RiRayShadeDirectLighting[ Render | Source | Search | Keywords | Summary | Ancestors | All Members | Descendants ]
| public: | |
| RiSpectrum | GetRad(RiRayShadeData *d); |
| void | AddLight(RiLightObject *lt); |
| int | GetNumLights(); |
| protected: | |
| RWTValOrderedVector<RiLightObject *> | lights; |
RiSpectrum GetRad(RiRayShadeData *d);
Direct lighting with shadows
virtual RiSpectrum GetRad(RiRayShadeData *d);
void AddLight(RiLightObject *lt);
int GetNumLights();
RWTValOrderedVector<RiLightObject *> lights;
| public: | ||
|---|---|---|
| RiSpectrum | GetRad(RiRayShadeData *d); | |
| void | AddLight(RiLightObject *lt); | |
| int | GetNumLights(); | |
| protected: | ||
| RWTValOrderedVector<RiLightObject *> | lights; | |