Research within the School of Computing at the University
of Utah can be grouped into seven broad areas, though many individual research
groups do work spanning multiple areas.
- Graphics and visualization
- Modeling, CAD/CAM, rendering, scientific visualization
- Immersive environments
- Novel systems for building immersive environments allowing manipulation of virtual objects and locomotion through virtual worlds
- Systems and programming languages
- Operating systems, parallel distributed systems, programming languages, compilers, security, networks, software engineering
- Architecture, VLSI, and Verification Methods
- Innovative memory and communication architectures, asynchronous circuits and systems, formal verification of computing systems
- Scientific computation
- Methods for solving and visualizing large-scale scientifc problems
- Artificial intelligence
- Natural language processing, robotics, computer vision, machine learning
- Educational Software Environments
- Applications of computing, communications, and connectivity to education
Publication lists are maintained for each topic.
History overview of the School of Computing. |