GNU Emacs Lisp Reference Manual

GNU GENERAL PUBLIC LICENSE

Version 2, June 1991

Copyright (C) 1989, 1991 Free Software Foundation, Inc.
675 Mass Ave, Cambridge, MA 02139, USA

Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.

Preamble

The licenses for most software are designed to take away your freedom to share and change it. By contrast, the GNU General Public License is intended to guarantee your freedom to share and change free software--to make sure the software is free for all its users. This General Public License applies to most of the Free Software Foundation's software and to any other program whose authors commit to using it. (Some other Free Software Foundation software is covered by the GNU Library General Public License instead.) You can apply it to your programs, too.

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For example, if you distribute copies of such a program, whether gratis or for a fee, you must give the recipients all the rights that you have. You must make sure that they, too, receive or can get the source code. And you must show them these terms so they know their rights.

We protect your rights with two steps: (1) copyright the software, and (2) offer you this license which gives you legal permission to copy, distribute and/or modify the software.

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The precise terms and conditions for copying, distribution and modification follow.

TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION

  1. This License applies to any program or other work which contains a notice placed by the copyright holder saying it may be distributed under the terms of this General Public License. The "Program", below, refers to any such program or work, and a "work based on the Program" means either the Program or any derivative work under copyright law: that is to say, a work containing the Program or a portion of it, either verbatim or with modifications and/or translated into another language. (Hereinafter, translation is included without limitation in the term "modification".) Each licensee is addressed as "you".

    Activities other than copying, distribution and modification are not covered by this License; they are outside its scope. The act of running the Program is not restricted, and the output from the Program is covered only if its contents constitute a work based on the Program (independent of having been made by running the Program). Whether that is true depends on what the Program does.

  2. You may copy and distribute verbatim copies of the Program's source code as you receive it, in any medium, provided that you conspicuously and appropriately publish on each copy an appropriate copyright notice and disclaimer of warranty; keep intact all the notices that refer to this License and to the absence of any warranty; and give any other recipients of the Program a copy of this License along with the Program.

    You may charge a fee for the physical act of transferring a copy, and you may at your option offer warranty protection in exchange for a fee.

  3. You may modify your copy or copies of the Program or any portion of it, thus forming a work based on the Program, and copy and distribute such modifications or work under the terms of Section 1 above, provided that you also meet all of these conditions:

    1. You must cause the modified files to carry prominent notices stating that you changed the files and the date of any change.

    2. You must cause any work that you distribute or publish, that in whole or in part contains or is derived from the Program or any part thereof, to be licensed as a whole at no charge to all third parties under the terms of this License.

    3. If the modified program normally reads commands interactively when run, you must cause it, when started running for such interactive use in the most ordinary way, to print or display an announcement including an appropriate copyright notice and a notice that there is no warranty (or else, saying that you provide a warranty) and that users may redistribute the program under these conditions, and telling the user how to view a copy of this License. (Exception: if the Program itself is interactive but does not normally print such an announcement, your work based on the Program is not required to print an announcement.)

    These requirements apply to the modified work as a whole. If identifiable sections of that work are not derived from the Program, and can be reasonably considered independent and separate works in themselves, then this License, and its terms, do not apply to those sections when you distribute them as separate works. But when you distribute the same sections as part of a whole which is a work based on the Program, the distribution of the whole must be on the terms of this License, whose permissions for other licensees extend to the entire whole, and thus to each and every part regardless of who wrote it.

    Thus, it is not the intent of this section to claim rights or contest your rights to work written entirely by you; rather, the intent is to exercise the right to control the distribution of derivative or collective works based on the Program.

    In addition, mere aggregation of another work not based on the Program with the Program (or with a work based on the Program) on a volume of a storage or distribution medium does not bring the other work under the scope of this License.

  4. You may copy and distribute the Program (or a work based on it, under Section 2) in object code or executable form under the terms of Sections 1 and 2 above provided that you also do one of the following:

    1. Accompany it with the complete corresponding machine-readable source code, which must be distributed under the terms of Sections 1 and 2 above on a medium customarily used for software interchange; or,

    2. Accompany it with a written offer, valid for at least three years, to give any third party, for a charge no more than your cost of physically performing source distribution, a complete machine-readable copy of the corresponding source code, to be distributed under the terms of Sections 1 and 2 above on a medium customarily used for software interchange; or,

    3. Accompany it with the information you received as to the offer to distribute corresponding source code. (This alternative is allowed only for noncommercial distribution and only if you received the program in object code or executable form with such an offer, in accord with Subsection b above.)

    The source code for a work means the preferred form of the work for making modifications to it. For an executable work, complete source code means all the source code for all modules it contains, plus any associated interface definition files, plus the scripts used to control compilation and installation of the executable. However, as a special exception, the source code distributed need not include anything that is normally distributed (in either source or binary form) with the major components (compiler, kernel, and so on) of the operating system on which the executable runs, unless that component itself accompanies the executable.

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  8. If, as a consequence of a court judgment or allegation of patent infringement or for any other reason (not limited to patent issues), conditions are imposed on you (whether by court order, agreement or otherwise) that contradict the conditions of this License, they do not excuse you from the conditions of this License. If you cannot distribute so as to satisfy simultaneously your obligations under this License and any other pertinent obligations, then as a consequence you may not distribute the Program at all. For example, if a patent license would not permit royalty-free redistribution of the Program by all those who receive copies directly or indirectly through you, then the only way you could satisfy both it and this License would be to refrain entirely from distribution of the Program.

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    This section is intended to make thoroughly clear what is believed to be a consequence of the rest of this License.

  9. If the distribution and/or use of the Program is restricted in certain countries either by patents or by copyrighted interfaces, the original copyright holder who places the Program under this License may add an explicit geographical distribution limitation excluding those countries, so that distribution is permitted only in or among countries not thus excluded. In such case, this License incorporates the limitation as if written in the body of this License.

  10. The Free Software Foundation may publish revised and/or new versions of the General Public License from time to time. Such new versions will be similar in spirit to the present version, but may differ in detail to address new problems or concerns.

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  11. If you wish to incorporate parts of the Program into other free programs whose distribution conditions are different, write to the author to ask for permission. For software which is copyrighted by the Free Software Foundation, write to the Free Software Foundation; we sometimes make exceptions for this. Our decision will be guided by the two goals of preserving the free status of all derivatives of our free software and of promoting the sharing and reuse of software generally.

    NO WARRANTY

  12. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION.

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END OF TERMS AND CONDITIONS

How to Apply These Terms to Your New Programs

If you develop a new program, and you want it to be of the greatest possible use to the public, the best way to achieve this is to make it free software which everyone can redistribute and change under these terms.

To do so, attach the following notices to the program. It is safest to attach them to the start of each source file to most effectively convey the exclusion of warranty; and each file should have at least the "copyright" line and a pointer to where the full notice is found.

one line to give the program's name and an idea of what it does.
Copyright (C) 19yy  name of author

This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.

Also add information on how to contact you by electronic and paper mail.

If the program is interactive, make it output a short notice like this when it starts in an interactive mode:

Gnomovision version 69, Copyright (C) 19yy name of author
Gnomovision comes with ABSOLUTELY NO WARRANTY; for details
type `show w'.  This is free software, and you are welcome
to redistribute it under certain conditions; type `show c' 
for details.

The hypothetical commands `show w' and `show c' should show the appropriate parts of the General Public License. Of course, the commands you use may be called something other than `show w' and `show c'; they could even be mouse-clicks or menu items--whatever suits your program.

You should also get your employer (if you work as a programmer) or your school, if any, to sign a "copyright disclaimer" for the program, if necessary. Here is a sample; alter the names:

Yoyodyne, Inc., hereby disclaims all copyright
interest in the program `Gnomovision'
(which makes passes at compilers) written 
by James Hacker.

signature of Ty Coon, 1 April 1989
Ty Coon, President of Vice

This General Public License does not permit incorporating your program into proprietary programs. If your program is a subroutine library, you may consider it more useful to permit linking proprietary applications with the library. If this is what you want to do, use the GNU Library General Public License instead of this License.

Introduction

Most of the GNU Emacs text editor is written in the programming language called Emacs Lisp. You can write new code in Emacs Lisp and install it as an extension to the editor. However, Emacs Lisp is more than a mere "extension language"; it is a full computer programming language in its own right. You can use it as you would any other programming language.

Because Emacs Lisp is designed for use in an editor, it has special features for scanning and parsing text as well as features for handling files, buffers, displays, subprocesses, and so on. Emacs Lisp is closely integrated with the editing facilities; thus, editing commands are functions that can also conveniently be called from Lisp programs, and parameters for customization are ordinary Lisp variables.

This manual describes Emacs Lisp, presuming considerable familiarity with the use of Emacs for editing. (See The GNU Emacs Manual, for this basic information.) Generally speaking, the earlier chapters describe features of Emacs Lisp that have counterparts in many programming languages, and later chapters describe features that are peculiar to Emacs Lisp or relate specifically to editing.

This is edition 2.1.

Caveats

This manual has gone through numerous drafts. It is nearly complete but not flawless. There are a few sections which are not included, either because we consider them secondary (such as most of the individual modes) or because they are yet to be written.

Because we are not able to deal with them completely, we have left out several parts intentionally. This includes most references to VMS and all information relating Sunview. (The Free Software Foundation expends no effort on support for Sunview, since we believe users should use the free X window system rather than proprietary window systems.)

The manual should be fully correct in what it does cover, and it is therefore open to criticism on anything it says--from specific examples and descriptive text, to the ordering of chapters and sections. If something is confusing, or you find that you have to look at the sources or experiment to learn something not covered in the manual, then perhaps the manual should be fixed. Please let us know.

As you use the manual, we ask that you mark pages with corrections so you can later look them up and send them in. If you think of a simple, real life example for a function or group of functions, please make an effort to write it up and send it in. Please reference any comments to the chapter name, section name, and function name, as appropriate, since page numbers and chapter and section numbers will change. Also state the number of the edition which you are criticizing.

Please mail comments and corrections to

bug-lisp-manual@prep.ai.mit.edu

 --Bil Lewis, Dan LaLiberte, Richard Stallman

Lisp History

Lisp (LISt Processing language) was first developed in the late 1950s at the Massachusetts Institute of Technology for research in artificial intelligence. The great power of the Lisp language makes it superior for other purposes as well, such as writing editing commands.

Dozens of Lisp implementations have been built over the years, each with its own idiosyncrasies. Many of them were inspired by Maclisp, which was written in the 1960's at MIT's Project MAC. Eventually the implementors of the descendents of Maclisp came together and developed a standard for Lisp systems, called Common Lisp.

GNU Emacs Lisp is largely inspired by Maclisp, and a little by Common Lisp. If you know Common Lisp, you will notice many similarities. However, many of the features of Common Lisp have been omitted or simplified in order to reduce the memory requirements of GNU Emacs. Sometimes the simplifications are so drastic that a Common Lisp user might be very confused. We will occasionally point out how GNU Emacs Lisp differs from Common Lisp. If you don't know Common Lisp, don't worry about it; this manual is self-contained.

Conventions

This section explains the notational conventions that are used in this manual. You may want to skip this section and refer back to it later.

Some Terms

Throughout this manual, the phrases "the Lisp reader" and "the Lisp printer" are used to refer to those routines in Lisp that convert textual representations of Lisp objects into actual objects, and vice versa. See section Printed Representation and Read Syntax, for more details. You, the person reading this manual, are thought of as "the programmer" and are addressed as "you". "The user" is the person who uses Lisp programs including those you write.

Examples of Lisp code appear in this font or form: (list 1 2 3). Names that represent arguments or metasyntactic variables appear in this font or form: first-number.

nil and t

In Lisp, the symbol nil is overloaded with three meanings: it is a symbol with the name `nil'; it is the logical truth value false; and it is the empty list--the list of zero elements. When used as a variable, nil always has the value nil.

As far as the Lisp reader is concerned, `()' and `nil' are identical: they stand for the same object, the symbol nil. The different ways of writing the symbol are intended entirely for human readers. After the Lisp reader has read either `()' or `nil', there is no way to determine which representation was actually written by the programmer.

In this manual, we use () when we wish to emphasize that it means the empty list, and we use nil when we wish to emphasize that it means the truth value false. That is a good convention to use in Lisp programs also.

(cons 'foo ())                ; Emphasize the empty list
(not nil)                     ; Emphasize the truth value false

In contexts where a truth value is expected, any non-nil value is considered to be true. However, t is the preferred way to represent the truth value true. When you need to choose a value which represents true, and there is no other basis for choosing, use t. The symbol t always has value t.

In Emacs Lisp, nil and t are special symbols that always evaluate to themselves. This is so that you do not need to quote them to use them as constants in a program. An attempt to change their values results in a setting-constant error. See section Accessing Variable Values.

Evaluation Notation

A Lisp expression that you can evaluate is called a form. Evaluating a form always produces a result, which is a Lisp object. In the examples in this manual, this is indicated with `=>':

(car '(1 2))
     => 1

You can read this as "(car '(1 2)) evaluates to 1".

When a form is a macro call, it expands into a new form for Lisp to evaluate. We show the result of the expansion with `==>'. We may or may not show the actual result of the evaluation of the expanded form.

(third '(a b c))
     ==> (car (cdr (cdr '(a b c))))
     => c

Sometimes to help describe one form we show another form which produces identical results. The exact equivalence of two forms is indicated with `=='.

(make-sparse-keymap) == (list 'keymap)

Printing Notation

Many of the examples in this manual print text when they are evaluated. If you execute the code from an example in a Lisp Interaction buffer (such as the buffer `*scratch*'), the printed text is inserted into the buffer. If the example is executed by other means (such as by evaluating the function eval-region), the text printed is usually displayed in the echo area. You should be aware that text displayed in the echo area is truncated to a single line.

In examples that print text, the printed text is indicated with `-|', irrespective of how the form is executed. The value returned by evaluating the form (here bar) follows on a separate line.

(progn (print 'foo) (print 'bar))
     -| foo
     -| bar
     => bar

Error Messages

Some examples cause errors to be signaled. In them, the error message (which always appears in the echo area) is shown on a line starting with `error-->'. Note that `error-->' itself does not appear in the echo area.

(+ 23 'x)
error--> Wrong type argument: integer-or-marker-p, x

Buffer Text Notation

Some examples show modifications to text in a buffer, with "before" and "after" versions of the text. In such cases, the entire contents of the buffer in question are included between two lines of dashes containing the buffer name. In addition, the location of point is shown as `-!-'. (The symbol for point, of course, is not part of the text in the buffer; it indicates the place between two characters where point is located.)

---------- Buffer: foo ----------
This is the -!-contents of foo.
---------- Buffer: foo ----------

(insert "changed ")
     => nil
---------- Buffer: foo ----------
This is the changed -!-contents of foo.
---------- Buffer: foo ----------

Format of Descriptions

Functions, variables, macros, commands, user options, and special forms are described in this manual in a uniform format. The first line of a description contains the name of the item followed by its arguments, if any. The category--function, variable, or whatever--is printed next to the right margin. The description follows on succeeding lines, sometimes with examples.

A Sample Function Description

In a function description, the name of the function being described appears first. It is followed on the same line by a list of parameters. The names used for the parameters are also used in the body of the description.

The appearance of the keyword &optional in the parameter list indicates that the arguments for subsequent parameters may be omitted (omitted parameters default to nil). Do not write &optional when you call the function.

The keyword &rest (which will always be followed by a single parameter) indicates that any number of arguments can follow. The value of the single following parameter will be a list of all these arguments. Do not write &rest when you call the function.

Here is a description of an imaginary function foo:

Function: foo integer1 &optional integer2 &rest integers

The function foo subtracts integer1 from integer2, then adds all the rest of the arguments to the result. If integer2 is not supplied, then the number 19 is used by default.

(foo 1 5 3 9)
     => 16
(foo 5)
     => 14

More generally,

(foo w x y...)
==
(+ (- x w) y...)

Any parameter whose name contains the name of a type (e.g., integer, integer1 or buffer) is expected to be of that type. A plural of a type (such as buffers) often means a list of objects of that type. Parameters named object may be of any type. (See section Lisp Data Types, for a list of Emacs object types.) Parameters with other sorts of names (e.g., new-file) are discussed specifically in the description of the function. In some sections, features common to parameters of several functions are described at the beginning.

See section Lambda Expressions, for a more complete description of optional and rest arguments.

Command, macro, and special form descriptions have the same format, but the word `Function' is replaced by `Command', `Macro', or `Special Form', respectively. Commands are simply functions that may be called interactively; macros process their arguments differently from functions (the arguments are not evaluated), but are presented the same way.

Special form descriptions use a more complex notation to specify optional and repeated parameters because they can break the argument list down into separate arguments in more complicated ways. `[optional-arg]' means that optional-arg is optional and `repeated-args...' stands for zero or more arguments. Parentheses are used when several arguments are grouped into additional levels of list structure. Here is an example:

Special Form: count-loop (var [from to [inc]]) body...

This imaginary special form implements a loop that executes the body forms and then increments the variable var on each iteration. On the first iteration, the variable has the value from; on subsequent iterations, it is incremented by 1 (or by inc if that is given). The loop exits before executing body if var equals to. Here is an example:

(count-loop (i 0 10)
  (prin1 i) (princ " ")
  (prin1 (aref vector i)) (terpri))

If from and to are omitted, then var is bound to nil before the loop begins, and the loop exits if var is non-nil at the beginning of an iteration. Here is an example:

(count-loop (done)
  (if (pending)
      (fixit)
    (setq done t)))

In this special form, the arguments from and to are optional, but must both be present or both absent. If they are present, inc may optionally be specified as well. These arguments are grouped with the argument var into a list, to distinguish them from body, which includes all remaining elements of the form.

A Sample Variable Description

A variable is a name that can hold a value. Although any variable can be set by the user, certain variables that exist specifically so that users can change them are called user options. Ordinary variables and user options are described using a format like that for functions except that there are no arguments.

Here is a description of the imaginary electric-future-map variable.

Variable: electric-future-map

The value of this variable is a full keymap used by electric command future mode. The functions in this map will allow you to edit commands you have not yet thought about executing.

User option descriptions have the same format, but `Variable' is replaced by `User Option'.

Acknowledgements

This manual was written by Robert Krawitz, Bil Lewis, Dan LaLiberte, Richard M. Stallman and Chris Welty, the volunteers of the GNU manual group, in an effort extending over several years. Robert J. Chassell helped to review and edit the manual, with the support of the Defense Advanced Research Projects Agency, ARPA Order 6082, arranged by Warren A. Hunt, Jr. of Computational Logic, Inc.

Corrections were supplied by Karl Berry, Jim Blandy, Bard Bloom, David Boyes, Alan Carroll, David A. Duff, Beverly Erlebacher, David Eckelkamp, Eirik Fuller, Eric Hanchrow, George Hartzell, Nathan Hess, Dan Jacobson, Jak Kirman, Bob Knighten, Frederick M. Korz, Joe Lammens, K. Richard Magill, Brian Marick, Roland McGrath, Skip Montanaro, John Gardiner Myers, Arnold D. Robbins, Raul Rockwell, Shinichirou Sugou, Kimmo Suominen, Edward Tharp, Bill Trost, Jean White, Matthew Wilding, Carl Witty, Dale Worley, Rusty Wright, and David D. Zuhn.

Lisp Data Types

A Lisp object is a piece of data used and manipulated by Lisp programs. For our purposes, a type or data type is a set of possible objects.

Every object belongs to at least one type. Objects of the same type have similar structures and may usually be used in the same contexts. Types can overlap, and objects can belong to two or more types. Consequently, we can ask whether an object belongs to a particular type, but not for "the" type of an object.

A few fundamental object types are built into Emacs. These, from which all other types are constructed, are called primitive types. Each object belongs to one and only one primitive type. These types include integer, float, cons, symbol, string, vector, subr, byte-code function, and several special types, such as buffer, that are related to editing. (See section Editing Types.)

Each primitive type has a corresponding Lisp function that checks whether an object is a member of that type.

Note that Lisp is unlike many other languages in that Lisp objects are self-typing: the primitive type of the object is implicit in the object itself. For example, if an object is a vector, it cannot be treated as a number because Lisp knows it is a vector, not a number.

In most languages, the programmer must declare the data type of each variable, and the type is known by the compiler but not represented in the data. Such type declarations do not exist in Emacs Lisp. A Lisp variable can have any type of value, and remembers the type of any value you store in it.

This chapter describes the purpose, printed representation, and read syntax of each of the standard types in GNU Emacs Lisp. Details on how to use these types can be found in later chapters.

Printed Representation and Read Syntax

The printed representation of an object is the format of the output generated by the Lisp printer (the function print) for that object. The read syntax of an object is the format of the input accepted by the Lisp reader (the function read) for that object. Most objects have more than one possible read syntax. Some types of object have no read syntax; except for these cases, the printed representation of an object is also a read syntax for it.

In other languages, an expression is text; it has no other form. In Lisp, an expression is primarily a Lisp object and only secondarily the text that is the object's read syntax. Often there is no need to emphasize this distinction, but you must keep it in the back of your mind, or you will occasionally be very confused.

Every type has a printed representation. Some types have no read syntax, since it may not make sense to enter objects of these types directly in a Lisp program. For example, the buffer type does not have a read syntax. Objects of these types are printed in hash notation: the characters `#<' followed by a descriptive string (typically the type name followed by the name of the object), and closed with a matching `>'. Hash notation cannot be read at all, so the Lisp reader signals the error invalid-read-syntax whenever a `#<' is encountered.

(current-buffer)
     => #<buffer objects.texi>

When you evaluate an expression interactively, the Lisp interpreter first reads the textual representation of it, producing a Lisp object, and then evaluates that object (see section Evaluation). However, evaluation and reading are separate activities. Reading returns the Lisp object represented by the text that is read; the object may or may not be evaluated later. See section Input Functions, for a description of read, the basic function for reading objects.

Comments

A comment is text that is written in a program only for the sake of humans that read the program, and that has no effect on the meaning of the program. In Lisp, a comment starts with a semicolon (`;') if it is not within a string or character constant, and continues to the end of line. Comments are discarded by the Lisp reader, and do not become part of the Lisp objects which represent the program within the Lisp system.

See section Tips on Writing Comments, for conventions for formatting comments.

Programming Types

There are two general categories of types in Emacs Lisp: those having to do with Lisp programming, and those having to do with editing. The former are provided in many Lisp implementations, in one form or another. The latter are unique to Emacs Lisp.

Integer Type

Integers are the only kind of number in GNU Emacs Lisp, version 18. The range of values for integers is -8388608 to 8388607 (24 bits; i.e., to on most machines, but is 25 or 26 bits on some systems. It is important to note that the Emacs Lisp arithmetic functions do not check for overflow. Thus (1+ 8388607) is -8388608 on 24-bit implementations.

The read syntax for numbers is a sequence of (base ten) digits with an optional sign. The printed representation produced by the Lisp interpreter never has a leading `+'.

-1               ; The integer -1.
1                ; The integer 1.
+1               ; Also the integer 1.
16777217         ; Also the integer 1! 
                 ;   (on a 24-bit or 25-bit implementation)

See section Numbers, for more information.

Floating Point Type

Emacs version 19 supports floating point numbers, if compiled with the macro LISP_FLOAT_TYPE defined. The precise range of floating point numbers is machine-specific.

The printed representation for floating point numbers requires either a decimal point (with at least one digit following), an exponent, or both. For example, `1500.0', `15e2', `15.0e2', `1.5e3', and `.15e4' are five ways of writing a floating point number whose value is 1500. They are all equivalent.

See section Numbers, for more information.

Character Type

A character in Emacs Lisp is nothing more than an integer. In other words, characters are represented by their character codes. For example, the character A is represented as the integer 65.

Individual characters are not often used in programs. It is far more common to work with strings, which are sequences composed of characters. See section String Type.

Characters in strings, buffers, and files are currently limited to the range of 0 to 255. If an arbitrary integer is used as a character for those purposes, only the lower eight bits are significant. Characters that represent keyboard input have a much wider range.

Since characters are really integers, the printed representation of a character is a decimal number. This is also a possible read syntax for a character, but writing characters that way in Lisp programs is a very bad idea. You should always use the special read syntax formats that Emacs Lisp provides for characters. These syntax formats start with a question mark.

The usual read syntax for alphanumeric characters is a question mark followed by the character; thus, `?A' for the character A, `?B' for the character B, and `?a' for the character a.

For example:

?Q => 81

?q => 113

You can use the same syntax for punctuation characters, but it is often a good idea to add a `\' to prevent Lisp mode from getting confused. For example, `?\ ' is the way to write the space character. If the character is `\', you must use a second `\' to quote it: `?\\'.

You can express the characters control-g, backspace, tab, newline, vertical tab, formfeed, return, and escape as `?\a', `?\b', `?\t', `?\n', `?\v', `?\f', `?\r', `?\e', respectively. Those values are 7, 8, 9, 10, 11, 12, 13, and 27 in decimal. Thus,

?\a => 7                 ; C-g
?\b => 8                 ; backspace, BS, C-h
?\t => 9                 ; tab, TAB, C-i
?\n => 10                ; newline, LFD, C-j
?\v => 11                ; vertical tab, C-k
?\f => 12                ; formfeed character, C-l
?\r => 13                ; carriage return, RET, C-m
?\e => 27                ; escape character, ESC, C-[
?\\ => 92                ; backslash character, \

These sequences which start with backslash are also known as escape sequences, because backslash plays the role of an escape character, but they have nothing to do with the character ESC.

Control characters may be represented using yet another read syntax. This consists of a question mark followed by a backslash, caret, and the corresponding non-control character, in either upper or lower case. For example, either `?\^I' or `?\^i' may be used as the read syntax for the character C-i, the character whose value is 9.

Instead of the `^', you can use `C-'; thus, `?\C-i' is equivalent to `?\^I' and to `?\^i':

?\^I => 9
     
?\C-I => 9

For use in strings and buffers, you are limited to the control characters that exist in ASCII, but for keyboard input purposes, you can turn any character into a control character with `C-'. The character codes for these characters include the 2**22 bit as well as the code for the non-control character. Ordinary terminals have no way of generating non-ASCII control characters, but you can generate them straightforwardly using an X terminal.

The DEL key can be considered and written as Control-?:

?\^? => 127
     
?\C-? => 127

When you represent control characters to be found in files or strings, we recommend the `^' syntax; but when you refer to keyboard input, we prefer the `C-' syntax. This does not affect the meaning of the program, but may guide the understanding of people who read it.

A meta character is a character typed with the META key. The integer that represents such a character has the 2**23 bit set (which on most machines makes it a negative number). We use high bits for this and other modifiers to make possible a wide range of basic character codes.

In a string, the 2**7 bit indicates a meta character, so the meta characters that can fit in a string have codes in the range from 128 to 255, and are the meta versions of the ordinary ASCII characters. (In Emacs versions 18 and older, this convention was used for characters outside of strings as well.)

The read syntax for meta characters uses `\M-'. For example, `?\M-A' stands for M-A. You can use `\M-' together with octal codes, `\C-', or any other syntax for a character. Thus, you can write M-A as `?\M-A', or as `?\M-\101'. Likewise, you can write C-M-b as `?\M-\C-b', `?\C-\M-b', or `?\M-\002'.

The shift modifier is used in indicating the case of a character in special circumstances. The case of an ordinary letter is indicated by its character code as part of ASCII, but ASCII has no way to represent whether a control character is upper case or lower case. Emacs uses the 2**21 bit to indicate that the shift key was used for typing a control character. This distinction is possible only when you use X terminals or other special terminals; ordinary terminals do not indicate the distinction to the computer in any way.

The X Window system defines three other modifier bits that can be set in a character: hyper, super and alt. The syntaxes for these bits are `\H-', `\s-' and `\A-'. Thus, `?\H-\M-\A-x' represents Alt-Hyper-Meta-x. Numerically, the bit values are 2**18 for alt, 2**19 for super and 2**20 for hyper.

Finally, the most general read syntax consists of a question mark followed by a backslash and the character code in octal (up to three octal digits); thus, `?\101' for the character A, `?\001' for the character C-a, and ?\002 for the character C-b. Although this syntax can represent any ASCII character, it is preferred only when the precise octal value is more important than the ASCII representation.

?\012 => 10        ?\n => 10         ?\C-j => 10

?\101 => 65        ?A => 65           

A backslash is allowed, and harmless, preceding any character without a special escape meaning; thus, `?\A' is equivalent to `?A'. There is no reason to use a backslash before most such characters. However, any of the characters `()\|;'`"#.,' should be preceded by a backslash to avoid confusing the Emacs commands for editing Lisp code. Whitespace characters such as space, tab, newline and formfeed should also be preceded by a backslash. However, it is cleaner to use one of the easily readable escape sequences, such as `\t', instead of an actual control character such as a tab.

Sequence Types

A sequence is a Lisp object that represents an ordered set of elements. There are two kinds of sequence in Emacs Lisp, lists and arrays. Thus, an object of type list or of type array is also considered a sequence.

Arrays are further subdivided into strings and vectors. Vectors can hold elements of any type, but string elements must be characters in the range from 0 to 255. However, the characters in a string can have text properties; vectors do not support text properties even when their elements happen to be characters.

Lists, strings and vectors are different, but they have important similarities. For example, all have a length l, and all have elements which can be indexed from zero to l minus one. Also, several functions, called sequence functions, accept any kind of sequence. For example, the function elt can be used to extract an element of a sequence, given its index. See section Sequences, Arrays, and Vectors.

It is impossible to read the same sequence twice, in the sense of eq (see section Equality Predicates), since sequences are always created anew upon reading. There is one exception: the empty list () always stands for the same object, nil.

List Type

A list is a series of cons cells, linked together. A cons cell is an object comprising two pointers named the CAR and the CDR. Each of them can point to any Lisp object, but when the cons cell is part of a list, the CDR points either to another cons cell or to the empty list. See section Lists, for functions that work on lists.

The names CAR and CDR have only historical meaning now. The original Lisp implementation ran on an IBM 704 computer which divided words into two parts, called the "address" part and the "decrement"; CAR was an instruction to extract the contents of the address part of a register, and CDR an instruction to extract the contents of the decrement. By contrast, "cons cells" are named for the function cons that creates them, which in turn is named for its purpose, the construction of cells.

Because cons cells are so central to Lisp, we also have a word for "an object which is not a cons cell". These objects are called atoms.

The read syntax and printed representation for lists are identical, and consist of a left parenthesis, an arbitrary number of elements, and a right parenthesis.

Upon reading, any object inside the parentheses is made into an element of the list. That is, a cons cell is made for each element. The CAR of the cons cell points to the element, and its CDR points to the next cons cell which holds the next element in the list. The CDR of the last cons cell is set to point to nil.

A list can be illustrated by a diagram in which the cons cells are shown as pairs of boxes. (The Lisp reader cannot read such an illustration; unlike the textual notation, which can be understood both humans and computers, the box illustrations can only be understood by humans.) The following represents the three-element list (rose violet buttercup):

    ___ ___      ___ ___      ___ ___
   |___|___|--> |___|___|--> |___|___|--> nil
     |            |            |
     |            |            |
      --> rose     --> violet   --> buttercup

In the diagram, each box represents a slot that can refer to any Lisp object. Each pair of boxes represents a cons cell. Each arrow is a reference to a Lisp object, either an atom or another cons cell.

In this example, the first box, the CAR of the first cons cell, refers to or "contains" rose (a symbol). The second box, the CDR of the first cons cell, refers to the next pair of boxes, the second cons cell. The CAR of the second cons cell refers to violet and the CDR refers to the third cons cell. The CDR of the third (and last) cons cell refers to nil.

Here is another diagram of the same list, (rose violet buttercup), sketched in a different manner:

 ---------------       ----------------       -------------------
| car   | cdr   |     | car    | cdr   |     | car       | cdr   |
| rose  |   o-------->| violet |   o-------->| buttercup |  nil  |
|       |       |     |        |       |     |           |       |
 ---------------       ----------------       -------------------

A list with no elements in it is the empty list; it is identical to the symbol nil. In other words, nil is both a symbol and a list.

Here are examples of lists written in Lisp syntax:

(A 2 "A")            ; A list of three elements.
()                   ; A list of no elements (the empty list).
nil                  ; A list of no elements (the empty list).
("A ()")             ; A list of one element: the string "A ()".
(A ())               ; A list of two elements: A and the empty list.
(A nil)              ; Equivalent to the previous.
((A B C))            ; A list of one element
                     ;   (which is a list of three elements).

Here is the list (A ()), or equivalently (A nil), depicted with boxes and arrows:

    ___ ___      ___ ___
   |___|___|--> |___|___|--> nil
     |            |
     |            |
      --> A        --> nil

Dotted Pair Notation

Dotted pair notation is an alternative syntax for cons cells that represents the CAR and CDR explicitly. In this syntax, (a . b) stands for a cons cell whose CAR is the object a, and whose CDR is the object b. Dotted pair notation is therefore more general than list syntax. In the dotted pair notation, the list `(1 2 3)' is written as `(1 . (2 . (3 . nil)))'. For nil-terminated lists, the two notations produce the same result, but list notation is usually clearer and more convenient when it is applicable. When printing a list, the dotted pair notation is only used if the CDR of a cell is not a list.

Box notation can also be used to illustrate what dotted pairs look like. For example, (rose . violet) is diagrammed as follows:

    ___ ___
   |___|___|--> violet
     |
     |
      --> rose

Dotted pair notation can be combined with list notation to represent a chain of cons cells with a non-nil final CDR. For example, (rose violet . buttercup) is equivalent to (rose . (violet . buttercup)). The object looks like this:

    ___ ___      ___ ___
   |___|___|--> |___|___|--> buttercup
     |            |
     |            |
      --> rose     --> violet

These diagrams make it evident that (rose . violet . buttercup) must have an invalid syntax since it would require that a cons cell have three parts rather than two.

The list (rose violet) is equivalent to (rose . (violet)) and looks like this:

    ___ ___      ___ ___
   |___|___|--> |___|___|--> nil
     |            |
     |            |
      --> rose     --> violet

Similarly, the three-element list (rose violet buttercup) is equivalent to (rose . (violet . (buttercup))).

Association List Type

An association list or alist is a specially-constructed list whose elements are cons cells. In each element, the CAR is considered a key, and the CDR is considered an associated value. (In some cases, the associated value is stored in the CAR of the CDR.) Association lists are often used to implement stacks, since new associations may easily be added to or removed from the front of the list.

