| A | B | C | D | E | F | G | H | I | J | L | M | N | O | P |
| R | S | T | U | V | W |
| RiBBoxHierarchyBuilder | RiCylinderBuilder | RiMaterialBuilder | RiObjectBuilder |
| RiPolygonBuilder | RiRadFlatHierarchyBuilder | RiRadHierarchyBuilder | RiRayAcceleratorBuilder |
| RiRayGridBuilder | RiSphereBuilder |
| RiBBoxHierarchy | RiBBoxHierarchyBuilder | RiRadFlatHierarchy | RiRadFlatHierarchyBuilder |
| RiRadHierarchyBuilder |
| Background | Camera | Color | Common |
| Geometry | Gui | IO | Image |
| Light | Materials | Math | Object |
| Polygon | Quadric | Rad | Ray |
| Render | Sky | Testing | Texture |
| RiParametricMesh | RiParametricSquareMesh | RiParametricTriangleMesh | RiTriangleMeshData |
| RiTriangleMeshElement |
| RiLightObject | RiObject | RiObjectBuilder | RiParametricRadObject |
| RiPlanarParametricRadObject | RiRadObject | RiRayObject | RiRayObjectInstance |
| RiRayObjectVisitor | RiSunSkyObject |
| RiParametricMesh | RiParametricRadObject | RiParametricSquareMesh | RiParametricSurface |
| RiParametricTriangleMesh | RiPlanarParametricRadObject |
| Ri1DSamplePatternIterator | Ri2DSamplePatternIterator | RiMaterialSample | RiMaterialSamplePointer |
| RiSamplePattern |
| Ri1DJitteredSampling | Ri2DJitteredSampling | RiMetroSamplingRenderer | RiSamplingStrategy |
| RiUniformSampling |
| RiRayShadeBlurDirect | RiRayShadeData | RiRayShadeDirectLighting | RiRayShadeEmission |
| RiRayShadeNoDirect | RiRayShadeNoShadows | RiRayShadeSecondary | RiRayShadeSpecular |
| RiRayShadeStrategy | RiRayShadeTermination |
| RiCombinedSpectralCurve | RiIrregularSpectralCurve | RiRegularSpectralCurve | RiSpectralCurve |
| RiSpectralCurves |