| boundingBox(double time0, double time1) const | Instance | [virtual] |
| hit(Ray &r, HitRecord &rec, Context &context) const | Instance | [virtual] |
| Instance(const Surface *s, const Matrix &t, const Matrix &t_inv, SurfaceShader *mtl, LightShader *light) (defined in Instance) | Instance | |
| Instance() (defined in Instance) | Instance | [inline, protected] |
| inv_transform | Instance | |
| lshader | Instance | |
| overlapsBox(const BBox &box) const | Instance | [virtual] |
| pdfDirection(const Vector3 &w_in, const HitRecord &rec, Context &context) const | Surface | [inline, virtual] |
| randomDirection(const HitRecord &rec, Context &context, Vector3 &w_in, double &pdf) const | Surface | [inline, virtual] |
| randomPoint(Vector3 &on_light, Context &context) const | Surface | [inline, virtual] |
| shadowHit(Ray &r, Context &context) const | Surface | [inline, virtual] |
| sshader | Instance | |
| surface (defined in Instance) | Instance | |
| transform | Instance | |
| triangulate(int lod, MeshTriangle *tris, const Context &context) (defined in Surface) | Surface | [inline, virtual] |
| ~Surface() (defined in Surface) | Surface | [inline, virtual] |