ViPER

Immersive Environments

 

Research Personnel

Research Leads

Elaine Cohen

 

Sam Drake

 

David Johnson

Graduate Students

 

Overview:

 

We believe the future of computer interaction requires a concentrated efforts on presenting computer models to the user as if they existed in the real three dimensional world.  Further all types of data must be readily displayable, easy to manipulate, and interactive, in a sense that they must communicate information to the user in a straightforward and usable manner.

 

Immersive Environments encompass smart user interfaces, 3D display capability, haptic devices, large work volumes, and intuitive controls and navigation tools.

 

 

 

3D Avatar interacting with various data types, including point clouds, engineering drawings, and CAD models.

 

Key Research Thrusts

Immersive Virtual Environment Room

 

Research is currently being conducted in the creation and utilization of a Virtual Environment Room.  The goals of this research is to demonstrate how advanced Immersive user environments can increase the user’s effectiveness.

 

Haptics

 

Smart User Interfaces

 

Complex model - assembly interaction