RiOrthoCamera[ Camera | Source | Search | Keywords | Summary | Ancestors | All Members | Descendants ]
| public: | |
| // Constructors and assignment | |
| RiOrthoCamera(); | |
| RiOrthoCamera(const RiVector3 &eye, const RiVector3 &viewDir, const RiVector3 &uDir, const RiVector3 &vDir, RiReal front ); | |
| // Members | |
| void | Transform(const RiAffineTMatrix3 &); |
| RiRay3 | GetRay( const RiVector2& screenCoord, const RiVector2& lensCoord ) const; |
| protected: |
RiOrthoCamera();
Default Constructor eye (0,0,0) viewDir (0,1,0) Direction of viewing rays uDir (1,0,0) Vector from center to right edge. Image goes from -uDir to uDir vDir (0,0,1) Vector from center to top edge. Image goes from -vDir to vDir front (0)
RiOrthoCamera();
RiOrthoCamera(const RiVector3 &eye, const RiVector3 &viewDir,
const RiVector3 &uDir, const RiVector3 &vDir, RiReal front = 0);
virtual void Transform(const RiAffineTMatrix3 &);
virtual RiRay3 GetRay( const RiVector2& screenCoord, const RiVector2& lensCoord ) const;
| public: | ||
|---|---|---|
| // Members | ||
| void | Transform(const RiAffineTMatrix3 &); | // pure virtual |
| // Members | ||
| RiRay3 | GetRay( const RiVector2& screenCoord, const RiVector2& lensCoord ) const; | // pure virtual |
| protected: | ||