For example,

(setq alist-of-colors
      '((rose . red) (lily . white)  (buttercup . yellow)))

sets the variable alist-of-colors to an alist of three elements. In the first element, rose is the key and red is the value.

See section Association Lists, for a further explanation of alists and for functions that work on alists.

Array Type

An array is composed of an arbitrary number of other Lisp objects, arranged in a contiguous block of memory. Any element of an array may be accessed in constant time. In contrast, accessing an element of a list requires time proportional to the position of the element in the list. (Elements at the end of a list take longer to access than elements at the beginning of a list.)

Emacs defines two types of array, strings and vectors. A string is an array of characters and a vector is an array of arbitrary objects. Both are one-dimensional. (Most other programming languages support multidimensional arrays, but we don't think they are essential in Emacs Lisp.) Each type of array has its own read syntax; see section String Type, and section Vector Type.

An array may have any length up to the largest integer; but once created, it has a fixed size. The first element of an array has index zero, the second element has index 1, and so on. This is called zero-origin indexing. For example, an array of four elements has indices 0, 1, 2, and 3.

The array type is contained in the sequence type and contains both strings and vectors.

String Type

A string is an array of characters. Strings are used for many purposes in Emacs, as can be expected in a text editor; for example, as the names of Lisp symbols, as messages for the user, and to represent text extracted from buffers. Strings in Lisp are constants; evaluation of a string returns the same string.

The read syntax for strings is a double-quote, an arbitrary number of characters, and another double-quote, "like this". The Lisp reader accepts the same formats for reading the characters of a string as it does for reading single characters (without the question mark that begins a character literal). You can enter a nonprinting character such as tab, C-a or M-C-A using the convenient escape sequences, like this: "\t, \C-a, \M-\C-a". You can include a double-quote in a string by preceding it with a backslash; thus, "\"" is a string containing just a single double-quote character. (See section Character Type, for a description of the read syntax for characters.)

If you use the `\M-' syntax to indicate a meta character in a string constant, this sets the 2**7 bit of the character in the string. This is not the same representation that the meta modifier has in a character regarded as a simple integer. See section Character Type.

Strings cannot hold characters that have the hyper, super or alt modifiers; they can hold ASCII control characters, but no others. They do not distinguish case in ASCII control characters.

In contrast with the C programming language, Emacs Lisp allows newlines in string literals. But an escaped newline--one that is preceded by `\'---does not become part of the string; i.e., the Lisp reader ignores an escaped newline in a string literal.

"It is useful to include newlines
in documentation strings,
but the newline is \
ignored if escaped."
     => "It is useful to include newlines 
in documentation strings, 
but the newline is ignored if escaped."

The printed representation of a string consists of a double-quote, the characters it contains, and another double-quote. However, any backslash or double-quote characters in the string are preceded with a backslash like this: "this \" is an embedded quote".

A string can hold properties of the text it contains, in addition to the characters themselves. This enables programs that copy text between strings and buffers to preserve the properties with no special effort. See section Text Properties. Strings with text properties have a special read and print syntax:

#("characters" property-data...)

where property-data is zero or more elements in groups of three as follows:

beg end plist

The elements beg and end are integers, and together specify a portion of the string; plist is the property list for that portion.

See section Strings and Characters, for functions that work on strings.

Vector Type

A vector is a one-dimensional array of elements of any type. It takes a constant amount of time to access any element of a vector. (In a list, the access time of an element is proportional to the distance of the element from the beginning of the list.)

The printed representation of a vector consists of a left square bracket, the elements, and a right square bracket. This is also the read syntax. Like numbers and strings, vectors are considered constants for evaluation.

[1 "two" (three)]      ; A vector of three elements.
     => [1 "two" (three)]

See section Vectors, for functions that work with vectors.

Symbol Type

A symbol in GNU Emacs Lisp is an object with a name. The symbol name serves as the printed representation of the symbol. In ordinary use, the name is unique--no two symbols have the same name.

A symbol may be used in programs as a variable, as a function name, or to hold a list of properties. Or it may serve only to be distinct from all other Lisp objects, so that its presence in a data structure may be recognized reliably. In a given context, usually only one of these uses is intended.

A symbol name can contain any characters whatever. Most symbol names are written with letters, digits, and the punctuation characters `-+=*/'. Such names require no special punctuation; the characters of the name suffice as long as the name does not look like a number. (If it does, write a `\' at the beginning of the name to force interpretation as a symbol.) The characters `_~!@$%^&:<>{}' are less often used but also require no special punctuation. Any other characters may be included in a symbol's name by escaping them with a backslash. In contrast to its use in strings, however, a backslash in the name of a symbol quotes the single character that follows the backslash, without conversion. For example, in a string, `\t' represents a tab character; in the name of a symbol, however, `\t' merely quotes the letter t. To have a symbol with a tab character in its name, you must actually type an tab (preceded with a backslash). But you would hardly ever do such a thing.

Common Lisp note: in Common Lisp, lower case letters are always "folded" to upper case, unless they are explicitly escaped. This is in contrast to Emacs Lisp, in which upper case and lower case letters are distinct.

Here are several examples of symbol names. Note that the `+' in the fifth example is escaped to prevent it from being read as a number. This is not necessary in the last example because the rest of the name makes it invalid as a number.

foo                 ; A symbol named `foo'.
FOO                 ; A symbol named `FOO', different from `foo'.
char-to-string      ; A symbol named `char-to-string'.
1+                  ; A symbol named `1+'
                    ;   (not `+1', which is an integer).
\+1                 ; A symbol named `+1'
                    ;   (not a very readable name).
\(*\ 1\ 2\)         ; A symbol named `(* 1 2)' (a worse name).
+-*/_~!@$%^&=:<>{}  ; A symbol named `+-*/_~!@$%^&=:<>{}'.
                    ;   These characters need not be escaped.

Lisp Function Type

Just as functions in other programming languages are executable, Lisp function objects are pieces of executable code. However, functions in Lisp are primarily Lisp objects, and only secondarily the text which represents them. These Lisp objects are lambda expressions: lists whose first element is the symbol lambda (see section Lambda Expressions).

In most programming languages, it is impossible to have a function without a name. In Lisp, a function has no intrinsic name. A lambda expression is also called an anonymous function (see section Anonymous Functions). A named function in Lisp is actually a symbol with a valid function in its function cell (see section Defining Named Functions).

Most of the time, functions are called when their names are written in Lisp expressions in Lisp programs. However, a function object found or constructed at run time can be called and passed arguments with the primitive functions funcall and apply. See section Calling Functions.

Lisp Macro Type

A Lisp macro is a user-defined construct that extends the Lisp language. It is represented as an object much like a function, but with different parameter-passing semantics. A Lisp macro has the form of a list whose first element is the symbol macro and whose CDR is a Lisp function object, including the lambda symbol.

Lisp macro objects are usually defined with the built-in defmacro function, but any list that begins with macro is a macro as far as Emacs is concerned. See section Macros, for an explanation of how to write a macro.

Primitive Function Type

A primitive function is a function callable from Lisp but written in the C programming language. Primitive functions are also called subrs or built-in functions. (The word "subr" is derived from "subroutine".) Most primitive functions evaluate all their arguments when they are called. A primitive function that does not evaluate all its arguments is called a special form (see section Special Forms).

It does not matter to the caller of a function whether the function is primitive. However, this does matter if you are trying to substitute a function written in Lisp for a primitive of the same name. The reason is that the primitive function may be called directly from C code. When the redefined function is called from Lisp, the new definition will be used; but calls from C code may still use the old definition.

The term function is used to refer to all Emacs functions, whether written in Lisp or C. See section Lisp Function Type, for information about the functions written in Lisp.

Primitive functions have no read syntax and print in hash notation with the name of the subroutine.

(symbol-function 'car)          ; Access the function cell
                                ;   of the symbol.
     => #<subr car>
(subrp (symbol-function 'car))  ; Is this a primitive function?
     => t                       ; Yes.

Byte-Code Function Type

The byte compiler produces byte-code function objects. Internally, a byte-code function object is much like a vector; however, the evaluator handles this data type specially when it appears as a function to be called. See section Byte Compilation, for information about the byte compiler.

The printed representation for a byte-code function object is like that for a vector, with an additional `#' before the opening `['.

Autoload Type

An autoload object is a list whose first element is the symbol autoload. It is stored as the function definition of a symbol to say that a file of Lisp code should be loaded when necessary to find the true definition of that symbol. The autoload object contains the name of the file, plus some other information about the real definition.

After the file has been loaded, the symbol should have a new function definition that is not an autoload object. The new definition is then called as if it had been there to begin with. From the user's point of view, the function call works as expected, using the function definition in the loaded file.

An autoload object is usually created with the function autoload, which stores the object in the function cell of a symbol. See section Autoload, for more details.

Editing Types

The types in the previous section are common to many Lisp-like languages. But Emacs Lisp provides several additional data types for purposes connected with editing.

Buffer Type

A buffer is an object that holds text that can be edited (see section Buffers). Most buffers hold the contents of a disk file (see section Files) so they can be edited, but some are used for other purposes. Most buffers are also meant to be seen by the user, and therefore displayed, at some time, in a window (see section Windows). But a buffer need not be displayed in a window.

The contents of a buffer are much like a string, but buffers are not used like strings in Emacs Lisp, and the available operations are different. For example, text can be inserted into a buffer very quickly, while "inserting" text into a string is accomplished by concatenation and the result is an entirely new string object.

Each buffer has a designated position called point (see section Positions). And one buffer is the current buffer. Most editing commands act on the contents of the current buffer in the neighborhood of point. Many other functions manipulate or test the characters in the current buffer and much of this manual is devoted to describing these functions (see section Text).

Several other data structures are associated with each buffer:

The local keymap and variable list contain entries which individually override global bindings or values. These are used to customize the behavior of programs in different buffers, without actually changing the programs.

Buffers have no read syntax. They print in hash notation with the buffer name.

(current-buffer)
     => #<buffer objects.texi>

Window Type

A window describes the portion of the terminal screen that Emacs uses to display a buffer. Every window has one associated buffer, whose contents appear in the window. By contrast, a given buffer may appear in one window, no window, or several windows.

Though many windows may exist simultaneously, one window is designated the selected window. This is the window where the cursor is (usually) displayed when Emacs is ready for a command. The selected window usually displays the current buffer, but this is not necessarily the case.

Windows are grouped on the screen into frames; each window belongs to one and only one frame. See section Frame Type.

Windows have no read syntax. They print in hash notation, giving the window number and the name of the buffer being displayed. The window numbers exist to identify windows uniquely, since the buffer displayed in any given window can change frequently.

(selected-window)
     => #<window 1 on objects.texi>

See section Windows, for a description of the functions that work on windows.

Frame Type

A frame is a rectangle on the screen that contains one or more Emacs windows. A frame initially contains a single main window (plus perhaps a minibuffer window) which you can subdivide vertically or horizontally into smaller windows.

Frames have no read syntax. They print in hash notation, giving the frame's title, plus its address in core (useful to identify the frame uniquely).

(selected-frame)
     => #<frame xemacs@mole.gnu.ai.mit.edu 0xdac80>

See section Frames, for a description of the functions that work on frames.

Window Configuration Type

A window configuration stores information about the positions and sizes of windows at the time the window configuration is created, so that the screen layout may be recreated later.

Window configurations do not have a read syntax. They print as `#<window-configuration>'. See section Window Configurations, for a description of several functions related to window configurations.

Marker Type

A marker denotes a position in a specific buffer. Markers therefore have two components: one for the buffer, and one for the position. The position value is changed automatically as necessary as text is inserted into or deleted from the buffer. This is to ensure that the marker always points between the same two characters in the buffer.

Markers have no read syntax. They print in hash notation, giving the current character position and the name of the buffer.

(point-marker)
     => #<marker at 10779 in objects.texi>

See section Markers, for information on how to test, create, copy, and move markers.

Process Type

The word process means a running program. Emacs itself runs in a process of this sort. However, in Emacs Lisp, a process is a Lisp object that designates a subprocess created by Emacs process. External subprocesses, such as shells, GDB, ftp, and compilers, may be used to extend the processing capability of Emacs.

A process takes input from Emacs and returns output to Emacs for further manipulation. Both text and signals can be communicated between Emacs and a subprocess.

Processes have no read syntax. They print in hash notation, giving the name of the process:

(process-list)
     => (#<process shell>)

See section Processes, for information about functions that create, delete, return information about, send input or signals to, and receive output from processes.

Stream Type

A stream is an object that can be used as a source or sink for characters--either to supply characters for input or to accept them as output. Many different types can be used this way: markers, buffers, strings, and functions. Most often, input streams (character sources) obtain characters from the keyboard, a buffer, or a file, and output streams (character sinks) send characters to a buffer, such as a `*Help*' buffer, or to the echo area.

The object nil, in addition to its other meanings, may be used as a stream. It stands for the value of the variable standard-input or standard-output. Also, the object t as a stream specifies input using the minibuffer (see section Minibuffers) or output in the echo area (see section The Echo Area).

Streams have no special printed representation or read syntax, and print as whatever primitive type they are.

See section Reading and Printing Lisp Objects, for a description of various functions related to streams, including various parsing and printing functions.

Keymap Type

A keymap maps keys typed by the user to functions. This mapping controls how the user's command input is executed. A keymap is actually a list whose CAR is the symbol keymap.

See section Keymaps, for information about creating keymaps, handling prefix keys, local as well as global keymaps, and changing key bindings.

Syntax Table Type

A syntax table is a vector of 256 integers. Each element of the vector defines how one character is interpreted when it appears in a buffer. For example, in C mode (see section Major Modes), the `+' character is punctuation, but in Lisp mode it is a valid character in a symbol. These different interpretations are effected by changing the syntax table entry for `+', i.e., at index 43.

Syntax tables are only used for scanning text in buffers, not for reading Lisp expressions. The table the Lisp interpreter uses to read expressions is built into the Emacs source code and cannot be changed; thus, to change the list delimiters to be `{' and `}' instead of `(' and `)' would be impossible.

See section Syntax Tables, for details about syntax classes and how to make and modify syntax tables.

Display Table Type

A display table specifies how to display each character code. Each buffer and each window can have its own display table. A display table is actually a vector of length 261. See section Display Tables.

Overlay Type

An overlay specifies temporary alteration of the display appearance of a part of a buffer. It contains markers delimiting a range of the buffer, plus a property list (a list whose elements are alternating property names and values). Overlays are used to present parts of the buffer temporarily in a different display style.

See section Overlays, for how to create and use overlays.

Type Predicates

The Emacs Lisp interpreter itself does not perform type checking on the actual arguments passed to functions when they are called. It could not do otherwise, since variables in Lisp are not declared to be of a certain type, as they are in other programming languages. It is therefore up to the individual function to test whether each actual argument belongs to a type that can be used by the function.

All built-in functions do check the types of their actual arguments when appropriate and signal a wrong-type-argument error if an argument is of the wrong type. For example, here is what happens if you pass an argument to + which it cannot handle:

(+ 2 'a)
     error--> Wrong type argument: integer-or-marker-p, a

Many functions, called type predicates, are provided to test whether an object is a member of a given type. (Following a convention of long standing, the names of most Emacs Lisp predicates end in `p'.)

Here is a table of predefined type predicates, in alphabetical order, with references to further information.

atom
see section Predicates on Lists

arrayp
see section Functions that Operate on Arrays

bufferp
see section Buffer Basics

byte-code-function-p
see section Byte-Code Function Type

case-table-p
see section The Case Table

char-or-string-p
see section The Predicates for Strings

commandp
see section Interactive Call

consp
see section Predicates on Lists

floatp
see section Type Predicates for Numbers

frame-live-p
see section Deleting Frames

framep
see section Frames

integer-or-marker-p
see section Predicates on Markers

integerp
see section Type Predicates for Numbers

keymapp
see section Creating Keymaps

listp
see section Predicates on Lists

markerp
see section Predicates on Markers

natnump
see section Type Predicates for Numbers

nlistp
see section Predicates on Lists

numberp
see section Type Predicates for Numbers

number-or-marker-p
see section Predicates on Markers

overlayp
see section Overlays

processp
see section Processes

sequencep
see section Sequences

stringp
see section The Predicates for Strings

subrp
see section Accessing Function Cell Contents

symbolp
see section Symbols

syntax-table-p
see section Syntax Tables

user-variable-p
see section Defining Global Variables

vectorp
see section Vectors

window-configuration-p
see section Window Configurations

window-live-p
see section Deleting Windows

windowp
see section Basic Concepts of Emacs Windows

Equality Predicates

Here we describe two functions that test for equality between any two objects. Other functions test equality between objects of specific types, e.g., strings. See the appropriate chapter describing the data type for these predicates.

Function: eq object1 object2

This function returns t if object1 and object2 are the same object, nil otherwise. The "same object" means that a change in one will be reflected by the same change in the other.

eq returns t if object1 and object2 are integers with the same value. Also, since symbol names are normally unique, if the arguments are symbols with the same name, they are eq. For other types (e.g., lists, vectors, strings), two arguments with the same contents or elements are not necessarily eq to each other: they are eq only if they are the same object.

(The make-symbol function returns an uninterned symbol that is not interned in the standard obarray. When uninterned symbols are in use, symbol names are no longer unique. Distinct symbols with the same name are not eq. See section Creating and Interning Symbols.)

(eq 'foo 'foo)
     => t

(eq 456 456)
     => t

(eq "asdf" "asdf")
     => nil

(eq '(1 (2 (3))) '(1 (2 (3))))
     => nil

(eq [(1 2) 3] [(1 2) 3])
     => nil

(eq (point-marker) (point-marker))
     => nil

Function: equal object1 object2

This function returns t if object1 and object2 have equal components, nil otherwise. Whereas eq tests if its arguments are the same object, equal looks inside nonidentical arguments to see if their elements are the same. So, if two objects are eq, they are equal, but the converse is not always true.

(equal 'foo 'foo)
     => t

(equal 456 456)
     => t

(equal "asdf" "asdf")
     => t
(eq "asdf" "asdf")
     => nil

(equal '(1 (2 (3))) '(1 (2 (3))))
     => t
(eq '(1 (2 (3))) '(1 (2 (3))))
     => nil

(equal [(1 2) 3] [(1 2) 3])
     => t
(eq [(1 2) 3] [(1 2) 3])
     => nil

(equal (point-marker) (point-marker))
     => t

(eq (point-marker) (point-marker))
     => nil

Comparison of strings is case-sensitive.

(equal "asdf" "ASDF")
     => nil

The test for equality is implemented recursively, and circular lists may therefore cause infinite recursion (leading to an error).

Numbers

GNU Emacs supports two numeric data types: integers and floating point numbers. Integers are whole numbers such as -3, 0, 7, 13, and 511. Their values are exact. Floating point numbers are numbers with fractional parts, such as -4.5, 0.0, or 2.71828. They can also be expressed in an exponential notation as well: thus, 1.5e2 equals 150; in this example, `e2' stands for ten to the second power, and is multiplied by 1.5. Floating point values are not exact; they have a fixed, limited amount of precision.

Support for floating point numbers is a new feature in Emacs 19, and it is controlled by a separate compilation option, so you may encounter a site where Emacs does not support them.

Integer Basics

The range of values for an integer depends on the machine. The range is -8388608 to 8388607 (24 bits; i.e., to ) on most machines, but on others it is -16777216 to 16777215 (25 bits), or -33554432 to 33554431 (26 bits). All of the examples shown below assume an integer has 24 bits.

The Lisp reader reads numbers as a sequence of digits with an optional sign.

 1               ; The integer 1.
+1               ; Also the integer 1.
-1               ; The integer -1.
 16777217        ; Also the integer 1, due to overflow.
 0               ; The number 0.
-0               ; The number 0.
 1.              ; The integer 1.

To understand how various functions work on integers, especially the bitwise operators (see section Bitwise Operations on Integers), it is often helpful to view the numbers in their binary form.

In 24 bit binary, the decimal integer 5 looks like this:

0000 0000  0000 0000  0000 0101

(We have inserted spaces between groups of 4 bits, and two spaces between groups of 8 bits, to make the binary integer easier to read.)

The integer -1 looks like this:

1111 1111  1111 1111  1111 1111

-1 is represented as 24 ones. (This is called two's complement notation.)

The negative integer, -5, is creating by subtracting 4 from -1. In binary, the decimal integer 4 is 100. Consequently, -5 looks like this:

1111 1111  1111 1111  1111 1011

In this implementation, the largest 24 bit binary integer is the decimal integer 8,388,607. In binary, this number looks like this:

0111 1111  1111 1111  1111 1111

Since the arithmetic functions do not check whether integers go outside their range, when you add 1 to 8,388,607, the value is negative integer -8,388,608:

(+ 1 8388607)
     => -8388608
     => 1000 0000  0000 0000  0000 0000

Many of the following functions accept markers for arguments as well as integers. (See section Markers.) More precisely, the actual parameters to such functions may be either integers or markers, which is why we often give these parameters the name int-or-marker. When the actual parameter is a marker, the position value of the marker is used and the buffer of the marker is ignored.

Floating Point Basics

Emacs version 19 supports floating point numbers, if compiled with the macro LISP_FLOAT_TYPE defined. The precise range of floating point numbers is machine-specific; it is the same as the range of the C data type double on the machine in question.

The printed representation for floating point numbers requires either a decimal point (with at least one digit following), an exponent, or both. For example, `1500.0', `15e2', `15.0e2', `1.5e3', and `.15e4' are five ways of writing a floating point number whose value is 1500. They are all equivalent. You can also use a minus sign to write negative floating point numbers, as in `-1.0'.

You can use logb to extract the binary exponent of a floating point number (or estimate the logarithm of an integer):

Function: logb number

This function returns the binary exponent of number. More precisely, the value is the logarithm of number base 2, rounded down to an integer.

Type Predicates for Numbers

The functions in this section test whether the argument is a number or whether it is a certain sort of number. The functions integerp and floatp can take any type of Lisp object as argument (the predicates would not be of much use otherwise); but the zerop predicate requires a number as its argument. See also integer-or-marker-p and number-or-marker-p, in section Predicates on Markers.

Function: floatp object

This predicate tests whether its argument is a floating point number and returns t if so, nil otherwise.

floatp does not exist in Emacs versions 18 and earlier.

Function: integerp object

This predicate tests whether its argument is an integer, and returns t if so, nil otherwise.

Function: numberp object

This predicate tests whether its argument is a number (either integer or floating point), and returns t if so, nil otherwise.

Function: natnump object

The natnump predicate (whose name comes from the phrase "natural-number-p") tests to see whether its argument is a nonnegative integer, and returns t if so, nil otherwise. 0 is considered non-negative.

Markers are not converted to integers, hence natnump of a marker is always nil.

People have pointed out that this function is misnamed, because the term "natural number" is usually understood as excluding zero. We are open to suggestions for a better name to use in a future version.

Function: zerop number

This predicate tests whether its argument is zero, and returns t if so, nil otherwise. The argument must be a number.

These two forms are equivalent: (zerop x) == (= x 0).

Comparison of Numbers

Floating point numbers in Emacs Lisp actually take up storage, and there can be many distinct floating point number objects with the same numeric value. If you use eq to compare them, then you test whether two values are the same object. If you want to compare just the numeric values, use =.

If you use eq to compare two integers, it always returns t if they have the same value. This is sometimes useful, because eq accepts arguments of any type and never causes an error, whereas = signals an error if the arguments are not numbers or markers. However, it is a good idea to use = if you can, even for comparing integers, just in case we change the representation of integers in a future Emacs version.

There is another wrinkle: because floating point arithmetic is not exact, it is often a bad idea to check for equality of two floating point values. Usually it is better to test for approximate equality. Here's a function to do this:

(defvar fuzz-factor 1.0e-6)

(defun approx-equal (x y)
  (< (/ (abs (- x y))
        (max (abs x) (abs y)))
     fuzz-factor))

Common Lisp note: because of the way numbers are implemented in Common Lisp, you generally need to use `=' to test for equality between numbers of any kind.

Function: = number-or-marker1 number-or-marker2

This function tests whether its arguments are the same number, and returns t if so, nil otherwise.

Function: /= number-or-marker1 number-or-marker2

This function tests whether its arguments are not the same number, and returns t if so, nil otherwise.

Function: < number-or-marker1 number-or-marker2

This function tests whether its first argument is strictly less than its second argument. It returns t if so, nil otherwise.

Function: <= number-or-marker1 number-or-marker2

This function tests whether its first argument is less than or equal to its second argument. It returns t if so, nil otherwise.

Function: > number-or-marker1 number-or-marker2

This function tests whether its first argument is strictly greater than its second argument. It returns t if so, nil otherwise.

Function: >= number-or-marker1 number-or-marker2

This function tests whether its first argument is greater than or equal to its second argument. It returns t if so, nil otherwise.

Function: max number-or-marker &rest numbers-or-markers

This function returns the largest of its arguments.

(max 20)
     => 20
(max 1 2)
     => 2
(max 1 3 2)
     => 3

Function: min number-or-marker &rest numbers-or-markers

This function returns the smallest of its arguments.

Numeric Conversions

To convert an integer to floating point, use the function float.

Function: float number

This returns number converted to floating point. If number is already a floating point number, float returns it unchanged.

There are four functions to convert floating point numbers to integers; they differ in how they round. You can call these functions with an integer argument also; if you do, they return it without change.

Function: truncate number

This returns number, converted to an integer by rounding towards zero.

Function: floor number &optional divisor

This returns number, converted to an integer by rounding downward (towards negative infinity).

If divisor is specified, number is divided by divisor before the floor is taken; this is the division operation that corresponds to mod. An arith-error results if divisor is 0.

Function: ceiling number

This returns number, converted to an integer by rounding upward (towards positive infinity).

Function: round number

This returns number, converted to an integer by rounding towards the nearest integer.

Arithmetic Operations

Emacs Lisp provides the traditional four arithmetic operations: addition, subtraction, multiplication, and division. Remainder and modulus functions supplement the division functions. The functions to add or subtract 1 are provided because they are traditional in Lisp and commonly used.

All of these functions except % return a floating point value if any argument is floating.

It is important to note that in GNU Emacs Lisp, arithmetic functions do not check for overflow. Thus (1+ 8388607) may equal -8388608, depending on your hardware.

Function: 1+ number-or-marker

This function returns number-or-marker plus 1. For example,

(setq foo 4)
     => 4
(1+ foo)
     => 5

This function is not analogous to the C operator ++---it does not increment a variable. It just computes a sum. Thus,

foo
     => 4

If you want to increment the variable, you must use setq, like this:

(setq foo (1+ foo))
     => 5

Function: 1- number-or-marker

This function returns number-or-marker minus 1.

Function: abs number

This returns the absolute value of number.

Function: + &rest numbers-or-markers

This function adds its arguments together. When given no arguments, + returns 0. It does not check for overflow.

(+)
     => 0
(+ 1)
     => 1
(+ 1 2 3 4)
     => 10

Function: - &optional number-or-marker &rest other-numbers-or-markers

The - function serves two purposes: negation and subtraction. When - has a single argument, the value is the negative of the argument. When there are multiple arguments, each of the other-numbers-or-markers is subtracted from number-or-marker, cumulatively. If there are no arguments, the result is 0. This function does not check for overflow.

(- 10 1 2 3 4)
     => 0
(- 10)
     => -10
(-)
     => 0

Function: * &rest numbers-or-markers

This function multiplies its arguments together, and returns the product. When given no arguments, * returns 1. It does not check for overflow.

(*)
     => 1
(* 1)
     => 1
(* 1 2 3 4)
     => 24

Function: / dividend divisor &rest divisors

This function divides dividend by divisors and returns the quotient. If there are additional arguments divisors, then dividend is divided by each divisor in turn. Each argument may be a number or a marker.

If all the arguments are integers, then the result is an integer too. This means the result has to be rounded. On most machines, the result is rounded towards zero after each division, but some machines may round differently with negative arguments. This is because the Lisp function / is implemented using the C division operator, which has the same possibility for machine-dependent rounding. As a practical matter, all known machines round in the standard fashion.

If you divide by 0, an arith-error error is signaled. (See section Errors.)

(/ 6 2)
     => 3
(/ 5 2)
     => 2
(/ 25 3 2)
     => 4
(/ -17 6)
     => -2

Since the division operator in Emacs Lisp is implemented using the division operator in C, the result of dividing negative numbers may in principle vary from machine to machine, depending on how they round the result. Thus, the result of (/ -17 6) could be -3 on some machines. In practice, all known machines round the quotient towards 0.

Function: % dividend divisor

This function returns the integer remainder after division of dividend by divisor. The arguments must be integers or markers.

For negative arguments, the value is in principle machine-dependent since the quotient is; but in practice, all known machines behave alike.

An arith-error results if divisor is 0.

(% 9 4)
     => 1
(% -9 4)
     => -1
(% 9 -4)
     => 1
(% -9 -4)
     => -1

For any two integers dividend and divisor,

(+ (% dividend divisor)
   (* (/ dividend divisor) divisor))

always equals dividend.

Function: mod dividend divisor

This function returns the value of dividend modulo divisor; in other words, the remainder after division of dividend by divisor, but with the same sign as divisor. The arguments must be numbers or markers.

Unlike %, the result is well-defined for negative arguments. Also, floating point arguments are permitted.

An arith-error results if divisor is 0.

(mod 9 4)
     => 1
(mod -9 4)
     => 3
(mod 9 -4)
     => -3
(mod -9 -4)
     => -1

For any two numbers dividend and divisor,

(+ (mod dividend divisor)
   (* (floor dividend divisor) divisor))

always equals dividend, subject to rounding error if either argument is floating point.

Bitwise Operations on Integers

In a computer, an integer is represented as a binary number, a sequence of bits (digits which are either zero or one). A bitwise operation acts on the individual bits of such a sequence. For example, shifting moves the whole sequence left or right one or more places, reproducing the same pattern "moved over".

The bitwise operations in Emacs Lisp apply only to integers.

Function: lsh integer1 count

lsh, which is an abbreviation for logical shift, shifts the bits in integer1 to the left count places, or to the right if count is negative. If count is negative, lsh shifts zeros into the most-significant bit, producing a positive result even if integer1 is negative. Contrast this with ash, below.

Thus, the decimal number 5 is the binary number 00000101. Shifted once to the left, with a zero put in the one's place, the number becomes 00001010, decimal 10.

Here are two examples of shifting the pattern of bits one place to the left. Since the contents of the rightmost place has been moved one place to the left, a value has to be inserted into the rightmost place. With lsh, a zero is placed into the rightmost place. (These examples show only the low-order eight bits of the binary pattern; the rest are all zero.)

(lsh 5 1)
     => 10

;; Decimal 5 becomes decimal 10.
00000101 => 00001010

(lsh 7 1)
     => 14

;; Decimal 7 becomes decimal 14.
00000111 => 00001110

As the examples illustrate, shifting the pattern of bits one place to the left produces a number that is twice the value of the previous number.

Note, however that functions do not check for overflow, and a returned value may be negative (and in any case, no more than a 24 bit value) when an integer is sufficiently left shifted.

For example, left shifting 8,388,607 produces -2:

(lsh 8388607 1)          ; left shift
     => -2

In binary, in the 24 bit implementation, the numbers looks like this:

;; Decimal 8,388,607
0111 1111  1111 1111  1111 1111         

which becomes the following when left shifted:

;; Decimal -2
1111 1111  1111 1111  1111 1110         

Shifting the pattern of bits two places to the left produces results like this (with 8-bit binary numbers):

(lsh 3 2)
     => 12

;; Decimal 3 becomes decimal 12.
00000011 => 00001100       

On the other hand, shifting the pattern of bits one place to the right looks like this:

(lsh 6 -1)
     => 3

;; Decimal 6 becomes decimal 3.
00000110 => 00000011       

(lsh 5 -1)
     => 2

;; Decimal 5 becomes decimal 2.
00000101 => 00000010       

As the example illustrates, shifting the pattern of bits one place to the right divides the value of the binary number by two, rounding downward.

Function: ash integer1 count

ash (arithmetic shift) shifts the bits in integer1 to the left count places, or to the right if count is negative.

ash gives the same results as lsh except when integer1 and count are both negative. In that case, ash puts a one in the leftmost position, while lsh puts a zero in the leftmost position.

Thus, with ash, shifting the pattern of bits one place to the right looks like this:

(ash -6 -1)
     => -3            

;; Decimal -6
;; becomes decimal -3.

1111 1111  1111 1111  1111 1010
     => 
1111 1111  1111 1111  1111 1101

In contrast, shifting the pattern of bits one place to the right with lsh looks like this:

(lsh -6 -1)
     => 8388605       

;; Decimal -6
;; becomes decimal 8,388,605.

1111 1111  1111 1111  1111 1010
     => 
0111 1111  1111 1111  1111 1101

In this case, the 1 in the leftmost position is shifted one place to the right, and a zero is shifted into the leftmost position.

Here are other examples:

                   ;               24-bit binary values

(lsh 5 2)          ;   5  =  0000 0000  0000 0000  0000 0101
     => 20         ;  20  =  0000 0000  0000 0000  0001 0100
(ash 5 2)
     => 20
(lsh -5 2)         ;  -5  =  1111 1111  1111 1111  1111 1011
     => -20        ; -20  =  1111 1111  1111 1111  1110 1100
(ash -5 2)
     => -20
(lsh 5 -2)         ;   5  =  0000 0000  0000 0000  0000 0101
     => 1          ;   1  =  0000 0000  0000 0000  0000 0001
(ash 5 -2)
     => 1
(lsh -5 -2)        ;  -5  =  1111 1111  1111 1111  1111 1011
     => 4194302    ;         0011 1111  1111 1111  1111 1110
(ash -5 -2)        ;  -5  =  1111 1111  1111 1111  1111 1011
     => -2         ;  -2  =  1111 1111  1111 1111  1111 1110

Function: logand &rest ints-or-markers

This function returns the "logical and" of the arguments: the nth bit is set in the result if, and only if, the nth bit is set in all the arguments. ("Set" means that the value of the bit is 1 rather than 0.)

For example, using 4-bit binary numbers, the "logical and" of 13 and 12 is 12: 1101 combined with 1100 produces 1100.

