The ability to capture 3D shading models from 2D sources gives great flexibility to the user. With our system it is straightforward to capture shading from art work and reproject it onto geometry. For example, consider the Cezanne painting in Figure 9. We have created a coarse model of the scene, and captured a lit sphere environment map for each scene element from the original art work. Using this mapping, we can rotate the scene and achieve a plausible artistic rendering from the new viewpoint (Figure 10). Also, observe that from the original viewpoint the indirect lighting on the metal cup due to the adjacent lemon is clearly visible. The flexibility of the input used for creating shaders allows users to create their own palette. For example, consider Figure 11. We start with a palette of black and white. Following the work on non-photorealistic metal in technical illustration by Gooch et al. [5], it is straightforward to achieve the impression of brushed metal using a lit sphere map. An important characteristic of such metals is asymmetry of reflectance under rotation, termed anisotropy. In this example, we added two spherical triangles containing noise and an asymmetrical highlight to obtain the results in Figure 12.