Homework 5 - Bounding Volume Hierarchy
I implemented the BVH in my raytracer, and created this image which includes
500 randomly placed, sized, and colored spheres. It would take forever
to render this image with out BVH implemented. 512x512 25spp

Figure 1 - 500 random spheres
Here is the picture of the Buddah, The time for raytracing it (512x512 25 s/p) on a 1.2G with 512M ram was 47 seconds.