Research

2008

Tree Rotations for Improving Bounding Volume Heirarchies [bib] by Andrew Kensler. Proceedings of the 2008 IEEE Symposium on Interactive Ray Tracing, August 2008. (To appear)

Better Gradient Noise [bib] by Andrew Kensler, Aaron Knoll and Peter Shirley. SCI Institute, University of Utah, Technical Report #UUSCI-2008-001, 2008.

 

2007

Fast and Robust Ray Tracing of General Implicits on the GPU [bib] by Aaron Knoll, Younis Hijazi, Andrew Kensler, Mathias Schott, Charles Hansen, and Hans Hagen. SCI Institute, University of Utah, Technical Report #UUSCI-2007-014, 2007. (Conditionally accepted for publication in Computer Graphics Forum)

A Coherent Grid Traversal Approach to Visualizing Particle-based Simulation Data [bib] by Christiaan P. Gribble, Thiago Ize, Andrew Kensler, Ingo Wald, and Steven G. Parker. IEEE Transactions on Visualization and Computer Graphics, July/August 2007.

SIMD Ray Stream Tracing - SIMD Ray Traversal with Generalized Ray Packets and On-the-fly Re-Ordering [bib] by Ingo Wald, Christiaan P. Gribble, Solomon Boulos and Andrew Kensler. SCI Institute, University of Utah, Technical Report #UUSCI-2007-012, 2007.

 

2006

Optimizing Ray-Triangle Intersection via Automated Search [bib] by Andrew Kensler and Peter Shirley. Proceedings of the IEEE Symposium on Interactive Ray Tracing, September 2006.

Ray Tracing Animated Scenes using Coherent Grid Traversal [bib] by Ingo Wald, Thiago Ize, Andrew Kensler, Aaron Knoll, and Steven G. Parker. ACM Transactions on Graphics, July 2006. (Proceedings of SIGGRAPH 2006)

 

Last modified: Wed Apr 9 14:52:58 MST 2008