RiRayShadeBlurDirect[ Render | Source | Search | Keywords | Summary | Ancestors | All Members | Descendants ]
| public: | |
| RiRayShadeBlurDirect(RiRayShadeStrategy *direct, RiReal perturbDistance); | |
| RiSpectrum | GetRad(RiRayShadeData *d); |
| protected: |
RiRayShadeBlurDirect(RiRayShadeStrategy *direct, RiReal perturbDistance);
Default Constructor
RiRayShadeBlurDirect(RiRayShadeStrategy *direct, RiReal perturbDistance);
virtual RiSpectrum GetRad(RiRayShadeData *d);
| public: | ||
|---|---|---|
| RiSpectrum | GetRad(RiRayShadeData *d); | |
| void | AddLight(RiLightObject *lt); | |
| int | GetNumLights(); | |
| protected: | ||
| RWTValOrderedVector<RiLightObject *> | lights; | |