Adam W. Bargteil

Associate Professor
Computer Science and Electrical Engineering
University of Maryland, Baltimore County
Email: adamb-at-umbc.edu
Office:   ITE 341
Office Hours:   M/W 4-5
Mail: Adam Bargteil
1000 Hilltop Circle
ITE Bldg, Room 325
Baltimore, MD 21250
Curriculum Vitae
Google Scholar Profile

I am an associate professor in the Department of Computer Science and Electrical Engineering at the University of Maryland, Baltimore County. I completed my Ph.D. in computer science at the University of California at Berkeley, where I worked in the Berkeley Computer Animation & Modeling group. I then spent two years as a postdoctoral fellow in the City of Bridges working in the Graphics Lab at Carnegie Mellon University. Before returning home to Maryland, I was an assistant professor in the School of Computing at the University of Utah.

My primary research interests are in computer graphics and animation, especially using physics-based animation. I am also interested in scientific computing, numerical methods, computational physics and computational geometry.



Teaching


Publications

SIGGRAPH Courses

Adam W. Bargteil and Tamar Shinar
An Introduction to Physics-based Animation.
SIGGRAPH '18: ACM SIGGRAPH 2018 Courses, August 2018.
SIGGRAPH '19: ACM SIGGRAPH 2019 Courses, July 2019.
SIGGRAPH Asia '20: ACM SIGGRAPH Asia 2020 Courses, December 2020.

Conversation Articles

Adam W. Bargteil
‘Jurassic Park’ made a dinosaur-sized leap forward in computer-generated animation on screen, 25 years ago.
The Conversation, June 8, 2018.

Adam W. Bargteil
How ‘Bambi’ paved the way for both ‘Fallout 4’ and ‘Angry Birds’.
The Conversation, August 7, 2017.

Journal Articles

X. Li, S. Andrews, B. Jones, and A. W. Bargteil
Energized Rigid Body Fracture.
Proceedings of the ACM on Computer Graphics and Interactive Techniques, July 2018, Vol. 1, No 1.

B. Jones, N. Thuerey, T. Shinar, and A. W. Bargteil
Example-based Plastic Deformation of Rigid Bodies.
ACM Transactions on Graphics, July 2016, Vol. 35, No 4.

H. Bhattacharya, Y. Gao, A. W. Bargteil
A Level-set Method for Skinning Animated Particle Data.
IEEE Transactions on Visualization and Computer Graphics, March 2015, Vol. 21, No. 3.

B. Jones, J. Popovic, J. McCann, W. Li, A. W. Bargteil
Dynamic Sprites: Artistic Authoring of Interactive Animations
Computer Animation and Virtual Worlds, March/April 2015, Vol. 26, No. 2.

D. Gerszewski, L. Kavan, P.-P. Sloan, A. W. Bargteil
Basis Enrichment and Solid-fluid Coupling for Model-reduced Fluid Simulation
Computer Animation and Virtual Worlds, March/April 2015, Vol. 26, No. 2.

A. W. Bargteil, Elaine Cohen
Animation of Deformable Bodies with Quadratic Bézier Finite Elements
ACM Transactions on Graphics, May 2014, Vol. 33, No 3.

B. Jones, S. Ward, A. Jallepalli, J. Perenia, A. W. Bargteil
Deformation Embedding for Point-based Elastoplastic Simulation
ACM Transactions on Graphics, March 2014, Vol. 33, No 2.

M. K. Misztal, K. Erleben, A. W. Bargteil, J. Fursund, B. B. Christensen, J. A. Baerentzen, R. Bridson
Multiphase Flow of Immiscible Fluids on Unstructured Moving Meshes.
IEEE Transactions on Visualization and Computer Graphics, January 2014, Vol 20, No 1.

D. Gerszewski, A. W. Bargteil
Physics-based Animation of Large-scale Splashing Liquids.
ACM Transactions on Graphics (SIGGRAPH ASIA 2013), November 2013, Vol 32, No 6.

T. Liu, A. W. Bargteil, J. F. O'Brien, L. Kavan
Fast Simulation of Mass-Spring Systems.
ACM Transactions on Graphics (SIGGRAPH Asia 2013), November 2013, Vol 32, No 6.

L. Kavan, D. Gerszewski, A. W. Bargteil, P.-P. Sloan
Physics-Inspired Upsampling for Cloth Simulation in Games.
ACM Transactions on Graphics (SIGGRAPH 2011), August 2011, Vol 30. No. 4.

L. Kavan, A. W. Bargteil, P.-P. Sloan
Least Squares Vertex Baking
Computer Graphics Forum (EGSR 2011), June 2011, Vol 30. No. 4.

A. W. Bargteil, C. Wojtan, J. K. Hodgins, G. Turk
A Finite Element Method for Animating Large Viscoplastic Flow.
ACM Transactions on Graphics (SIGGRAPH 2007), August 2007, Vol 26. No. 3.

A. W. Bargteil, T. G. Goktekin, J. F. O'Brien, J. A. Strain,
A Semi-Lagrangian Contouring Method for Fluid Simulation.
ACM Transactions on Graphics, January 2006, Vol 25. No. 1.

T. G. Goktekin, A. W. Bargteil, J. F. O'Brien,
A Method for Animating Viscoelastic Fluids.
ACM Transactions on Graphics (SIGGRAPH 2004), August 2004, Vol 23. No. 3.

J. F. O'Brien, A. W. Bargteil, J. K. Hodgins,
Graphical Modeling and Animation of Ductile Fracture.
ACM Transactions on Graphics (SIGGRAPH 2002), July 2002, Vol 21. No. 3.

