RiONB3[ Geometry | Source | Search | Keywords | Summary | Ancestors | All Members | Descendants ]
| public: | |
| RiONB3(); | |
| RiUnitVector3 | U() const; |
| RiUnitVector3 | V() const; |
| RiUnitVector3 | W() const; |
| void | BuildFromU( const RiUnitVector3& u ); |
| void | BuildFromV( const RiUnitVector3& v ); |
| void | BuildFromW( const RiUnitVector3& w ); |
| void | BuildFromUV( const RiUnitVector3& u, const RiVector3& v ); |
| void | BuildFromVU( const RiUnitVector3& u, const RiVector3& v ); |
| void | BuildFromUW( const RiUnitVector3& u, const RiVector3& v ); |
| void | BuildFromWU( const RiUnitVector3& u, const RiVector3& v ); |
| void | BuildFromVW( const RiUnitVector3& u, const RiVector3& v ); |
| void | BuildFromWV( const RiUnitVector3& u, const RiVector3& v ); |
| RiVector3 | ChangeFromBasis( const RiVector3& a ) const; |
| RiVector3 | ChangeToBasis( const RiVector3& a ) const; |
| protected: |
RiONB3();
constructor
RiONB3();
RiUnitVector3 U() const;
RiUnitVector3 V() const;
RiUnitVector3 W() const;
void BuildFromU( const RiUnitVector3& u );
void BuildFromV( const RiUnitVector3& v );
void BuildFromW( const RiUnitVector3& w );
void BuildFromUV( const RiUnitVector3& u, const RiVector3& v );
void BuildFromVU( const RiUnitVector3& u, const RiVector3& v );
void BuildFromUW( const RiUnitVector3& u, const RiVector3& v );
void BuildFromWU( const RiUnitVector3& u, const RiVector3& v );
void BuildFromVW( const RiUnitVector3& u, const RiVector3& v );
void BuildFromWV( const RiUnitVector3& u, const RiVector3& v );
RiVector3 ChangeFromBasis( const RiVector3& a ) const;
RiVector3 ChangeToBasis( const RiVector3& a ) const;
| public: | ||
|---|---|---|
| RiUnitVector3 | U() const; | |
| RiUnitVector3 | V() const; | |
| RiUnitVector3 | W() const; | |
| void | BuildFromU( const RiUnitVector3& u ); | |
| void | BuildFromV( const RiUnitVector3& v ); | |
| void | BuildFromW( const RiUnitVector3& w ); | |
| void | BuildFromUV( const RiUnitVector3& u, const RiVector3& v ); | |
| void | BuildFromVU( const RiUnitVector3& u, const RiVector3& v ); | |
| void | BuildFromUW( const RiUnitVector3& u, const RiVector3& v ); | |
| void | BuildFromWU( const RiUnitVector3& u, const RiVector3& v ); | |
| void | BuildFromVW( const RiUnitVector3& u, const RiVector3& v ); | |
| void | BuildFromWV( const RiUnitVector3& u, const RiVector3& v ); | |
| RiVector3 | ChangeFromBasis( const RiVector3& a ) const; | |
| RiVector3 | ChangeToBasis( const RiVector3& a ) const; | |
| protected: | ||