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Assignment 6 – Instancing |
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Since
huge sets of polygons can make up one object, we want an easy way to display
multiple instances of that one object without having to make copies of it. |
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Instancing
is most useful with BVH’s but can be used with anything. There can be instances of spheres and
triangles as well as instances of other instances. |
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I
ran into some difficulties when trying to combine instance of BVH’s together into
another BVH to encompass the whole scene, because otherwise every instance
would need to be looked at. |
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200,000 red Instanced
Spheres |
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200,000 Easter Instanced
Spheres |
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1000 rotated, scaled, and
translated Sun Gods. |