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Perceptual Aspects of Locomotion Interfaces


Overview

We are exploring fundamental perceptual issues key to our ability to construct locomotion interfaces allowing a user to walk naturally through a large scale virtual environment. If successful, such interfaces may become an important technology supporting applications including training, architectural walkthroughs, education, and entertainment.

Treadport virtual environmentTreadmills are an example of a locomotion device allowing a user to walk in a relatively normal manner without significant change in actual location. Our research deals with combining more sophisticated locomotion devices with visual displays in order to construct true locomotion interfaces which will allow a user to interact with a virtual world by walking through that world.

The principal experimental device used in this research is the Sarcos Treadport. The Treadport is a custom built, computer controlled treadmill with a 6' by 10' walking surface. It is possible to either preset walking speed or to have walking speed under user control. A mechanical tether serves to both sense user position on the belt and to optionally apply forces to the user to simulate the inertial effects that would be associated with changes in speed while walking on normal ground and to simulate the changes in forces associated with walking up or down slopes in the real world. The belt itself can also be tilted under computer control. Three 8' by x 8' rear projection video screens arranged to provide a 180 degree field of view are used to provide visual input.

This is a highly interdisciplinary effort, involving researchers with expertise in computer graphics, robotics, vision science, and experimental psychology. The project is centered at the University of Utah, with additional participants from the University of Minnesota, Vanderbilt University, and Mount Holyoke College.


Examples of current research:

Perception/action coupling in locomotion interfaces. We have achieved one of the main goals of the project by demonstrating that perception/action coupling in a treadmill-based virtual environment (treadmill VE) transfers to perception/action coupling in the real world. Previous research has demonstrated that humans calibrate their visually-directed actions to changing circumstances in their environment. Using a treadmill VE, we show that calibration of action is reflected in the real world as a result of manipulating the relation between the speed of visual flow, presented using computer graphics, and the speed of walking on a treadmill.  Building on this work, we were able to investigate an open question involving human gait transitions and show that the speed of visual motion influences the speed at which the gait transition occurs.  These result demonstrates both the effectiveness of treadmill-based VEs in simulating the perceptual-motor effects of walking through the real world and the value of such systems in addressing basic perceptual questions that would otherwise be difficult to explore.

Treadport slant estimationInteraction between visual and biomechanical judgments of slopes. We investigated how judgments of slant were affected by actual walking through the terrain under view. Comparisons were made between four situations: (1) slopes viewed without any movement through the environment, (2) slopes viewed after passive movement through the environment, (3) slopes viewed after walking through the environment on the Treadport, but without the added forces associated with walking up and down hills, and (4) slopes viewed after walking through the environment on the Treadport with simulated hill forces. Haptic estimations of slant, as indicated using a palm board, was accurate in all cases. The phenomenological perception of slant was overestimated in all cases, with the overestimation increasing when slope forces were present.

Using audition to increase presence. Research is underway on increasing the sense of presence in locomotion interfaces by providing realistic, three-dimensionally localized footfall sounds. Force Sensing Resistors (FSRs) are being employed to measure the pressure of the foot against the ground.  Methods for realistically rendering the footfall sounds and for calibrating the sensors and detecting footsteps have been developed.
 
Faculty
     Sarah Creem-Regehr
     John Hollerbach
     Peter Shirley
     William B. Thompson
 
Graduate Students
     Benjamin Kunz
     Scott Kuhl
     Leah Wouters
     Tina Ziemek

Alumni
     Valentina Dilda
     Amy A. Gooch
     Betty Mohler
     Ben Newton
     Peter Willemsen

Collaborators

     Claude Fennema, Jr. , Mount Holyoke College
     Herbert Pick, Jr. , University of Minnesota
     John Rieser , Vanderbilt University

Publications..

Support for this project is provided by the National Science Foundation under grant # 0121084


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