David Alexander Stuart

E-mail: alex at cs dot utah dot edu
Work examples

I am a Senior Software Engineer at Autodesk in San Francisco, California.

I graduated with a Master of Science degree in Computer Science from the School of Computing at the University of Utah. I completed two Bachelor of Science degrees at the University of Minnesota, one in mathematics and one in computer science.

My professional interests revolve around interactive computer systems. This has led me to work on human-computer interaction, computer graphics, artificial intelligence, and video games. I am always interested in understanding and improving how computer programs inform, entertain, and enrich their users.


David A. Stuart, Joshua A. Levine, Ben Jones, Adam W. Bargteil.
Automatic Construction of Coarse, High-Quality Tetrahedralizations that Enclose and Approximate Surfaces for Animation.
Proceedings of The ACM SIGGRAPH Conference on Motion in Games, November 2013
Link to project page

David Alexander Stuart.
Coarse Tetrahedral Meshing for Interactive Simulation.
Master's Thesis.

Aaron Halfaker, Bryan Song, D. Alex Stuart, Aniket Kittur, and John Riedl.
NICE: Social translucence through UI intervention.
Proceedings of The International Symposium on Wikis and Open Collaboration, October 2011.

Help computer.