The Creatures of Greshland

There are a vast variety of creatures living in Greshland. These creatures fall under what we (ie the players) would consider normal North American animals as well as numerous creatures of myth. A complete summary would be as difficult as a complete summary of all the animals in North America. As such, only the major creatures will be treated here. These will be divided into three groups: races (also known sometimes as "children") who represent animals with a patron deity, domesticated animals which are used by one or more races, and wild animals.

Races

There are four races in Greshland. (Nolen never chose a specific animal and all the creatures of the sea are his charge.) These are:

Domesticated Animals

Domesticated animals will be covered by their uses by humans. Spirits do not have any domesticated animals and demons are likely to use weaker demons in virtually every role here. Goblins use a couple domesticated animals when underground, and these will be noted. In general, assume the same sorts of animals and usages as one might have in a medieval setting. I will only expand on these where comments seem appropriate.

Wild Animals

Just about any animal existing today in North America can be found in the appropriate climate in Greshland. There are also several other species in various nooks that really differ only in minor things such as coloration and small size variations. (This is especially true in the oceans.) Additionally, however, there are numerous additional creatures. I will provide a few examples here:

Magical Creatures

These are creatures that are not usually found in nature. Instead, they are the products of magical processes. The processes for creating these creatures is invariably quite time consuming and complicated, often the closely guarded secret of some guild.