Chancels


What is a Chancel

A Chancel is a stronghold, created by an Imperator, on Earth. This is done by selecting an area and then removing it from reality at large. It then becomes a pocket reality for the Imperator and their Nobles. The ritual for doing this is fairly complicated since it wouldn't be good for humans to be aware that pieces of the Earth were disappearing from time to time. As a result, creating a Chancel involve not only folding reality over the Chancel's location so it is no longer around, but affecting the minds of all people so that any memories of the place are erased. Creation of a Chancel removes that location thoroughly - as far as humanity is concerned, it never existed. In the past, Imperators could be a little less thorough with the minds of people - memories of Eden, Atlantis, and Troy, all of which are now Chancels, remain in the minds of people. Today, however, with GPS and modern news, Imperators have to make sure they cover their tracks.

Needless to say, this represents a fairly hefty expenditure on the part of the Imperator. In fact, many Imperators never bother to create Chancels - they simply live out their eternal lives entirely in the Spirit realm among Yggsdrasil's branches. Some, however, decide that, for whatever reason, they wish to invest part of themselves in the world. The Chancel may be a refuge, a base of operations, a laboratory, a sanctuary for things they find important, or something else entirely. Whatever it is, it is of the utmost importance to the Imperator's plans. One of the jobs of the characters is to run, maintain, and protect the Chancel while their Imperator is away (which is most of the time.)

What is in a Chancel

Anything.

Any location you have every heard described in fact or fantasy could be a Chancel. Any type of thing or being could be the inhabitants of the Chancel. Laws of physics may or may not work. The Chancel itself could be a living being (such as Gnomes Deep which swims deep within the crust of the Earth). It could be something else entirely. There are no limits to a Chancel. The only thing to remember is that the boundary or the Chancel marks the end of the Chancel's power. I miraculous item from within the Chancel may be nothing but a simple stone when removed from it. (Then again, it might not...)

Chancel Creation

Technically, the Chancel is created by the characters' Imperator and the characters see it for the first time when they are enNobled. In terms of game mechanics, the players create the Chancel. Hence, it should in some ways reflect the natures of the characters. (After all, the same Imperator that created the Chancel turned the characters into Nobles in the first place.)

As stated above, Chancels are places that are limited only by imagination. Locus Casluhim is a place where fires live and wander freely without disturbing the grasses over which they wander and people crown themselves with circles of flames. Gnomes Deep swims beneath the Earth excreting gems that the gnomes plant while the Chancel rests so that when the Angels look down from Heaven they will see the beauty within the earth and be glad. Locus Bus is, in fact, a world located in 7 double decker busses each of which travels over the globe (making access to the Chancel relatively easy for those who know the bus schedule). Locus Hazeal is a whole planet in miniature with foot deep seas and krakens with mile long tentacles and continents for shells (in miniature, of course). Also note that some Imperators chancels would seem almost contradictory to their world views, at least a first glance. The Imperator Askelon is an Imperator of the light, but his Chancel is a place of pure suffering and agony. It is only when one understands that the purpose of this is refinement and strengthening of the spirit that the contradiction disappears.

Chancels are designed by the group. Every point of Domain the characters have is worth one Chancel point. The group can also get Chancel points by accepting disadvantages in their Chancel as well. Generally it is assumed that players with more Domain points should have somewhat more influence in the Chancel design than players with fewer since they are contributing more, but this is just an out-of-game mechanic and not a rule. (After all, the characters themselves didn't create the Chancel.)

There are several things that players should think about when considering the contents of their Chancel. None of the following cost any points, but they are vital in describing what kind of place the Chancel is:

Once this is set up, it is time to go into the details of the Chancel and start spending Chancel points. As with character creation, virtually anything is a possibility if it has been cleared with the HG. Below are some examples of advantages and disadvantages that the book offers. Generally, the number of Chancel points each is worth varies with the degree to which it is taken. Sometimes something could be either an advantage or disadvantage. A brief description of each is provided:

These will be chosen together by the group. As stated before, this is a very partial list - players are encouraged to be creative.