I am a Senior Software Engineer at Autodesk
in San Francisco, California.
I graduated with a Master of Science degree in Computer Science from the School of Computing
at the University of Utah
. I completed two Bachelor of Science degrees at the University of Minnesota
, one in mathematics
and one in computer science
My professional interests revolve around interactive computer systems. This has led me to work on human-computer interaction, computer graphics, artificial intelligence, and video games. I am always interested in understanding and improving how computer programs inform, entertain, and enrich their users.
David A. Stuart
, Joshua A. Levine, Ben Jones, Adam W. Bargteil.
Automatic Construction of Coarse, High-Quality Tetrahedralizations that Enclose and Approximate Surfaces for Animation.
Proceedings of The ACM SIGGRAPH Conference on Motion in Games
, November 2013
Link to project page
David Alexander Stuart
Coarse Tetrahedral Meshing for Interactive Simulation.
Aaron Halfaker, Bryan Song, D. Alex Stuart
, Aniket Kittur, and John Riedl.
NICE: Social translucence through UI intervention.
Proceedings of The International Symposium on Wikis and Open Collaboration
, October 2011.