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Terrain Rendering


This research addresses important issues involved in improving the quality of computer graphic images of outdoor, natural scenes.

A realistic sky model. Rendering algorithms which simulate atmospheric effects with a balance between accuracy, efficiency, and usability.
different atmospheric effects

Night. Physically accurate rendering of night scenes involves modeling the direct appearance of the night sky and the illumination coming from the Moon, the stars, the zodiacal light, and the atmosphere. Adding perceptual realism when images of night scenes are viewed under normal illumination requires the addition of noise and the reduction of acuity without the introduction of apparent blur.

physcially correct night rendering  
Physically accurate approximation for an outdoor night scene, with correct illumination, stars, and clouds.
(Hogum Cirque, Wasatch Mountains, 1:00am)
perceptually correct night rendering
Standard and perceptually filtered day-for-night imagery. The right image approximates the noise and lack of acuity associated with viewing scenes at night.

Generation rendering of Alpine Terrain. Visual simulation applications involving outdoor terrain often require realistic imagery that matches what is actually on the ground at a particular location. Source data often consists of height maps and panchromatic orthoimagery. Automated techniques are required to color the imagery, remove inappropriate shadows and re-illuminate for the correct time of day, add vegetation, and add seasonal effects such as snow.Hogum Cirque

Faculty
     Peter Shirley
     William B. Thompson

Students
     Bill Martin
     Simon Premoze

Collaborators
     Steven G. Parker

Publications

William B. Thompson, Peter Shirley, and James Ferwerda, "A Spatial Post-Processing Algorithm for Images of Night Scenes, Journal of Graphics Tools, vol. 7, number 1, 2002. (abstract/images)

Henrik Wann Jensen, Fredo Durand, Michael M. Stark, Simon Premoze, Julie Dorsey and Peter Shirley, "A Physically-Based Night Sky Model", Siggraph 2001. ( Web )

A. J. Preetham, Peter Shirley, and Brian Smits, "A Practical Analytic Model for Daylight," SIGGRAPH 1999. ( Web )

Simon Premoze, William B. Thompson, and Peter Shirley, "Geospecific Rendering of Alpine Terrain," Eurographics Rendering Workshop, 1999. ( Web )

William B. Thompson, Gregory W. Thoenen, Ronald G. Moore, and Thompson C. Henderson, "Extraction of Micro-Terrain Features," IMAGE '98 , August 1998. ( PDF )
 

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