In both the binary numbers, the leftmost two bits are set (i.e., they are 1's), so the leftmost two bits of the returned value are set. However, for the rightmost two bits, each is zero in at least one of the arguments, so the rightmost two bits of the returned value are 0's.

Therefore,

(logand 13 12)
     => 12

If logand is not passed any argument, it returns a value of -1. This number is an identity element for logand because its binary representation consists entirely of ones. If logand is passed just one argument, it returns that argument.

                   ;                24-bit binary values

(logand 14 13)     ; 14  =  0000 0000  0000 0000  0000 1110
                   ; 13  =  0000 0000  0000 0000  0000 1101
     => 12         ; 12  =  0000 0000  0000 0000  0000 1100

(logand 14 13 4)   ; 14  =  0000 0000  0000 0000  0000 1110
                   ; 13  =  0000 0000  0000 0000  0000 1101
                   ;  4  =  0000 0000  0000 0000  0000 0100
     => 4          ;  4  =  0000 0000  0000 0000  0000 0100

(logand)
     => -1         ; -1  =  1111 1111  1111 1111  1111 1111

Function: logior &rest ints-or-markers

This function returns the "inclusive or" of its arguments: the nth bit is set in the result if, and only if, the nth bit is set in at least one of the arguments. If there are no arguments, the result is zero, which is an identity element for this operation. If logior is passed just one argument, it returns that argument.

                   ;               24-bit binary values

(logior 12 5)      ; 12  =  0000 0000  0000 0000  0000 1100
                   ;  5  =  0000 0000  0000 0000  0000 0101
     => 13         ; 13  =  0000 0000  0000 0000  0000 1101

(logior 12 5 7)    ; 12  =  0000 0000  0000 0000  0000 1100
                   ;  5  =  0000 0000  0000 0000  0000 0101
                   ;  7  =  0000 0000  0000 0000  0000 0111
     => 15         ; 15  =  0000 0000  0000 0000  0000 1111

Function: logxor &rest ints-or-markers

This function returns the "exclusive or" of its arguments: the nth bit is set in the result if, and only if, the nth bit is set in an odd number of the arguments. If there are no arguments, the result is 0. If logxor is passed just one argument, it returns that argument.

                   ;               24-bit binary values

(logxor 12 5)      ; 12  =  0000 0000  0000 0000  0000 1100
                   ;  5  =  0000 0000  0000 0000  0000 0101
     => 9          ;  9  =  0000 0000  0000 0000  0000 1001

(logxor 12 5 7)    ; 12  =  0000 0000  0000 0000  0000 1100
                   ;  5  =  0000 0000  0000 0000  0000 0101
                   ;  7  =  0000 0000  0000 0000  0000 0111
     => 14         ; 14  =  0000 0000  0000 0000  0000 1110

Function: lognot integer

This function returns the logical complement of its argument: the nth bit is one in the result if, and only if, the nth bit is zero in integer, and vice-versa.

;;  5  =  0000 0000  0000 0000  0000 0101
;; becomes
;; -6  =  1111 1111  1111 1111  1111 1010

(lognot 5)             
     => -6

Transcendental Functions

These mathematical functions are available if floating point is supported. They allow integers as well as floating point numbers as arguments.

Function: sin arg

Function: cos arg

Function: tan arg

These are the ordinary trigonometric functions, with argument measured in radians.

Function: asin arg

The value of (asin arg) is a number between - pi / 2 and pi / 2 (inclusive) whose sine is arg; if, however, arg is out of range (outside [-1, 1]), then the result is a NaN.

Function: acos arg

The value of (acos arg) is a number between 0 and pi (inclusive) whose cosine is arg; if, however, arg is out of range (outside [-1, 1]), then the result is a NaN.

Function: atan arg

The value of (atan arg) is a number between - pi / 2 and pi / 2 (exclusive) whose tangent is arg.

Function: exp arg

This is the exponential function; it returns e to the power arg.

Function: log arg &optional base

This function returns the logarithm of arg, with base base. If you don't specify base, the base e is used. If arg is negative, the result is a NaN.

Function: log10 arg

This function returns the logarithm of arg, with base 10. If arg is negative, the result is a NaN.

Function: expt x y

This function returns x raised to power y.

Function: sqrt arg

This returns the square root of arg.

Random Numbers

In a computer, a series of pseudo-random numbers is generated in a deterministic fashion. The numbers are not truly random, but they have certain properties that mimic a random series. For example, all possible values occur equally often in a pseudo-random series.

In Emacs, pseudo-random numbers are generated from a "seed" number. Starting from any given seed, the random function always generates the same sequence of numbers. Emacs always starts with the same seed value, so the sequence of values of random is actually the same in each Emacs run! For example, in one operating system, the first call to (random) after you start Emacs always returns -1457731, and the second one always returns -7692030. This is helpful for debugging.

If you want truly unpredictable random numbers, execute (random t). This chooses a new seed based on the current time of day and on Emacs' process ID number.

Function: random &optional limit

This function returns a pseudo-random integer. When called more than once, it returns a series of pseudo-random integers.

If limit is nil, then the value may in principle be any integer. If limit is a positive integer, the value is chosen to be nonnegative and less than limit (only in Emacs 19).

If limit is t, it means to choose a new seed based on the current time of day and on Emacs's process ID number.

On some machines, any integer representable in Lisp may be the result of random. On other machines, the result can never be larger than a certain maximum or less than a certain (negative) minimum.

Strings and Characters

A string in Emacs Lisp is an array that contains an ordered sequence of characters. Strings are used as names of symbols, buffers, and files, to send messages to users, to hold text being copied between buffers, and for many other purposes. Because strings are so important, many functions are provided expressly for manipulating them. Emacs Lisp programs use strings more often than individual characters.

See section Putting Keyboard Events in Strings, for special considerations when using strings of keyboard character events.

Introduction to Strings and Characters

Strings in Emacs Lisp are arrays that contain an ordered sequence of characters. Characters are represented in Emacs Lisp as integers; whether an integer was intended as a character or not is determined only by how it is used. Thus, strings really contain integers.

The length of a string (like any array) is fixed and independent of the string contents, and cannot be altered. Strings in Lisp are not terminated by a distinguished character code. (By contrast, strings in C are terminated by a character with ASCII code 0.) This means that any character, including the null character (ASCII code 0), is a valid element of a string.

Since strings are considered arrays, you can operate on them with the general array functions. (See section Sequences, Arrays, and Vectors.) For example, you can access or change individual characters in a string using the functions aref and aset (see section Functions that Operate on Arrays).

Each character in a string is stored in a single byte. Therefore, numbers not in the range 0 to 255 are truncated when stored into a string. This means that a string takes up much less memory than a vector of the same length.

Sometimes key sequences are represented as strings. When a string is a key sequence, string elements in the range 128 to 255 represent meta characters (which are extremely large integers) rather than keyboard events in the range 128 to 255.

Strings cannot hold characters that have the hyper, super or alt modifiers; they can hold ASCII control characters, but no others. They do not distinguish case in ASCII control characters. See section Character Type, for more information about representation of meta and other modifiers for keyboard input characters.

Like a buffer, a string can contain text properties for the characters in it, as well as the characters themselves. See section Text Properties.

See section Text, for information about functions that display strings or copy them into buffers. See section Character Type, and section String Type, for information about the syntax of characters and strings.

The Predicates for Strings

For more information about general sequence and array predicates, see section Sequences, Arrays, and Vectors, and section Arrays.

Function: stringp object

This function returns t if object is a string, nil otherwise.

Function: char-or-string-p object

This function returns t if object is a string or a character (i.e., an integer), nil otherwise.

Creating Strings

The following functions create strings, either from scratch, or by putting strings together, or by taking them apart.

Function: make-string count character

This function returns a string made up of count repetitions of character. If count is negative, an error is signaled.

(make-string 5 ?x)
     => "xxxxx"
(make-string 0 ?x)
     => ""

Other functions to compare with this one include char-to-string (see section Conversion of Characters and Strings), make-vector (see section Vectors), and make-list (see section Building Cons Cells and Lists).

Function: substring string start &optional end

This function returns a new string which consists of those characters from string in the range from (and including) the character at the index start up to (but excluding) the character at the index end. The first character is at index zero.

(substring "abcdefg" 0 3)
     => "abc"

Here the index for `a' is 0, the index for `b' is 1, and the index for `c' is 2. Thus, three letters, `abc', are copied from the full string. The index 3 marks the character position up to which the substring is copied. The character whose index is 3 is actually the fourth character in the string.

A negative number counts from the end of the string, so that -1 signifies the index of the last character of the string. For example:

(substring "abcdefg" -3 -1)
     => "ef"

In this example, the index for `e' is -3, the index for `f' is -2, and the index for `g' is -1. Therefore, `e' and `f' are included, and `g' is excluded.

When nil is used as an index, it falls after the last character in the string. Thus:

(substring "abcdefg" -3 nil)
     => "efg"

Omitting the argument end is equivalent to specifying nil. It follows that (substring string 0) returns a copy of all of string.

(substring "abcdefg" 0)
     => "abcdefg"

But we recommend copy-sequence for this purpose (see section Sequences).

A wrong-type-argument error is signaled if either start or end are non-integers. An args-out-of-range error is signaled if start indicates a character following end, or if either integer is out of range for string.

Contrast this function with buffer-substring (see section Examining Buffer Contents), which returns a string containing a portion of the text in the current buffer. The beginning of a string is at index 0, but the beginning of a buffer is at index 1.

Function: concat &rest sequences

This function returns a new string consisting of the characters in the arguments passed to it. The arguments may be strings, lists of numbers, or vectors of numbers; they are not themselves changed. If no arguments are passed to concat, it returns an empty string.

(concat "abc" "-def")
     => "abc-def"
(concat "abc" (list 120 (+ 256 121)) [122])
     => "abcxyz"
(concat "The " "quick brown " "fox.")
     => "The quick brown fox."
(concat)
     => ""

The second example above shows how characters stored in strings are taken modulo 256. In other words, each character in the string is stored in one byte.

The concat function always constructs a new string that is not eq to any existing string.

When an argument is an integer (not a sequence of integers), it is converted to a string of digits making up the decimal printed representation of the integer. This special case exists for compatibility with Mocklisp, and we don't recommend you take advantage of it. If you want to convert an integer in this way, use format (see section Formatting Strings) or int-to-string (see section Conversion of Characters and Strings).

(concat 137)
     => "137"
(concat 54 321)
     => "54321"

For information about other concatenation functions, see the description of mapconcat in section Mapping Functions, vconcat in section Vectors, and append in section Building Cons Cells and Lists.

Comparison of Characters and Strings

Function: char-equal character1 character2

This function returns t if the arguments represent the same character, nil otherwise. This function ignores differences in case if case-fold-search is non-nil.

(char-equal ?x ?x)
     => t
(char-to-string (+ 256 ?x))
     => "x"
(char-equal ?x  (+ 256 ?x))
     => t

Function: string= string1 string2

This function returns t if the characters of the two strings match exactly; case is significant.

(string= "abc" "abc")
     => t
(string= "abc" "ABC")
     => nil
(string= "ab" "ABC")
     => nil

Function: string-equal string1 string2

string-equal is another name for string=.

Function: string< string1 string2

This function compares two strings a character at a time. First it scans both the strings at once to find the first pair of corresponding characters that do not match. If the lesser character of those two is the character from string1, then string1 is less, and this function returns t. If the lesser character is the one from string2, then string1 is greater, and this function returns nil. If the two strings match entirely, the value is nil.

Pairs of characters are compared by their ASCII codes. Keep in mind that lower case letters have higher numeric values in the ASCII character set than their upper case counterparts; numbers and many punctuation characters have a lower numeric value than upper case letters.

(string< "abc" "abd")
     => t
(string< "abd" "abc")
     => nil
(string< "123" "abc")
     => t

When the strings have different lengths, and they match up to the length of string1, then the result is t. If they match up to the length of string2, the result is nil. A string without any characters in it is the smallest possible string.

(string< "" "abc")
     => t
(string< "ab" "abc")
     => t
(string< "abc" "")
     => nil
(string< "abc" "ab")
     => nil
(string< "" "")
     => nil                   

Function: string-lessp string1 string2

string-lessp is another name for string<.

See compare-buffer-substrings in section Comparing Text, for a way to compare text in buffers.

Conversion of Characters and Strings

Characters and strings may be converted into each other and into integers. format and prin1-to-string (see section Output Functions) may also be used to convert Lisp objects into strings. read-from-string (see section Input Functions) may be used to "convert" a string representation of a Lisp object into an object.

See section Documentation, for a description of functions which return a string representing the Emacs standard notation of the argument character (single-key-description and text-char-description). These functions are used primarily for printing help messages.

Function: char-to-string character

This function returns a new string with a length of one character. The value of character, modulo 256, is used to initialize the element of the string.

This function is similar to make-string with an integer argument of 1. (See section Creating Strings.) This conversion can also be done with format using the `%c' format specification. (See section Formatting Strings.)

(char-to-string ?x)
     => "x"
(char-to-string (+ 256 ?x))
     => "x"
(make-string 1 ?x)
     => "x"

Function: string-to-char string

This function returns the first character in string. If the string is empty, the function returns 0. The value is also 0 when the first character of string is the null character, ASCII code 0.

(string-to-char "ABC")
     => 65
(string-to-char "xyz")
     => 120
(string-to-char "")
     => 0
(string-to-char "\000")
     => 0

This function may be eliminated in the future if it does not seem useful enough to retain.

Function: number-to-string number

Function: int-to-string number

This function returns a string consisting of the printed representation of number, which may be an integer or a floating point number. The value starts with a sign if the argument is negative.

(int-to-string 256)
     => "256"
(int-to-string -23)
     => "-23"
(int-to-string -23.5)
     => "-23.5"

See also the function format in section Formatting Strings.

Function: string-to-number string

Function: string-to-int string

This function returns the integer value of the characters in string, read as a number in base ten. It skips spaces at the beginning of string, then reads as much of string as it can interpret as a number. (On some systems it ignores other whitespace at the beginning, not just spaces.) If the first character after the ignored whitespace is not a digit or a minus sign, this function returns 0.

(string-to-number "256")
     => 256
(string-to-number "25 is a perfect square.")
     => 25
(string-to-number "X256")
     => 0
(string-to-number "-4.5")
     => -4.5

Formatting Strings

Formatting means constructing a string by substitution of computed values at various places in a constant string. This string controls how the other values are printed as well as where they appear; it is called a format string.

Formatting is often useful for computing messages to be displayed. In fact, the functions message and error provide the same formatting feature described here; they differ from format only in how they use the result of formatting.

Function: format string &rest objects

This function returns a new string that is made by copying string and then replacing any format specification in the copy with encodings of the corresponding objects. The arguments objects are the computed values to be formatted.

A format specification is a sequence of characters beginning with a `%'. Thus, if there is a `%d' in string, the format function replaces it with the printed representation of one of the values to be formatted (one of the arguments objects). For example:

(format "The value of fill-column is %d." fill-column)
     => "The value of fill-column is 72."

If string contains more than one format specification, the format specifications are matched with successive values from objects. Thus, the first format specification in string is matched with the first such value, the second format specification is matched with the second such value, and so on. Any extra format specifications (those for which there are no corresponding values) cause unpredictable behavior. Any extra values to be formatted will be ignored.

Certain format specifications require values of particular types. However, no error is signaled if the value actually supplied fails to have the expected type. Instead, the output is likely to be meaningless.

Here is a table of the characters that can follow `%' to make up a format specification:

`s'
Replace the specification with the printed representation of the object, made without quoting. Thus, strings are represented by their contents alone, with no `"' characters, and symbols appear without `\' characters.

If there is no corresponding object, the empty string is used.

`S'
Replace the specification with the printed representation of the object, made with quoting. Thus, strings are enclosed in `"' characters, and `\' characters appear where necessary before special characters.

If there is no corresponding object, the empty string is used.

`o'
Replace the specification with the base-eight representation of an integer.

`d'
Replace the specification with the base-ten representation of an integer.

`x'
Replace the specification with the base-sixteen representation of an integer.

`c'
Replace the specification with the character which is the value given.

`e'
Replace the specification with the exponential notation for a floating point number.

`f'
Replace the specification with the decimal-point notation for a floating point number.

`g'
Replace the specification with notation for a floating point number, using either exponential notation or decimal-point notation whichever is shorter.

`%'
A single `%' is placed in the string. This format specification is unusual in that it does not use a value. For example, (format "%% %d" 30) returns "% 30".

Any other format character results in an `Invalid format operation' error.

Here are several examples:

(format "The name of this buffer is %s." (buffer-name))
     => "The name of this buffer is strings.texi."

(format "The buffer object prints as %s." (current-buffer))
     => "The buffer object prints as #<buffer strings.texi>."

(format "The octal value of 18 is %o, 
         and the hex value is %x." 18 18)
     => "The octal value of 18 is 22, 
         and the hex value is 12."

All the specification characters allow an optional numeric prefix between the `%' and the character. The optional numeric prefix defines the minimum width for the object. If the printed representation of the object contains fewer characters than this, then it is padded. The padding is on the left if the prefix is positive (or starts with zero) and on the right if the prefix is negative. The padding character is normally a space, but if the numeric prefix starts with a zero, zeros are used for padding.

(format "%06d will be padded on the left with zeros" 123)
     => "000123 will be padded on the left with zeros"

(format "%-6d will be padded on the right" 123)
     => "123    will be padded on the right"

format never truncates an object's printed representation, no matter what width you specify. Thus, you can use a numeric prefix to specify a minimum spacing between columns with no risk of losing information.

In the following three examples, `%7s' specifies a minimum width of 7. In the first case, the string inserted in place of `%7s' has only 3 letters, so 4 blank spaces are inserted for padding. In the second case, the string "specification" is 13 letters wide but is not truncated. In the third case, the padding is on the right.

(format "The word `%7s' actually has %d letters in it." "foo" 
        (length "foo"))
     => "The word `    foo' actually has 3 letters in it."  

(format "The word `%7s' actually has %d letters in it."
        "specification" 
        (length "specification")) 
     => "The word `specification' actually has 13 letters in it."  

(format "The word `%-7s' actually has %d letters in it." "foo" 
        (length "foo"))
     => "The word `foo    ' actually has 3 letters in it."  

Character Case

The character case functions change the case of single characters or of the contents of strings. The functions convert only alphabetic characters (the letters `A' through `Z' and `a' through `z'); other characters are not altered. The functions do not modify the strings that are passed to them as arguments.

The examples below use the characters `X' and `x' which have ASCII codes 88 and 120 respectively.

Function: downcase string-or-char

This function converts a character or a string to lower case.

When the argument to downcase is a string, the function creates and returns a new string in which each letter in the argument that is upper case is converted to lower case. When the argument to downcase is a character, downcase returns the corresponding lower case character. This value is an integer. If the original character is lower case, or is not a letter, then the value equals the original character.

(downcase "The cat in the hat")
     => "the cat in the hat"

(downcase ?X)
     => 120

Function: upcase string-or-char

This function converts a character or a string to upper case.

When the argument to upcase is a string, the function creates and returns a new string in which each letter in the argument that is lower case is converted to upper case.

When the argument to upcase is a character, upcase returns the corresponding upper case character. This value is an integer. If the original character is upper case, or is not a letter, then the value equals the original character.

(upcase "The cat in the hat")
     => "THE CAT IN THE HAT"

(upcase ?x)
     => 88

Function: capitalize string-or-char

This function capitalizes strings or characters. If string-or-char is a string, the function creates and returns a new string, whose contents are a copy of string-or-char in which each word has been capitalized. This means that the first character of each word is converted to upper case, and the rest are converted to lower case.

The definition of a word is any sequence of consecutive characters that are assigned to the word constituent category in the current syntax table (See section Table of Syntax Classes).

When the argument to capitalize is a character, capitalize has the same result as upcase.

(capitalize "The cat in the hat")
     => "The Cat In The Hat"

(capitalize "THE 77TH-HATTED CAT")
     => "The 77th-Hatted Cat"

(capitalize ?x)
     => 88

The Case Table

You can customize case conversion by installing a special case table. A case table specifies the mapping between upper case and lower case letters. It affects both the string and character case conversion functions (see the previous section) and those that apply to text in the buffer (see section Case Changes). Use case table if you are using a language which has letters that are not the standard ASCII letters.

A case table is a list of this form:

(downcase upcase canonicalize equivalences)

where each element is either nil or a string of length 256. The element downcase says how to map each character to its lower-case equivalent. The element upcase maps each character to its upper-case equivalent. If lower and upper case characters are in one-to-one correspondence, use nil for upcase; then Emacs deduces the upcase table from downcase.

For some languages, upper and lower case letters are not in one-to-one correspondence. There may be two different lower case letters with the same upper case equivalent. In these cases, you need to specify the maps for both directions.

The element canonicalize maps each character to a canonical equivalent; any two characters that are related by case-conversion have the same canonical equivalent character.

The element equivalences is a map that cyclicly permutes each equivalence class (of characters with the same canonical equivalent). (For ordinary ASCII, this would map `a' into `A' and `A' into `a', and likewise for each set of equivalent characters.)

You can provide nil for both canonicalize and equivalences, in which case both are deduced from downcase and upcase. Normally, that's what you should do, when you construct a case table. Alternatively, you can provide suitable strings for both canonicalize and equivalences. When you look at the case table that's in use, you will find non-nil values for those components. Do not try to make just one of these components nil; that is not meaningful.

Each buffer has a case table. Emacs also has a standard case table which is copied into each buffer when you create the buffer. (Changing the standard case table doesn't affect any existing buffers.)

Here are the functions for working with case tables:

Function: case-table-p object

This predicate returns non-nil if object is a valid case table.

Function: set-standard-case-table table

This function makes table the standard case table, so that it will apply to any buffers created subsequently.

Function: standard-case-table

This returns the standard case table.

Function: current-case-table

This function returns the current buffer's case table.

Function: set-case-table table

This sets the current buffer's case table to table.

The following three functions are convenient subroutines for packages that define non-ASCII character sets. They modify a string downcase-table provided as an argument; this should be a string to be used as the downcase part of a case table. They also modify two syntax tables, the standard syntax table and the Text mode syntax table. (See section Syntax Tables.)

Function: set-case-syntax-pair uc lc downcase-table

This function specifies a pair of corresponding letters, one upper case and one lower case.

Function: set-case-syntax-delims l r downcase-table

This function makes characters l and r a matching pair of case-invariant delimiters.

Function: set-case-syntax char syntax downcase-table

This function makes char case-invariant, with syntax syntax.

Command: describe-buffer-case-table

This command displays a description of the contents of the current buffer's case table.

You can load the library `iso-syntax' to set up the syntax and case table for the 256 bit ISO Latin 1 character set.

Lists

A list represents a sequence of zero or more elements (which may be any Lisp objects). The important difference between lists and vectors is that two or more lists can share part of their structure; in addition, you can insert or delete elements in a list without copying the whole list.

Lists and Cons Cells

Lists in Lisp are not a primitive data type; they are built up from cons cells. A cons cell is a data object which represents an ordered pair. It records two Lisp objects, one labeled as the CAR, and the other labeled as the CDR. (These names are traditional.)

A list is made by chaining cons cells together, one cons cell per element. By convention, the CARs of the cons cells are the elements of the list, and the CDRs are used to chain the list: the CDR of each cons cell is the following cons cell. The CDR of the last cons cell is nil. This asymmetry between the CAR and the CDR is entirely a matter of convention; at the level of cons cells, the CAR and CDR slots have the same characteristics.

The symbol nil is considered a list as well as a symbol; it is the list with no elements. For convenience, the symbol nil is considered to have nil as its CDR (and also as its CAR).

The CDR of any nonempty list l is a list containing all the elements of l except the first.

Lists as Linked Pairs of Boxes

A cons cell can be illustrated as a pair of boxes. The first box represents the CAR and the second box represents the CDR. Here is an illustration of the two-element list, (tulip lily), made from two cons cells:

 ---------------         ---------------
| car   | cdr   |       | car   | cdr   |
| tulip |   o---------->| lily  |  nil  |
|       |       |       |       |       |
 ---------------         ---------------

Each pair of boxes represents a cons cell. Each box "refers to", "points to" or "contains" a Lisp object. (These terms are synonymous.) The first box, which is the CAR of the first cons cell, contains the symbol tulip. The arrow from the CDR of the first cons cell to the second cons cell indicates that the CDR of the first cons cell points to the second cons cell.

The same list can be illustrated in a different sort of box notation like this:

    ___ ___      ___ ___
   |___|___|--> |___|___|--> nil
     |            |
     |            |
      --> tulip    --> lily

Here is a more complex illustration, this time of the three-element list, ((pine needles) oak maple), the first element of which is a two-element list:

    ___ ___      ___ ___      ___ ___
   |___|___|--> |___|___|--> |___|___|--> nil
     |            |            |
     |            |            |
     |             --> oak      --> maple
     |
     |     ___ ___      ___ ___
      --> |___|___|--> |___|___|--> nil
            |            |
            |            |
             --> pine     --> needles

The same list is represented in the first box notation like this:

 --------------       --------------       --------------
| car   | cdr  |     | car   | cdr  |     | car   | cdr  |
|   o   |   o------->| oak   |   o------->| maple |  nil |
|   |   |      |     |       |      |     |       |      |
 -- | ---------       --------------       --------------
    |
    |
    |        --------------       ----------------
    |       | car   | cdr  |     | car     | cdr  |
     ------>| pine  |   o------->| needles |  nil |
            |       |      |     |         |      |
             --------------       ----------------

See section List Type, for the read and print syntax of lists, and for more "box and arrow" illustrations of lists.

Predicates on Lists

The following predicates test whether a Lisp object is an atom, is a cons cell or is a list, or whether it is the distinguished object nil. (Many of these tests can be defined in terms of the others, but they are used so often that it is worth having all of them.)

Function: consp object

This function returns t if object is a cons cell, nil otherwise. nil is not a cons cell, although it is a list.

Function: atom object

This function returns t if object is an atom, nil otherwise. All objects except cons cells are atoms. The symbol nil is an atom and is also a list; it is the only Lisp object which is both.

(atom object) == (not (consp object))

Function: listp object

This function returns t if object is a cons cell or nil. Otherwise, it returns nil.

(listp '(1))
     => t
(listp '())
     => t

Function: nlistp object

This function is the opposite of listp: it returns t if object is not a list. Otherwise, it returns nil.

(listp object) == (not (nlistp object))

Function: null object

This function returns t if object is nil, and returns nil otherwise. This function is identical to not, but as a matter of clarity we use null when object is considered a list and not when it is considered a truth value (see not in section Constructs for Combining Conditions).

(null '(1))
     => nil
(null '())
     => t

Accessing Elements of Lists

Function: car cons-cell

This function returns the value pointed to by the first pointer of the cons cell cons-cell. Expressed another way, this function returns the CAR of cons-cell.

As a special case, if cons-cell is nil, then car is defined to return nil; therefore, any list is a valid argument for car. An error is signaled if the argument is not a cons cell or nil.

(car '(a b c))
     => a
(car '())
     => nil

Function: cdr cons-cell

This function returns the value pointed to by the second pointer of the cons cell cons-cell. Expressed another way, this function returns the CDR of cons-cell.

As a special case, if cons-cell is nil, then cdr is defined to return nil; therefore, any list is a valid argument for cdr. An error is signaled if the argument is not a cons cell or nil.

(cdr '(a b c))
     => (b c)
(cdr '())
     => nil

Function: car-safe object

This function lets you take the CAR of a cons cell while avoiding errors for other data types. It returns the CAR of object if object is a cons cell, nil otherwise. This is in contrast to car, which signals an error if object is not a list.

(car-safe object)
==
(let ((x object))
  (if (consp x)
      (car x)
    nil))

Function: cdr-safe object

This function lets you take the CDR of a cons cell while avoiding errors for other data types. It returns the CDR of object if object is a cons cell, nil otherwise. This is in contrast to cdr, which signals an error if object is not a list.

(cdr-safe object)
==
(let ((x object))
  (if (consp x)
      (cdr x)
    nil))

Function: nth n list

This function returns the nth element of list. Elements are numbered starting with zero, so the CAR of list is element number zero. If the length of list is n or less, the value is nil.

If n is less than zero, then the first element is returned.

(nth 2 '(1 2 3 4))
     => 3
(nth 10 '(1 2 3 4))
     => nil
(nth -3 '(1 2 3 4))
     => 1

(nth n x) == (car (nthcdr n x))

Function: nthcdr n list

This function returns the nth cdr of list. In other words, it removes the first n links of list and returns what follows.

If n is less than or equal to zero, then all of list is returned. If the length of list is n or less, the value is nil.

(nthcdr 1 '(1 2 3 4))
     => (2 3 4)
(nthcdr 10 '(1 2 3 4))
     => nil
(nthcdr -3 '(1 2 3 4))
     => (1 2 3 4)

Building Cons Cells and Lists

Many functions build lists, as lists reside at the very heart of Lisp. cons is the fundamental list-building function; however, it is interesting to note that list is used more times in the source code for Emacs than cons.

Function: cons object1 object2

This function is the fundamental function used to build new list structure. It creates a new cons cell, making object1 the CAR, and object2 the CDR. It then returns the new cons cell. The arguments object1 and object2 may be any Lisp objects, but most often object2 is a list.

(cons 1 '(2))
     => (1 2)
(cons 1 '())
     => (1)
(cons 1 2)
     => (1 . 2)

cons is often used to add a single element to the front of a list. This is called consing the element onto the list. For example:

(setq list (cons newelt list))

Note that there is no conflict between the variable named list used in this example and the function named list described below; any symbol can serve both functions.

Function: list &rest objects

This function creates a list with objects as its elements. The resulting list is always nil-terminated. If no objects are given, the empty list is returned.

(list 1 2 3 4 5)
     => (1 2 3 4 5)
(list 1 2 '(3 4 5) 'foo)
     => (1 2 (3 4 5) foo)
(list)
     => nil

Function: make-list length object

This function creates a list of length length, in which all the elements have the identical value object. Compare make-list with make-string (see section Creating Strings).

(make-list 3 'pigs)
     => (pigs pigs pigs)
(make-list 0 'pigs)
     => nil

Function: append &rest sequences

This function returns a list containing all the elements of sequences. The sequences may be lists, vectors, strings, or integers. All arguments except the last one are copied, so none of them are altered.

The final argument to append may be any object but it is typically a list. The final argument is not copied or converted; it becomes part of the structure of the new list.

Here is an example:

(setq trees '(pine oak))
     => (pine oak)
(setq more-trees (append '(maple birch) trees))
     => (maple birch pine oak)

trees
     => (pine oak)
more-trees
     => (maple birch pine oak)
(eq trees (cdr (cdr more-trees)))
     => t

You can see what happens by looking at a box diagram. The variable trees is set to the list (pine oak) and then the variable more-trees is set to the list (maple birch pine oak). However, the variable trees continues to refer to the original list:

more-trees                trees
|                           |
|     ___ ___      ___ ___   -> ___ ___      ___ ___
 --> |___|___|--> |___|___|--> |___|___|--> |___|___|--> nil
       |            |            |            |
       |            |            |            |
        --> maple    -->birch     --> pine     --> oak

An empty sequence contributes nothing to the value returned by append. As a consequence of this, a final nil argument forces a copy of the previous argument.

trees
     => (pine oak)
(setq wood (append trees ()))
     => (pine oak)
wood
     => (pine oak)
(eq wood trees)
     => nil

This once was the standard way to copy a list, before the function copy-sequence was invented. See section Sequences, Arrays, and Vectors.

With the help of apply, we can append all the lists in a list of lists:

(apply 'append '((a b c) nil (x y z) nil))
     => (a b c x y z)

If no sequences are given, nil is returned:

(append)
     => nil

In the special case where one of the sequences is an integer (not a sequence of integers), it is first converted to a string of digits making up the decimal print representation of the integer. This special case exists for compatibility with Mocklisp, and we don't recommend you take advantage of it. If you want to convert an integer in this way, use format (see section Formatting Strings) or number-to-string (see section Conversion of Characters and Strings).

(setq trees '(pine oak))
     => (pine oak)
(char-to-string 54)
     => "6"
(setq longer-list (append trees 6 '(spruce)))
     => (pine oak 54 spruce)
(setq x-list (append trees 6 6))
     => (pine oak 54 . 6)

See nconc in section Functions that Rearrange Lists, for another way to join lists without copying.

Function: reverse list

This function creates a new list whose elements are the elements of list, but in reverse order. The original argument list is not altered.

(setq x '(1 2 3 4))
     => (1 2 3 4)
(reverse x)
     => (4 3 2 1)
x
     => (1 2 3 4)

Modifying Existing List Structure

You can modify the CAR and CDR contents of a cons cell with the primitives setcar and setcdr.

Common Lisp note: Common Lisp uses functions rplaca and rplacd to alter list structure; they change structure the same way as setcar and setcdr, but the Common Lisp functions return the cons cell while setcar and setcdr return the new CAR or CDR.

Altering List Elements with setcar

Changing the CAR of a cons cell is done with setcar and replaces one element of a list with a different element.

Function: setcar cons object

This function stores object as the new CAR of cons, replacing its previous CAR. It returns the value object. For example:

(setq x '(1 2))
     => (1 2)
(setcar x '4)
     => 4
x
     => (4 2)

When a cons cell is part of the shared structure of several lists, storing a new CAR into the cons changes one element of each of these lists. Here is an example:

;; Create two lists that are partly shared.
(setq x1 '(a b c))
     => (a b c)
(setq x2 (cons 'z (cdr x1)))
     => (z b c)

;; Replace the CAR of a shared link.
(setcar (cdr x1) 'foo)
     => foo
x1                           ; Both lists are changed.
     => (a foo c)
x2
     => (z foo c)

;; Replace the CAR of a link that is not shared.
(setcar x1 'baz)
     => baz
x1                           ; Only one list is changed.
     => (baz foo c)
x2
     => (z foo c)

Here is a graphical depiction of the shared structure of the two lists x1 and x2, showing why replacing b changes them both:

        ___ ___        ___ ___      ___ ___
x1---> |___|___|----> |___|___|--> |___|___|--> nil
         |        -->   |            |
         |       |      |            |
          --> a  |       --> b        --> c
                 |
       ___ ___   |
x2--> |___|___|--
        |
        |
         --> z

Here is an alternative form of box diagram, showing the same relationship:

x1:
 --------------       --------------       --------------
| car   | cdr  |     | car   | cdr  |     | car   | cdr  |
|   a   |   o------->|   b   |   o------->|   c   |  nil |
|       |      |  -->|       |      |     |       |      |
 --------------  |    --------------       --------------
                 |
x2:              |
 --------------  |
| car   | cdr  | |
|   z   |   o----
|       |      |
 --------------

Altering the CDR of a List

The lowest-level primitive for modifying a CDR is setcdr:

Function: setcdr cons object

This function stores object into the cdr of cons. The value returned is object, not cons.

