Here is a list of all documented class members with links to the class documentation for each member:
- background
: Scene
- boundingBox()
: Triangle, Sphere, RayleighMedium, Parallelogram, MeshTriangle, Instance, ConstantMedium, Surface, UG, SurfaceList, HG, BVH
- hit()
: Triangle, Sphere, RayleighMedium, Parallelogram, MeshTriangle, Instance, ConstantMedium, Surface, UG, SurfaceList, HG, BVH
- overlapsBox()
: Triangle, Sphere, RayleighMedium, Parallelogram, MeshTriangle, Instance, ConstantMedium, Surface, UG, SurfaceList, HG, BVH
- p
: HitRecord
- path_samples
: ThreadContext
- path_seed
: Context
- pdfDirection()
: WardShader, RayleighScatterer, LambertianShader, HGScatterer, AshikhminShader, Triangle, Sphere, Parallelogram, CylindricalEnvironment, ConstantEnvironment, SurfaceShader, Surface, LightShader
- pix_samples
: ThreadContext
- preProcess()
: Scene
- print()
: Params
- radiance()
: SpectralDielectric, Dielectric, SurfaceShader, Scene
- radianceMD()
: SurfaceShader
- radianceMIS()
: SurfaceShader
- radiancePath()
: SurfaceShader
- rand
: ThreadContext
- randomDirection()
: Sphere, Parallelogram, Surface
- randomPoint()
: Sphere, Parallelogram, Surface
- ray
: Context
- readImage()
: TIFFIO, PPMIO, ImageIO
- registerExtensions()
: TIFFIO, PPMIO, ImageIO
- reset()
: Sampler
- sampleAreaLights()
: Scene
- sampleDirection()
: CylindricalEnvironment, ConstantEnvironment, LightShader
- sampleKernel()
: WardShader, RayleighScatterer, LambertianShader, HGScatterer, AshikhminShader, SurfaceShader
- sampleSingularLights()
: Scene
- scene
: Context
- shadowHit()
: Triangle, Sphere, RayleighMedium, Parallelogram, MeshTriangle, ConstantMedium, Surface, UG, SurfaceList, HG, BVH
- shuffle()
: Sampler
- shutter_close
: Context
- shutter_open
: Context
- spectral_flag
: Context
- sshader
: Instance, HitRecord
- supportsExtension()
: TIFFIO, PPMIO, ImageIO
- surface
: HitRecord
- surfaces
: Scene
Generated on Wed Jul 20 16:15:19 2005 for galileo by
1.4.3