The Geometric Design and Computation group is engaged in both fundamental and applied research in developing methods for representing, specifying, manipulating, and visualizing geometric models. The group has projects ranging from early conceptual design methods to innovative manufacturing processes and from detail modeling applications to large-scale assembly systems. Supporting these applications is fundamental work on surface and model representation, computational geometry, topology, differential geometry, and numerical methods.
While exploding trucks and collapsing buildings are rare occurrences in everyday life, they are frequently depicted in films, video games, and training simulations. Filming such effects in the real world can be dangerous and obtaining a specific outcome is often difficult. Consequently, such effects are increasingly generated through physical simulations where initial conditions and parameters can be tuned to produce the desired effect. Research in the Simulation and Electronic Animation Lab is focused on developing tools that allow artists to create high-quality, realistic, visually-detailed animations of complex materials for applications in computer graphics.
The ability to perceive our spatial surroundings is critical to tasks ranging from grasping nearby objects to complex navigation through an unfamiliar environment. Our group examines visual perception and spatial cognition with a multidisciplinary approach involving psychology and computer science in the service of both basic and applied research goals.