Locomotion Interfaces
Locomotion interfaces are energy-extractive devices that, in a
confined space, simulate unrestrained human mobility such as walking
and running for virtual reality. Locomotion interfaces overcome
limitations of using joysticks for maneuvering or whole-body motion
platforms, in which the user is seated and does not expend energy, and
of room environments, where only short distances can be traversed.
Their use yields realistic navigation and engagement in modeled worlds
and an enhanced sense of spatial layout.
Our experimental platform is the Sarcos Treadport, a unique locomotion
interface that comprises a large tilting treadmill, an active
mechanical tether, and a CAVE-like visual display. Highly
interdisciplinary teams of investigators seek to make the locomotion
experience as realistic as possible through two broad research
thrusts:
Mechanical Aspects of Locomotion Interfaces
Perceptual Aspects of Locomotion Interfaces
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