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Mechanical Aspects of Locomotion Interfaces
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Locomotion Display
Locomotion display is the presentation of mechanical stimuli to
simulate the various aspects of natural locomotion. Our research
focuses on the use of the Sarcos Treadport's active mechanical tether
to achieve a variety of locomotion aspects.
Atmospheric Display
It has been argued that a totality of sensory effects, mutually
reinforcing, is required for immersion, otherwise a missing sense will
veto the immersive experience. A significant aspect missing from
virtual environments is atmospheric display, particularly wind and
smell. The Treadport Active Wind Tunnel (TPAWT pronounced teapot)
project is the first to attempt to build a three-dimensional wind
tunnel within the Treadport confines, in order to generate controlled
wind from any direction on the user.
Sound Display
Accurate three-dimensional sound simulation is also generally missing
from virtual environments. Using a beam tracing method, early-phase
reverberations can be calculated for each ear that can reveal metric
information such as the size of a room.
Publications
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Hollerbach, J.M., ``Locomotion interfaces and rendering,'' in:
Haptic Rendering: Foundations, Algorithms, and Applications, Ming Lin
and Miguel Otaduy, eds., A.K. Peters, 2007, in press.
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Hollerbach, J.M.,
"Locomotion interfaces,"
in: Handbook of Virtual Environments: Design, Implementation, and
Applications, K.M. Stanney, ed., Lawrence Erlbaum Associates,
Inc., 2002, pp. 239-254.
- Hollerbach, J.M., Xu, Y., Christensen, R., and Jacobsen, S.C.,
`` Design
specifications for the second generation Sarcos Treadport locomotion
interface,'' Haptics Symposium, Proc. ASME Dynamic Systems and
Control Division, DSC-Vol. 69-2, Orlando, Nov. 5-10, 2000,
pp. 1293-1298.
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