Up: Radiosity
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A. A. Appel.
An efficient program for many-body simulations.
SIAM Journal of Scientific Statistical Computing, 6(1), 1985.
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James Arvo.
The role of functional analysis in global illumination.
In Eurographics Rendering Workshop 1995. Eurographics, June
1995.
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James Arvo, Kenneth Torrance, and Brian Smits.
A framework for the analysis of error in global illumination
algorithms.
In Andrew Glassner, editor, Proceedings of SIGGRAPH '94
(Orlando, Florida, July 24-29, 1994), Computer Graphics Proceedings, Annual
Conference Series, pages 75-84. ACM SIGGRAPH, ACM Press, July 1994.
ISBN 0-89791-667-0.
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Daniel R. Baum, Stephen Mann, Kevin P. Smith, and James M. Winget.
Making radiosity usable: Automatic preprocessing and meshing
techniques for the generation of accurate radiosity solutions.
In Thomas W. Sederberg, editor, Computer Graphics (SIGGRAPH '91
Proceedings), volume 25, pages 51-60, July 1991.
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Daniel R. Baum, Holly E. Rushmeier, and James M. Winget.
Improving radiosity solutions through the use of analytically
determined form-factors.
In Jeffrey Lane, editor, Computer Graphics (SIGGRAPH '89
Proceedings), volume 23, pages 325-334, July 1989.
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A. T. Campbell, III and Donald S. Fussell.
Adaptive mesh generation for global diffuse illumination.
In Forest Baskett, editor, Computer Graphics (SIGGRAPH '90
Proceedings), volume 24, pages 155-164, August 1990.
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Michael Cohen, Donald P. Greenberg, Dave S. Immel, and Philip J. Brock.
An efficient radiosity approach for realistic image synthesis.
IEEE Computer Graphics and Applications, 6(3):26-35, March
1986.
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Michael F. Cohen, Shenchang Eric Chen, John R. Wallace, and Donald P.
Greenberg.
A progressive refinement approach to fast radiosity image generation.
In John Dill, editor, Computer Graphics (SIGGRAPH '88
Proceedings), volume 22, pages 75-84, August 1988.
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Michael F. Cohen and Donald P. Greenberg.
The Hemi-Cube: A radiosity solution for complex environments.
In B. A. Barsky, editor, Computer Graphics (SIGGRAPH '85
Proceedings), volume 19, pages 31-40, August 1985.
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Michael F. Cohen and John R. Wallace.
Radiosity and Realistic Image Synthesis.
Academic Press Professional, San Diego, CA, 1993.
Excellent book on radiosity algorithms.
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Reid Gershbein, Peter Schröder, and Pat Hanrahan.
Textures and radiosity: Controlling emission and reflection with
texture maps.
In Andrew Glassner, editor, Proceedings of SIGGRAPH '94
(Orlando, Florida, July 24-29, 1994), Computer Graphics Proceedings, Annual
Conference Series, pages 51-58. ACM SIGGRAPH, ACM Press, July 1994.
ISBN 0-89791-667-0.
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Andrew S. Glassner.
Principles of Digital Image Synthesis.
Morgan-Kaufman, San Francisco, 1995.
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Steven J. Gortler.
Wavelet methods for computer graphics.
Technical report, Princeton University, January 1995.
PRINCETONCS//TR-473-94.
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Steven J. Gortler, Michael F. Cohen, and Phillip Slusallek.
Radiosity and relaxation methods: Progressive refinement is southwell
relaxation.
Technical Report CS-TR-408-93, Department of Computer Science,
Princeton University, February 1993.
to appear in IEEE Computer Graphics & Applications.
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Steven J. Gortler, Peter Schroder, Michael F. Cohen, and Pat Hanrahan.
Wavelet radiosity.
In Computer Graphics Proceedings, Annual Conference Series,
1993, pages 221-230, 1993.
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Greengard and Rokhin.
A fast algorithm for particle simulation.
Journal of Computational Physics, 18(3), 1987.
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Eric Haines and John Wallace.
Shaft culling for efficient ray-traced radiosity.
In Eurographics Workshop on Rendering, 1991.
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Eric A. Haines.
Ronchamp: A case study for radiosity.
In SIGGRAPH '91 Frontiers in Rendering course notes. July 1991.
on usability problems; available on the net.
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Pat Hanrahan, David Salzman, and Larry Aupperle.