Here is an example of replacing the CDR of a list with a different list. All but the first element of the list are removed in favor of a different sequence of elements. The first element is unchanged, because it resides in the CAR of the list, and is not reached via the CDR.

(setq x '(1 2 3))
     => (1 2 3)
(setcdr x '(4))
     => (4)
x
     => (1 4)

You can delete elements from the middle of a list by altering the CDRs of the cons cells in the list. For example, here we delete the second element, b, from the list (a b c), by changing the CDR of the first cell:

(setq x1 '(a b c))
     => (a b c)
(setcdr x1 (cdr (cdr x1)))
     => (c)
x1
     => (a c)

Here is the result in box notation:

                   --------------------
                  |                    |
 --------------   |   --------------   |    --------------
| car   | cdr  |  |  | car   | cdr  |   -->| car   | cdr  |
|   a   |   o-----   |   b   |   o-------->|   c   |  nil |
|       |      |     |       |      |      |       |      |
 --------------       --------------        --------------

The second cons cell, which previously held the element b, still exists and its CAR is still b, but it no longer forms part of this list.

It is equally easy to insert a new element by changing CDRs:

(setq x1 '(a b c))
     => (a b c)
(setcdr x1 (cons 'd (cdr x1)))
     => (d b c)
x1
     => (a d b c)

Here is this result in box notation:

 --------------        -------------       -------------
| car  | cdr   |      | car  | cdr  |     | car  | cdr  |
|   a  |   o   |   -->|   b  |   o------->|   c  |  nil |
|      |   |   |  |   |      |      |     |      |      |
 --------- | --   |    -------------       -------------
           |      |
     -----         --------
    |                      |
    |    ---------------   |
    |   | car   | cdr   |  |
     -->|   d   |   o------
        |       |       |
         ---------------

Functions that Rearrange Lists

Here are some functions that rearrange lists "destructively" by modifying the CDRs of their component cons cells. We call these functions "destructive" because the original lists passed as arguments to them are chewed up to produce a new list that is subsequently returned.

Function: nconc &rest lists

This function returns a list containing all the elements of lists. Unlike append (see section Building Cons Cells and Lists), the lists are not copied. Instead, the last CDR of each of the lists is changed to refer to the following list. The last of the lists is not altered. For example:

(setq x '(1 2 3))
     => (1 2 3)
(nconc x '(4 5))
     => (1 2 3 4 5)
x
     => (1 2 3 4 5)

Since the last argument of nconc is not itself modified, it is reasonable to use a constant list, such as '(4 5), as is done in the above example. For the same reason, the last argument need not be a list:

(setq x '(1 2 3))
     => (1 2 3)
(nconc x 'z)
     => (1 2 3 . z)
x
     => (1 2 3 . z)

A common pitfall is to use a quoted constant list as a non-last argument to nconc. If you do this, your program will change each time you run it! Here is what happens:

(defun add-foo (x)            ; This function should add
  (nconc '(foo) x))           ;   foo to the front of its arg.

(symbol-function 'add-foo)
     => (lambda (x) (nconc (quote (foo)) x))

(setq xx (add-foo '(1 2)))    ; It seems to work.
     => (foo 1 2)
(setq xy (add-foo '(3 4)))    ; What happened?
     => (foo 1 2 3 4)
(eq xx xy)
     => t

(symbol-function 'add-foo)
     => (lambda (x) (nconc (quote (foo 1 2 3 4) x)))

Function: nreverse list

This function reverses the order of the elements of list. Unlike reverse, nreverse alters its argument destructively by reversing the CDRs in the cons cells forming the list. The cons cell which used to be the last one in list becomes the first cell of the value.

For example:

(setq x '(1 2 3 4))
     => (1 2 3 4)
x
     => (1 2 3 4)
(nreverse x)
     => (4 3 2 1)
;; The cell that was first is now last.
x
     => (1)

To avoid confusion, we usually store the result of nreverse back in the same variable which held the original list:

(setq x (nreverse x))

Here is the nreverse of our favorite example, (a b c), presented graphically:

Original list head:                       Reversed list:
 -------------        -------------        ------------
| car  | cdr  |      | car  | cdr  |      | car | cdr  |
|   a  |  nil |<--   |   b  |   o  |<--   |   c |   o  |
|      |      |   |  |      |   |  |   |  |     |   |  |
 -------------    |   --------- | -    |   -------- | -
                  |             |      |            |
                   -------------        ------------

Function: sort list predicate

This function sorts list stably, though destructively, and returns the sorted list. It compares elements using predicate. A stable sort is one in which elements with equal sort keys maintain their relative order before and after the sort. Stability is important when successive sorts are used to order elements according to different criteria.

The argument predicate must be a function that accepts two arguments. It is called with two elements of list. To get an increasing order sort, the predicate should return t if the first element is "less than" the second, or nil if not.

The destructive aspect of sort is that it rearranges the cons cells forming list by changing CDRs. A nondestructive sort function would create new cons cells to store the elements in their sorted order. If you wish to sort a list without destroying the original, copy it first with copy-sequence.

The CARs of the cons cells are not changed; the cons cell that originally contained the element a in list still has a in its CAR after sorting, but it now appears in a different position in the list due to the change of CDRs. For example:

(setq nums '(1 3 2 6 5 4 0))
     => (1 3 2 6 5 4 0)
(sort nums '<)
     => (0 1 2 3 4 5 6)
nums
     => (1 2 3 4 5 6)

Note that the list in nums no longer contains 0; this is the same cons cell that it was before, but it is no longer the first one in the list. Don't assume a variable that formerly held the argument now holds the entire sorted list! Instead, save the result of sort and use that. Most often we store the result back into the variable that held the original list:

(setq nums (sort nums '<))

See section Sorting Text, for more functions that perform sorting. See documentation in section Access to Documentation Strings, for a useful example of sort.

The function delq in the following section is another example of destructive list manipulation.

Using Lists as Sets

A list can represent an unordered mathematical set--simply consider a value an element of a set if it appears in the list, and ignore the order of the list. To form the union of two sets, use append (as long as you don't mind having duplicate elements). Other useful functions for sets include memq and delq, and their equal versions, member and delete.

Common Lisp note: Common Lisp has functions union (which avoids duplicate elements) and intersection for set operations, but GNU Emacs Lisp does not have them. You can write them in Lisp if you wish.

Function: memq object list

This function tests to see whether object is a member of list. If it is, memq returns a list starting with the first occurrence of object. Otherwise, it returns nil. The letter `q' in memq says that it uses eq to compare object against the elements of the list. For example:

(memq 2 '(1 2 3 2 1))
     => (2 3 2 1)
(memq '(2) '((1) (2)))    ; (2) and (2) are not eq.
     => nil

Function: delq object list

This function removes all elements eq to object from list. The letter `q' in delq says that it uses eq to compare object against the elements of the list, like memq.

When delq deletes elements from the front of the list, it does so simply by advancing down the list and returning a sublist that starts after those elements:

(delq 'a '(a b c))
==
(cdr '(a b c))

When an element to be deleted appears in the middle of the list, removing it involves changing the CDRs (see section Altering the CDR of a List).

(setq sample-list '(1 2 3 (4)))
     => (1 2 3 (4))
(delq 1 sample-list)
     => (2 3 (4))
sample-list
     => (1 2 3 (4))
(delq 2 sample-list)
     => (1 3 (4))
sample-list
     => (1 3 (4))

Note that (delq 2 sample-list) modifies sample-list to splice out the second element, but (delq 1 sample-list) does not splice anything--it just returns a shorter list. Don't assume that a variable which formerly held the argument list now has fewer elements, or that it still holds the original list! Instead, save the result of delq and use that. Most often we store the result back into the variable that held the original list:

(setq flowers (delq 'rose flowers))

In the following example, the (4) that delq attempts to match and the (4) in the sample-list are not eq:

(delq '(4) sample-list)
     => (1 3 (4))

The following two functions are like memq and delq but use equal rather than eq to compare elements. They are new in Emacs 19.

Function: member object list

The function member tests to see whether object is a member of list, comparing members with object using equal. If object is a member, member returns a list starting with its first occurrence in list. Otherwise, it returns nil.

Compare this with memq:

(member '(2) '((1) (2)))  ; (2) and (2) are equal.
     => ((2))
(memq '(2) '((1) (2)))    ; (2) and (2) are not eq.
     => nil
;; Two strings with the same contents are equal.
(member "foo" '("foo" "bar"))
     => ("foo" "bar")

Function: delete object list

This function removes all elements equal to object from list. It is to delq as member is to memq: it uses equal to compare elements with object, like member; when it finds an element that matches, it removes the element just as delq would. For example:

(delete '(2) '((2) (1) (2)))
     => '((1))

Common Lisp note: The functions member and delete in GNU Emacs Lisp are derived from Maclisp, not Common Lisp. The Common Lisp versions do not use equal to compare elements.

Association Lists

An association list, or alist for short, records a mapping from keys to values. It is a list of cons cells called associations: the CAR of each cell is the key, and the CDR is the associated value. (This usage of "key" is not related to the term "key sequence"; it means any object which can be looked up in a table.)

Here is an example of an alist. The key pine is associated with the value cones; the key oak is associated with acorns; and the key maple is associated with seeds.

'((pine . cones)
  (oak . acorns)
  (maple . seeds))

The associated values in an alist may be any Lisp objects; so may the keys. For example, in the following alist, the symbol a is associated with the number 1, and the string "b" is associated with the list (2 3), which is the CDR of the alist element:

((a . 1) ("b" 2 3))

Sometimes it is better to design an alist to store the associated value in the CAR of the CDR of the element. Here is an example:

'((rose red) (lily white) (buttercup yellow)))

Here we regard red as the value associated with rose. One advantage of this method is that you can store other related information--even a list of other items--in the CDR of the CDR. One disadvantage is that you cannot use rassq (see below) to find the element containing a given value. When neither of these considerations is important, the choice is a matter of taste, as long as you are consistent about it for any given alist.

Note that the same alist shown above could be regarded as having the associated value in the CDR of the element; the value associated with rose would be the list (red).

Association lists are often used to record information that you might otherwise keep on a stack, since new associations may be added easily to the front of the list. When searching an association list for an association with a given key, the first one found is returned, if there is more than one.

In Emacs Lisp, it is not an error if an element of an association list is not a cons cell. The alist search functions simply ignore such elements. Many other versions of Lisp signal errors in such cases.

Note that property lists are similar to association lists in several respects. A property list behaves like an association list in which each key can occur only once. See section Property Lists, for a comparison of property lists and association lists.

Function: assoc key alist

This function returns the first association for key in alist. It compares key against the alist elements using equal (see section Equality Predicates). It returns nil if no association in alist has a CAR equal to key. For example:

(setq trees '((pine . cones) (oak . acorns) (maple . seeds)))
     => ((pine . cones) (oak . acorns) (maple . seeds))
(assoc 'oak trees)
     => (oak . acorns)
(cdr (assoc 'oak trees))
     => acorns
(assoc 'birch trees)
     => nil

Here is another example in which the keys and values are not symbols:

(setq needles-per-cluster
      '((2 . ("Austrian Pine" "Red Pine"))
        (3 . "Pitch Pine")
        (5 . "White Pine")))

(cdr (assoc 3 needles-per-cluster))
     => "Pitch Pine"
(cdr (assoc 2 needles-per-cluster))
     => ("Austrian Pine" "Red Pine")

Function: assq key alist

This function is like assoc in that it returns the first association for key in alist, but it makes the comparison using eq instead of equal. assq returns nil if no association in alist has a CAR eq to key. This function is used more often than assoc, since eq is faster than equal and most alists use symbols as keys. See section Equality Predicates.

(setq trees '((pine . cones) (oak . acorns) (maple . seeds)))

(assq 'pine trees)
     => (pine . cones)

On the other hand, assq is not usually useful in alists where the keys may not be symbols:

(setq leaves
      '(("simple leaves" . oak)
        ("compound leaves" . horsechestnut)))

(assq "simple leaves" leaves)
     => nil
(assoc "simple leaves" leaves)
     => ("simple leaves" . oak)

Function: rassq value alist

This function returns the first association with value value in alist. It returns nil if no association in alist has a CDR eq to value.

rassq is like assq except that the CDR of the alist associations is tested instead of the CAR. You can think of this as "reverse assq", finding the key for a given value.

For example:

(setq trees '((pine . cones) (oak . acorns) (maple . seeds)))

(rassq 'acorns trees)
     => (oak . acorns)
(rassq 'spores trees)
     => nil

Note that rassq cannot be used to search for a value stored in the CAR of the CDR of an element:

(setq colors '((rose red) (lily white) (buttercup yellow)))

(rassq 'white colors)
     => nil

In this case, the CDR of the association (lily white) is not the symbol white, but rather the list (white). This can be seen more clearly if the association is written in dotted pair notation:

(lily white) == (lily . (white))

Function: copy-alist alist

This function returns a two-level deep copy of alist: it creates a new copy of each association, so that you can alter the associations of the new alist without changing the old one.

(setq needles-per-cluster
      '((2 . ("Austrian Pine" "Red Pine"))
        (3 . "Pitch Pine")
        (5 . "White Pine")))
=>
((2 "Austrian Pine" "Red Pine")
 (3 . "Pitch Pine")
 (5 . "White Pine"))

(setq copy (copy-alist needles-per-cluster))
=>
((2 "Austrian Pine" "Red Pine")
 (3 . "Pitch Pine")
 (5 . "White Pine"))

(eq needles-per-cluster copy)
     => nil
(equal needles-per-cluster copy)
     => t
(eq (car needles-per-cluster) (car copy))
     => nil
(cdr (car (cdr needles-per-cluster)))
     => "Pitch Pine"
(eq (cdr (car (cdr needles-per-cluster)))
    (cdr (car (cdr copy))))
     => t

Sequences, Arrays, and Vectors

Recall that the sequence type is the union of three other Lisp types: lists, vectors, and strings. In other words, any list is a sequence, any vector is a sequence, and any string is a sequence. The common property that all sequences have is that each is an ordered collection of elements.

An array is a single primitive object directly containing all its elements. Therefore, all the elements are accessible in constant time. The length of an existing array cannot be changed. Both strings and vectors are arrays. A list is a sequence of elements, but it is not a single primitive object; it is made of cons cells, one cell per element. Therefore, elements farther from the beginning of the list take longer to access, but it is possible to add elements to the list or remove elements. The elements of vectors and lists may be any Lisp objects. The elements of strings are all characters.

The following diagram shows the relationship between these types:

            ___________________________________
           |                                   |
           |          Sequence                 |
           |  ______   ______________________  |
           | |      | |                      | |
           | | List | |         Array        | |
           | |      | |  ________   _______  | |   
           | |______| | |        | |       | | |
           |          | | String | | Vector| | |
           |          | |________| |_______| | |
           |          |______________________| |
           |___________________________________|

The Relationship between Sequences, Arrays, and Vectors

Sequences

In Emacs Lisp, a sequence is either a list, a vector or a string. The common property that all sequences have is that each is an ordered collection of elements. This section describes functions that accept any kind of sequence.

Function: sequencep object

Returns t if object is a list, vector, or string, nil otherwise.

Function: copy-sequence sequence

Returns a copy of sequence. The copy is the same type of object as the original sequence, and it has the same elements in the same order.

Storing a new element into the copy does not affect the original sequence, and vice versa. However, the elements of the new sequence are not copies; they are identical (eq) to the elements of the original. Therefore, changes made within these elements, as found via the copied sequence, are also visible in the original sequence.

If the sequence is a string with text properties, the property list in the copy is itself a copy, not shared with the original's property list. However, the actual values of the properties are shared. See section Text Properties.

See also append in section Building Cons Cells and Lists, concat in section Creating Strings, and vconcat in section Vectors, for others ways to copy sequences.

(setq bar '(1 2))
     => (1 2)
(setq x (vector 'foo bar))
     => [foo (1 2)]
(setq y (copy-sequence x))
     => [foo (1 2)]

(eq x y)
     => nil
(equal x y)
     => t
(eq (elt x 1) (elt y 1))
     => t

;; Replacing an element of one sequence.
(aset x 0 'quux)
x => [quux (1 2)]
y => [foo (1 2)]

;; Modifying the inside of a shared element.
(setcar (aref x 1) 69)
x => [quux (69 2)]
y => [foo (69 2)]

Function: length sequence

Returns the number of elements in sequence. If sequence is a cons cell that is not a list (because the final CDR is not nil), a wrong-type-argument error is signaled.

(length '(1 2 3))
    => 3
(length ())
    => 0
(length "foobar")
    => 6
(length [1 2 3])
    => 3

Function: elt sequence index

This function returns the element of sequence indexed by index. Legitimate values of index are integers ranging from 0 up to one less than the length of sequence. If sequence is a list, then out-of-range values of index return nil; otherwise, they produce an args-out-of-range error.

(elt [1 2 3 4] 2)
     => 3
(elt '(1 2 3 4) 2)
     => 3
(char-to-string (elt "1234" 2))
     => "3"
(elt [1 2 3 4] 4)
     error-->Args out of range: [1 2 3 4], 4
(elt [1 2 3 4] -1)
     error-->Args out of range: [1 2 3 4], -1

This function duplicates aref (see section Functions that Operate on Arrays) and nth (see section Accessing Elements of Lists), except that it works for any kind of sequence.

Arrays

An array object refers directly to a number of other Lisp objects, called the elements of the array. Any element of an array may be accessed in constant time. In contrast, an element of a list requires access time that is proportional to the position of the element in the list.

When you create an array, you must specify how many elements it has. The amount of space allocated depends on the number of elements. Therefore, it is impossible to change the size of an array once it is created. You cannot add or remove elements. However, you can replace an element with a different value.

Emacs defines two types of array, both of which are one-dimensional: strings and vectors. A vector is a general array; its elements can be any Lisp objects. A string is a specialized array; its elements must be characters (i.e., integers between 0 and 255). Each type of array has its own read syntax. See section String Type, and section Vector Type.

Both kinds of arrays share these characteristics:

In principle, if you wish to have an array of characters, you could use either a string or a vector. In practice, we always choose strings for such applications, for four reasons:

Functions that Operate on Arrays

In this section, we describe the functions that accept both strings and vectors.

Function: arrayp object

This function returns t if object is an array (i.e., either a vector or a string).

(arrayp [a])
=> t
(arrayp "asdf")
=> t

Function: aref array index

This function returns the indexth element of array. The first element is at index zero.

(setq primes [2 3 5 7 11 13])
     => [2 3 5 7 11 13]
(aref primes 4)
     => 11
(elt primes 4)
     => 11

(aref "abcdefg" 1)
     => 98           ; `b' is ASCII code 98.

See also the function elt, in section Sequences.

Function: aset array index object

This function sets the indexth element of array to be object. It returns object.

(setq w [foo bar baz])
     => [foo bar baz]
(aset w 0 'fu)
     => fu
w
     => [fu bar baz]

(setq x "asdfasfd")
     => "asdfasfd"
(aset x 3 ?Z)
     => 90
x
     => "asdZasfd"

If array is a string and object is not a character, a wrong-type-argument error results.

Function: fillarray array object

This function fills the array array with pointers to object, replacing any previous values. It returns array.

(setq a [a b c d e f g])
     => [a b c d e f g]
(fillarray a 0)
     => [0 0 0 0 0 0 0]
a
     => [0 0 0 0 0 0 0]
(setq s "When in the course")
     => "When in the course"
(fillarray s ?-)
     => "------------------"

If array is a string and object is not a character, a wrong-type-argument error results.

The general sequence functions copy-sequence and length are often useful for objects known to be arrays. See section Sequences.

Vectors

Arrays in Lisp, like arrays in most languages, are blocks of memory whose elements can be accessed in constant time. A vector is a general-purpose array; its elements can be any Lisp objects. (The other kind of array provided in Emacs Lisp is the string, whose elements must be characters.) The main uses of vectors in Emacs are as syntax tables (vectors of integers) and keymaps (vectors of commands). They are also used internally as part of the representation of a byte-compiled function; if you print such a function, you will see a vector in it.

The indices of the elements of a vector are numbered starting with zero in Emacs Lisp.

Vectors are printed with square brackets surrounding the elements in their order. Thus, a vector containing the symbols a, b and c is printed as [a b c]. You can write vectors in the same way in Lisp input.

A vector, like a string or a number, is considered a constant for evaluation: the result of evaluating it is the same vector. The elements of the vector are not evaluated. See section Self-Evaluating Forms.

Here are examples of these principles:

(setq avector [1 two '(three) "four" [five]])
     => [1 two (quote (three)) "four" [five]]
(eval avector)
     => [1 two (quote (three)) "four" [five]]
(eq avector (eval avector))
     => t

Here are some functions that relate to vectors:

Function: vectorp object

This function returns t if object is a vector.

(vectorp [a])
     => t
(vectorp "asdf")
     => nil

Function: vector &rest objects

This function creates and returns a vector whose elements are the arguments, objects.

(vector 'foo 23 [bar baz] "rats")
     => [foo 23 [bar baz] "rats"]
(vector)
     => []

Function: make-vector integer object

This function returns a new vector consisting of integer elements, each initialized to object.

(setq sleepy (make-vector 9 'Z))
     => [Z Z Z Z Z Z Z Z Z]

Function: vconcat &rest sequences

This function returns a new vector containing all the elements of the sequences. The arguments sequences may be lists, vectors, or strings. If no sequences are given, an empty vector is returned.

The value is a newly constructed vector that is not eq to any existing vector.

(setq a (vconcat '(A B C) '(D E F)))
     => [A B C D E F]
(eq a (vconcat a))
     => nil
(vconcat)
     => []
(vconcat [A B C] "aa" '(foo (6 7)))
     => [A B C 97 97 foo (6 7)]

When an argument is an integer (not a sequence of integers), it is converted to a string of digits making up the decimal printed representation of the integer. This special case exists for compatibility with Mocklisp, and we don't recommend you take advantage of it. If you want to convert an integer in this way, use format (see section Formatting Strings) or int-to-string (see section Conversion of Characters and Strings).

For other concatenation functions, see mapconcat in section Mapping Functions, concat in section Creating Strings, and append in section Building Cons Cells and Lists.

The append function may be used to convert a vector into a list with the same elements (see section Building Cons Cells and Lists):

(setq avector [1 two (quote (three)) "four" [five]])
     => [1 two (quote (three)) "four" [five]]
(append avector nil)
     => (1 two (quote (three)) "four" [five])

Symbols

A symbol is an object with a unique name. This chapter describes symbols, their components, and how they are created and interned. Property lists are also described. The uses of symbols as variables and as function names are described in separate chapters; see section Variables, and section Functions. For the precise syntax for symbols, see section Symbol Type.

You can test whether an arbitrary Lisp object is a symbol with symbolp:

Function: symbolp object

This function returns t if object is a symbol, nil otherwise.

Symbol Components

Each symbol has four components (or "cells"), each of which references another object:

Print name
The print name cell holds a string which names the symbol for reading and printing. See symbol-name in section Creating and Interning Symbols.

Value
The value cell holds the current value of the symbol as a variable. When a symbol is used as a form, the value of the form is the contents of the symbol's value cell. See symbol-value in section Accessing Variable Values.

Function
The function cell holds the function definition of the symbol. When a symbol is used as a function, its function definition is used in its place. This cell is also used to make a symbol stand for a keymap or a keyboard macro, for editor command execution. Because each symbol has separate value and function cells, variables and function names do not conflict. See symbol-function in section Accessing Function Cell Contents.

Property list
The property list cell holds the property list of the symbol. See symbol-plist in section Property Lists.

The print name cell always holds a string, and cannot be changed. The other three cells can be set individually to any specified Lisp object.

The print name cell holds the string that is the name of the symbol. Since symbols are represented textually by their names, it is important not to have two symbols with the same name. The Lisp reader ensures this: every time it reads a symbol, it looks for an existing symbol with the specified name before it creates a new one. (In GNU Emacs Lisp, this is done with a hashing algorithm that uses an obarray; see section Creating and Interning Symbols.)

In normal usage, the function cell usually contains a function or macro, as that is what the Lisp interpreter expects to see there (see section Evaluation). Keyboard macros (see section Keyboard Macros), keymaps (see section Keymaps) and autoload objects (see section Autoloading) are also sometimes stored in the function cell of symbols. We often refer to "the function foo" when we really mean the function stored in the function cell of the symbol foo. We make the distinction only when necessary.

Similarly, the property list cell normally holds a correctly formatted property list (see section Property Lists), as a number of functions expect to see a property list there.

The function cell or the value cell may be void, which means that the cell does not reference any object. (This is not the same thing as holding the symbol void, nor the same as holding the symbol nil.) Examining the value of a cell which is void results in an error, such as `Symbol's value as variable is void'.

The four functions symbol-name, symbol-value, symbol-plist, and symbol-function return the contents of the four cells. Here as an example we show the contents of the four cells of the symbol buffer-file-name:

(symbol-name 'buffer-file-name)
     => "buffer-file-name"
(symbol-value 'buffer-file-name)
     => "/gnu/elisp/symbols.texi"
(symbol-plist 'buffer-file-name)
     => (variable-documentation 29529)
(symbol-function 'buffer-file-name)
     => #<subr buffer-file-name>

Because this symbol is the variable which holds the name of the file being visited in the current buffer, the value cell contents we see are the name of the source file of this chapter of the Emacs Lisp Manual. The property list cell contains the list (variable-documentation 29529) which tells the documentation functions where to find documentation about buffer-file-name in the `DOC' file. (29529 is the offset from the beginning of the `DOC' file where the documentation for the function begins.) The function cell contains the function for returning the name of the file. buffer-file-name names a primitive function, which has no read syntax and prints in hash notation (see section Primitive Function Type). A symbol naming a function written in Lisp would have a lambda expression (or a byte-code object) in this cell.

Defining Symbols

A definition in Lisp is a special form that announces your intention to use a certain symbol in a particular way. In Emacs Lisp, you can define a symbol as a variable, or define it as a function (or macro), or both independently.

A definition construct typically specifies a value or meaning for the symbol for one kind of use, plus documentation for its meaning when used in this way. Thus, when you define a symbol as a variable, you can supply an initial value for the variable, plus documentation for the variable.

defvar and defconst are special forms that define a symbol as a global variable. They are documented in detail in section Defining Global Variables.

defun defines a symbol as a function, creating a lambda expression and storing it in the function cell of the symbol. This lambda expression thus becomes the function definition of the symbol. (The term "function definition", meaning the contents of the function cell, is derived from the idea that defun gives the symbol its definition as a function.) See section Functions.

defmacro defines a symbol as a macro. It creates a macro object and stores it in the function cell of the symbol. Note that a given symbol can be a macro or a function, but not both at once, because both macro and function definitions are kept in the function cell, and that cell can hold only one Lisp object at any given time. See section Macros.

In GNU Emacs Lisp, a definition is not required in order to use a symbol as a variable or function. Thus, you can make a symbol a global variable with setq, whether you define it first or not. The real purpose of definitions is to guide programmers and programming tools. They inform programmers who read the code that certain symbols are intended to be used as variables, or as functions. In addition, utilities such as `etags' and `make-docfile' can recognize definitions, and add the appropriate information to tag tables and the `emacs/etc/DOC-version' file. See section Access to Documentation Strings.

Creating and Interning Symbols

To understand how symbols are created in GNU Emacs Lisp, you must know how Lisp reads them. Lisp must ensure that it finds the same symbol every time it reads the same set of characters. Failure to do so would cause complete confusion.

When the Lisp reader encounters a symbol, it reads all the characters of the name. Then it "hashes" those characters to find an index in a table called an obarray. Hashing is an efficient method of looking something up. For example, instead of searching a telephone book cover to cover when looking up Jan Jones, you start with the J's and go from there. That is a simple version of hashing. Each element of the obarray is a bucket which holds all the symbols with a given hash code; to look for a given name, it is sufficient to look through all the symbols in the bucket for that name's hash code.

If a symbol with the desired name is found, then it is used. If no such symbol is found, then a new symbol is created and added to the obarray bucket. Adding a symbol to an obarray is called interning it, and the symbol is then called an interned symbol. In Emacs Lisp, a symbol may be interned in only one obarray--if you try to intern the same symbol in more than one obarray, you will get unpredictable results.

It is possible for two different symbols to have the same name in different obarrays; these symbols are not eq or equal. However, this normally happens only as part of abbrev definition (see section Abbrevs And Abbrev Expansion).

Common Lisp note: in Common Lisp, a symbol may be interned in several obarrays at once.

If a symbol is not in the obarray, then there is no way for Lisp to find it when its name is read. Such a symbol is called an uninterned symbol relative to the obarray. An uninterned symbol has all the other characteristics of symbols.

In Emacs Lisp, an obarray is represented as a vector. Each element of the vector is a bucket; its value is either an interned symbol whose name hashes to that bucket, or 0 if the bucket is empty. Each interned symbol has an internal link (invisible to the user) to the next symbol in the bucket. Because these links are invisible, there is no way to scan the symbols in an obarray except using mapatoms (below). The order of symbols in a bucket is not significant.

In an empty obarray, every element is 0, and you can create an obarray with (make-vector length 0). This is the only valid way to create an obarray. Prime numbers as lengths tend to result in good hashing; lengths one less than a power of two are also good.

Do not try to create an obarray that is not empty. This does not work--only intern can enter a symbol in an obarray properly. Also, don't try to put into an obarray of your own a symbol that is already interned in the main obarray, because in Emacs Lisp a symbol cannot be in two obarrays at once.

Most of the functions below take a name and sometimes an obarray as arguments. A wrong-type-argument error is signaled if the name is not a string, or if the obarray is not a vector.

Function: symbol-name symbol

This function returns the string that is symbol's name. For example:

(symbol-name 'foo)
     => "foo"

Changing the string by substituting characters, etc, does change the name of the symbol, but fails to update the obarray, so don't do it!

Function: make-symbol name

This function returns a newly-allocated, uninterned symbol whose name is name (which must be a string). Its value and function definition are void, and its property list is nil. In the example below, the value of sym is not eq to foo because it is a distinct uninterned symbol whose name is also `foo'.

(setq sym (make-symbol "foo"))
     => foo
(eq sym 'foo)
     => nil

Function: intern name &optional obarray

This function returns the interned symbol whose name is name. If there is no such symbol in the obarray, a new one is created, added to the obarray, and returned. If obarray is supplied, it specifies the obarray to use; otherwise, the value of the global variable obarray is used.

(setq sym (intern "foo"))
     => foo
(eq sym 'foo)
     => t

(setq sym1 (intern "foo" other-obarray))
     => foo
(eq sym 'foo)
     => nil

Function: intern-soft name &optional obarray

This function returns the symbol whose name is name, or nil if a symbol with that name is not found in the obarray. Therefore, you can use intern-soft to test whether a symbol with a given name is interned. If obarray is supplied, it specifies the obarray to use; otherwise the value of the global variable obarray is used.

(intern-soft "frazzle")        ; No such symbol exists.
     => nil
(make-symbol "frazzle")        ; Create an uninterned one.
     => frazzle
(intern-soft "frazzle")        ; That one cannot be found.
     => nil
(setq sym (intern "frazzle"))  ; Create an interned one.
     => frazzle
(intern-soft "frazzle")        ; That one can be found!
     => frazzle
(eq sym 'frazzle)              ; And it is the same one.
     => t

Variable: obarray

This variable is the standard obarray for use by intern and read.

Function: mapatoms function &optional obarray

This function applies function to every symbol in obarray. It returns nil. If obarray is not supplied, it defaults to the value of obarray, the standard obarray for ordinary symbols.

(setq count 0)
     => 0
(defun count-syms (s)
  (setq count (1+ count)))
     => count-syms
(mapatoms 'count-syms)
     => nil
count
     => 1871

See documentation in section Access to Documentation Strings, for another example using mapatoms.

Property Lists

A property list (plist for short) is a list of paired elements stored in the property list cell of a symbol. Each of the pairs associates a property name (usually a symbol) with a property or value. Property lists are generally used to record information about a symbol, such as how to compile it, the name of the file where it was defined, or perhaps even the grammatical class of the symbol (representing a word) in a language understanding system.

Character positions in a string or buffer can also have property lists. See section Text Properties.

The property names and values in a property list can be any Lisp objects, but the names are usually symbols. They are compared using eq. Here is an example of a property list, found on the symbol progn when the compiler is loaded:

(lisp-indent-function 0 byte-compile byte-compile-progn)

Here lisp-indent-function and byte-compile are property names, and the other two elements are the corresponding values.

Association lists (see section Association Lists) are very similar to property lists. In contrast to association lists, the order of the pairs in the property list is not significant since the property names must be distinct.

Property lists are better than association lists when it is necessary to attach information to various Lisp function names or variables. If all the pairs are recorded in one association list, the program will need to search that entire list each time a function or variable is to be operated on. By contrast, if the information is recorded in the property lists of the function names or variables themselves, each search will scan only the length of one property list, which is usually short. For this reason, the documentation for a variable is recorded in a property named variable-documentation. The byte compiler likewise uses properties to record those functions needing special treatment.

However, association lists have their own advantages. Depending on your application, it may be faster to add an association to the front of an association list than to update a property. All properties for a symbol are stored in the same property list, so there is a possibility of a conflict between different uses of a property name. (For this reason, it is a good idea to use property names that are probably unique, such as by including the name of the library in the property name.) An association list may be used like a stack where associations are pushed on the front of the list and later discarded; this is not possible with a property list.

Function: symbol-plist symbol

This function returns the property list of symbol.

Function: setplist symbol plist

This function sets symbol's property list to plist. Normally, plist should be a well-formed property list, but this is not enforced.

(setplist 'foo '(a 1 b (2 3) c nil))
     => (a 1 b (2 3) c nil)
(symbol-plist 'foo)
     => (a 1 b (2 3) c nil)

For symbols in special obarrays, which are not used for ordinary purposes, it may make sense to use the property list cell in a nonstandard fashion; in fact, the abbrev mechanism does so (see section Abbrevs And Abbrev Expansion).

