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Bibliography

1
A. A. Appel.
An efficient program for many-body simulations.
SIAM Journal of Scientific Statistical Computing, 6(1), 1985.

2
James Arvo.
The role of functional analysis in global illumination.
In Eurographics Rendering Workshop 1995. Eurographics, June 1995.

3
James Arvo, Kenneth Torrance, and Brian Smits.
A framework for the analysis of error in global illumination algorithms.
In Andrew Glassner, editor, Proceedings of SIGGRAPH '94 (Orlando, Florida, July 24-29, 1994), Computer Graphics Proceedings, Annual Conference Series, pages 75-84. ACM SIGGRAPH, ACM Press, July 1994.
ISBN 0-89791-667-0.

4
Daniel R. Baum, Stephen Mann, Kevin P. Smith, and James M. Winget.
Making radiosity usable: Automatic preprocessing and meshing techniques for the generation of accurate radiosity solutions.
In Thomas W. Sederberg, editor, Computer Graphics (SIGGRAPH '91 Proceedings), volume 25, pages 51-60, July 1991.

5
Daniel R. Baum, Holly E. Rushmeier, and James M. Winget.
Improving radiosity solutions through the use of analytically determined form-factors.
In Jeffrey Lane, editor, Computer Graphics (SIGGRAPH '89 Proceedings), volume 23, pages 325-334, July 1989.

6
A. T. Campbell, III and Donald S. Fussell.
Adaptive mesh generation for global diffuse illumination.
In Forest Baskett, editor, Computer Graphics (SIGGRAPH '90 Proceedings), volume 24, pages 155-164, August 1990.

7
Michael Cohen, Donald P. Greenberg, Dave S. Immel, and Philip J. Brock.
An efficient radiosity approach for realistic image synthesis.
IEEE Computer Graphics and Applications, 6(3):26-35, March 1986.

8
Michael F. Cohen, Shenchang Eric Chen, John R. Wallace, and Donald P. Greenberg.
A progressive refinement approach to fast radiosity image generation.
In John Dill, editor, Computer Graphics (SIGGRAPH '88 Proceedings), volume 22, pages 75-84, August 1988.

9
Michael F. Cohen and Donald P. Greenberg.
The Hemi-Cube: A radiosity solution for complex environments.
In B. A. Barsky, editor, Computer Graphics (SIGGRAPH '85 Proceedings), volume 19, pages 31-40, August 1985.

10
Michael F. Cohen and John R. Wallace.
Radiosity and Realistic Image Synthesis.
Academic Press Professional, San Diego, CA, 1993.
Excellent book on radiosity algorithms.

11
Reid Gershbein, Peter Schröder, and Pat Hanrahan.
Textures and radiosity: Controlling emission and reflection with texture maps.
In Andrew Glassner, editor, Proceedings of SIGGRAPH '94 (Orlando, Florida, July 24-29, 1994), Computer Graphics Proceedings, Annual Conference Series, pages 51-58. ACM SIGGRAPH, ACM Press, July 1994.
ISBN 0-89791-667-0.

12
Andrew S. Glassner.
Principles of Digital Image Synthesis.
Morgan-Kaufman, San Francisco, 1995.

13
Steven J. Gortler.
Wavelet methods for computer graphics.
Technical report, Princeton University, January 1995.
PRINCETONCS//TR-473-94.

14
Steven J. Gortler, Michael F. Cohen, and Phillip Slusallek.
Radiosity and relaxation methods: Progressive refinement is southwell relaxation.
Technical Report CS-TR-408-93, Department of Computer Science, Princeton University, February 1993.
to appear in IEEE Computer Graphics & Applications.

15
Steven J. Gortler, Peter Schroder, Michael F. Cohen, and Pat Hanrahan.
Wavelet radiosity.
In Computer Graphics Proceedings, Annual Conference Series, 1993, pages 221-230, 1993.

16
Greengard and Rokhin.
A fast algorithm for particle simulation.
Journal of Computational Physics, 18(3), 1987.

17
Eric Haines and John Wallace.
Shaft culling for efficient ray-traced radiosity.
In Eurographics Workshop on Rendering, 1991.

18
Eric A. Haines.
Ronchamp: A case study for radiosity.
In SIGGRAPH '91 Frontiers in Rendering course notes. July 1991.
on usability problems; available on the net.

