Ri3DCheckerTexture[ Texture | Source | Search | Keywords | Summary | Ancestors | All Members | Descendants ]
| public: | |
| Ri3DCheckerTexture(const RiAffineTMatrix3 &placement, bool xOn , bool yOn , bool zOn ); | |
| void | SetColor1(const RiSpectrumTextureProxy &color1); |
| void | SetColor2(const RiSpectrumTextureProxy &color2); |
| RiReal | GetScalar(RiMaterialRegion &hit); |
| RiVector2 | GetVector2(RiMaterialRegion &hit); |
| RiVector3 | GetVector3(RiMaterialRegion &hit); |
| RiSpectrum | GetSpectrum(RiMaterialRegion &hit); |
| protected: |
Ri3DCheckerTexture(const RiAffineTMatrix3 &placement, bool xOn , bool yOn , bool zOn );
CheckerTexture(const RiAffineTMatrix3 &placement, bool xOn = true, bool yOn = true, bool zOn = true); group: Constructors and assignment
Ri3DCheckerTexture(const RiAffineTMatrix3 &placement, bool xOn = true, bool yOn = true, bool zOn = true);
void SetColor1(const RiSpectrumTextureProxy &color1);
void SetColor2(const RiSpectrumTextureProxy &color2);
virtual RiReal GetScalar(RiMaterialRegion &hit);
virtual RiVector2 GetVector2(RiMaterialRegion &hit);
virtual RiVector3 GetVector3(RiMaterialRegion &hit);
virtual RiSpectrum GetSpectrum(RiMaterialRegion &hit);
| public: | ||
|---|---|---|
| // Accessors | ||
| RiReal | GetScalar(RiMaterialRegion &hit); | // pure virtual |
| RiVector2 | GetVector2(RiMaterialRegion &hit); | // pure virtual |
| RiVector3 | GetVector3(RiMaterialRegion &hit); | // pure virtual |
| RiSpectrum | GetSpectrum(RiMaterialRegion &hit); | // pure virtual |
| void | SetColor1(const RiSpectrumTextureProxy &color1); | |
| void | SetColor2(const RiSpectrumTextureProxy &color2); | |
| protected: | ||