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multi-thread in windows



 I am trying to embed opengl in mzscheme on windows but i have a lot of problem. The main seem to be that mrEd work with soft threads, is there a way to enforce him using os threads?
 The opengl context is attached to an os threads so commuting causes  the code executed in the wrong thread.
 The other way will be to create a gl canvas, but adding such component in mrEd seem difficult.
 Any idea?
 
thanks!
 
Jeff