| CylindricalEnvironment(const Image *image) (defined in CylindricalEnvironment) | CylindricalEnvironment | |
| directionToUV(const Vector3 &direction, unsigned int &u, unsigned int &v) const | CylindricalEnvironment | |
| emittedRadiance(const HitRecord &rec, Context &context) const | LightShader | [inline, virtual] |
| env_sampler | CylindricalEnvironment | |
| environment | CylindricalEnvironment | |
| estimateBGRadiance(const HitRecord &rec, const Vector3 &w_in, Context &context) const | CylindricalEnvironment | [virtual] |
| estimateRadiance(const HitRecord &rec, Context &context, Vector3 &w_in, double &distance, rgb &radiance) const | CylindricalEnvironment | [virtual] |
| h (defined in CylindricalEnvironment) | CylindricalEnvironment | |
| pdfDirection(const Vector3 &w_in, const HitRecord &rec, Context &context) const | CylindricalEnvironment | [virtual] |
| sampleDirection(const HitRecord &rec, Context &context, Vector3 &w_in, double &pdf) const | CylindricalEnvironment | [virtual] |
| UVtoDirection(unsigned int u, unsigned int v) const | CylindricalEnvironment | |
| value(const Vector3 &direction) const (defined in CylindricalEnvironment) | CylindricalEnvironment | |
| w | CylindricalEnvironment | |
| ~LightShader() (defined in LightShader) | LightShader | [inline, virtual] |