Function: get symbol property

This function finds the value of the property named property in symbol's property list. If there is no such property, nil is returned. Thus, there is no distinction between a value of nil and the absence of the property.

The name property is compared with the existing property names using eq, so any object is a legitimate property.

See put for an example.

Function: put symbol property value

This function puts value onto symbol's property list under the property name property, replacing any previous value.

(put 'fly 'verb 'transitive)
     =>'transitive
(put 'fly 'noun '(a buzzing little bug))
     => (a buzzing little bug)
(get 'fly 'verb)
     => transitive
(symbol-plist 'fly)
     => (verb transitive noun (a buzzing little bug))

Evaluation

The evaluation of expressions in Emacs Lisp is performed by the Lisp interpreter---a program that receives a Lisp object as input and computes its value as an expression. The value is computed in a fashion that depends on the data type of the object, following rules described in this chapter. The interpreter runs automatically to evaluate portions of your program, but can also be called explicitly via the Lisp primitive function eval.

A Lisp object which is intended for evaluation is called an expression or a form. The fact that expressions are data objects and not merely text is one of the fundamental differences between Lisp-like languages and typical programming languages. Any object can be evaluated, but in practice only numbers, symbols, lists and strings are evaluated very often.

It is very common to read a Lisp expression and then evaluate the expression, but reading and evaluation are separate activities, and either can be performed alone. Reading per se does not evaluate anything; it converts the printed representation of a Lisp object to the object itself. It is up to the caller of read whether this object is a form to be evaluated, or serves some entirely different purpose. See section Input Functions.

Do not confuse evaluation with command key interpretation. The editor command loop translates keyboard input into a command (an interactively callable function) using the active keymaps, and then uses call-interactively to invoke the command. The execution of the command itself involves evaluation if the command is written in Lisp, but that is not a part of command key interpretation itself. See section Command Loop.

Evaluation is a recursive process. That is, evaluation of a form may cause eval to be called again in order to evaluate parts of the form. For example, evaluation of a function call first evaluates each argument of the function call, and then evaluates each form in the function body. Consider evaluation of the form (car x): the subform x must first be evaluated recursively, so that its value can be passed as an argument to the function car.

The evaluation of forms takes place in a context called the environment, which consists of the current values and bindings of all Lisp variables.(1) Whenever the form refers to a variable without creating a new binding for it, the value of the binding in the current environment is used. See section Variables.

Evaluation of a form may create new environments for recursive evaluation by binding variables (see section Local Variables). These environments are temporary and will be gone by the time evaluation of the form is complete. The form may also make changes that persist; these changes are called side effects. An example of a form that produces side effects is (setq foo 1).

Finally, evaluation of one particular function call, byte-code, invokes the byte-code interpreter on its arguments. Although the byte-code interpreter is not the same as the Lisp interpreter, it uses the same environment as the Lisp interpreter, and may on occasion invoke the Lisp interpreter. (See section Byte Compilation.)

The details of what evaluation means for each kind of form are described below (see section Kinds of Forms).

Eval

Most often, forms are evaluated automatically, by virtue of their occurrence in a program being run. On rare occasions, you may need to write code that evaluates a form that is computed at run time, such as after reading a form from text being edited or getting one from a property list. On these occasions, use the eval function.

The functions and variables described in this section evaluate forms, specify limits to the evaluation process, or record recently returned values. Loading a file also does evaluation (see section Loading).

Function: eval form

This is the basic function for performing evaluation. It evaluates form in the current environment and returns the result. How the evaluation proceeds depends on the type of the object (see section Kinds of Forms).

Since eval is a function, the argument expression that appears in a call to eval is evaluated twice: once as preparation before eval is called, and again by the eval function itself. Here is an example:

(setq foo 'bar)
     => bar
(setq bar 'baz)
     => baz
;; eval receives argument bar, which is the value of foo
(eval foo)
     => baz

The number of currently active calls to eval is limited to max-lisp-eval-depth (see below).

Command: eval-current-buffer &optional stream

This function evaluates the forms in the current buffer. It reads forms from the buffer and calls eval on them until the end of the buffer is reached, or until an error is signaled and not handled.

If stream is supplied, the variable standard-output is bound to stream during the evaluation (see section Output Functions).

eval-current-buffer always returns nil.

Command: eval-region start end &optional stream

This function evaluates the forms in the current buffer in the region defined by the positions start and end. It reads forms from the region and calls eval on them until the end of the region is reached, or until an error is signaled and not handled.

If stream is supplied, standard-output is bound to it for the duration of the command.

eval-region always returns nil.

Variable: max-lisp-eval-depth

This variable defines the maximum depth allowed in calls to eval, apply, and funcall before an error is signaled (with error message "Lisp nesting exceeds max-lisp-eval-depth"). eval is called recursively to evaluate the arguments of Lisp function calls and to evaluate bodies of functions.

This limit, with the associated error when it is exceeded, is one way that Lisp avoids infinite recursion on an ill-defined function.

The default value of this variable is 200. If you set it to a value less than 100, Lisp will reset it to 100 if the given value is reached.

max-specpdl-size provides another limit on nesting. See section Local Variables.

Variable: values

The value of this variable is a list of values returned by all expressions which were read from buffers (including the minibuffer), evaluated, and printed. The elements are in order, most recent first.

(setq x 1)
     => 1
(list 'A (1+ 2) auto-save-default)
     => (A 3 t)
values
     => ((A 3 t) 1 ...)

This variable is useful for referring back to values of forms recently evaluated. It is generally a bad idea to print the value of values itself, since this may be very long. Instead, examine particular elements, like this:

;; Refer to the most recent evaluation result.
(nth 0 values)
     => (A 3 t)
;; That put a new element on,
;;   so all elements move back one.
(nth 1 values)
     => (A 3 t)
;; This gets the element that was next-to-last
;;   before this example.
(nth 3 values)
     => 1

Kinds of Forms

A Lisp object that is intended to be evaluated is called a form. How Emacs evaluates a form depends on its data type. Emacs has three different kinds of form that are evaluated differently: symbols, lists, and "all other types". All three kinds are described in this section, starting with "all other types" which are self-evaluating forms.

Self-Evaluating Forms

A self-evaluating form is any form that is not a list or symbol. Self-evaluating forms evaluate to themselves: the result of evaluation is the same object that was evaluated. Thus, the number 25 evaluates to 25, and the string "foo" evaluates to the string "foo". Likewise, evaluation of a vector does not cause evaluation of the elements of the vector--it returns the same vector with its contents unchanged.

'123               ; An object, shown without evaluation.
     => 123
123                ; Evaluated as usual--result is the same.
     => 123
(eval '123)        ; Evaluated "by hand"---result is the same.
     => 123
(eval (eval '123)) ; Evaluating twice changes nothing.
     => 123

It is common to write numbers, characters, strings, and even vectors in Lisp code, taking advantage of the fact that they self-evaluate. However, it is quite unusual to do this for types that lack a read syntax, because it is inconvenient and not very useful; however, it is possible to put them inside Lisp programs when they are constructed from subexpressions rather than read. Here is an example:

;; Build such an expression.
(setq buffer (list 'print (current-buffer)))
     => (print #<buffer eval.texi>)
;; Evaluate it.
(eval buffer)
     -| #<buffer eval.texi>
     => #<buffer eval.texi>

Symbol Forms

When a symbol is evaluated, it is treated as a variable. The result is the variable's value, if it has one. If it has none (if its value cell is void), an error is signaled. For more information on the use of variables, see section Variables.

In the following example, we set the value of a symbol with setq. When the symbol is later evaluated, that value is returned.

(setq a 123)
     => 123
(eval 'a)
     => 123
a
     => 123

The symbols nil and t are treated specially, so that the value of nil is always nil, and the value of t is always t. Thus, these two symbols act like self-evaluating forms, even though eval treats them like any other symbol.

Classification of List Forms

A form that is a nonempty list is either a function call, a macro call, or a special form, according to its first element. These three kinds of forms are evaluated in different ways, described below. The rest of the list consists of arguments for the function, macro or special form.

The first step in evaluating a nonempty list is to examine its first element. This element alone determines what kind of form the list is and how the rest of the list is to be processed. The first element is not evaluated, as it would be in some Lisp dialects including Scheme.

Symbol Function Indirection

If the first element of the list is a symbol then evaluation examines the symbol's function cell, and uses its contents instead of the original symbol. If the contents are another symbol, this process, called symbol function indirection, is repeated until a non-symbol is obtained. See section Naming a Function, for more information about using a symbol as a name for a function stored in the function cell of the symbol.

One possible consequence of this process is an infinite loop, in the event that a symbol's function cell refers to the same symbol. Or a symbol may have a void function cell, causing a void-function error. But if neither of these things happens, we eventually obtain a non-symbol, which ought to be a function or other suitable object.

More precisely, we should now have a Lisp function (a lambda expression), a byte-code function, a primitive function, a Lisp macro, a special form, or an autoload object. Each of these types is a case described in one of the following sections. If the object is not one of these types, the error invalid-function is signaled.

The following example illustrates the symbol indirection process. We use fset to set the function cell of a symbol and symbol-function to get the function cell contents (see section Accessing Function Cell Contents). Specifically, we store the symbol car into the function cell of first, and the symbol first into the function cell of erste.

;; Build this function cell linkage:
;;   -------------       -----        -------        -------
;;  | #<subr car> | <-- | car |  <-- | first |  <-- | erste |
;;   -------------       -----        -------        -------

(symbol-function 'car)
     => #<subr car>
(fset 'first 'car)
     => car
(fset 'erste 'first)
     => first
(erste '(1 2 3))   ; Call the function referenced by erste.
     => 1

By contrast, the following example calls a function without any symbol function indirection, because the first element is an anonymous Lisp function, not a symbol.

((lambda (arg) (erste arg))
 '(1 2 3)) 
     => 1

After that function is called, its body is evaluated; this does involve symbol function indirection when calling erste.

The built-in function indirect-function provides an easy way to perform symbol function indirection explicitly.

Function: indirect-function function

This function returns the meaning of function as a function. If function is a symbol, then it finds function's function definition and starts over with that value. If function is not a symbol, then it returns function itself.

Here is how you could define indirect-function in Lisp:

(defun indirect-function (function)
  (if (symbolp function)
      (indirect-function (symbol-function function))
    function))

Evaluation of Function Forms

If the first element of a list being evaluated is a Lisp function object, byte-code object or primitive function object, then that list is a function call. For example, here is a call to the function +:

(+ 1 x)

When a function call is evaluated, the first step is to evaluate the remaining elements of the list in the order they appear. The results are the actual argument values, one argument from each element. Then the function is called with this list of arguments, effectively using the function apply (see section Calling Functions). If the function is written in Lisp, the arguments are used to bind the argument variables of the function (see section Lambda Expressions); then the forms in the function body are evaluated in order, and the result of the last one is used as the value of the function call.

Lisp Macro Evaluation

If the first element of a list being evaluated is a macro object, then the list is a macro call. When a macro call is evaluated, the elements of the rest of the list are not initially evaluated. Instead, these elements themselves are used as the arguments of the macro. The macro definition computes a replacement form, called the expansion of the macro, which is evaluated in place of the original form. The expansion may be any sort of form: a self-evaluating constant, a symbol or a list. If the expansion is itself a macro call, this process of expansion repeats until some other sort of form results.

Normally, the argument expressions are not evaluated as part of computing the macro expansion, but instead appear as part of the expansion, so they are evaluated when the expansion is evaluated.

For example, given a macro defined as follows:

(defmacro cadr (x)
  (list 'car (list 'cdr x)))

an expression such as (cadr (assq 'handler list)) is a macro call, and its expansion is:

(car (cdr (assq 'handler list)))

Note that the argument (assq 'handler list) appears in the expansion.

See section Macros, for a complete description of Emacs Lisp macros.

Special Forms

A special form is a primitive function specially marked so that its arguments are not all evaluated. Special forms define control structures or perform variable bindings--things which functions cannot do.

Each special form has its own rules for which arguments are evaluated and which are used without evaluation. Whether a particular argument is evaluated may depend on the results of evaluating other arguments.

Here is a list, in alphabetical order, of all of the special forms in Emacs Lisp with a reference to where each is described.

and
see section Constructs for Combining Conditions

catch
see section Explicit Nonlocal Exits: catch and throw

cond
see section Conditionals

condition-case
see section Writing Code to Handle Errors

defconst
see section Defining Global Variables

defmacro
see section Defining Macros

defun
see section Defining Named Functions

defvar
see section Defining Global Variables

function
see section Anonymous Functions

if
see section Conditionals

interactive
see section Interactive Call

let
let*
see section Local Variables

or
see section Constructs for Combining Conditions

prog1
prog2
progn
see section Sequencing

quote
see section Quoting

save-excursion
see section Excursions

save-restriction
see section Narrowing

save-window-excursion
see section Window Configurations

setq
see section How to Alter a Variable Value

setq-default
see section Creating and Destroying Buffer-local Bindings

track-mouse
see section Mouse Tracking

unwind-protect
see section Nonlocal Exits

while
see section Iteration

with-output-to-temp-buffer
see section Temporary Displays

Common Lisp note: here are some comparisons of special forms in GNU Emacs Lisp and Common Lisp. setq, if, and catch are special forms in both Emacs Lisp and Common Lisp. defun is a special form in Emacs Lisp, but a macro in Common Lisp. save-excursion is a special form in Emacs Lisp, but doesn't exist in Common Lisp. throw is a special form in Common Lisp (because it must be able to throw multiple values), but it is a function in Emacs Lisp (which doesn't have multiple values).

Autoloading

The autoload feature allows you to call a function or macro whose function definition has not yet been loaded into Emacs. When an autoload object appears as a symbol's function definition and that symbol is used as a function, Emacs will automatically install the real definition (plus other associated code) and then call that definition. (See section Autoload.)

Quoting

The special form quote returns its single argument "unchanged".

Special Form: quote object

This special form returns object, without evaluating it. This allows symbols and lists, which would normally be evaluated, to be included literally in a program. (It is not necessary to quote numbers, strings, and vectors since they are self-evaluating.)

Because quote is used so often in programs, Lisp provides a convenient read syntax for it. An apostrophe character (`'') followed by a Lisp object (in read syntax) expands to a list whose first element is quote, and whose second element is the object. Thus, the read syntax 'x is an abbreviation for (quote x).

Here are some examples of expressions that use quote:

(quote (+ 1 2))
     => (+ 1 2)
(quote foo)
     => foo
'foo
     => foo
"foo
     => (quote foo)
'(quote foo)
     => (quote foo)
['foo]
     => [(quote foo)]

Other quoting constructs include function (see section Anonymous Functions), which causes an anonymous lambda expression written in Lisp to be compiled, and ` (see section Backquote), which is used to quote only part of a list, while computing and substituting other parts.

Control Structures

A Lisp program consists of expressions or forms (see section Kinds of Forms). We control the order of execution of the forms by enclosing them in control structures. Control structures are special forms which control when, whether, or how many times to execute the forms they contain.

The simplest control structure is sequential execution: first form a, then form b, and so on. This is what happens when you write several forms in succession in the body of a function, or at top level in a file of Lisp code--the forms are executed in the order they are written. We call this textual order. For example, if a function body consists of two forms a and b, evaluation of the function evaluates first a and then b, and the function's value is the value of b.

Naturally, Emacs Lisp has many kinds of control structures, including other varieties of sequencing, function calls, conditionals, iteration, and (controlled) jumps. The built-in control structures are special forms since their subforms are not necessarily evaluated. You can use macros to define your own control structure constructs (see section Macros).

Sequencing

Evaluating forms in the order they are written is the most common control structure. Sometimes this happens automatically, such as in a function body. Elsewhere you must use a control structure construct to do this: progn, the simplest control construct of Lisp.

A progn special form looks like this:

(progn a b c ...)

and it says to execute the forms a, b, c and so on, in that order. These forms are called the body of the progn form. The value of the last form in the body becomes the value of the entire progn.

When Lisp was young, progn was the only way to execute two or more forms in succession and use the value of the last of them. But programmers found they often needed to use a progn in the body of a function, where (at that time) only one form was allowed. So the body of a function was made into an "implicit progn": several forms are allowed just as in the body of an actual progn. Many other control structures likewise contain an implicit progn. As a result, progn is not used as often as it used to be. It is needed now most often inside of an unwind-protect, and, or or.

Special Form: progn forms...

This special form evaluates all of the forms, in textual order, returning the result of the final form.

(progn (print "The first form")
       (print "The second form")
       (print "The third form"))
     -| "The first form"
     -| "The second form"
     -| "The third form"
=> "The third form"

Two other control constructs likewise evaluate a series of forms but return a different value:

Special Form: prog1 form1 forms...

This special form evaluates form1 and all of the forms, in textual order, returning the result of form1.

(prog1 (print "The first form")
       (print "The second form")
       (print "The third form"))
     -| "The first form"
     -| "The second form"
     -| "The third form"
=> "The first form"

Here is a way to remove the first element from a list in the variable x, then return the value of that former element:

(prog1 (car x) (setq x (cdr x)))

Special Form: prog2 form1 form2 forms...

This special form evaluates form1, form2, and all of the following forms, in textual order, returning the result of form2.

(prog2 (print "The first form")
       (print "The second form")
       (print "The third form"))
     -| "The first form"
     -| "The second form"
     -| "The third form"
=> "The second form"

Conditionals

Conditional control structures choose among alternatives. Emacs Lisp has two conditional forms: if, which is much the same as in other languages, and cond, which is a generalized case statement.

Special Form: if condition then-form else-forms...

if chooses between the then-form and the else-forms based on the value of condition. If the evaluated condition is non-nil, then-form is evaluated and the result returned. Otherwise, the else-forms are evaluated in textual order, and the value of the last one is returned. (The else part of if is an example of an implicit progn. See section Sequencing.)

If condition has the value nil, and no else-forms are given, if returns nil.

if is a special form because the branch which is not selected is never evaluated--it is ignored. Thus, in the example below, true is not printed because print is never called.

(if nil 
    (print 'true) 
  'very-false)
=> very-false

Special Form: cond clause...

cond chooses among an arbitrary number of alternatives. Each clause in the cond must be a list. The CAR of this list is the condition; the remaining elements, if any, the body-forms. Thus, a clause looks like this:

(condition body-forms...)

cond tries the clauses in textual order, by evaluating the condition of each clause. If the value of condition is non-nil, the body-forms are evaluated, and the value of the last of body-forms becomes the value of the cond. The remaining clauses are ignored.

If the value of condition is nil, the clause "fails", so the cond moves on to the following clause, trying its condition.

If every condition evaluates to nil, so that every clause fails, cond returns nil.

A clause may also look like this:

(condition)

Then, if condition is non-nil when tested, the value of condition becomes the value of the cond form.

The following example has four clauses, which test for the cases where the value of x is a number, string, buffer and symbol, respectively:

(cond ((numberp x) x)
      ((stringp x) x)
      ((bufferp x)
       (setq temporary-hack x) ; multiple body-forms
       (buffer-name x))        ; in one clause
      ((symbolp x) (symbol-value x)))

Often we want the last clause to be executed whenever none of the previous clauses was successful. To do this, we use t as the condition of the last clause, like this: (t body-forms). The form t evaluates to t, which is never nil, so this clause never fails, provided the cond gets to it at all.

For example,

(cond ((eq a 1) 'foo)
      (t "default"))
=> "default"

This expression is a cond which returns foo if the value of a is 1, and returns the string "default" otherwise.

Both cond and if can usually be written in terms of the other. Therefore, the choice between them is a matter of taste and style. For example:

(if a b c)
==
(cond (a b) (t c))

Constructs for Combining Conditions

This section describes three constructs that are often used together with if and cond to express complicated conditions. The constructs and and or can also be used individually as kinds of multiple conditional constructs.

Function: not condition

This function tests for the falsehood of condition. It returns t if condition is nil, and nil otherwise. The function not is identical to null, and we recommend using null if you are testing for an empty list.

Special Form: and conditions...

The and special form tests whether all the conditions are true. It works by evaluating the conditions one by one in the order written.

If any of the conditions evaluates to nil, then the result of the and must be nil regardless of the remaining conditions; so the remaining conditions are ignored and the and returns right away.

If all the conditions turn out non-nil, then the value of the last of them becomes the value of the and form.

Here is an example. The first condition returns the integer 1, which is not nil. Similarly, the second condition returns the integer 2, which is not nil. The third condition is nil, so the remaining condition is never evaluated.

(and (print 1) (print 2) nil (print 3))
     -| 1
     -| 2
=> nil

Here is a more realistic example of using and:

(if (and (consp foo) (eq (car foo) 'x))
    (message "foo is a list starting with x"))

Note that (car foo) is not executed if (consp foo) returns nil, thus avoiding an error.

and can be expressed in terms of either if or cond. For example:

(and arg1 arg2 arg3)
==
(if arg1 (if arg2 arg3))
==
(cond (arg1 (cond (arg2 arg3))))

Special Form: or conditions...

The or special form tests whether at least one of the conditions is true. It works by evaluating all the conditions one by one in the order written.

If any of the conditions evaluates to a non-nil value, then the result of the or must be non-nil; so the remaining conditions are ignored and the or returns right away. The value it returns is the non-nil value of the condition just evaluated.

If all the conditions turn out nil, then the or expression returns nil.

For example, this expression tests whether x is either 0 or nil:

(or (eq x nil) (= x 0))

Like the and construct, or can be written in terms of cond. For example:

(or arg1 arg2 arg3)
==
(cond (arg1)
      (arg2)
      (arg3))

You could almost write or in terms of if, but not quite:

(if arg1 arg1
  (if arg2 arg2 
    arg3))

This is not completely equivalent because it can evaluate arg1 or arg2 twice. By contrast, (or arg1 arg2 arg3) never evaluates any argument more than once.

Iteration

Iteration means executing part of a program repetitively. For example, you might want to repeat some expressions once for each element of a list, or once for each integer from 0 to n. You can do this in Emacs Lisp with the special form while:

Special Form: while condition forms...

while first evaluates condition. If the result is non-nil, it evaluates forms in textual order. Then it reevaluates condition, and if the result is non-nil, it evaluates forms again. This process repeats until condition evaluates to nil.

There is no limit on the number of iterations that may occur. The loop will continue until either condition evaluates to nil or until an error or throw jumps out of it (see section Nonlocal Exits).

The value of a while form is always nil.

(setq num 0)
     => 0
(while (< num 4)
  (princ (format "Iteration %d." num))
  (setq num (1+ num)))
     -| Iteration 0.
     -| Iteration 1.
     -| Iteration 2.
     -| Iteration 3.
     => nil

If you would like to execute something on each iteration before the end-test, put it together with the end-test in a progn as the first argument of while, as shown here:

(while (progn
         (forward-line 1)
         (not (looking-at "^$"))))

This moves forward one line and continues moving by lines until an empty line is reached.

Nonlocal Exits

A nonlocal exit is a transfer of control from one point in a program to another remote point. Nonlocal exits can occur in Emacs Lisp as a result of errors; you can also use them under explicit control. Nonlocal exits unbind all variable bindings made by the constructs being exited.

Explicit Nonlocal Exits: catch and throw

Most control constructs affect only the flow of control within the construct itself. The function throw is the exception to this rule for of normal program execution: it performs a nonlocal exit on request. (There are other exceptions, but they are for error handling only.) throw is used inside a catch, and jumps back to that catch. For example:

(catch 'foo
  (progn
    ...
      (throw 'foo t)
    ...))

The throw transfers control straight back to the corresponding catch, which returns immediately. The code following the throw is not executed. The second argument of throw is used as the return value of the catch.

The throw and the catch are matched through the first argument: throw searches for a catch whose first argument is eq to the one specified. Thus, in the above example, the throw specifies foo, and the catch specifies the same symbol, so that catch is applicable. If there is more than one applicable catch, the innermost one takes precedence.

All Lisp constructs between the catch and the throw, including function calls, are exited automatically along with the catch. When binding constructs such as let or function calls are exited in this way, the bindings are unbound, just as they are when these constructs are exited normally (see section Local Variables). Likewise, the buffer and position saved by save-excursion (see section Excursions) are restored, and so is the narrowing status saved by save-restriction and the window selection saved by save-window-excursion (see section Window Configurations). Any cleanups established with the unwind-protect special form are executed if the unwind-protect is exited with a throw.

The throw need not appear lexically within the catch that it jumps to. It can equally well be called from another function called within the catch. As long as the throw takes place chronologically after entry to the catch, and chronologically before exit from it, it has access to that catch. This is why throw can be used in commands such as exit-recursive-edit which throw back to the editor command loop (see section Recursive Editing).

Common Lisp note: most other versions of Lisp, including Common Lisp, have several ways of transferring control nonsequentially: return, return-from, and go, for example. Emacs Lisp has only throw.

Special Form: catch tag body...

catch establishes a return point for the throw function. The return point is distinguished from other such return points by tag, which may be any Lisp object. The argument tag is evaluated normally before the return point is established.

With the return point in effect, the forms of the body are evaluated in textual order. If the forms execute normally, without error or nonlocal exit, the value of the last body form is returned from the catch.

If a throw is done within body specifying the same value tag, the catch exits immediately; the value it returns is whatever was specified as the second argument of throw.

Function: throw tag value

The purpose of throw is to return from a return point previously established with catch. The argument tag is used to choose among the various existing return points; it must be eq to the value specified in the catch. If multiple return points match tag, the innermost one is used.

The argument value is used as the value to return from that catch.

If no return point is in effect with tag tag, then a no-catch error is signaled with data (tag value).

Examples of catch and throw

One way to use catch and throw is to exit from a doubly nested loop. (In most languages, this would be done with a "go to".) Here we compute (foo i j) for i and j varying from 0 to 9:

(defun search-foo ()
  (catch 'loop
    (let ((i 0))
      (while (< i 10)
        (let ((j 0))
          (while (< j 10)
            (if (foo i j)
                (throw 'loop (list i j)))
            (setq j (1+ j))))
        (setq i (1+ i))))))

If foo ever returns non-nil, we stop immediately and return a list of i and j. If foo always returns nil, the catch returns normally, and the value is nil, since that is the result of the while.

Here are two tricky examples, slightly different, showing two return points at once. First, two return points with the same tag, hack:

(defun catch2 (tag)
  (catch tag
    (throw 'hack 'yes)))
=> catch2

(catch 'hack 
  (print (catch2 'hack))
  'no)
-| yes
=> no

Since both return points have tags that match the throw, it goes to the inner one, the one established in catch2. Therefore, catch2 returns normally with value yes, and this value is printed. Finally the second body form in the outer catch, which is 'no, is evaluated and returned from the outer catch.

Now let's change the argument given to catch2:

(defun catch2 (tag)
  (catch tag
    (throw 'hack 'yes)))
=> catch2

(catch 'hack
  (print (catch2 'quux))
  'no)
=> yes

We still have two return points, but this time only the outer one has the tag hack; the inner one has the tag quux instead. Therefore, the throw returns the value yes from the outer return point. The function print is never called, and the body-form 'no is never evaluated.

Errors

When Emacs Lisp attempts to evaluate a form that, for some reason, cannot be evaluated, it signals an error.

When an error is signaled, Emacs's default reaction is to print an error message and terminate execution of the current command. This is the right thing to do in most cases, such as if you type C-f at the end of the buffer.

In complicated programs, simple termination may not be what you want. For example, the program may have made temporary changes in data structures, or created temporary buffers which should be deleted before the program is finished. In such cases, you would use unwind-protect to establish cleanup expressions to be evaluated in case of error. Occasionally, you may wish the program to continue execution despite an error in a subroutine. In these cases, you would use condition-case to establish error handlers to recover control in case of error.

Resist the temptation to use error handling to transfer control from one part of the program to another; use catch and throw. See section Explicit Nonlocal Exits: catch and throw.

How to Signal an Error

Most errors are signaled "automatically" within Lisp primitives which you call for other purposes, such as if you try to take the CAR of an integer or move forward a character at the end of the buffer; you can also signal errors explicitly with the functions error and signal.

Quitting, which happens when the user types C-g, is not considered an error, but it handled almost like an error. See section Quitting.

Function: error format-string &rest args

This function signals an error with an error message constructed by applying format (see section Conversion of Characters and Strings) to format-string and args.

Typical uses of error is shown in the following examples:

(error "You have committed an error.  
        Try something else.")
     error--> You have committed an error.  
        Try something else.

(error "You have committed %d errors." 10)
     error--> You have committed 10 errors.  

error works by calling signal with two arguments: the error symbol error, and a list containing the string returned by format.

If you want to use a user-supplied string as an error message verbatim, don't just write (error string). If string contains `%', it will be interpreted as a format specifier, with undesirable results. Instead, use (error "%s" string).

Function: signal error-symbol data

This function signals an error named by error-symbol. The argument data is a list of additional Lisp objects relevant to the circumstances of the error.

The argument error-symbol must be an error symbol---a symbol bearing a property error-conditions whose value is a list of condition names. This is how different sorts of errors are classified.

The number and significance of the objects in data depends on error-symbol. For example, with a wrong-type-arg error, there are two objects in the list: a predicate which describes the type that was expected, and the object which failed to fit that type. See section Error Symbols and Condition Names, for a description of error symbols.

Both error-symbol and data are available to any error handlers which handle the error: a list (error-symbol . data) is constructed to become the value of the local variable bound in the condition-case form (see section Writing Code to Handle Errors). If the error is not handled, both of them are used in printing the error message.

The function signal never returns (though in older Emacs versions it could sometimes return).

(signal 'wrong-number-of-arguments '(x y))
     error--> Wrong number of arguments: x, y

(signal 'no-such-error '("My unknown error condition."))
     error--> peculiar error: "My unknown error condition."

Common Lisp note: Emacs Lisp has nothing like the Common Lisp concept of continuable errors.

How Emacs Processes Errors

When an error is signaled, Emacs searches for an active handler for the error. A handler is a specially marked place in the Lisp code of the current function or any of the functions by which it was called. If an applicable handler exists, its code is executed, and control resumes following the handler. The handler executes in the environment of the condition-case which established it; all functions called within that condition-case have already been exited, and the handler cannot return to them.

If no applicable handler is in effect in your program, the current command is terminated and control returns to the editor command loop, because the command loop has an implicit handler for all kinds of errors. The command loop's handler uses the error symbol and associated data to print an error message.

When an error is not handled explicitly, it may cause the Lisp debugger to be called. The debugger is enabled if the variable debug-on-error (see section Entering the Debugger on an Error) is non-nil. Unlike error handlers, the debugger runs in the environment of the error, so that you can examine values of variables precisely as they were at the time of the error.

Writing Code to Handle Errors

The usual effect of signaling an error is to terminate the command that is running and return immediately to the Emacs editor command loop. You can arrange to trap errors occurring in a part of your program by establishing an error handler with the special form condition-case. A simple example looks like this:

(condition-case nil
    (delete-file filename)
  (error nil))

This deletes the file named filename, catching any error and returning nil if an error occurs.

The second argument of condition-case is called the protected form. (In the example above, the protected form is a call to delete-file.) The error handlers go into effect when this form begins execution and are deactivated when this form returns. They remain in effect for all the intervening time. In particular, they are in effect during the execution of subroutines called by this form, and their subroutines, and so on. This is a good thing, since, strictly speaking, errors can be signaled only by Lisp primitives (including signal and error) called by the protected form, not by the protected form itself.

The arguments after the protected form are handlers. Each handler lists one or more condition names (which are symbols) to specify which errors it will handle. The error symbol specified when an error is signaled also defines a list of condition names. A handler applies to an error if they have any condition names in common. In the example above, there is one handler, and it specifies one condition name, error, which covers all errors.

The search for an applicable handler checks all the established handlers starting with the most recently established one. Thus, if two nested condition-case forms try to handle the same error, the inner of the two will actually handle it.

When an error is handled, control returns to the handler. Before this happens, Emacs unbinds all variable bindings made by binding constructs that are being exited and executes the cleanups of all unwind-protect forms that are exited. Once control arrives at the handler, the body of the handler is executed.

After execution of the handler body, execution continues by returning from the condition-case form. Because the protected form is exited completely before execution of the handler, the handler cannot resume execution at the point of the error, nor can it examine variable bindings that were made within the protected form. All it can do is clean up and proceed.

condition-case is often used to trap errors that are predictable, such as failure to open a file in a call to insert-file-contents. It is also used to trap errors that are totally unpredictable, such as when the program evaluates an expression read from the user.

Error signaling and handling have some resemblance to throw and catch, but they are entirely separate facilities. An error cannot be caught by a catch, and a throw cannot be handled by an error handler (though using throw when there is no suitable catch signals an error which can be handled).

Special Form: condition-case var protected-form handlers...

This special form establishes the error handlers handlers around the execution of protected-form. If protected-form executes without error, the value it returns becomes the value of the condition-case form; in this case, the condition-case has no effect. The condition-case form makes a difference when an error occurs during protected-form.

Each of the handlers is a list of the form (conditions body...). conditions is an error condition name to be handled, or a list of condition names; body is one or more Lisp expressions to be executed when this handler handles an error. Here are examples of handlers:

(error nil)

(arith-error (message "Division by zero"))

((arith-error file-error)
 (message
  "Either division by zero or failure to open a file"))

Each error that occurs has an error symbol which describes what kind of error it is. The error-conditions property of this symbol is a list of condition names (see section Error Symbols and Condition Names). Emacs searches all the active condition-case forms for a handler which specifies one or more of these names; the innermost matching condition-case handles the error. The handlers in this condition-case are tested in the order in which they appear.

The body of the handler is then executed, and the condition-case returns normally, using the value of the last form in the body as the overall value.

The argument var is a variable. condition-case does not bind this variable when executing the protected-form, only when it handles an error. At that time, var is bound locally to a list of the form (error-symbol . data), giving the particulars of the error. The handler can refer to this list to decide what to do. For example, if the error is for failure opening a file, the file name is the second element of data---the third element of var.

If var is nil, that means no variable is bound. Then the error symbol and associated data are not made available to the handler.

Here is an example of using condition-case to handle the error that results from dividing by zero. The handler prints out a warning message and returns a very large number.