A rapid hierarchical radiosity algorithm.
In Thomas W. Sederberg, editor, Computer Graphics (SIGGRAPH '91
Proceedings), volume 25, pages 197-206, July 1991.
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Paul S. Heckbert.
Adaptive radiosity textures for bidirectional ray tracing.
In Forest Baskett, editor, Computer Graphics (SIGGRAPH '90
Proceedings), volume 24, pages 145-154, August 1990.
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Paul S. Heckbert and James M. Winget.
Finite element methods for global illumination.
Technical Report UCB/CSD 91/643, Computer Science Division (EECS),
University of California, July 1991.
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Dani Lischinski, Brian Smits, and Donald P. Greenberg.
Bounds and error estimates for radiosity.
In Andrew Glassner, editor, Proceedings of SIGGRAPH '94
(Orlando, Florida, July 24-29, 1994), Computer Graphics Proceedings, Annual
Conference Series, pages 67-74. ACM SIGGRAPH, ACM Press, July 1994.
ISBN 0-89791-667-0.
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Daniel Lischinski, Filippo Tampieri, and Donald P. Greenberg.
Discontinuity meshing for accurate radiosity.
IEEE Computer Graphics and Applications, 12(6):25-39, November
1992.
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Daniel Lischinski, Filippo Tampieri, and Donald P. Greenberg.
Combining hierarchical radiosity and discontinuity meshing.
In Computer Graphics Proceedings, Annual Conference Series,
1993, pages 199-208, 1993.
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Thomas J. V. Malley.
A shading method for computer generated images.
Master's thesis, Univ. of Utah, June 1988.
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Nelson Max and Roy Troutman.
Optimal hemicube sampling.
In Michael F. Cohen, Claude Puech, and Francois Sillion, editors,
Fourth Eurographics Workshop on Rendering, pages 185-200.
Eurographics, June 1993.
held in Paris, France, 14-16 June 1993.
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Hut P. and Barnes J.
A hierarchical o(n log n) force calculation algorithm.
Nature, 324(4):446-449, 1986.
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S. Pattanaik and S. Mudur.
Efficient potential equation solutions for global illumination
computation.
Computers and Graphics, 17(4):387-396, 1993.
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Mark C. Reichert.
A two-pass radiosity method driven by lights and viewer position.
Master's thesis, Program of Computer Graphics, Cornell University,
January 1992.
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Peter Schröder and Pat Hanrahan.
On the form factor between two polygons.
In Computer Graphics Proceedings, Annual Conference Series,
1993, pages 163-164, 1993.
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Francois X. Sillion and Claude Puech.
A general two-pass method integrating specular and diffuse
reflection.
In Jeffrey Lane, editor, Computer Graphics (SIGGRAPH '89
Proceedings), volume 23, pages 335-344, July 1989.
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Brian Smits.
Efficient Hierarchical Radiosity for Complex Environments.
Ph.D. thesis, Cornell University, Ithaca, NY, 1994.
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Brian E. Smits, James R. Arvo, and David H. Salesin.
An importance-driven radiosity algorithm.
In Edwin E. Catmull, editor, Computer Graphics (SIGGRAPH '92
Proceedings), volume 26, pages 273-282, July 1992.
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Seth Teller and Pat Hanrahan.
Global visibility algorithms for illumination computations.
In Computer Graphics Proceedings, Annual Conference Series,
1993, pages 239-246, 1993.
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Roy Troutman and Nelson L. Max.
Radiosity algorithms using higher order finite element methods.
In Computer Graphics Proceedings, Annual Conference Series,
1993, pages 209-212, 1993.
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John R. Wallace, Kells A. Elmquist, and Eric A. Haines.
A ray tracing algorithm for progressive radiosity.
In Jeffrey Lane, editor, Computer Graphics (SIGGRAPH '89
Proceedings), volume 23, pages 315-324, July 1989.
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Bruce Walter, Philip M. Hubbard, Peter Shirley, and Donald F. Greenberg.
Global illumination using local linear density estimation.
ACM Transactions on Graphics, 16(3):217-259, July 1997.
ISSN 0730-0301.
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Harold R. Zatz.
Galerkin radiosity: A higher order solution method for global
illumination.
In Computer Graphics Proceedings, Annual Conference Series,
1993, pages 213-220, 1993.
Comments: Brian Edward Smits
1998-06-08