RiRayShadeData[ Render | Source | Search | Keywords | Summary | Ancestors | All Members | Descendants ]
| public: | |
| RiRayShadeData(RiRay3 &ray, RiRayHit &hit, Ri2DSamplePatternIterator &samps, RiMaterialSamplePointer &brdf, RiMedia *media, RiRayShader *sh, int td); | |
| RiRayHit & | hit; |
| Ri2DSamplePatternIterator & | samps; |
| RiMaterialSamplePointer & | brdf; |
| RiRayShader * | shader; |
| int | treeDepth; |
| RiRay3 & | ray; |
| RiMedia * | media; |
| protected: |
RiRayShadeData(RiRay3 &ray, RiRayHit &hit, Ri2DSamplePatternIterator &samps, RiMaterialSamplePointer &brdf, RiMedia *media, RiRayShader *sh, int td);
yShadeData(RiRay3 &ray, RiRayHit &hit, Ri2DSamplePatternIterator &samps,No documentation available.
RiRayShadeData(RiRay3 &ray, RiRayHit &hit, Ri2DSamplePatternIterator &samps,
RiMaterialSamplePointer &brdf, RiMedia *media, RiRayShader *sh, int td);
RiRayHit &hit;
Ri2DSamplePatternIterator &samps;
RiMaterialSamplePointer &brdf;
RiRayShader *shader;
int treeDepth;
RiRay3 &ray;
RiMedia *media;
| public: | ||
|---|---|---|
| RiRayHit & | hit; | |
| Ri2DSamplePatternIterator & | samps; | |
| RiMaterialSamplePointer & | brdf; | |
| RiRayShader * | shader; | |
| int | treeDepth; | |
| RiRay3 & | ray; | |
| RiMedia * | media; | |
| protected: | ||