RiLightRegion[ Light | Source | Search | Keywords | Summary | Ancestors | All Members | Descendants ]
| public: | |
| // Constructors and assignment | |
| RiLightRegion(); | |
| // Accessors | |
| RiSpectrum | GetIrradiance() const; |
| void | SetIrradiance(RiSpectrum irrad); |
| bool | GetCheckVisibility() const; |
| void | SetCheckVisibility(bool v); |
| protected: |
RiLightRegion();
Default Constructor
RiLightRegion();
RiSpectrum GetIrradiance() const;
void SetIrradiance(RiSpectrum irrad);
bool GetCheckVisibility() const;
void SetCheckVisibility(bool v);
| public: | ||
|---|---|---|
| // Accessors | ||
| const RiUnitVector3 & | GetIncomingDirection() const; | |
| void | SetIncomingDirection(const RiUnitVector3 &); | |
| const RiVector3 & | GetPoint() const; | |
| void | SetPoint(const RiVector3 &); | |
| const RiVector2 & | GetUV() const; | |
| void | SetUV(const RiVector2 &); | |
| const RiUnitVector3 & | GetNormal() const; | |
| void | SetNormal(const RiUnitVector3 &); | |
| RiReal | GetRadius() const; | |
| void | SetRadius(RiReal); | |
| void * | New(size_t size); | |
| // Accessors | ||
| RiSpectrum | GetIrradiance() const; | |
| void | SetIrradiance(RiSpectrum irrad); | |
| bool | GetCheckVisibility() const; | |
| void | SetCheckVisibility(bool v); | |
| protected: | ||