Hardware-Accelerated Gradient Noise for Graphics [bib] by Josef Spjut, Andrew Kensler and Erik Brunvand. Proceedings of the 19th ACM Great Lakes Symposium on VLSI, May 2009. (To appear)
CSG Operations of Arbitrary Primitives with Interval Arithmetic and Real-Time Ray Tracing [bib] by Younis Hijazi, Aaron Knoll, Mathias Schott, Andrew Kensler, Charles Hansen, and Hans Hagen. SCI Institute, University of Utah, Technical Report #UUSCI-2008-008, 2008.
Tree Rotations for Improving Bounding Volume Hierarchies [bib] by Andrew Kensler. Proceedings of the 2008 IEEE Symposium on Interactive Ray Tracing, August 2008.
Better Gradient Noise [bib] by Andrew Kensler, Aaron Knoll and Peter Shirley. SCI Institute, University of Utah, Technical Report #UUSCI-2008-001, 2008.
Fast and Robust Ray Tracing of General Implicits on the GPU [bib] by Aaron Knoll, Younis Hijazi, Andrew Kensler, Mathias Schott, Charles Hansen, and Hans Hagen. SCI Institute, University of Utah, Technical Report #UUSCI-2007-014, 2007. (Conditionally accepted for publication in Computer Graphics Forum)
A Coherent Grid Traversal Approach to Visualizing Particle-based Simulation Data [bib] by Christiaan P. Gribble, Thiago Ize, Andrew Kensler, Ingo Wald, and Steven G. Parker. IEEE Transactions on Visualization and Computer Graphics, July/August 2007.
SIMD Ray Stream Tracing - SIMD Ray Traversal with Generalized Ray Packets and On-the-fly Re-Ordering [bib] by Ingo Wald, Christiaan P. Gribble, Solomon Boulos and Andrew Kensler. SCI Institute, University of Utah, Technical Report #UUSCI-2007-012, 2007.
Optimizing Ray-Triangle Intersection via Automated Search [bib] by Andrew Kensler and Peter Shirley. Proceedings of the IEEE Symposium on Interactive Ray Tracing, September 2006. (Best paper award)
Ray Tracing Animated Scenes using Coherent Grid Traversal [bib] by Ingo Wald, Thiago Ize, Andrew Kensler, Aaron Knoll, and Steven G. Parker. ACM Transactions on Graphics, July 2006. (Proceedings of SIGGRAPH 2006)