(defun safe-divide (dividend divisor)
  (condition-case err                
      ;; Protected form.
      (/ dividend divisor)              
    ;; The handler.
    (arith-error                        ; Condition.
     (princ (format "Arithmetic error: %s" err))
     1000000)))
=> safe-divide

(safe-divide 5 0)
     -| Arithmetic error: (arith-error)
=> 1000000

The handler specifies condition name arith-error so that it will handle only division-by-zero errors. Other kinds of errors will not be handled, at least not by this condition-case. Thus,

(safe-divide nil 3)
     error--> Wrong type argument: integer-or-marker-p, nil

Here is a condition-case that catches all kinds of errors, including those signaled with error:

(setq baz 34)
     => 34

(condition-case err
    (if (eq baz 35)
        t
      ;; This is a call to the function error.
      (error "Rats!  The variable %s was %s, not 35." 'baz baz))
  ;; This is the handler; it is not a form.
  (error (princ (format "The error was: %s" err)) 
         2))
-| The error was: (error "Rats!  The variable baz was 34, not 35.")
=> 2

Error Symbols and Condition Names

When you signal an error, you specify an error symbol to specify the kind of error you have in mind. Each error has one and only one error symbol to categorize it. This is the finest classification of errors defined by the Lisp language.

These narrow classifications are grouped into a hierarchy of wider classes called error conditions, identified by condition names. The narrowest such classes belong to the error symbols themselves: each error symbol is also a condition name. There are also condition names for more extensive classes, up to the condition name error which takes in all kinds of errors. Thus, each error has one or more condition names: error, the error symbol if that is distinct from error, and perhaps some intermediate classifications.

In order for a symbol to be usable as an error symbol, it must have an error-conditions property which gives a list of condition names. This list defines the conditions which this kind of error belongs to. (The error symbol itself, and the symbol error, should always be members of this list.) Thus, the hierarchy of condition names is defined by the error-conditions properties of the error symbols.

In addition to the error-conditions list, the error symbol should have an error-message property whose value is a string to be printed when that error is signaled but not handled. If the error-message property exists, but is not a string, the error message `peculiar error' is used.

Here is how we define a new error symbol, new-error:

(put 'new-error
     'error-conditions
     '(error my-own-errors new-error))       
     => (error my-own-errors new-error)
(put 'new-error 'error-message "A new error")
     => "A new error"

This error has three condition names: new-error, the narrowest classification; my-own-errors, which we imagine is a wider classification; and error, which is the widest of all. Naturally, Emacs will never signal a new-error on its own; only an explicit call to signal (see section Errors) in your code can do this:

(signal 'new-error '(x y))
     error--> A new error: x, y

This error can be handled through any of the three condition names. This example handles new-error and any other errors in the class my-own-errors:

(condition-case foo
    (bar nil t)
  (my-own-errors nil))

The significant way that errors are classified is by their condition names--the names used to match errors with handlers. An error symbol serves only as a convenient way to specify the intended error message and list of condition names. If signal were given a list of condition names rather than one error symbol, that would be cumbersome.

By contrast, using only error symbols without condition names would seriously decrease the power of condition-case. Condition names make it possible to categorize errors at various levels of generality when you write an error handler. Using error symbols alone would eliminate all but the narrowest level of classification.

See section Standard Errors, for a list of all the standard error symbols and their conditions.

Cleaning Up from Nonlocal Exits

The unwind-protect construct is essential whenever you temporarily put a data structure in an inconsistent state; it permits you to ensure the data are consistent in the event of an error or throw.

Special Form: unwind-protect body cleanup-forms...

unwind-protect executes the body with a guarantee that the cleanup-forms will be evaluated if control leaves body, no matter how that happens. The body may complete normally, or execute a throw out of the unwind-protect, or cause an error; in all cases, the cleanup-forms will be evaluated.

Only the body is actually protected by the unwind-protect. If any of the cleanup-forms themselves exit nonlocally (e.g., via a throw or an error), it is not guaranteed that the rest of them will be executed. If the failure of one of the cleanup-forms has the potential to cause trouble, then it should be protected by another unwind-protect around that form.

The number of currently active unwind-protect forms counts, together with the number of local variable bindings, against the limit max-specpdl-size (see section Local Variables).

For example, here we make an invisible buffer for temporary use, and make sure to kill it before finishing:

(save-excursion
  (let ((buffer (get-buffer-create " *temp*")))
    (set-buffer buffer)
    (unwind-protect
        body
      (kill-buffer buffer))))

You might think that we could just as well write (kill-buffer (current-buffer)) and dispense with the variable buffer. However, the way shown above is safer, if body happens to get an error after switching to a different buffer! (Alternatively, you could write another save-excursion around the body, to ensure that the temporary buffer becomes current in time to kill it.)

Here is an actual example taken from the file `ftp.el'. It creates a process (see section Processes) to try to establish a connection to a remote machine. As the function ftp-login is highly susceptible to numerous problems which the writer of the function cannot anticipate, it is protected with a form that guarantees deletion of the process in the event of failure. Otherwise, Emacs might fill up with useless subprocesses.

(let ((win nil))
  (unwind-protect
      (progn
        (setq process (ftp-setup-buffer host file))
        (if (setq win (ftp-login process host user password))
            (message "Logged in")
          (error "Ftp login failed")))
    (or win (and process (delete-process process)))))

This example actually has a small bug: if the user types C-g to quit, and the quit happens immediately after the function ftp-setup-buffer returns but before the variable process is set, the process will not be killed. There is no easy way to fix this bug, but at least it is very unlikely.

Variables

A variable is a name used in a program to stand for a value. Nearly all programming languages have variables of some sort. In the text for a Lisp program, variables are written using the syntax for symbols.

In Lisp, unlike most programming languages, programs are represented primarily as Lisp objects and only secondarily as text. The Lisp objects used for variables are symbols: the symbol name is the variable name, and the variable's value is stored in the value cell of the symbol. The use of a symbol as a variable is independent of whether the same symbol has a function definition. See section Symbol Components.

The textual form of a program is determined by its Lisp object representation; it is the read syntax for the Lisp object which constitutes the program. This is why a variable in a textual Lisp program is written as the read syntax for the symbol that represents the variable.

Global Variables

The simplest way to use a variable is globally. This means that the variable has just one value at a time, and this value is in effect (at least for the moment) throughout the Lisp system. The value remains in effect until you specify a new one. When a new value replaces the old one, no trace of the old value remains in the variable.

You specify a value for a symbol with setq. For example,

(setq x '(a b))

gives the variable x the value (a b). Note that the first argument of setq, the name of the variable, is not evaluated, but the second argument, the desired value, is evaluated normally.

Once the variable has a value, you can refer to it by using the symbol by itself as an expression. Thus,

x
     => (a b)

assuming the setq form shown above has already been executed.

If you do another setq, the new value replaces the old one:

x
     => (a b)
(setq x 4)
     => 4
x
     => 4

Variables that Never Change

Emacs Lisp has two special symbols, nil and t, that always evaluate to themselves. These symbols cannot be rebound, nor can their value cells be changed. An attempt to change the value of nil or t signals a setting-constant error.

nil == 'nil
     => nil
(setq nil 500)
error--> Attempt to set constant symbol: nil

Local Variables

Global variables are given values that last until explicitly superseded with new values. Sometimes it is useful to create variable values that exist temporarily--only while within a certain part of the program. These values are called local, and the variables so used are called local variables.

For example, when a function is called, its argument variables receive new local values which last until the function exits. Similarly, the let special form explicitly establishes new local values for specified variables; these last until exit from the let form.

When a local value is established, the previous value (or lack of one) of the variable is saved away. When the life span of the local value is over, the previous value is restored. In the mean time, we say that the previous value is shadowed and not visible. Both global and local values may be shadowed (see section Scope).

If you set a variable (such as with setq) while it is local, this replaces the local value; it does not alter the global value, or previous local values that are shadowed. To model this behavior, we speak of a local binding of the variable as well as a local value.

The local binding is a conceptual place that holds a local value. Entry to a function, or a special form such as let, creates the local binding; exit from the function or from the let removes the local binding. As long as the local binding lasts, the variable's value is stored within it. Use of setq or set while there is a local binding stores a different value into the local binding; it does not create a new binding.

We also speak of the global binding, which is where (conceptually) the global value is kept.

A variable can have more than one local binding at a time (for example, if there are nested let forms that bind it). In such a case, the most recently created local binding that still exists is the current binding of the variable. (This is called dynamic scoping; see section Scoping Rules for Variable Bindings.) If there are no local bindings, the variable's global binding is its current binding. We also call the current binding the most-local existing binding, for emphasis. Ordinary evaluation of a symbol always returns the value of its current binding.

The special forms let and let* exist to create local bindings.

Special Form: let (bindings...) forms...

This function binds variables according to bindings and then evaluates all of the forms in textual order. The let-form returns the value of the last form in forms.

Each of the bindings is either (i) a symbol, in which case that symbol is bound to nil; or (ii) a list of the form (symbol value-form), in which case symbol is bound to the result of evaluating value-form. If value-form is omitted, nil is used.

All of the value-forms in bindings are evaluated in the order they appear and before any of the symbols are bound. Here is an example of this: Z is bound to the old value of Y, which is 2, not the new value, 1.

(setq Y 2)
     => 2
(let ((Y 1) 
      (Z Y))
  (list Y Z))
     => (1 2)

Special Form: let* (bindings...) forms...

This special form is like let, except that each symbol in bindings is bound as soon as its new value is computed, before the computation of the values of the following local bindings. Therefore, an expression in bindings may reasonably refer to the preceding symbols bound in this let* form. Compare the following example with the example above for let.

(setq Y 2)
     => 2
(let* ((Y 1)
       (Z Y))    ; Use the just-established value of Y.
  (list Y Z))
     => (1 1)

Here is a complete list of the other facilities which create local bindings:

Variable: max-specpdl-size

This variable defines the limit on the total number of local variable bindings and unwind-protect cleanups (see section Nonlocal Exits) that are allowed before signaling an error (with data "Variable binding depth exceeds max-specpdl-size").

This limit, with the associated error when it is exceeded, is one way that Lisp avoids infinite recursion on an ill-defined function.

The default value is 600.

max-lisp-eval-depth provides another limit on depth of nesting. See section Eval.

When a Variable is "Void"

If you have never given a symbol any value as a global variable, we say that that symbol's global value is void. In other words, the symbol's value cell does not have any Lisp object in it. If you try to evaluate the symbol, you get a void-variable error rather than a value.

Note that a value of nil is not the same as void. The symbol nil is a Lisp object and can be the value of a variable just as any other object can be; but it is a value. A void variable does not have any value.

After you have given a variable a value, you can make it void once more using makunbound.

Function: makunbound symbol

This function makes the current binding of symbol void. This causes any future attempt to use this symbol as a variable to signal the error void-variable, unless or until you set it again.

makunbound returns symbol.

(makunbound 'x)      ; Make the global value
                     ;   of x void.
     => x
x
error--> Symbol's value as variable is void: x

If symbol is locally bound, makunbound affects the most local existing binding. This is the only way a symbol can have a void local binding, since all the constructs that create local bindings create them with values. In this case, the voidness lasts at most as long as the binding does; when the binding is removed due to exit from the construct that made it, the previous or global binding is reexposed as usual, and the variable is no longer void unless the newly reexposed binding was void all along.

(setq x 1)               ; Put a value in the global binding.
     => 1
(let ((x 2))             ; Locally bind it.
  (makunbound 'x)        ; Void the local binding.
  x)
error--> Symbol's value as variable is void: x
x                        ; The global binding is unchanged.
     => 1

(let ((x 2))             ; Locally bind it.
  (let ((x 3))           ; And again.
    (makunbound 'x)      ; Void the innermost-local binding.
    x))                  ; And refer: it's void.
error--> Symbol's value as variable is void: x

(let ((x 2))
  (let ((x 3))
    (makunbound 'x))     ; Void inner binding, then remove it.
  x)                     ; Now outer let binding is visible.
     => 2

A variable that has been made void with makunbound is indistinguishable from one that has never received a value and has always been void.

You can use the function boundp to test whether a variable is currently void.

Function: boundp variable

boundp returns t if variable (a symbol) is not void; more precisely, if its current binding is not void. It returns nil otherwise.

(boundp 'abracadabra)          ; Starts out void.
     => nil
(let ((abracadabra 5))         ; Locally bind it.
  (boundp 'abracadabra))
     => t
(boundp 'abracadabra)          ; Still globally void.
     => nil
(setq abracadabra 5)           ; Make it globally nonvoid.
     => 5
(boundp 'abracadabra)
     => t

Defining Global Variables

You may announce your intention to use a symbol as a global variable with a definition, using defconst or defvar.

In Emacs Lisp, definitions serve three purposes. First, they inform the user who reads the code that certain symbols are intended to be used as variables. Second, they inform the Lisp system of these things, supplying a value and documentation. Third, they provide information to utilities such as etags and make-docfile, which create data bases of the functions and variables in a program.

The difference between defconst and defvar is primarily a matter of intent, serving to inform human readers of whether programs will change the variable. Emacs Lisp does not restrict the ways in which a variable can be used based on defconst or defvar declarations. However, it also makes a difference for initialization: defconst unconditionally initializes the variable, while defvar initializes it only if it is void.

One would expect user option variables to be defined with defconst, since programs do not change them. Unfortunately, this has bad results if the definition is in a library that is not preloaded: defconst would override any prior value when the library is loaded. Users would like to be able to set the option in their init files, and override the default value given in the definition. For this reason, user options must be defined with defvar.

Special Form: defvar symbol [value [doc-string]]

This special form informs a person reading your code that symbol will be used as a variable that the programs are likely to set or change. It is also used for all user option variables except in the preloaded parts of Emacs. Note that symbol is not evaluated; the symbol to be defined must appear explicitly in the defvar.

If symbol already has a value (i.e., it is not void), value is not even evaluated, and symbol's value remains unchanged. If symbol is void and value is specified, it is evaluated and symbol is set to the result. (If value is not specified, the value of symbol is not changed in any case.)

If symbol has a buffer-local binding in the current buffer, defvar sets the default value, not the local value.

If the doc-string argument appears, it specifies the documentation for the variable. (This opportunity to specify documentation is one of the main benefits of defining the variable.) The documentation is stored in the symbol's variable-documentation property. The Emacs help functions (see section Documentation) look for this property.

If the first character of doc-string is `*', it means that this variable is considered to be a user option. This affects commands such as set-variable and edit-options.

For example, this form defines foo but does not set its value:

(defvar foo)
     => foo

The following example sets the value of bar to 23, and gives it a documentation string:

(defvar bar 23
  "The normal weight of a bar.")
     => bar

The following form changes the documentation string for bar, making it a user option, but does not change the value, since bar already has a value. (The addition (1+ 23) is not even performed.)

(defvar bar (1+ 23)
  "*The normal weight of a bar.")
     => bar
bar
     => 23

Here is an equivalent expression for the defvar special form:

(defvar symbol value doc-string)
==
(progn
  (if (not (boundp 'symbol))
      (setq symbol value))
  (put 'symbol 'variable-documentation 'doc-string)
  'symbol)

The defvar form returns symbol, but it is normally used at top level in a file where its value does not matter.

Special Form: defconst symbol [value [doc-string]]

This special form informs a person reading your code that symbol has a global value, established here, that will not normally be changed or locally bound by the execution of the program. The user, however, may be welcome to change it. Note that symbol is not evaluated; the symbol to be defined must appear explicitly in the defconst.

defconst always evaluates value and sets the global value of symbol to the result, provided value is given. If symbol has a buffer-local binding in the current buffer, defconst sets the default value, not the local value.

Please note: don't use defconst for user option variables in libraries that are not normally loaded. The user should be able to specify a value for such a variable in the `.emacs' file, so that it will be in effect if and when the library is loaded later.

Here, pi is a constant that presumably ought not to be changed by anyone (attempts by the Indiana State Legislature notwithstanding). As the second form illustrates, however, this is only advisory.

(defconst pi 3 "Pi to one place.")
     => pi
(setq pi 4)
     => pi
pi
     => 4

Function: user-variable-p variable

This function returns t if variable is a user option, intended to be set by the user for customization, nil otherwise. (Variables other than user options exist for the internal purposes of Lisp programs, and users need not know about them.)

User option variables are distinguished from other variables by the first character of the variable-documentation property. If the property exists and is a string, and its first character is `*', then the variable is a user option.

Note that if the defconst and defvar special forms are used while the variable has a local binding, the local binding's value is set, and the global binding is not changed. This would be confusing. But the normal way to use these special forms is at top level in a file, where no local binding should be in effect.

Accessing Variable Values

The usual way to reference a variable is to write the symbol which names it (see section Symbol Forms). This requires you to specify the variable name when you write the program. Usually that is exactly what you want to do. Occasionally you need to choose at run time which variable to reference; then you can use symbol-value.

Function: symbol-value symbol

This function returns the value of symbol. This is the value in the innermost local binding of the symbol, or its global value if it has no local bindings.

(setq abracadabra 5)
     => 5
(setq foo 9)
     => 9

;; Here the symbol abracadabra
;;   is the symbol whose value is examined.
(let ((abracadabra 'foo))
  (symbol-value 'abracadabra))
     => foo

;; Here the value of abracadabra,
;;   which is foo,
;;   is the symbol whose value is examined.
(let ((abracadabra 'foo))
  (symbol-value abracadabra))
     => 9

(symbol-value 'abracadabra)
     => 5

A void-variable error is signaled if symbol has neither a local binding nor a global value.

How to Alter a Variable Value

The usual way to change the value of a variable is with the special form setq. When you need to compute the choice of variable at run time, use the function set.

Special Form: setq [symbol form]...

This special form is the most common method of changing a variable's value. Each symbol is given a new value, which is the result of evaluating the corresponding form. The most-local existing binding of the symbol is changed.

The value of the setq form is the value of the last form.

(setq x (1+ 2))
     => 3
x                   ; x now has a global value.
     => 3
(let ((x 5)) 
  (setq x 6)        ; The local binding of x is set.
  x)
     => 6
x                   ; The global value is unchanged.
     => 3

Note that the first form is evaluated, then the first symbol is set, then the second form is evaluated, then the second symbol is set, and so on:

(setq x 10          ; Notice that x is set before
      y (1+ x))     ;   the value of y is computed.
     => 11             

Function: set symbol value

This function sets symbol's value to value, then returns value. Since set is a function, the expression written for symbol is evaluated to obtain the symbol to be set.

The most-local existing binding of the variable is the binding that is set; shadowed bindings are not affected. If symbol is not actually a symbol, a wrong-type-argument error is signaled.

(set one 1)
error--> Symbol's value as variable is void: one
(set 'one 1)
     => 1
(set 'two 'one)
     => one
(set two 2)         ; two evaluates to symbol one.
     => 2
one                 ; So it is one that was set.
     => 2
(let ((one 1))      ; This binding of one is set,
  (set 'one 3)      ;   not the global value.
  one)
     => 3
one
     => 2

Logically speaking, set is a more fundamental primitive that setq. Any use of setq can be trivially rewritten to use set; setq could even be defined as a macro, given the availability of set. However, set itself is rarely used; beginners hardly need to know about it. It is needed only when the choice of variable to be set is made at run time. For example, the command set-variable, which reads a variable name from the user and then sets the variable, needs to use set.

Common Lisp note: in Common Lisp, set always changes the symbol's special value, ignoring any lexical bindings. In Emacs Lisp, all variables and all bindings are special, so set always affects the most local existing binding.

Scoping Rules for Variable Bindings

A given symbol foo may have several local variable bindings, established at different places in the Lisp program, as well as a global binding. The most recently established binding takes precedence over the others.

Local bindings in Emacs Lisp have indefinite scope and dynamic extent. Scope refers to where textually in the source code the binding can be accessed. Indefinite scope means that any part of the program can potentially access the variable binding. Extent refers to when, as the program is executing, the binding exists. Dynamic extent means that the binding lasts as long as the activation of the construct that established it.

The combination of dynamic extent and indefinite scope is called dynamic scoping. By contrast, most programming languages use lexical scoping, in which references to a local variable must be textually within the function or block that binds the variable.

Common Lisp note: variables declared "special" in Common Lisp are dynamically scoped like variables in Emacs Lisp.

Scope

Emacs Lisp uses indefinite scope for local variable bindings. This means that any function anywhere in the program text might access a given binding of a variable. Consider the following function definitions:

(defun binder (x)   ; x is bound in binder.
   (foo 5))         ; foo is some other function.

(defun user ()      ; x is used in user.
  (list x))

In a lexically scoped language, the binding of x from binder would never be accessible in user, because user is not textually contained within the function binder. However, in dynamically scoped Emacs Lisp, user may or may not refer to the binding of x established in binder, depending on circumstances:

Extent

Extent refers to the time during program execution that a variable name is valid. In Emacs Lisp, a variable is valid only while the form that bound it is executing. This is called dynamic extent. "Local" or "automatic" variables in most languages, including C and Pascal, have dynamic extent.

One alternative to dynamic extent is indefinite extent. This means that a variable binding can live on past the exit from the form that made the binding. Common Lisp and Scheme, for example, support this, but Emacs Lisp does not.

To illustrate this, the function below, make-add, returns a function that purports to add n to its own argument m. This would work in Common Lisp, but it does not work as intended in Emacs Lisp, because after the call to make-add exits, the variable n is no longer bound to the actual argument 2.

(defun make-add (n)
    (function (lambda (m) (+ n m))))  ; Return a function.
     => make-add
(fset 'add2 (make-add 2))  ; Define function add2
                           ;   with (make-add 2).
     => (lambda (m) (+ n m))
(add2 4)                   ; Try to add 2 to 4.
error--> Symbol's value as variable is void: n

Implementation of Dynamic Scoping

A simple sample implementation (which is not how Emacs Lisp actually works) may help you understand dynamic binding. This technique is called deep binding and was used in early Lisp systems.

Suppose there is a stack of bindings: variable-value pairs. At entry to a function or to a let form, we can push bindings on the stack for the arguments or local variables created there. We can pop those bindings from the stack at exit from the binding construct.

We can find the value of a variable by searching the stack from top to bottom for a binding for that variable; the value from that binding is the value of the variable. To set the variable, we search for the current binding, then store the new value into that binding.

As you can see, a function's bindings remain in effect as long as it continues execution, even during its calls to other functions. That is why we say the extent of the binding is dynamic. And any other function can refer to the bindings, if it uses the same variables while the bindings are in effect. That is why we say the scope is indefinite.

The actual implementation of variable scoping in GNU Emacs Lisp uses a technique called shallow binding. Each variable has a standard place in which its current value is always found--the value cell of the symbol.

In shallow binding, setting the variable works by storing a value in the value cell. When a new local binding is created, the local value is stored in the value cell, and the old value (belonging to a previous binding) is pushed on a stack. When a binding is eliminated, the old value is popped off the stack and stored in the value cell.

We use shallow binding because it has the same results as deep binding, but runs faster, since there is never a need to search for a binding.

Proper Use of Dynamic Scoping

Binding a variable in one function and using it in another is a powerful technique, but if used without restraint, it can make programs hard to understand. There are two clean ways to use this technique:

Buffer-Local Variables

Global and local variable bindings are found in most programming languages in one form or another. Emacs also supports another, unusual kind of variable binding: buffer-local bindings, which apply only to one buffer. Emacs Lisp is meant for programming editing commands, and having different values for a variable in different buffers is an important customization method.

Introduction to Buffer-Local Variables

A buffer-local variable has a buffer-local binding associated with a particular buffer. The binding is in effect when that buffer is current; otherwise, it is not in effect. If you set the variable while a buffer-local binding is in effect, the new value goes in that binding, so the global binding is unchanged; this means that the change is visible in that buffer alone.

A variable may have buffer-local bindings in some buffers but not in others. The global binding is shared by all the buffers that don't have their own bindings. Thus, if you set the variable in a buffer that does not have a buffer-local binding for it, the new value is visible in all buffers except those with buffer-local bindings. (Here we are assuming that there are no let-style local bindings to complicate the issue.)

The most common use of buffer-local bindings is for major modes to change variables that control the behavior of commands. For example, C mode and Lisp mode both set the variable paragraph-start to specify that only blank lines separate paragraphs. They do this by making the variable buffer-local in the buffer that is being put into C mode or Lisp mode, and then setting it to the new value for that mode.

The usual way to make a buffer-local binding is with make-local-variable, which is what major mode commands use. This affects just the current buffer; all other buffers (including those yet to be created) continue to share the global value.

A more powerful operation is to mark the variable as automatically buffer-local by calling make-variable-buffer-local. You can think of this as making the variable local in all buffers, even those yet to be created. More precisely, the effect is that setting the variable automatically makes the variable local to the current buffer if it is not already so. All buffers start out by sharing the global value of the variable as usual, but any setq creates a buffer-local binding for the current buffer. The new value is stored in the buffer-local binding, leaving the (default) global binding untouched. The global value can no longer be changed with setq; you need to use setq-default to do that.

Warning: when a variable has local values in one or more buffers, you can get Emacs very confused by binding the variable with let, changing to a different current buffer in which a different binding is in effect, and then exiting the let. To preserve your sanity, it is wise to avoid such situations. If you use save-excursion around each piece of code that changes to a different current buffer, you will not have this problem. Here is an example of incorrect code:

(setq foo 'b)
(set-buffer "a")
(make-local-variable 'foo)
(setq foo 'a)
(let ((foo 'temp))
  (set-buffer "b")
  ...)
foo => 'a      ; The old buffer-local value from buffer `a'
               ;   is now the default value.
(set-buffer "a")
foo => 'temp   ; The local value that should be gone
               ;   is now the buffer-local value in buffer `a'.

But save-excursion as shown here avoids the problem:

(let ((foo 'temp))
  (save-excursion
    (set-buffer "b")
    ...))

Local variables in a file you edit are also represented by buffer-local bindings for the buffer that holds the file within Emacs. See section How Emacs Chooses a Major Mode.

Creating and Destroying Buffer-local Bindings

Command: make-local-variable variable

This function creates a buffer-local binding in the current buffer for variable (a symbol). Other buffers are not affected. The value returned is variable.

The buffer-local value of variable starts out as the same value variable previously had. If variable was void, it remains void.

;; In buffer `b1':
(setq foo 5)                ; Affects all buffers.
     => 5
(make-local-variable 'foo)  ; Now it is local in `b1'.
     => foo
foo                         ; That did not change
     => 5                   ;   the value.
(setq foo 6)                ; Change the value
     => 6                   ;   in `b1'.
foo
     => 6

;; In buffer `b2', the value hasn't changed.
(save-excursion
  (set-buffer "b2")
  foo)
     => 5

Command: make-variable-buffer-local variable

This function marks variable (a symbol) automatically buffer-local, so that any attempt to set it will make it local to the current buffer at the time.

The value returned is variable.

Function: buffer-local-variables &optional buffer

This function tells you what the buffer-local variables are in buffer buffer. It returns an association list (see section Association Lists) in which each association contains one buffer-local variable and its value. When a buffer-local variable is void in buffer, then it appears directly in the resulting list. If buffer is omitted, the current buffer is used.

(make-local-variable 'foobar)
(makunbound 'foobar)
(make-local-variable 'bind-me)
(setq bind-me 69)
(setq lcl (buffer-local-variables))
    ;; First, built-in variables local in all buffers:
=> ((mark-active . nil)
    (buffer-undo-list nil)
    (mode-name . "Fundamental")
    ...
    ;; Next, non-built-in local variables. 
    ;; This one is local and void:
    foobar
    ;; This one is local and nonvoid:
    (bind-me . 69))

Note that storing new values into the CDRs of cons cells in this list does not change the local values of the variables.

Command: kill-local-variable variable

This function deletes the buffer-local binding (if any) for variable (a symbol) in the current buffer. As a result, the global (default) binding of variable becomes visible in this buffer. Usually this results in a change in the value of variable, since the global value is usually different from the buffer-local value just eliminated.

It is possible to kill the local binding of a variable that automatically becomes local when set. This causes the variable to show its global value in the current buffer. However, if you set the variable again, this will once again create a local value.

kill-local-variable returns variable.

Function: kill-all-local-variables

This function eliminates all the buffer-local variable bindings of the current buffer except for variables marker as "permanent". As a result, the buffer will see the default values of most variables.

This function also resets certain other information pertaining to the buffer: its local keymap is set to nil, its syntax table is set to the value of standard-syntax-table, and its abbrev table is set to the value of fundamental-mode-abbrev-table.

Every major mode command begins by calling this function, which has the effect of switching to Fundamental mode and erasing most of the effects of the previous major mode. To ensure that this does its job, the variables that major modes set should not be marked permanent.

kill-all-local-variables returns nil.

A local variable is permanent if the variable name (a symbol) has a permanent-local property that is non-nil. Permanent locals are appropriate for data pertaining to where the file came from or how to save it, rather than with how to edit the contents.

The Default Value of a Buffer-Local Variable

The global value of a variable with buffer-local bindings is also called the default value, because it is the value that is in effect except when specifically overridden.

The functions default-value and setq-default allow you to access and change the default value regardless of whether the current buffer has a buffer-local binding. For example, you could use setq-default to change the default setting of paragraph-start for most buffers; and this would work even when you are in a C or Lisp mode buffer which has a buffer-local value for this variable.

The special forms defvar and defconst also set the default value (if they set the variable at all), rather than any local value.

Function: default-value symbol

This function returns symbol's default value. This is the value that is seen in buffers that do not have their own values for this variable. If symbol is not buffer-local, this is equivalent to symbol-value (see section Accessing Variable Values).

Function: default-boundp variable

The function default-boundp tells you whether variable's default value is nonvoid. If (default-boundp 'foo) returns nil, then (default-value 'foo) would get an error.

default-boundp is to default-value as boundp is to symbol-value.

Special Form: setq-default symbol value

This sets the default value of symbol to value. symbol is not evaluated, but value is. The value of the setq-default form is value.

If a symbol is not buffer-local for the current buffer, and is not marked automatically buffer-local, this has the same effect as setq. If symbol is buffer-local for the current buffer, then this changes the value that other buffers will see (as long as they don't have a buffer-local value), but not the value that the current buffer sees.

;; In buffer `foo':
(make-local-variable 'local)
     => local
(setq local 'value-in-foo)
     => value-in-foo
(setq-default local 'new-default)
     => new-default
local
     => value-in-foo
(default-value 'local)
     => new-default

;; In (the new) buffer `bar':
local
     => new-default
(default-value 'local)
     => new-default
(setq local 'another-default)
     => another-default
(default-value 'local)
     => another-default

;; Back in buffer `foo':
local
     => value-in-foo
(default-value 'local)
     => another-default

Function: set-default symbol value

This function is like setq-default, except that symbol is evaluated.

(set-default (car '(a b c)) 23)
     => 23
(default-value 'a)
     => 23

Functions

A Lisp program is composed mainly of Lisp functions. This chapter explains what functions are, how they accept arguments, and how to define them.

What Is a Function?

In a general sense, a function is a rule for carrying on a computation given several values called arguments. The result of the computation is called the value of the function. The computation can also have side effects: lasting changes in the values of variables or the contents of data structures.

Here are important terms for functions in Emacs Lisp and for other function-like objects.

function
In Emacs Lisp, a function is anything that can be applied to arguments in a Lisp program. In some cases, we use it more specifically to mean a function written in Lisp. Special forms and macros are not functions.

primitive
A primitive is a function callable from Lisp that is written in C, such as car or append. These functions are also called built-in functions or subrs. (Special forms are also considered primitives.)

Usually the reason that a function is a primitives is because it is fundamental, or provides a low-level interface to operating system services, or because it needs to run fast. Primitives can be modified or added only by changing the C sources and recompiling the editor. See section Writing Emacs Primitives.

lambda expression
A lambda expression is a function written in Lisp. These are described in the following section.

special form
A special form is a primitive that is like a function but does not evaluate all of its arguments in the usual way. It may evaluate only some of the arguments, or may evaluate them in an unusual order, or several times. Many special forms are described in section Control Structures.

macro
A macro is a construct defined in Lisp by the programmer. It differs from a function in that it translates a Lisp expression that you write into an equivalent expression to be evaluated instead of the original expression. See section Macros, for how to define and use macros.

command
A command is an object that command-execute can invoke; it is a possible definition for a key sequence. Some functions are commands; a function written in Lisp is a command if it contains an interactive declaration (see section Defining Commands). Such a function can be called from Lisp expressions like other functions; in this case, the fact that the function is a command makes no difference.

Strings are commands also, even though they are not functions. A symbol is a command if its function definition is a command; such symbols can be invoked with M-x. The symbol is a function as well if the definition is a function. See section Command Loop Overview.

keystroke command
A keystroke command is a command that is bound to a key sequence (typically one to three keystrokes). The distinction is made here merely to avoid confusion with the meaning of "command" in non-Emacs editors; for programmers, the distinction is normally unimportant.

byte-code function
A byte-code function is a function that has been compiled by the byte compiler. See section Byte-Code Function Type.

Function: subrp object

This function returns t if object is a built-in function (i.e. a Lisp primitive).

(subrp 'message)            ; message is a symbol,
     => nil                 ;   not a subr object.
(subrp (symbol-function 'message))
     => t

Function: byte-code-function-p object

This function returns t if object is a byte-code function. For example:

(byte-code-function-p (symbol-function 'next-line))
     => t

Lambda Expressions

A function written in Lisp is a list that looks like this:

(lambda (arg-variables...)
  [documentation-string]
  [interactive-declaration]
  body-forms...)

(Such a list is called a lambda expression for historical reasons, even though it is not really an expression at all--it is not a form that can be evaluated meaningfully.)

Components of a Lambda Expression

The first element of a lambda expression is always the symbol lambda. This indicates that the list represents a function. The reason functions are defined to start with lambda is so that other lists, intended for other uses, will not accidentally be valid as functions.

The second element is a list of argument variable names (symbols). This is called the lambda list. When a Lisp function is called, the argument values are matched up against the variables in the lambda list, which are given local bindings with the values provided. See section Local Variables.

The documentation string is an actual string that serves to describe the function for the Emacs help facilities. See section Documentation Strings of Functions.

The interactive declaration is a list of the form (interactive code-string). This declares how to provide arguments if the function is used interactively. Functions with this declaration are called commands; they can be called using M-x or bound to a key. Functions not intended to be called in this way should not have interactive declarations. See section Defining Commands, for how to write an interactive declaration.

