RiMayaTexture[ Texture | Source | Search | Keywords | Summary | Ancestors | All Members | Descendants ]
| public: | |
| // Constructors and assignment | |
| RiMayaTexture(); | |
| // Accessors | |
| // General Color properties | |
| void | SetDefaultColor(const RiVector3 &rgbDefault); |
| RiVector3 | GetDefaultColor(); |
| void | SetColorGain(const RiVector3 &rgbGain); |
| void | SetColorOffset(const RiVector3 &rgbOffset); |
| void | SetInvertColor(bool on); |
| RiSpectrum | GetSpectrum(RiMaterialRegion &hit); |
| protected: | |
| RiVector3 | DoColorCorrection(RiVector3 rgb); |
RiMayaTexture();
Default Constructor
RiMayaTexture();
void SetDefaultColor(const RiVector3 &rgbDefault);
RiVector3 GetDefaultColor();
void SetColorGain(const RiVector3 &rgbGain);
void SetColorOffset(const RiVector3 &rgbOffset);
void SetInvertColor(bool on);
virtual RiSpectrum GetSpectrum(RiMaterialRegion &hit);
RiVector3 DoColorCorrection(RiVector3 rgb);
| public: | ||
|---|---|---|
| // Accessors | ||
| RiReal | GetScalar(RiMaterialRegion &hit); | // pure virtual |
| RiVector2 | GetVector2(RiMaterialRegion &hit); | // pure virtual |
| RiVector3 | GetVector3(RiMaterialRegion &hit); | // pure virtual |
| RiSpectrum | GetSpectrum(RiMaterialRegion &hit); | // pure virtual |
| // General Color properties | ||
| void | SetDefaultColor(const RiVector3 &rgbDefault); | |
| RiVector3 | GetDefaultColor(); | |
| void | SetColorGain(const RiVector3 &rgbGain); | |
| void | SetColorOffset(const RiVector3 &rgbOffset); | |
| void | SetInvertColor(bool on); | |
| protected: | ||
| RiVector3 | DoColorCorrection(RiVector3 rgb); | |