19
Pat Hanrahan, David Salzman, and Larry Aupperle.
A rapid hierarchical radiosity algorithm.
In Thomas W. Sederberg, editor, Computer Graphics (SIGGRAPH '91 Proceedings), volume 25, pages 197-206, July 1991.

20
Paul S. Heckbert.
Adaptive radiosity textures for bidirectional ray tracing.
In Forest Baskett, editor, Computer Graphics (SIGGRAPH '90 Proceedings), volume 24, pages 145-154, August 1990.

21
Paul S. Heckbert and James M. Winget.
Finite element methods for global illumination.
Technical Report UCB/CSD 91/643, Computer Science Division (EECS), University of California, July 1991.

22
Dani Lischinski, Brian Smits, and Donald P. Greenberg.
Bounds and error estimates for radiosity.
In Andrew Glassner, editor, Proceedings of SIGGRAPH '94 (Orlando, Florida, July 24-29, 1994), Computer Graphics Proceedings, Annual Conference Series, pages 67-74. ACM SIGGRAPH, ACM Press, July 1994.
ISBN 0-89791-667-0.

23
Daniel Lischinski, Filippo Tampieri, and Donald P. Greenberg.
Discontinuity meshing for accurate radiosity.
IEEE Computer Graphics and Applications, 12(6):25-39, November 1992.

24
Daniel Lischinski, Filippo Tampieri, and Donald P. Greenberg.
Combining hierarchical radiosity and discontinuity meshing.
In Computer Graphics Proceedings, Annual Conference Series, 1993, pages 199-208, 1993.

25
Thomas J. V. Malley.
A shading method for computer generated images.
Master's thesis, Univ. of Utah, June 1988.

26
Nelson Max and Roy Troutman.
Optimal hemicube sampling.
In Michael F. Cohen, Claude Puech, and Francois Sillion, editors, Fourth Eurographics Workshop on Rendering, pages 185-200. Eurographics, June 1993.
held in Paris, France, 14-16 June 1993.

27
Hut P. and Barnes J.
A hierarchical o(n log n) force calculation algorithm.
Nature, 324(4):446-449, 1986.

28
S. Pattanaik and S. Mudur.
Efficient potential equation solutions for global illumination computation.
Computers and Graphics, 17(4):387-396, 1993.

29
Mark C. Reichert.
A two-pass radiosity method driven by lights and viewer position.
Master's thesis, Program of Computer Graphics, Cornell University, January 1992.

30
Peter Schröder and Pat Hanrahan.
On the form factor between two polygons.
In Computer Graphics Proceedings, Annual Conference Series, 1993, pages 163-164, 1993.

31
Francois X. Sillion and Claude Puech.
A general two-pass method integrating specular and diffuse reflection.
In Jeffrey Lane, editor, Computer Graphics (SIGGRAPH '89 Proceedings), volume 23, pages 335-344, July 1989.

32
Brian Smits.
Efficient Hierarchical Radiosity for Complex Environments.
Ph.D. thesis, Cornell University, Ithaca, NY, 1994.

33
Brian E. Smits, James R. Arvo, and David H. Salesin.
An importance-driven radiosity algorithm.
In Edwin E. Catmull, editor, Computer Graphics (SIGGRAPH '92 Proceedings), volume 26, pages 273-282, July 1992.

34
Seth Teller and Pat Hanrahan.
Global visibility algorithms for illumination computations.
In Computer Graphics Proceedings, Annual Conference Series, 1993, pages 239-246, 1993.

35
Roy Troutman and Nelson L. Max.
Radiosity algorithms using higher order finite element methods.
In Computer Graphics Proceedings, Annual Conference Series, 1993, pages 209-212, 1993.

36
John R. Wallace, Kells A. Elmquist, and Eric A. Haines.
A ray tracing algorithm for progressive radiosity.
In Jeffrey Lane, editor, Computer Graphics (SIGGRAPH '89 Proceedings), volume 23, pages 315-324, July 1989.

37
Bruce Walter, Philip M. Hubbard, Peter Shirley, and Donald F. Greenberg.
Global illumination using local linear density estimation.
ACM Transactions on Graphics, 16(3):217-259, July 1997.
ISSN 0730-0301.

38
Harold R. Zatz.
Galerkin radiosity: A higher order solution method for global illumination.
In Computer Graphics Proceedings, Annual Conference Series, 1993, pages 213-220, 1993.



Comments: Brian Edward Smits
1998-06-08