The rest of the elements are the body of the function: the Lisp code to do the work of the function (or, as a Lisp programmer would say, "a list of Lisp forms to evaluate"). The value returned by the function is the value returned by the last element of the body.

A Simple Lambda-Expression Example

Consider for example the following function:

(lambda (a b c) (+ a b c))

We can call this function by writing it as the CAR of an expression, like this:

((lambda (a b c) (+ a b c))
 1 2 3)

The body of this lambda expression is evaluated with the variable a bound to 1, b bound to 2, and c bound to 3. Evaluation of the body adds these three numbers, producing the result 6; therefore, this call to the function returns the value 6.

Note that the arguments can be the results of other function calls, as in this example:

((lambda (a b c) (+ a b c))
 1 (* 2 3) (- 5 4))

Here all the arguments 1, (* 2 3), and (- 5 4) are evaluated, left to right. Then the lambda expression is applied to the argument values 1, 6 and 1 to produce the value 8.

It is not often useful to write a lambda expression as the CAR of a form in this way. You can get the same result, of making local variables and giving them values, using the special form let (see section Local Variables). And let is clearer and easier to use. In practice, lambda expressions are either stored as the function definitions of symbols, to produce named functions, or passed as arguments to other functions (see section Anonymous Functions).

However, calls to explicit lambda expressions were very useful in the old days of Lisp, before the special form let was invented. At that time, they were the only way to bind and initialize local variables.

Advanced Features of Argument Lists

Our simple sample function, (lambda (a b c) (+ a b c)), specifies three argument variables, so it must be called with three arguments: if you try to call it with only two arguments or four arguments, you get a wrong-number-of-arguments error.

It is often convenient to write a function that allows certain arguments to be omitted. For example, the function substring accepts three arguments--a string, the start index and the end index--but the third argument defaults to the end of the string if you omit it. It is also convenient for certain functions to accept an indefinite number of arguments, as the functions and and + do.

To specify optional arguments that may be omitted when a function is called, simply include the keyword &optional before the optional arguments. To specify a list of zero or more extra arguments, include the keyword &rest before one final argument.

Thus, the complete syntax for an argument list is as follows:

(required-vars...
 [&optional optional-vars...]
 [&rest rest-var])

The square brackets indicate that the &optional and &rest clauses, and the variables that follow them, are optional.

A call to the function requires one actual argument for each of the required-vars. There may be actual arguments for zero or more of the optional-vars, and there cannot be any more actual arguments than these unless &rest exists. In that case, there may be any number of extra actual arguments.

If actual arguments for the optional and rest variables are omitted, then they always default to nil. However, the body of the function is free to consider nil an abbreviation for some other meaningful value. This is what substring does; nil as the third argument means to use the length of the string supplied. There is no way for the function to distinguish between an explicit argument of nil and an omitted argument.

Common Lisp note: Common Lisp allows the function to specify what default value to use when an optional argument is omitted; GNU Emacs Lisp always uses nil.

For example, an argument list that looks like this:

(a b &optional c d &rest e)

binds a and b to the first two actual arguments, which are required. If one or two more arguments are provided, c and d are bound to them respectively; any arguments after the first four are collected into a list and e is bound to that list. If there are only two arguments, c is nil; if two or three arguments, d is nil; if four arguments or fewer, e is nil.

There is no way to have required arguments following optional ones--it would not make sense. To see why this must be so, suppose that c in the example were optional and d were required. If three actual arguments are given; then which variable would the third argument be for? Similarly, it makes no sense to have any more arguments (either required or optional) after a &rest argument.

Here are some examples of argument lists and proper calls:

((lambda (n) (1+ n))                ; One required:
 1)                                 ; requires exactly one argument.
     => 2
((lambda (n &optional n1)           ; One required and one optional:
         (if n1 (+ n n1) (1+ n)))   ; 1 or 2 arguments.
 1 2)
     => 3
((lambda (n &rest ns)               ; One required and one rest:
         (+ n (apply '+ ns)))       ; 1 or more arguments.
 1 2 3 4 5)
     => 15

Documentation Strings of Functions

A lambda expression may optionally have a documentation string just after the lambda list. This string does not affect execution of the function; it is a kind of comment, but a systematized comment which actually appears inside the Lisp world and can be used by the Emacs help facilities. See section Documentation, for how the documentation-string is accessed.

It is a good idea to provide documentation strings for all commands, and for all other functions in your program that users of your program should know about; internal functions might as well have only comments, since comments don't take up any room when your program is loaded.

The first line of the documentation string should stand on its own, because apropos displays just this first line. It should consist of one or two complete sentences that summarize the function's purpose.

The start of the documentation string is usually indented, but since these spaces come before the starting double-quote, they are not part of the string. Some people make a practice of indenting any additional lines of the string so that the text lines up. This is a mistake. The indentation of the following lines is inside the string; what looks nice in the source code will look ugly when displayed by the help commands.

You may wonder how the documentation string could be optional, since there are required components of the function that follow it (the body). Since evaluation of a string returns that string, without any side effects, it has no effect if it is not the last form in the body. Thus, in practice, there is no confusion between the first form of the body and the documentation string; if the only body form is a string then it serves both as the return value and as the documentation.

Naming a Function

In most computer languages, every function has a name; the idea of a function without a name is nonsensical. In Lisp, a function in the strictest sense has no name. It is simply a list whose first element is lambda, or a primitive subr-object.

However, a symbol can serve as the name of a function. This happens when you put the function in the symbol's function cell (see section Symbol Components). Then the symbol itself becomes a valid, callable function, equivalent to the list or subr-object that its function cell refers to. The contents of the function cell are also called the symbol's function definition. When the evaluator finds the function definition to use in place of the symbol, we call that symbol function indirection; see section Symbol Function Indirection.

In practice, nearly all functions are given names in this way and referred to through their names. For example, the symbol car works as a function and does what it does because the primitive subr-object #<subr car> is stored in its function cell.

We give functions names because it is more convenient to refer to them by their names in other functions. For primitive subr-objects such as #<subr car>, names are the only way you can refer to them: there is no read syntax for such objects. For functions written in Lisp, the name is more convenient to use in a call than an explicit lambda expression. Also, a function with a name can refer to itself--it can be recursive. Writing the function's name in its own definition is much more convenient than making the function definition point to itself (something that is not impossible but that has various disadvantages in practice).

Functions are often identified with the symbols used to name them. For example, we often speak of "the function car", not distinguishing between the symbol car and the primitive subr-object that is its function definition. For most purposes, there is no need to distinguish.

Even so, keep in mind that a function need not have a unique name. While a given function object usually appears in the function cell of only one symbol, this is just a matter of convenience. It is easy to store it in several symbols using fset; then each of the symbols is equally well a name for the same function.

A symbol used as a function name may also be used as a variable; these two uses of a symbol are independent and do not conflict.

Defining Named Functions

We usually give a name to a function when it is first created. This is called defining a function, and it is done with the defun special form.

Special Form: defun name argument-list body-forms

defun is the usual way to define new Lisp functions. It defines the symbol name as a function that looks like this:

(lambda argument-list . body-forms)

This lambda expression is stored in the function cell of name. The value returned by evaluating the defun form is name, but usually we ignore this value.

As described previously (see section Lambda Expressions), argument-list is a list of argument names and may include the keywords &optional and &rest. Also, the first two forms in body-forms may be a documentation string and an interactive declaration.

Note that the same symbol name may also be used as a global variable, since the value cell is independent of the function cell.

Here are some examples:

(defun foo () 5)
     => foo
(foo)
     => 5

(defun bar (a &optional b &rest c)
    (list a b c))
     => bar
(bar 1 2 3 4 5)
     => (1 2 (3 4 5))
(bar 1)
     => (1 nil nil)
(bar)
error--> Wrong number of arguments.

(defun capitalize-backwards ()
  "Upcase the last letter of a word."
  (interactive)
  (backward-word 1)
  (forward-word 1)
  (backward-char 1)
  (capitalize-word 1))
     => capitalize-backwards

Be careful not to redefine existing functions unintentionally. defun redefines even primitive functions such as car without any hesitation or notification. Redefining a function already defined is often done deliberately, and there is no way to distinguish deliberate redefinition from unintentional redefinition.

Calling Functions

Defining functions is only half the battle. Functions don't do anything until you call them, i.e., tell them to run. This process is also known as invocation.

The most common way of invoking a function is by evaluating a list. For example, evaluating the list (concat "a" "b") calls the function concat. See section Evaluation, for a description of evaluation.

When you write a list as an expression in your program, the function name is part of the program. This means that the choice of which function to call is made when you write the program. Usually that's just what you want. Occasionally you need to decide at run time which function to call. Then you can use the functions funcall and apply.

Function: funcall function &rest arguments

funcall calls function with arguments, and returns whatever function returns.

Since funcall is a function, all of its arguments, including function, are evaluated before funcall is called. This means that you can use any expression to obtain the function to be called. It also means that funcall does not see the expressions you write for the arguments, only their values. These values are not evaluated a second time in the act of calling function; funcall enters the normal procedure for calling a function at the place where the arguments have already been evaluated.

The argument function must be either a Lisp function or a primitive function. Special forms and macros are not allowed, because they make sense only when given the "unevaluated" argument expressions. funcall cannot provide these because, as we saw above, it never knows them in the first place.

(setq f 'list)
     => list
(funcall f 'x 'y 'z)
     => (x y z)
(funcall f 'x 'y '(z))
     => (x y (z))
(funcall 'and t nil)
error--> Invalid function: #<subr and>

Compare this example with that of apply.

Function: apply function &rest arguments

apply calls function with arguments, just like funcall but with one difference: the last of arguments is a list of arguments to give to function, rather than a single argument. We also say that this list is appended to the other arguments.

apply returns the result of calling function. As with funcall, function must either be a Lisp function or a primitive function; special forms and macros do not make sense in apply.

(setq f 'list)
     => list
(apply f 'x 'y 'z)
error--> Wrong type argument: listp, z
(apply '+ 1 2 '(3 4))
     => 10
(apply '+ '(1 2 3 4))
     => 10

(apply 'append '((a b c) nil (x y z) nil))
     => (a b c x y z)

An interesting example of using apply is found in the description of mapcar; see the following section.

It is common for Lisp functions to accept functions as arguments or find them in data structures (especially in hook variables and property lists) and call them using funcall or apply. Functions that accept function arguments are often called functionals.

Sometimes, when you call such a function, it is useful to supply a no-op function as the argument. Here are two different kinds of no-op function:

Function: identity arg

This function returns arg and has no side effects.

Function: ignore &rest args

This function ignores any arguments and returns nil.

Mapping Functions

A mapping function applies a given function to each element of a list or other collection. Emacs Lisp has three such functions; mapcar and mapconcat, which scan a list, are described here. For the third mapping function, mapatoms, see section Creating and Interning Symbols.

Function: mapcar function sequence

mapcar applies function to each element of sequence in turn. The results are made into a nil-terminated list.

The argument sequence may be a list, a vector or a string. The result is always a list. The length of the result is the same as the length of sequence.

For example:

(mapcar 'car '((a b) (c d) (e f)))
     => (a c e)
(mapcar '1+ [1 2 3])
     => (2 3 4)
(mapcar 'char-to-string "abc")
     => ("a" "b" "c")

;; Call each function in my-hooks.
(mapcar 'funcall my-hooks)

(defun mapcar* (f &rest args)
  "Apply FUNCTION to successive cars of all ARGS, until one
ends.  Return the list of results."
  ;; If no list is exhausted,
  (if (not (memq 'nil args))              
      ;; Apply function to CARs.
      (cons (apply f (mapcar 'car args))  
            (apply 'mapcar* f             
                   ;; Recurse for rest of elements.
                   (mapcar 'cdr args)))))

(mapcar* 'cons '(a b c) '(1 2 3 4))
     => ((a . 1) (b . 2) (c . 3))

Function: mapconcat function sequence separator

mapconcat applies function to each element of sequence: the results, which must be strings, are concatenated. Between each pair of result strings, mapconcat inserts the string separator. Usually separator contains a space or comma or other suitable punctuation.

The argument function must be a function that can take one argument and returns a string.

(mapconcat 'symbol-name
           '(The cat in the hat)
           " ")
     => "The cat in the hat"

(mapconcat (function (lambda (x) (format "%c" (1+ x))))
           "HAL-8000"
           "")
     => "IBM.9111"

Anonymous Functions

In Lisp, a function is a list that starts with lambda (or alternatively a primitive subr-object); names are "extra". Although usually functions are defined with defun and given names at the same time, it is occasionally more concise to use an explicit lambda expression--an anonymous function. Such a list is valid wherever a function name is.

Any method of creating such a list makes a valid function. Even this:

(setq silly (append '(lambda (x)) (list (list '+ (* 3 4) 'x))))
     => (lambda (x) (+ 12 x))

This computes a list that looks like (lambda (x) (+ 12 x)) and makes it the value (not the function definition!) of silly.

Here is how we might call this function:

(funcall silly 1)
     => 13

(It does not work to write (silly 1), because this function is not the function definition of silly. We have not given silly any function definition, just a value as a variable.)

Most of the time, anonymous functions are constants that appear in your program. For example, you might want to pass one as an argument to the function mapcar, which applies any given function to each element of a list. Here we pass an anonymous function that multiplies a number by two:

(defun double-each (list)
  (mapcar '(lambda (x) (* 2 x)) list))
     => double-each
(double-each '(2 11))
     => (4 22)

In such cases, we usually use the special form function instead of simple quotation to quote the anonymous function.

Special Form: function function-object

This special form returns function-object without evaluating it. In this, it is equivalent to quote. However, it serves as a note to the Emacs Lisp compiler that function-object is intended to be used only as a function, and therefore can safely be compiled. See section Quoting, for comparison.

Using function instead of quote makes a difference inside a function or macro that you are going to compile. For example:

(defun double-each (list)
  (mapcar (function (lambda (x) (* 2 x))) list))
     => double-each
(double-each '(2 11))
     => (4 22)

If this definition of double-each is compiled, the anonymous function is compiled as well. By contrast, in the previous definition where ordinary quote is used, the argument passed to mapcar is the precise list shown:

(lambda (arg) (+ arg 5))

The Lisp compiler cannot assume this list is a function, even though it looks like one, since it does not know what mapcar does with the list. Perhaps mapcar will check that the CAR of the third element is the symbol +! The advantage of function is that it tells the compiler to go ahead and compile the constant function.

We sometimes write function instead of quote when quoting the name of a function, but this usage is just a sort of comment.

(function symbol) == (quote symbol) == 'symbol

See documentation in section Access to Documentation Strings, for a realistic example using function and an anonymous function.

Accessing Function Cell Contents

The function definition of a symbol is the object stored in the function cell of the symbol. The functions described here access, test, and set the function cell of symbols.

Function: symbol-function symbol

This returns the object in the function cell of symbol. If the symbol's function cell is void, a void-function error is signaled.

This function does not check that the returned object is a legitimate function.

(defun bar (n) (+ n 2))
     => bar
(symbol-function 'bar)
     => (lambda (n) (+ n 2))
(fset 'baz 'bar)
     => bar
(symbol-function 'baz)
     => bar

If you have never given a symbol any function definition, we say that that symbol's function cell is void. In other words, the function cell does not have any Lisp object in it. If you try to call such a symbol as a function, it signals a void-function error.

Note that void is not the same as nil or the symbol void. The symbols nil and void are Lisp objects, and can be stored into a function cell just as any other object can be (and they can be valid functions if you define them in turn with defun); but nil or void is an object. A void function cell contains no object whatsoever.

You can test the voidness of a symbol's function definition with fboundp. After you have given a symbol a function definition, you can make it void once more using fmakunbound.

Function: fboundp symbol

Returns t if the symbol has an object in its function cell, nil otherwise. It does not check that the object is a legitimate function.

Function: fmakunbound symbol

This function makes symbol's function cell void, so that a subsequent attempt to access this cell will cause a void-function error. (See also makunbound, in section Local Variables.)

(defun foo (x) x)
     => x
(fmakunbound 'foo)
     => x
(foo 1)
error--> Symbol's function definition is void: foo

Function: fset symbol object

This function stores object in the function cell of symbol. The result is object. Normally object should be a function or the name of a function, but this is not checked.

There are three normal uses of this function:

Here are examples of the first two uses:

;; Give first the same definition car has.
(fset 'first (symbol-function 'car))
     => #<subr car>
(first '(1 2 3))
     => 1

;; Make the symbol car the function definition of xfirst.
(fset 'xfirst 'car)
     => car
(xfirst '(1 2 3))
     => 1
(symbol-function 'xfirst)
     => car
(symbol-function (symbol-function 'xfirst))
     => #<subr car>

;; Define a named keyboard macro.
(fset 'kill-two-lines "\^u2\^k")
     => "\^u2\^k"

When writing a function that extends a previously defined function, the following idiom is often used:

(fset 'old-foo (symbol-function 'foo))

(defun foo ()
  "Just like old-foo, except more so."
  (old-foo)
  (more-so))

This does not work properly if foo has been defined to autoload. In such a case, when foo calls old-foo, Lisp attempts to define old-foo by loading a file. Since this presumably defines foo rather than old-foo, it does not produce the proper results. The only way to avoid this problem is to make sure the file is loaded before moving aside the old definition of foo.

See also the function indirect-function in section Symbol Function Indirection.

Inline Functions

You can define an inline function by using defsubst instead of defun. An inline function works just like an ordinary function except for one thing: when you compile a call to the function, the function's definition is open-coded into the caller.

Making a function inline makes explicit calls run faster. But it also has disadvantages. For one thing, it reduces flexibility; if you change the definition of the function, calls already inlined still use the old definition until you recompile them. Since the flexibility of redefining functions is an important features of Emacs, you should not make a function inline unless its speed is really crucial.

Another disadvantage is that making a large function inline can increase the size of compiled code both in files and in memory. Since the advantages of inline functions are greatest for small functions, you generally should not make large functions inline.

It's possible to define a macro to expand into the same code that an inline function would execute. But the macro would have a limitation: you can use it only explicitly--a macro cannot be called with apply, mapcar and so on. Also, it takes some work to convert an ordinary function into a macro. (See section Macros.) To convert it into an inline function is very easy; simply replace defun with defsubst.

Inline functions can be used and open coded later on in the same file, following the definition, just like macros.

Emacs versions prior to 19 did not have inline functions.

Other Topics Related to Functions

Here is a table of several functions that do things related to function calling and function definitions. They are documented elsewhere, but we provide cross references here.

apply
See section Calling Functions.

autoload
See section Autoload.

call-interactively
See section Interactive Call.

commandp
See section Interactive Call.

documentation
See section Access to Documentation Strings.

eval
See section Eval.

funcall
See section Calling Functions.

ignore
See section Calling Functions.

indirect-function
See section Symbol Function Indirection.

interactive
See section Using interactive.

interactive-p
See section Interactive Call.

mapatoms
See section Creating and Interning Symbols.

mapcar
See section Mapping Functions.

mapconcat
See section Mapping Functions.

undefined
See section Key Lookup.

Macros

Macros enable you to define new control constructs and other language features. A macro is defined much like a function, but instead of telling how to compute a value, it tells how to compute another Lisp expression which will in turn compute the value. We call this expression the expansion of the macro.

Macros can do this because they operate on the unevaluated expressions for the arguments, not on the argument values as functions do. They can therefore construct an expansion containing these argument expressions or parts of them.

If you are using a macro to do something an ordinary function could do, just for the sake of speed, consider using an inline function instead. See section Inline Functions.

A Simple Example of a Macro

Suppose we would like to define a Lisp construct to increment a variable value, much like the ++ operator in C. We would like to write (inc x) and have the effect of (setq x (1+ x)). Here's a macro definition that does the job:

(defmacro inc (var)
   (list 'setq var (list '1+ var)))

When this is called with (inc x), the argument var has the value x---not the value of x. The body of the macro uses this to construct the expansion, which is (setq x (1+ x)). Once the macro definition returns this expansion, Lisp proceeds to evaluate it, thus incrementing x.

Expansion of a Macro Call

A macro call looks just like a function call in that it is a list which starts with the name of the macro. The rest of the elements of the list are the arguments of the macro.

Evaluation of the macro call begins like evaluation of a function call except for one crucial difference: the macro arguments are the actual expressions appearing in the macro call. They are not evaluated before they are given to the macro definition. By contrast, the arguments of a function are results of evaluating the elements of the function call list.

Having obtained the arguments, Lisp invokes the macro definition just as a function is invoked. The argument variables of the macro are bound to the argument values from the macro call, or to a list of them in the case of a &rest argument. And the macro body executes and returns its value just as a function body does.

The second crucial difference between macros and functions is that the value returned by the macro body is not the value of the macro call. Instead, it is an alternate expression for computing that value, also known as the expansion of the macro. The Lisp interpreter proceeds to evaluate the expansion as soon as it comes back from the macro.

Since the expansion is evaluated in the normal manner, it may contain calls to other macros. It may even be a call to the same macro, though this is unusual.

You can see the expansion of a given macro call by calling macroexpand.

Function: macroexpand form &optional environment

This function expands form, if it is a macro call. If the result is another macro call, it is expanded in turn, until something which is not a macro call results. That is the value returned by macroexpand. If form is not a macro call to begin with, it is returned as given.

Note that macroexpand does not look at the subexpressions of form (although some macro definitions may do so). Even if they are macro calls themselves, macroexpand does not expand them.

The function macroexpand does not expand calls to inline functions. Normally there is no need for that, since a call to an inline function is no harder to understand than a call to an ordinary function.

If environment is provided, it specifies an alist of macro definitions that shadow the currently defined macros. This is used by byte compilation.

(defmacro inc (var)
    (list 'setq var (list '1+ var)))
     => inc

(macroexpand '(inc r))
     => (setq r (1+ r))

(defmacro inc2 (var1 var2)
    (list 'progn (list 'inc var1) (list 'inc var2)))
     => inc2

(macroexpand '(inc2 r s))
     => (progn (inc r) (inc s))  ; inc not expanded here.

Macros and Byte Compilation

You might ask why we take the trouble to compute an expansion for a macro and then evaluate the expansion. Why not have the macro body produce the desired results directly? The reason has to do with compilation.

When a macro call appears in a Lisp program being compiled, the Lisp compiler calls the macro definition just as the interpreter would, and receives an expansion. But instead of evaluating this expansion, it compiles the expansion as if it had appeared directly in the program. As a result, the compiled code produces the value and side effects intended for the macro, but executes at full compiled speed. This would not work if the macro body computed the value and side effects itself--they would be computed at compile time, which is not useful.

In order for compilation of macro calls to work, the macros must be defined in Lisp when the calls to them are compiled. The compiler has a special feature to help you do this: if a file being compiled contains a defmacro form, the macro is defined temporarily for the rest of the compilation of that file. To use this feature, you must define the macro in the same file where it is used and before its first use.

While byte-compiling a file, any require calls at top-level are executed. One way to ensure that necessary macro definitions are available during compilation is to require the file that defines them. See section Features.

Defining Macros

A Lisp macro is a list whose CAR is macro. Its CDR should be a function; expansion of the macro works by applying the function (with apply) to the list of unevaluated argument-expressions from the macro call.

It is possible to use an anonymous Lisp macro just like an anonymous function, but this is never done, because it does not make sense to pass an anonymous macro to mapping functions such as mapcar. In practice, all Lisp macros have names, and they are usually defined with the special form defmacro.

Special Form: defmacro name argument-list body-forms...

defmacro defines the symbol name as a macro that looks like this:

(macro lambda argument-list . body-forms)

This macro object is stored in the function cell of name. The value returned by evaluating the defmacro form is name, but usually we ignore this value.

The shape and meaning of argument-list is the same as in a function, and the keywords &rest and &optional may be used (see section Advanced Features of Argument Lists). Macros may have a documentation string, but any interactive declaration is ignored since macros cannot be called interactively.

Backquote

It could prove rather awkward to write macros of significant size, simply due to the number of times the function list needs to be called. To make writing these forms easier, a macro ``' (often called backquote) exists.

Backquote allows you to quote a list, but selectively evaluate elements of that list. In the simplest case, it is identical to the special form quote (see section Quoting). For example, these two forms yield identical results:

(` (a list of (+ 2 3) elements))
     => (a list of (+ 2 3) elements)
(quote (a list of (+ 2 3) elements))
     => (a list of (+ 2 3) elements)

By inserting a special marker, `,', inside of the argument to backquote, it is possible to evaluate desired portions of the argument:

(list 'a 'list 'of (+ 2 3) 'elements)
     => (a list of 5 elements)
(` (a list of (, (+ 2 3)) elements))
     => (a list of 5 elements)

It is also possible to have an evaluated list spliced into the resulting list by using the special marker `,@'. The elements of the spliced list become elements at the same level as the other elements of the resulting list. The equivalent code without using ` is often unreadable. Here are some examples:

(setq some-list '(2 3))
     => (2 3)
(cons 1 (append some-list '(4) some-list))
     => (1 2 3 4 2 3)
(` (1 (,@ some-list) 4 (,@ some-list)))
     => (1 2 3 4 2 3)

(setq list '(hack foo bar))
     => (hack foo bar)
(cons 'use
  (cons 'the
    (cons 'words (append (cdr list) '(as elements)))))
     => (use the words foo bar as elements)
(` (use the words (,@ (cdr list)) as elements (,@ nil)))
     => (use the words foo bar as elements)

The reason for (,@ nil) is to avoid a bug in Emacs version 18. The bug occurs when a call to ,@ is followed only by constant elements. Thus,

(` (use the words (,@ (cdr list)) as elements))

would not work, though it really ought to. (,@ nil) avoids the problem by being a nonconstant element that does not affect the result.

Macro: ` list

This macro returns list as quote would, except that the list is copied each time this expression is evaluated, and any sublist of the form (, subexp) is replaced by the value of subexp. Any sublist of the form (,@ listexp) is replaced by evaluating listexp and splicing its elements into the containing list in place of this sublist. (A single sublist can in this way be replaced by any number of new elements in the containing list.)

There are certain contexts in which `,' would not be recognized and should not be used:

;; Use of a `,' expression as the CDR of a list.
(` (a . (, 1)))                             ; Not (a . 1)
     => (a \, 1)                                

;; Use of `,' in a vector.
(` [a (, 1) c])                             ; Not [a 1 c]
     error--> Wrong type argument                      

;; Use of a `,' as the entire argument of ``'.
(` (, 2))                                   ; Not 2
     => (\, 2)                                  

Common Lisp note: in Common Lisp, `,' and `,@' are implemented as reader macros, so they do not require parentheses. Emacs Lisp implements them as functions because reader macros are not supported (to save space).

Common Problems Using Macros

The basic facts of macro expansion have all been described above, but there consequences are often counterintuitive. This section describes some important consequences that can lead to trouble, and rules to follow to avoid trouble.

Evaluating Macro Arguments Too Many Times

When defining a macro you must pay attention to the number of times the arguments will be evaluated when the expansion is executed. The following macro (used to facilitate iteration) illustrates the problem. This macro allows us to write a simple "for" loop such as one might find in Pascal.

(defmacro for (var from init to final do &rest body)
  "Execute a simple \"for\" loop, e.g.,
    (for i from 1 to 10 do (print i))."
  (list 'let (list (list var init))
        (cons 'while (cons (list '<= var final)
                           (append body (list (list 'inc var)))))))
=> for

(for i from 1 to 3 do
   (setq square (* i i))
   (princ (format "\n%d %d" i square)))
==>
(let ((i 1))
  (while (<= i 3)
    (setq square (* i i))
    (princ (format "%d      %d" i square))
    (inc i)))

     -|1       1
     -|2       4
     -|3       9
=> nil

(The arguments from, to, and do in this macro are "syntactic sugar"; they are entirely ignored. The idea is that you will write noise words (such as from, to, and do) in those positions in the macro call.)

This macro suffers from the defect that final is evaluated on every iteration. If final is a constant, this is not a problem. If it is a more complex form, say (long-complex-calculation x), this can slow down the execution significantly. If final has side effects, executing it more than once is probably incorrect.

A well-designed macro definition takes steps to avoid this problem by producing an expansion that evaluates the argument expressions exactly once unless repeated evaluation is part of the intended purpose of the macro. Here is a correct expansion for the for macro:

(let ((i 1)
      (max 3))
  (while (<= i max)
    (setq square (* i i))
    (princ (format "%d      %d" i square))
    (inc i)))

Here is a macro definition that creates this expansion:

(defmacro for (var from init to final do &rest body)
  "Execute a simple for loop: (for i from 1 to 10 do (print i))."
  (` (let (((, var) (, init))
           (max (, final)))
       (while (<= (, var) max)
         (,@ body)
         (inc (, var))))))

Unfortunately, this introduces another problem.

Local Variables in Macro Expansions

The new definition of for has a new problem: it introduces a local variable named max which the user does not expect. This causes trouble in examples such as the following:

(let ((max 0))
  (for x from 0 to 10 do
    (let ((this (frob x)))
      (if (< max this)
          (setq max this)))))

The references to max inside the body of the for, which are supposed to refer to the user's binding of max, really access the binding made by for.

The way to correct this is to use an uninterned symbol instead of max (see section Creating and Interning Symbols). The uninterned symbol can be bound and referred to just like any other symbol, but since it is created by for, we know that it cannot appear in the user's program. Since it is not interned, there is no way the user can put it into the program later. It will never appear anywhere except where put by for. Here is a definition of for which works this way:

(defmacro for (var from init to final do &rest body)
  "Execute a simple for loop: (for i from 1 to 10 do (print i))."
  (let ((tempvar (make-symbol "max")))
    (` (let (((, var) (, init))
             ((, tempvar) (, final)))
         (while (<= (, var) (, tempvar))
                (,@ body)
                (inc (, var)))))))

This creates an uninterned symbol named max and puts it in the expansion instead of the usual interned symbol max that appears in expressions ordinarily.

Evaluating Macro Arguments in Expansion

Another problem can happen if you evaluate any of the macro argument expressions during the computation of the expansion, such as by calling eval (see section Eval). If the argument is supposed to refer to the user's variables, you may have trouble if the user happens to use a variable with the same name as one of the macro arguments. Inside the macro body, the macro argument binding is the most local binding of this variable, so any references inside the form being evaluated do refer to it. Here is an example:

(defmacro foo (a)
  (list 'setq (eval a) t))
     => foo
(setq x 'b)
(foo x) ==> (setq b t)
     => t                  ; and b has been set.
;; but
(setq a 'b)
(foo a) ==> (setq 'b t)     ; invalid!
error--> Symbol's value is void: b

It makes a difference whether the user types a or x, because a conflicts with the macro argument variable a.

In general it is best to avoid calling eval in a macro definition at all.

How Many Times is the Macro Expanded?

Occasionally problems result from the fact that a macro call is expanded each time it is evaluated in an interpreted function, but is expanded only once (during compilation) for a compiled function. If the macro definition has side effects, they will work differently depending on how many times the macro is expanded.

In particular, constructing objects is a kind of side effect. If the macro is called once, then the objects are constructed only once. In other words, the same structure of objects is used each time the macro call is executed. In interpreted operation, the macro is reexpanded each time, producing a fresh collection of objects each time. Usually this does not matter--the objects have the same contents whether they are shared or not. But if the surrounding program does side effects on the objects, it makes a difference whether they are shared. Here is an example:

(defmacro new-object ()
  (list 'quote (cons nil nil)))

(defun initialize (condition)
  (let ((object (new-object)))
    (if condition
	(setcar object condition))
    object))

If initialize is interpreted, a new list (nil) is constructed each time initialize is called. Thus, no side effect survives between calls. If initialize is compiled, then the macro new-object is expanded during compilation, producing a single "constant" (nil) that is reused and altered each time initialize is called.

Loading

Loading a file of Lisp code means bringing its contents into the Lisp environment in the form of Lisp objects. Emacs finds and opens the file, reads the text, evaluates each form, and then closes the file.

The load functions evaluate all the expressions in a file just as the eval-current-buffer function evaluates all the expressions in a buffer. The difference is that the load functions read and evaluate the text in the file as found on disk, not the text in an Emacs buffer.

The loaded file must contain Lisp expressions, either as source code or, optionally, as byte-compiled code. Each form in the file is called a top-level form. There is no special format for the forms in a loadable file; any form in a file may equally well be typed directly into a buffer and evaluated there. (Indeed, most code is tested this way.) Most often, the forms are function definitions and variable definitions.

A file containing Lisp code is often called a library. Thus, the "Rmail library" is a file containing code for Rmail mode. Similarly, a "Lisp library directory" is a directory of files containing Lisp code.

How Programs Do Loading

There are several interface functions for loading. For example, the autoload function creates a Lisp object that loads a file when it is evaluated (see section Autoload). require also causes files to be loaded (see section Features). Ultimately, all these facilities call the load function to do the work.

Function: load filename &optional missing-ok nomessage nosuffix

This function finds and opens a file of Lisp code, evaluates all the forms in it, and closes the file.

To find the file, load first looks for a file named `filename.elc', that is, for a file whose name has `.elc' appended. If such a file exists, it is loaded. But if there is no file by that name, then load looks for a file whose name has `.el' appended. If that file exists, it is loaded. Finally, if there is no file by either name, load looks for a file named filename with nothing appended, and loads it if it exists. (The load function is not clever about looking at filename. In the perverse case of a file named `foo.el.el', evaluation of (load "foo.el") will indeed find it.)

If the optional argument nosuffix is non-nil, then the suffixes `.elc' and `.el' are not tried. In this case, you must specify the precise file name you want.

If filename is a relative file name, such as `foo' or `baz/foo.bar', load searches for the file using the variable load-path. It appends filename to each of the directories listed in load-path, and loads the first file it finds whose name matches. The current default directory is tried only if it is specified in load-path, where it is represented as nil. All three possible suffixes are tried in the first directory in load-path, then all three in the second directory in load-path, etc.

If you get a warning that `foo.elc' is older than `foo.el', it means you should consider recompiling `foo.el'. See section Byte Compilation.

Messages like `Loading foo...' and `Loading foo...done' appear in the echo area during loading unless nomessage is non-nil.

Any errors that are encountered while loading a file cause load to abort. If the load was done for the sake of autoload, certain kinds of top-level forms, those which define functions, are undone.

