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Quick Index
Classes
- RiRayShadeData
- RiRayShadeStrategy
- Default strategy, do nothing
- RiRayShadeEmission
- Returns the emission based on BRDF
- RiRayShadeDirectLighting
- Do direct lighting
- RiRayShadeTermination
- What to return when the ray is at it's maximum depth
- RiRayShadeSecondary
- Determine indirect illumination at this point
- RiRayShadeSpecular
- Do specular component
- RiRayShadeBlurDirect
- Blurs direct illumination a fixed amount
- RiRayShadeNoDirect
- Eliminate direct lighting until some number of bounces have been taken.
- RiRayShadeNoShadows
- Direct lighting without shadows
- RiRayShader
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- RiRenderer
- Basic renderer interface.
- RiRayCameraPixelRenderer
- This is a general ray tracing engine.
- RiScreenRenderer
- This encapsulates a renderer that needs random access to pixels
- RiMetroSamplingRenderer
- Not Metropolis, uses technique to generate ray bundles
Data
Global Functions
Generated from source by the Cocoon utilities on Fri Feb 25 15:15:56 2000
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