Conference & Workshop Papers

A. Kaliappan and A. W. Bargteil
Multi-resolution Clustering for Enhanced Elastic Behavior in Clustered Shape Matching.
Proceedings of ACM SIGGRAPH Motion, Interaction and Games. Virtual, October 2020.

Q. Zheng, Z. Li, and A. W. Bargteil
Learning to Shadow Hand-drawn Sketches.
Proceedings of IEEE/CVF Conference on Computer Vision and Pattern Recognition. Virtual, June 2020.

A. Dahl and A. W. Bargteil
Global Momentum Preservation for Position-based Dynamics.
Proceedings of ACM SIGGRAPH Motion in Games. Newcastle Upon Tune, England, October 2019.

A. Dahl and A. W. Bargteil
Early Termination of Conjugate Gradients for Corotated Finite Elements.
Proceedings of ACM SIGGRAPH Motion in Games. Newcastle Upon Tune, England, October 2019.

M. Falkenstein, B. Jones, J. A. Levine, T. Shinar, and A. W. Bargteil
Reclustering for large plasticity in clustered shape matching.
Proceedings of ACM SIGGRAPH Motion in Games. Barcelona, Spain, November 2017.

B. Jones, J. A. Levine, T. Shinar, and A. W. Bargteil
Efficient Collision Detection for Example-based Deformable Bodies.
Proceedings of ACM SIGGRAPH Motion in Games. Barcelona, Spain, November 2017.

B. Jones, A. Martin, J. A. Levine, T. Shinar, and A. W. Bargteil
Ductile Fracture for Clustered Shape Matching
Proceedings of ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, Redmond, WA, February 2016.

B. Jones, A. Martin, J. A. Levine, T. Shinar, and A. W. Bargteil
Clustering and Collision Detection for Clustered Shape Matching
Proceedings of ACM SIGGRAPH Motion in Games, Paris, France, November 2015.

A. W. Bargteil, B. Jones
Strain Limiting for Clustered Shape Matching
Proceedings of ACM SIGGRAPH Motion in Games, Los Angeles, California, November 2014.
Best Presentation Award

J. A. Levine, A. W. Bargteil, C. Corsi, J. Tessendorf, R. Geist
A Peridynamic Perspective on Spring-Mass Fracture.
Proceedings of ACM SIGGRAPH/Eurographics Symposium on Computer Animation, Copenhagen, Denmark, July 2014.

H. Bhattacharya, J. Levine, A. W. Bargteil
Fluid Simulation on Arbitrary Quadrilateral Surface Meshes.
Proceedings of Structured Meshing: Theory, Applications, and Evaluation, Houstin, Texas, May 2014.

B. Jones, J. Popovic, J. McCann, W. Li, A. W. Bargteil
Dynamic Sprites.
Proceedings of ACM Motion in Games, Dublin, Ireland, November 2013.
Best Student Paper Award

A. Stuart, J. Levine, B. Jones, A. W. Bargteil
Automatic Construction of Coarse, High-quality Tetrahedralizations that Enclose and Approximate Surfaces for Animation.
Proceedings of ACM Motion in Games, Dublin, Ireland, November 2013.

D. Gerszewski, L. Kavan, P.-P. Sloan, A. W. Bargteil
Enhancements to Model-reduced Fluid Simulation.
Proceedings of ACM Motion in Games, Dublin, Ireland, November 2013.

M. K. Misztal, K. Erleben, A. W. Bargteil, J. Fursund, B. B. Christensen, J. A. Baerentzen, R. Bridson
Multiphase Flow of Immiscible Fluids on Unstructured Moving Meshes.
Proceedings of ACM SIGGRAPH/Eurographics Symposium on Computer Animation, Lausanne, Switzerland, July 2012.
Best Paper Award

H. Bhattacharya, Y. Gao, A. W. Bargteil
A Level-set Method for Skinning Animated Particle Data.
Proceedings of ACM SIGGRAPH/Eurographics Symposium on Computer Animation, Vancouver, British Columbia, Aug 2011.

D. Gerszewski, H. Bhattacharya, A. W. Bargteil
A Point-based Method for Animating Elastoplastic Solids.
Proceedings of ACM SIGGRAPH/Eurographics Symposium on Computer Animation, New Orleans, Louisiana, Aug 2009.

F. Sin, A. W. Bargteil, J. K. Hodgins
A Point-based Method for Animating Incompressible Flow.
Proceedings of ACM SIGGRAPH/Eurographics Symposium on Computer Animation, New Orleans, Louisiana, Aug 2009.

A. M. Eden, A. W. Bargteil, T. G. Goktekin, S. B. Eisinger, J. F. O'Brien,
A Method for Cartoon-Style Rendering of Liquid Animations.
Proceedings of Graphics Interface, Montreal, Canada, May 2007.

A. W. Bargteil, F. Sin, J. E. Michaels, T. G. Goktekin, J. F. O'Brien,
A Texture Synthesis Method for Liquid Animations.
Proceedings of ACM SIGGRAPH/Eurographics Symposium on Computer Animation, Vienna, Austria, Sep 2006.

Y. Chen, A. Bargteil, D. Bindel, R. Katz, J. Kubiatowicz,
Quantifying Network Denial of Service: A Location Service Case Study.
Proceedings of The Third International Conference on Information and Communications Security, Xian, China, Nov 2001.

SIGGRAPH Electronic Theater Pieces

SIGGRAPH Technical Sketches

Thesis