Imperators


What is an Imperator

Imperators are beings of virtually limitless power. Formed by the spiritus Dei these creatures, simply by existing define reality. No known being in creation equals an Imperator in might or understanding. Except an Excrucian - this is a problem.

Despite this power, Imperators can be killed. Many have fallen to the Excrucian swords. On three occasions, armies of exceptionally determined humans have slain an Imperator. Imperators might be caring or callous. They might have keen insight into the world, or they have no understanding of the human condition. It just depends on what sorts of things they have bothered to become skilled at. (Imperators can become masters of any art; it is whether they consider it a good use of effort that is the deciding factor.)

The Nobles of a Family all serve the same Imperator. It is a shard of the Imperator's own soul, invested in the heart of one of its servants, that makes this servant a Noble. As such, Nobles are each extensions of the Imperator's personality. This doesn't meant Nobles always agree with their Imperator - in fact, some Nobles would appear to serve ideals that are opposed to those of their Imperators or other Nobles in their Family. This is not a contradiction - it simply represents an uncertainty in the Imperator as to which path to take. Moreover, Nobles retain free will and can (and have) even rebel directly against their masters. In most cases, this is ultimately a futile gesture: the Imperator can withdraw their soul shard from one of their Nobles at will. Doing so instantly kills the Noble. Still, most Imperators would do this only as a very last resort - it is akin to severing one's own hand. (But as a who have seen Evil Dead 2 know, sometimes this is necessary.)

Types of Imperators

There are several types (races if you will) of Imperators. Some types, by their natures, adhere to a specific set of ideals. Others types differ widely in what they find important. It is important to note that, while these codes might be common to all Imperators of a given type, this does not guarantee uniformity of opinion. Some of the most heated disagreements are between Imperators of the same faction who disagree as to how some objective should be accomplished and at what cost. There is quite a lot of leeway, even within a particular faction.

Creating an Imperator

Technically, the Imperator is the one that creates the Nobles the players are playing. In reality, however, the players create the Imperator their characters will serve. The first step, obviously, is to decide what kind of Imperator they will serve. Depending on they type chosen, players may need to come up with some Code their Imperator adheres to. Even if they chose a type of Imperator that comes with a Code, they should flesh out what each of the tenants mean to their Imperator. No matter their personal Alligiences, all characters will be expected to adhere to the Code of their Imperator so any seeming contradictions should be resolved here as well.

Once this is done, the characters can use Imperator points to purchase additional properties of their Imperator. The Family starts out with 0 Imperator points, meaning that every advantage must by bought with some other disadvantage. Advantages and disadvantages generally result in corresponding advantages and disadvantages for the Nobles that serve this Imperator since they share a part of their master's soul. As before, player creativity is encouraged in designing advantages and disadvantages. The book gives several examples:

Members of the Family should discuss what Imperator properties they wish to have in their Imperator and which disadvantages to take to cover the cost.