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School of Computing

 

Locomotion Interfaces

Locomotion interfaces are energy-extractive devices that, in a confined space, simulate unrestrained human mobility such as walking and running for virtual reality. Locomotion interfaces overcome limitations of using joysticks for maneuvering or whole-body motion platforms, in which the user is seated and does not expend energy, and of room environments, where only short distances can be traversed. Their use yields realistic navigation and engagement in modeled worlds and an enhanced sense of spatial layout.

Our experimental platform is the Sarcos Treadport, a unique locomotion interface that comprises a large tilting treadmill, an active mechanical tether, and a CAVE-like visual display. Highly interdisciplinary teams of investigators seek to make the locomotion experience as realistic as possible through two broad research thrusts:

Mechanical Aspects of Locomotion Interfaces

Perceptual Aspects of Locomotion Interfaces