RiMaterialRegion[ Materials | Source | Search | Keywords | Summary | Ancestors | All Members | Descendants ]
| public: | |
| // Constructors and assignment | |
| RiMaterialRegion(); | |
| // Accessors | |
| const RiUnitVector3 & | GetIncomingDirection() const; |
| void | SetIncomingDirection(const RiUnitVector3 &); |
| const RiVector3 & | GetPoint() const; |
| void | SetPoint(const RiVector3 &); |
| const RiVector2 & | GetUV() const; |
| void | SetUV(const RiVector2 &); |
| const RiUnitVector3 & | GetNormal() const; |
| void | SetNormal(const RiUnitVector3 &); |
| RiReal | GetRadius() const; |
| void | SetRadius(RiReal); |
| void * | New(size_t size); |
| protected: |
RiMaterialRegion();
Default Constructor
RiMaterialRegion();
const RiUnitVector3 &GetIncomingDirection() const;
void SetIncomingDirection(const RiUnitVector3 &);
//
const RiVector3 &GetPoint() const;
void SetPoint(const RiVector3 &);
const RiVector2 &GetUV() const;
void SetUV(const RiVector2 &);
const RiUnitVector3 &GetNormal() const;
void SetNormal(const RiUnitVector3 &);
RiReal GetRadius() const;
void SetRadius(RiReal);
void *New(size_t size);
| public: | ||
|---|---|---|
| // Accessors | ||
| const RiUnitVector3 & | GetIncomingDirection() const; | |
| void | SetIncomingDirection(const RiUnitVector3 &); | |
| const RiVector3 & | GetPoint() const; | |
| void | SetPoint(const RiVector3 &); | |
| const RiVector2 & | GetUV() const; | |
| void | SetUV(const RiVector2 &); | |
| const RiUnitVector3 & | GetNormal() const; | |
| void | SetNormal(const RiUnitVector3 &); | |
| RiReal | GetRadius() const; | |
| void | SetRadius(RiReal); | |
| void * | New(size_t size); | |
| protected: | ||