Next: Introduction
The Lit Sphere: A Model for Capturing NPR Shading from Art
| Peter-Pike J. Sloan |
| William Martin |
Amy Gooch |
Bruce Gooch |
|
| Microsoft Research |
School of Computing, University of Utah |
| http://www.research.microsoft.com/ |
http://www.cs.utah.edu/npr |
Abstract:
While traditional graphics techniques provide for the realistic
display of three-dimensional objects, these methods often lack the
flexibility to emulate expressive effects found in the works of
artists such as Michelangelo and Cezanne. We introduce a technique for
capturing custom artistic shading models from sampled art work. Our
goal is to allow users to easily generate shading models which give
the impression of light, depth, and material properties as
accomplished by artists. Our system provides real-time feedback to
immediately illustrate aesthetic choices in shading model design, and
to assist the user in the exploration of novel viewpoints. We
describe rendering algorithms which are easily incorporated into
existing shaders, making non-photorealistic rendering of materials
such as skin, metal, or even painted objects fast and simple. The
flexibility of these methods for generating shading models enables
users to portray a large range of materials as well as to capture the
look and feel of a work of art.
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Next: Introduction
2001-04-11