CS6620 - Ray Tracing for Graphics
Project 4 - Reflection and Refraction
Daqi Lin
Config
Processor: Intel(R) Core i7-6700HQ CPU @ 2.60GHz, 4 physical cores
RAM: 8 GB DDR4 2133Mhz (2xDIMMs)
OS: Windows 10 Pro x64
running time: 0.332s (multi-threading, max_number_of_bounces: 4)
Result
Result (With both pure reflective surfaces)
Result (z buffer)
Notice: shading and reflection rays inside the material are disabled; no fresnel effect for pure reflective surface(mtl1); the color mask for refractive surface is refraction*fresnel_t*absorption