James Bigler: CS6620 Homework 6




Using a mercador map of the world to texture a polygonal sphere.



For comparason I also texture mapped directly onto a sphere. There is a slight difference. All the texutures use bilinear interpolation. These images are also anti-aliased using 16 samples per pixel in a jittered pattern. There isn't any lighting yet. I'm going to add that in here in a bit. Don't you worry, because I'll get it in. I'd rather rework some of my code and do it right (ok ok, better), than have to hack it out just to show a picture.



Earth

I stole the image used to texture map from Nate Robin's page.

This is the the polygonal model with 80 triangles.
This is the the polygonal model with 1440 triangles.
This is the spherical model.


Venus

I stole this image from a NSSDC Photo Gallery of Venus.

This is the the polygonal model with 1440 triangles.
This is the spherical model.

With Lighting

These are with Phong highlights and lighting. One is with identicle geometry but with smooth normals.

This is the the polygonal model with 1440 triangles.
This is the spherical model.