This is basically everything else. Create an image with soft shadows, fuzzy reflection, depth-of-field, and motion blur. There is no assignment posted.
I already have soft shadows, depth-of-field and motion blur implemented. The only thing left is fuzzy reflection.
Here are a couple of images that show fuzzy reflection, soft shadow, and depth of field. I also have other work on depth of field and motion blur.
I modeled the pawn myself using a program called sPatch, and exporting the spline surface as smooth triangles. I think it looks cool. And you will be seeing more of it in my final image.
| Here the object in fucus is the pawn. The big splotchy highlights are from the light source burning out. Sadly I have no tone mapping implemented. |
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| This is the same as above, but with a smaller aperture. |
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| Now there is no depth-of-field, but the glass sphere is moving. Notice the shadow the glass sphere casts on the oblong sphere is less pronounced, because it is moving. We can also see the effects of fuzzy reflection with the grey cube. The reflection is sharp where they meet and then trails off. |
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| Same as above, but with the depth-of-field turned back on. |
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