I am trying to embed opengl in mzscheme on
windows but i have a lot of problem. The main seem to be that mrEd work with
soft threads, is there a way to enforce him using os threads?
The opengl context is attached to an os
threads so commuting causes the code executed in the wrong
thread.
The other way will be to create a gl
canvas, but adding such component in mrEd seem difficult.
Any idea?
thanks!
Jeff
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