| DiffuseLightShader(const rgb &_power) (defined in DiffuseLightShader) | DiffuseLightShader | [inline] |
| emittedRadiance(const HitRecord &rec, Context &context) const | DiffuseLightShader | [virtual] |
| estimateBGRadiance(const HitRecord &rec, const Vector3 &w_in, Context &context) const | LightShader | [inline, virtual] |
| estimateRadiance(const HitRecord &rec, Context &context, Vector3 &w_in, double &distance, rgb &radiance) const | LightShader | [inline, virtual] |
| pdfDirection(const Vector3 &w_in, const HitRecord &rec, Context &context) const | LightShader | [inline, virtual] |
| sampleDirection(const HitRecord &rec, Context &context, Vector3 &w_in, double &pdf) const | LightShader | [inline, virtual] |
| ~LightShader() (defined in LightShader) | LightShader | [inline, virtual] |