The University of Utah's School of Computing, founded as the Computer Science Department in 1965, has a long and distinguished record of high impact research. This started with pioneering work in computer graphics, computer architecture, and digital audio, plus being the fourth node on the ARPAnet, the predecessor of today's Internet. Current work include both classical computer science and a number of activities that lie between traditional areas and traditional disciplines. As a result, we provide a special environment both for faculty and students to forge not only new research ideas, but also new research directions. The links below lead to overviews of our main research activities. A list of individual faculty research areas is also available.
PRIMARY RESEARCH AREAS
- Applied Computation, including Image Analysis, Scientific Computing, and Visualization.
- Artificial Intelligence, including Autonomous Systems, Natural Language Processing, Machine Learning and Robotics.
- Computer Graphics, including Geometric Design and Computation, Perception and Simulation and Electronic Animation.
- Computer Systems, including Architecture and VLSI, Parallel Computing, Mobile and Embedded Systems, Networking and OS, and Programming Languages.
- Program Analysis and Formal Methods, including Algorithms, and Verification.
- Information Management, including Managing Scientific Discovery Process and Large-Scale Web Information Integration.