The error file-error is signaled (with `Cannot open load file filename') if no file is found. No error is signaled if missing-ok is non-nil---then load just returns nil.

load returns t if the file loads successfully.

User Option: load-path

The value of this variable is a list of directories to search when loading files with load. Each element is a string (which must be a directory name) or nil (which stands for the current working directory). The value of load-path is initialized from the environment variable EMACSLOADPATH, if it exists; otherwise it is set to the default specified in `emacs/src/paths.h' when Emacs is built.

The syntax of EMACSLOADPATH is the same as that of PATH; fields are separated by `:', and `.' is used for the current default directory. Here is an example of how to set your EMACSLOADPATH variable from a csh `.login' file:

setenv EMACSLOADPATH .:/user/bil/emacs:/usr/lib/emacs/lisp

Here is how to set it using sh:

export EMACSLOADPATH
EMACSLOADPATH=.:/user/bil/emacs:/usr/local/lib/emacs/lisp

Here is an example of code you can place in a `.emacs' file to add several directories to the front of your default load-path:

(setq load-path
      (append
       (list nil
             "/user/bil/emacs"
             "/usr/local/lisplib")
       load-path))

In this example, the path searches the current working directory first, followed then by the `/user/bil/emacs' directory and then by the `/usr/local/lisplib' directory, which are then followed by the standard directories for Lisp code.

When Emacs version 18 processes command options `-l' or `-load' which specify Lisp libraries to be loaded, it temporarily adds the current directory to the front of load-path so that files in the current directory can be specified easily. Newer Emacs versions also find such files in the current directory, but without altering load-path.

Variable: load-in-progress

This variable is non-nil if Emacs is in the process of loading a file, and it is nil otherwise. This is how defun and provide determine whether a load is in progress, so that their effect can be undone if the load fails.

To learn how load is used to build Emacs, see section Building Emacs.

Autoload

The autoload facility allows you to make a function or macro available but put off loading its actual definition. An attempt to call a symbol whose definition is an autoload object automatically reads the file to install the real definition and its other associated code, and then calls the real definition.

To prepare a function or macro for autoloading, you must call autoload, specifying the function name and the name of the file to be loaded. A file such as `emacs/lisp/loaddefs.el' usually does this when Emacs is first built.

The following example shows how doctor is prepared for autoloading in `loaddefs.el':

(autoload 'doctor "doctor"
  "\
Switch to *doctor* buffer and start giving psychotherapy."
  t)

The backslash and newline immediately following the double-quote are a convention used only in the preloaded Lisp files such as `loaddefs.el'; they cause the documentation string to be put in the `etc/DOC' file. (See section Building Emacs.) In any other source file, you would write just this:

(autoload 'doctor "doctor"
  "Switch to *doctor* buffer and start giving psychotherapy."
  t)

Calling autoload creates an autoload object containing the name of the file and some other information, and makes this the function definition of the specified symbol. When you later try to call that symbol as a function or macro, the file is loaded; the loading should redefine that symbol with its proper definition. After the file completes loading, the function or macro is called as if it had been there originally.

If, at the end of loading the file, the desired Lisp function or macro has not been defined, then the error error is signaled (with data "Autoloading failed to define function function-name").

The autoloaded file may, of course, contain other definitions and may require or provide one or more features. If the file is not completely loaded (due to an error in the evaluation of the contents) any function definitions or provide calls that occurred during the load are undone. This is to ensure that the next attempt to call any function autoloading from this file will try again to load the file. If not for this, then some of the functions in the file might appear defined, but they may fail to work properly for the lack of certain subroutines defined later in the file and not loaded successfully.

Emacs as distributed comes with many autoloaded functions. The calls to autoload are in the file `loaddefs.el'. There is a convenient way of updating them automatically.

Write `;;;###autoload' on a line by itself before the real definition of the function, in its autoloadable source file; then the command M-x update-file-autoloads automatically puts the autoload call into `loaddefs.el'. M-x update-directory-autoloads is more powerful; it updates autoloads for all files in the current directory.

You can also put other kinds of forms into `loaddefs.el', by writing `;;;###autoload' followed on the same line by the form. M-x update-file-autoloads copies the form from that line.

The commands for updating autoloads work by visiting and editing the file `loaddefs.el'. To make the result take effect, you must save that file's buffer.

Function: autoload symbol filename &optional docstring interactive type

This function defines the function (or macro) named symbol so as to load automatically from filename. The string filename is a file name which will be passed to load when the function is called.

The argument docstring is the documentation string for the function. Normally, this is the same string that is in the function definition itself. This makes it possible to look at the documentation without loading the real definition.

If interactive is non-nil, then the function can be called interactively. This lets completion in M-x work without loading the function's real definition. The complete interactive specification need not be given here. If type is macro, then the function is really a macro. If type is keymap, then the function is really a keymap.

If symbol already has a non-nil function definition that is not an autoload object, autoload does nothing and returns nil. If the function cell of symbol is void, or is already an autoload object, then it is set to an autoload object that looks like this:

(autoload filename docstring interactive type)

For example,

(symbol-function 'run-prolog)
     => (autoload "prolog" 169681 t nil)

In this case, "prolog" is the name of the file to load, 169681 refers to the documentation string in the `emacs/etc/DOC' file (see section Documentation Basics), t means the function is interactive, and nil that it is not a macro.

Repeated Loading

You may load a file more than once in an Emacs session. For example, after you have rewritten and reinstalled a function definition by editing it in a buffer, you may wish to return to the original version; you can do this by reloading the file in which it is located.

When you load or reload files, bear in mind that the load and load-library functions automatically load a byte-compiled file rather than a non-compiled file of similar name. If you rewrite a file that you intend to save and reinstall, remember to byte-compile it if necessary; otherwise you may find yourself inadvertently reloading the older, byte-compiled file instead of your newer, non-compiled file!

When writing the forms in a library, keep in mind that the library might be loaded more than once. For example, the choice of defvar vs. defconst for defining a variable depends on whether it is desirable to reinitialize the variable if the library is reloaded: defconst does so, and defvar does not. (See section Defining Global Variables.)

The simplest way to add an element to an alist is like this:

(setq minor-mode-alist
      (cons '(leif-mode " Leif") minor-mode-alist))

But this would add multiple elements if the library is reloaded. To avoid the problem, write this:

(or (assq 'leif-mode minor-mode-alist)
    (setq minor-mode-alist
          (cons '(leif-mode " Leif") minor-mode-alist)))

Occasionally you will want to test explicitly whether a library has already been loaded; you can do so as follows:

(if (not (boundp 'foo-was-loaded))
    execute-first-time-only)

(setq foo-was-loaded t)

Features

provide and require are an alternative to autoload for loading files automatically. They work in terms of named features. Autoloading is triggered by calling a specific function, but a feature is loaded the first time another program asks for it by name.

The use of named features simplifies the task of determining whether required definitions have been defined. A feature name is a symbol that stands for a collection of functions, variables, etc. A program that needs the collection may ensure that they are defined by requiring the feature. If the file that contains the feature has not yet been loaded, then it will be loaded (or an error will be signaled if it cannot be loaded). The file thus loaded must provide the required feature or an error will be signaled.

To require the presence of a feature, call require with the feature name as argument. require looks in the global variable features to see whether the desired feature has been provided already. If not, it loads the feature from the appropriate file. This file should call provide at the top-level to add the feature to features.

Features are normally named after the files they are provided in so that require need not be given the file name.

For example, in `emacs/lisp/prolog.el', the definition for run-prolog includes the following code:

(defun run-prolog ()
  "Run an inferior Prolog process,\
 input and output via buffer *prolog*."
  (interactive)
  (require 'comint)
  (switch-to-buffer (make-comint "prolog" prolog-program-name))
  (inferior-prolog-mode))

The expression (require 'shell) loads the file `shell.el' if it has not yet been loaded. This ensures that make-shell is defined.

The `shell.el' file contains the following top-level expression:

(provide 'shell)

This adds shell to the global features list when the `shell' file is loaded, so that (require 'shell) will henceforth know that nothing needs to be done.

When require is used at top-level in a file, it takes effect if you byte-compile that file (see section Byte Compilation). This is in case the required package contains macros that the byte compiler must know about.

Although top-level calls to require are evaluated during byte compilation, provide calls are not. Therefore, you can ensure that a file of definitions is loaded before it is byte-compiled by including a provide followed by a require for the same feature, as in the following example.

(provide 'my-feature)  ; Ignored by byte compiler,
                       ;   evaluated by load.
(require 'my-feature)  ; Evaluated by byte compiler.

Function: provide feature

This function announces that feature is now loaded, or being loaded, into the current Emacs session. This means that the facilities associated with feature are or will be available for other Lisp programs.

The direct effect of calling provide is to add feature to the front of the list features if it is not already in the list. The argument feature must be a symbol. provide returns feature.

features
     => (bar bish)

(provide 'foo)
     => foo
features
     => (foo bar bish)

During autoloading, if the file is not completely loaded (due to an error in the evaluation of the contents) any function definitions or provide calls that occurred during the load are undone. See section Autoload.

Function: require feature &optional filename

This function checks whether feature is present in the current Emacs session (using (featurep feature); see below). If it is not, then require loads filename with load. If filename is not supplied, then the name of the symbol feature is used as the file name to load.

If feature is not provided after the file has been loaded, Emacs will signal the error error (with data `Required feature feature was not provided').

Function: featurep feature

This function returns t if feature has been provided in the current Emacs session (i.e., feature is a member of features.)

Variable: features

The value of this variable is a list of symbols that are the features loaded in the current Emacs session. Each symbol was put in this list with a call to provide. The order of the elements in the features list is not significant.

Unloading

You can discard the functions and variables loaded by a library to reclaim memory for other Lisp objects. To do this, use the function unload-feature:

Command: unload-feature feature

This command unloads the library that provided feature feature. It undefines all functions and variables defined with defvar, defmacro, defconst, defsubst and defalias by the library which provided feature feature. It then restores any autoloads associated with those symbols.

The unload-feature function is written in Lisp; its actions are based on the variable load-history.

Variable: load-history feature association list

This variable's value is an alist connecting library names with the names of functions and variables they define, the features they provide, and the features they require.

Each element is a list and describes one library. The CAR of the list is the name of the library, as a string. The rest of the list is composed of these kinds of objects:

The value of load-history may have one element whose CAR is nil. This element describes definitions made with eval-buffer on a buffer that is not visiting a file.

The command eval-region updates load-history, but does so by adding the symbols defined to the element for the file being visited, rather than replacing that element.

Hooks for Loading

You can ask for code to be executed if and when a particular library is loaded, by calling eval-after-load.

Function: eval-after-load library form

This function arranges to evaluate form at the end of loading the library library, if and when library is loaded.

The library name library must exactly match the argument of load. To get the proper results when an installed library is found by searching load-path, you should not include any directory names in library.

An error in form does not undo the load, but does prevent execution of the rest of form.

Variable: after-load-alist

An alist of expressions to evaluate if and when particular libraries are loaded. Each element looks like this:

(filename forms...)

The function load checks after-load-alist in order to implement eval-after-load.

Byte Compilation

GNU Emacs Lisp has a compiler that translates functions written in Lisp into a special representation called byte-code that can be executed more efficiently. The compiler replaces Lisp function definitions with byte-code. When a byte-code function is called, its definition is evaluated by the byte-code interpreter.

Because the byte-compiled code is evaluated by the byte-code interpreter, instead of being executed directly by the machine's hardware (as true compiled code is), byte-code is completely transportable from machine to machine without recompilation. It is not, however, as fast as true compiled code.

In general, any version of Emacs can run byte-compiled code produced by recent earlier versions of Emacs, but the reverse is not true. In particular, if you compile a program with Emacs 18, you can run the compiled code in Emacs 19, but not vice versa.

See section Debugging Problems in Compilation, for how to investigate errors occurring in byte compilation.

The Compilation Functions

You can byte-compile an individual function or macro definition with the byte-compile function. You can compile a whole file with byte-compile-file, or several files with byte-recompile-directory or batch-byte-compile.

When you run the byte compiler, you may get warnings in a buffer called `*Compile-Log*'. These report usage in your program that suggest a problem, but are not necessarily erroneous.

Be careful when byte-compiling code that uses macros. Macro calls are expanded when they are compiled, so the macros must already be defined for proper compilation. For more details, see section Macros and Byte Compilation.

While byte-compiling a file, any require calls at top-level are executed. One way to ensure that necessary macro definitions are available during compilation is to require the file that defines them. See section Features.

A byte-compiled function is not as efficient as a primitive function written in C, but runs much faster than the version written in Lisp. For a rough comparison, consider the example below:

(defun silly-loop (n)
  "Return time before and after N iterations of a loop."
  (let ((t1 (current-time-string)))
    (while (> (setq n (1- n)) 
              0))
    (list t1 (current-time-string))))
=> silly-loop

(silly-loop 100000)
=> ("Thu Jan 12 20:18:38 1989" 
    "Thu Jan 12 20:19:29 1989")  ; 51 seconds

(byte-compile 'silly-loop)
=> [Compiled code not shown]

(silly-loop 100000)
=> ("Thu Jan 12 20:21:04 1989" 
    "Thu Jan 12 20:21:17 1989")  ; 13 seconds

In this example, the interpreted code required 51 seconds to run, whereas the byte-compiled code required 13 seconds. These results are representative, but actual results will vary greatly.

Function: byte-compile symbol

This function byte-compiles the function definition of symbol, replacing the previous definition with the compiled one. The function definition of symbol must be the actual code for the function; i.e., the compiler does not follow indirection to another symbol. byte-compile does not compile macros. byte-compile returns the new, compiled definition of symbol.

(defun factorial (integer)
  "Compute factorial of INTEGER."
  (if (= 1 integer) 1
    (* integer (factorial (1- integer)))))
     => factorial

(byte-compile 'factorial)
     =>
#[(integer)
  "^H\301U\203^H^@\301\207\302^H\303^HS!\"\207"
  [integer 1 * factorial]
  4 "Compute factorial of INTEGER."]

The result is a compiled function object. The string it contains is the actual byte-code; each character in it is an instruction. The vector contains all the constants, variable names and function names used by the function, except for certain primitives that are coded as special instructions.

Command: compile-defun

This command reads the defun containing point, compiles it, and evaluates the result. If you use this on a defun that is actually a function definition, the effect is to install a compiled version of that function.

Command: byte-compile-file filename

This function compiles a file of Lisp code named filename into a file of byte-code. The output file's name is made by appending `c' to the end of filename.

Compilation works by reading the input file one form at a time. If it is a definition of a function or macro, the compiled function or macro definition is written out. Other forms are batched together, then each batch is compiled, and written so that its compiled code will be executed when the file is read. All comments are discarded when the input file is read.

This command returns t. When called interactively, it prompts for the file name.

% ls -l push*
-rw-r--r--  1 lewis     791 Oct  5 20:31 push.el

(byte-compile-file "~/emacs/push.el")
     => t

% ls -l push*
-rw-r--r--  1 lewis     791 Oct  5 20:31 push.el
-rw-rw-rw-  1 lewis     638 Oct  8 20:25 push.elc

Command: byte-recompile-directory directory flag

This function recompiles every `.el' file in directory that needs recompilation. A file needs recompilation if a `.elc' file exists but is older than the `.el' file.

If a `.el' file exists, but there is no corresponding `.elc' file, then flag is examined. If it is nil, the file is ignored. If it is non-nil, the user is asked whether the file should be compiled.

The returned value of this command is unpredictable.

Function: batch-byte-compile

This function runs byte-compile-file on the files remaining on the command line. This function must be used only in a batch execution of Emacs, as it kills Emacs on completion. An error in one file does not prevent processing of subsequent files. (The file which gets the error will not, of course, produce any compiled code.)

% emacs -batch -f batch-byte-compile *.el

Function: byte-code code-string data-vector max-stack

This function actually interprets byte-code. A byte-compiled function is actually defined with a body that calls byte-code. Don't call this function yourself. Only the byte compiler knows how to generate valid calls to this function.

In newer Emacs versions (19 and up), byte-code is usually executed as part of a compiled function object, and only rarely as part of a call to byte-code.

Evaluation During Compilation

These features permit you to write code to be evaluated during compilation of a program.

Special Form: eval-and-compile body

This form marks body to be evaluated both when you compile the containing code and when you run it (whether compiled or not).

You can get a similar result by putting body in a separate file and referring to that file with require. Using require is preferable if there is a substantial amount of code to be executed in this way.

Special Form: eval-when-compile body

This form marks body to be evaluated at compile time only. The result of evaluation by the compiler becomes a constant which appears in the compiled program. When the program is interpreted, not compiled at all, body is evaluated normally.

At top-level, this is analogous to the Common Lisp idiom (eval-when (compile) ...). Elsewhere, the Common Lisp `#.' reader macro (but not when interpreting) is closer to what eval-when-compile does.

Byte-Code Objects

Byte-compiled functions have a special data type: they are byte-code function objects.

Internally, a byte-code function object is much like a vector; however, the evaluator handles this data type specially when it appears as a function to be called. The printed representation for a byte-code function object is like that for a vector, with an additional `#' before the opening `['.

In Emacs version 18, there was no byte-code function object data type; compiled functions used the function byte-code to run the byte code.

A byte-code function object must have at least four elements; there is no maximum number, but only the first six elements are actually used. They are:

arglist
The list of argument symbols.

byte-code
The string containing the byte-code instructions.

constants
The vector of constants referenced by the byte code.

stacksize
The maximum stack size this function needs.

docstring
The documentation string (if any); otherwise, nil. For functions preloaded before Emacs is dumped, this is usually an integer which is an index into the `DOC' file; use documentation to convert this into a string (see section Access to Documentation Strings).

interactive
The interactive spec (if any). This can be a string or a Lisp expression. It is nil for a function that isn't interactive.

Here's an example of a byte-code function object, in printed representation. It is the definition of the command backward-sexp.

#[(&optional arg)
  "^H\204^F^@\301^P\302^H[!\207"
  [arg 1 forward-sexp]
  2
  254435
  "p"]

The primitive way to create a byte-code object is with make-byte-code:

Function: make-byte-code &rest elements

This function constructs and returns a byte-code function object with elements as its elements.

You should not try to come up with the elements for a byte-code function yourself, because if they are inconsistent, Emacs may crash when you call the function. Always leave it to the byte-compiler to create these objects; it, we hope, always makes the elements consistent.

You can access the elements of a byte-code object using aref; you can also use vconcat to create a vector with the same elements.

Disassembled Byte-Code

People do not write byte-code; that job is left to the byte compiler. But we provide a disassembler to satisfy a cat-like curiosity. The disassembler converts the byte-compiled code into humanly readable form.

The byte-code interpreter is implemented as a simple stack machine. Values get stored by being pushed onto the stack, and are popped off and manipulated, the results being pushed back onto the stack. When a function returns, the top of the stack is popped and returned as the value of the function.

In addition to the stack, values used during byte-code execution can be stored in ordinary Lisp variables. Variable values can be pushed onto the stack, and variables can be set by popping the stack.

Command: disassemble object &optional stream

This function prints the disassembled code for object. If stream is supplied, then output goes there. Otherwise, the disassembled code is printed to the stream standard-output. The argument object can be a function name or a lambda expression.

As a special exception, if this function is used interactively, it outputs to a buffer named `*Disassemble*'.

Here are two examples of using the disassemble function. We have added explanatory comments to help you relate the byte-code to the Lisp source; these do not appear in the output of disassemble. These examples show unoptimized byte-code. Nowadays byte-code is usually optimized, but we did not want to rewrite these examples, since they still serve their purpose.

(defun factorial (integer)
  "Compute factorial of an integer."
  (if (= 1 integer) 1
    (* integer (factorial (1- integer)))))
     => factorial

(factorial 4)
     => 24

(disassemble 'factorial)
     -| byte-code for factorial:
 doc: Compute factorial of an integer.
 args: (integer)

0   constant 1              ; Push 1 onto stack.

1   varref   integer        ; Get value of integer 
                            ;   from the environment
                            ;   and push the value
                            ;   onto the stack.

2   eqlsign                 ; Pop top two values off stack,
                            ;   compare them,
                            ;   and push result onto stack.

3   goto-if-nil 10          ; Pop and test top of stack;
                            ;   if nil, go to 10,
                            ;   else continue.

6   constant 1              ; Push 1 onto top of stack.

7   goto     17             ; Go to 17 (in this case, 1 will be
                            ;   returned by the function).

10  constant *              ; Push symbol * onto stack.

11  varref   integer        ; Push value of integer onto stack.

12  constant factorial      ; Push factorial onto stack.

13  varref   integer        ; Push value of integer onto stack.

14  sub1                    ; Pop integer, decrement value,
                            ;   push new value onto stack.

                            ; Stack now contains:
                            ;   - decremented value of integer
                            ;   - factorial 
                            ;   - value of integer
                            ;   - *

15  call     1              ; Call function factorial using
                            ;   the first (i.e., the top) element
                            ;   of the stack as the argument;
                            ;   push returned value onto stack.

                            ; Stack now contains:
                            ;   - result of result of recursive
                            ;        call to factorial
                            ;   - value of integer
                            ;   - *

16  call     2              ; Using the first two
                            ;   (i.e., the top two)
                            ;   elements of the stack
                            ;   as arguments,
                            ;   call the function *,
                            ;   pushing the result onto the stack.

17  return                  ; Return the top element
                            ;   of the stack.
     => nil

The silly-loop function is somewhat more complex:

(defun silly-loop (n)
  "Return time before and after N iterations of a loop."
  (let ((t1 (current-time-string)))
    (while (> (setq n (1- n)) 
              0))
    (list t1 (current-time-string))))
     => silly-loop

(disassemble 'silly-loop)
     -| byte-code for silly-loop:
 doc: Return time before and after N iterations of a loop.
 args: (n)

0   constant current-time-string  ; Push
                                  ;   current-time-string
                                  ;   onto top of stack.

1   call     0              ; Call current-time-string
                            ;    with no argument,
                            ;    pushing result onto stack.

2   varbind  t1             ; Pop stack and bind t1
                            ;   to popped value.

3   varref   n              ; Get value of n from
                            ;   the environment and push
                            ;   the value onto the stack.

4   sub1                    ; Subtract 1 from top of stack.

5   dup                     ; Duplicate the top of the stack;
                            ;   i.e. copy the top of
                            ;   the stack and push the
                            ;   copy onto the stack.

6   varset   n              ; Pop the top of the stack,
                            ;   and bind n to the value.

                            ; In effect, the sequence dup varset
                            ;   copies the top of the stack
                            ;   into the value of n
                            ;   without popping it.

7   constant 0              ; Push 0 onto stack.

8   gtr                     ; Pop top two values off stack,
                            ;   test if n is greater than 0
                            ;   and push result onto stack.

9   goto-if-nil-else-pop 17 ; Goto 17 if n > 0
                            ;   else pop top of stack
                            ;   and continue
                            ;   (this exits the while loop).

12  constant nil            ; Push nil onto stack
                            ;   (this is the body of the loop).

13  discard                 ; Discard result of the body
                            ;   of the loop (a while loop
                            ;   is always evaluated for
                            ;   its side effects).

14  goto     3              ; Jump back to beginning
                            ;   of while loop.

17  discard                 ; Discard result of while loop
                            ;   by popping top of stack.

18  varref   t1             ; Push value of t1 onto stack.

19  constant current-time-string  ; Push 
                                  ;   current-time-string
                                  ;   onto top of stack.

20  call     0              ; Call current-time-string again.

21  list2                   ; Pop top two elements off stack,
                            ;   create a list of them,
                            ;   and push list onto stack.

22  unbind   1              ; Unbind t1 in local environment.

23  return                  ; Return value of the top of stack.

     => nil

Debugging Lisp Programs

There are three ways to investigate a problem in an Emacs Lisp program, depending on what you are doing with the program when the problem appears.

Another useful debugging tool is a dribble file. When a dribble file is open, Emacs copies all keyboard input characters to that file. Afterward, you can examine the file to find out what input was used. See section Terminal Input.

For debugging problems in terminal descriptions, the open-termscript function can be useful. See section Terminal Output.

The Lisp Debugger

The Lisp debugger provides you with the ability to suspend evaluation of a form. While evaluation is suspended (a state that is commonly known as a break), you may examine the run time stack, examine the values of local or global variables, or change those values. Since a break is a recursive edit, all the usual editing facilities of Emacs are available; you can even run programs that will enter the debugger recursively. See section Recursive Editing.

Entering the Debugger on an Error

The most important time to enter the debugger is when a Lisp error happens. This allows you to investigate the immediate causes of the error.

However, entry to the debugger is not a normal consequence of an error. Many commands frequently get Lisp errors when invoked in inappropriate contexts (such as C-f at the end of the buffer) and during ordinary editing it would be very unpleasant to enter the debugger each time this happens. If you want errors to enter the debugger, set the variable debug-on-error to non-nil.

User Option: debug-on-error

This variable determines whether the debugger is called when a error is signaled and not handled. If debug-on-error is t, all errors call the debugger. If it is nil, none call the debugger.

The value can also be a list of error conditions that should call the debugger. For example, if you set it to the list (void-variable), then only errors about a variable that has no value invoke the debugger.

To debug an error that happens during loading of the `.emacs' file, use the option `-debug-init', which binds debug-on-error to t while `.emacs' is loaded.

If your `.emacs' file sets debug-on-error, the effect lasts only until the end of loading `.emacs'. (This is an undesirable by-product of the `-debug-init' feature.) If you want `.emacs' to set debug-on-error permanently, use after-init-hook, like this:

(add-hook 'after-init-hook
          '(lambda () (setq debug-on-error t)))

Debugging Infinite Loops

When a program loops infinitely and fails to return, your first problem is to stop the loop. On most operating systems, you can do this with C-g, which causes quit.

Ordinary quitting gives no information about why the program was looping. To get more information, you can set the variable debug-on-quit to non-nil. Quitting with C-g is not considered an error, and debug-on-error has no effect on the handling of C-g. Contrariwise, debug-on-quit has no effect on errors.

Once you have the debugger running in the middle of the infinite loop, you can proceed from the debugger using the stepping commands. If you step through the entire loop, you will probably get enough information to solve the problem.

User Option: debug-on-quit

This variable determines whether the debugger is called when quit is signaled and not handled. If debug-on-quit is non-nil, then the debugger is called whenever you quit (that is, type C-g). If debug-on-quit is nil, then the debugger is not called when you quit. See section Quitting.

Entering the Debugger on a Function Call

To investigate a problem that happens in the middle of a program, one useful technique is to cause the debugger to be entered when a certain function is called. You can do this to the function in which the problem occurs, and then step through the function, or you can do this to a function called shortly before the problem, step quickly over the call to that function, and then step through its caller.

Command: debug-on-entry function-name

This function requests function-name to invoke the debugger each time it is called. It works by inserting the form (debug 'debug) into the function definition as the first form.

Any function defined as Lisp code may be set to break on entry, regardless of whether it is interpreted code or compiled code. Even functions that are commands may be debugged--they will enter the debugger when called inside a function, or when called interactively (after the reading of the arguments). Primitive functions (i.e., those written in C) may not be debugged.

When debug-on-entry is called interactively, it prompts for function-name in the minibuffer.

Caveat: if debug-on-entry is called more than once on the same function, the second call does nothing. If you redefine a function after using debug-on-entry on it, the code to enter the debugger is lost.

debug-on-entry returns function-name.

(defun fact (n)
  (if (zerop n) 1
      (* n (fact (1- n)))))
     => fact
(debug-on-entry 'fact)
     => fact
(fact 3)
     => 6

------ Buffer: *Backtrace* ------
Entering:
* fact(3)
  eval-region(4870 4878 t)
  byte-code("...")
  eval-last-sexp(nil)
  (let ...)
  eval-insert-last-sexp(nil)
* call-interactively(eval-insert-last-sexp)
------ Buffer: *Backtrace* ------

(symbol-function 'fact)
     => (lambda (n)
          (debug (quote debug))
          (if (zerop n) 1 (* n (fact (1- n)))))

Command: cancel-debug-on-entry function-name

This function undoes the effect of debug-on-entry on function-name. When called interactively, it prompts for function-name in the minibuffer.

If cancel-debug-on-entry is called more than once on the same function, the second call does nothing. cancel-debug-on-entry returns function-name.

Explicit Entry to the Debugger

You can cause the debugger to be called at a certain point in your program by writing the expression (debug) at that point. To do this, visit the source file, insert the text `(debug)' at the proper place, and type C-M-x. Be sure to undo this insertion before you save the file!

The place where you insert `(debug)' must be a place where an additional form can be evaluated and its value ignored. (If the value isn't ignored, it will alter the execution of the program!) Usually this means inside a progn or an implicit progn (see section Sequencing).

Using the Debugger

When the debugger is entered, it displays the previously selected buffer in one window and a buffer named `*Backtrace*' in another window. The backtrace buffer contains one line for each level of Lisp function execution currently going on. At the beginning of this buffer is a message describing the reason that the debugger was invoked (such as the error message and associated data, if it was invoked due to an error).

The backtrace buffer is read-only and uses a special major mode, Debugger mode, in which letters are defined as debugger commands. The usual Emacs editing commands are available; thus, you can switch windows to examine the buffer that was being edited at the time of the error, switch buffers, visit files, or do any other sort of editing. However, the debugger is a recursive editing level (see section Recursive Editing) and it is wise to go back to the backtrace buffer and exit the debugger (with the q command) when you are finished with it. Exiting the debugger gets out of the recursive edit and kills the backtrace buffer.

The contents of the backtrace buffer show you the functions that are executing and the arguments that were given to them. It also allows you to specify a stack frame by moving point to the line describing that frame. (A stack frame is the place where the Lisp interpreter records information about a particular invocation of a function. The frame whose line point is on is considered the current frame.) Some of the debugger commands operate on the current frame.

The debugger itself should always be run byte-compiled, since it makes assumptions about how many stack frames are used for the debugger itself. These assumptions are false if the debugger is running interpreted.

Debugger Commands

Inside the debugger (in Debugger mode), these special commands are available in addition to the usual cursor motion commands. (Keep in mind that all the usual facilities of Emacs, such as switching windows or buffers, are still available.)

The most important use of debugger commands is for stepping through code, so that you can see how control flows. The debugger can step through the control structures of an interpreted function, but cannot do so in a byte-compiled function. If you would like to step through a byte-compiled function, replace it with an interpreted definition of the same function. (To do this, visit the source file for the function and type C-M-x on its definition.)

c
Exit the debugger and continue execution. When continuing is possible, it resumes execution of the program as if the debugger had never been entered (aside from the effect of any variables or data structures you may have changed while inside the debugger).

Continuing is possible after entry to the debugger due to function entry or exit, explicit invocation, quitting or certain errors. Most errors cannot be continued; trying to continue an unsuitable error causes the same error to occur again.

d
Continue execution, but enter the debugger the next time any Lisp function is called. This allows you to step through the subexpressions of an expression, seeing what values the subexpressions compute, and what else they do.

The stack frame made for the function call which enters the debugger in this way will be flagged automatically so that the debugger will be called again when the frame is exited. You can use the u command to cancel this flag.

b
Flag the current frame so that the debugger will be entered when the frame is exited. Frames flagged in this way are marked with stars in the backtrace buffer.

u
Don't enter the debugger when the current frame is exited. This cancels a b command on that frame.

e
Read a Lisp expression in the minibuffer, evaluate it, and print the value in the echo area. This is the same as the command M-ESC, except that e is not normally disabled like M-ESC.

q
Terminate the program being debugged; return to top-level Emacs command execution.

If the debugger was entered due to a C-g but you really want to quit, and not debug, use the q command.

r
Return a value from the debugger. The value is computed by reading an expression with the minibuffer and evaluating it.

The r command makes a difference when the debugger was invoked due to exit from a Lisp call frame (as requested with b); then the value specified in the r command is used as the value of that frame.

You can't use r when the debugger was entered due to an error.

Invoking the Debugger

Here we describe fully the function used to invoke the debugger.

Function: debug &rest debugger-args

This function enters the debugger. It switches buffers to a buffer named `*Backtrace*' (or `*Backtrace*<2>' if it is the second recursive entry to the debugger, etc.), and fills it with information about the stack of Lisp function calls. It then enters a recursive edit, leaving that buffer in Debugger mode and displayed in the selected window.

Debugger mode provides a c command which operates by exiting the recursive edit, switching back to the previous buffer, and returning to whatever called debug. The r command also returns from debug. These are the only ways the function debug can return to its caller.

If the first of the debugger-args passed to debug is nil (or if it is not one of the following special values), then the rest of the arguments to debug are printed at the top of the `*Backtrace*' buffer. This mechanism is used to display a message to the user.

However, if the first argument passed to debug is one of the following special values, then it has special significance. Normally, these values are passed to debug only by the internals of Emacs and the debugger, and not by programmers calling debug.

The special values are:

lambda
When the first argument is lambda, the debugger displays `Entering:' as a line of text at the top of the buffer. This means that a function is being entered when debug-on-next-call is non-nil.

debug
When the first argument is debug, the debugger displays `Entering:' just as in the lambda case. However, debug as the argument indicates that the reason for entering the debugger is that a function set to debug on entry is being entered.

In addition, debug as the first argument directs the debugger to mark the function that called debug so that it will invoke the debugger when exited. (When lambda is the first argument, the debugger does not do this, because it has already been done by the interpreter.)

t
When the first argument is t, the debugger displays the following as the top line in the buffer:

Beginning evaluation of function call form:

This indicates that it was entered due to the evaluation of a list form at a time when debug-on-next-call is non-nil.

exit
When the first argument is exit, it indicates the exit of a stack frame previously marked to invoke the debugger on exit. The second argument given to debug in this case is the value being returned from the frame. The debugger displays `Return value:' on the top line of the buffer, followed by the value being returned.

error
When the first argument is error, the debugger indicates that it is being entered because an error or quit was signaled and not handled, by displaying `Signaling:' followed by the error signaled and any arguments to signal. For example,

(let ((debug-on-error t))
     (/ 1 0))

------ Buffer: *Backtrace* ------
Signaling: (arith-error)
  /(1 0)
...
------ Buffer: *Backtrace* ------

If an error was signaled, presumably the variable debug-on-error is non-nil. If quit was signaled, then presumably the variable debug-on-quit is non-nil.

nil
Use nil as the first of the debugger-args when you want to enter the debugger explicitly. The rest of the debugger-args are printed on the top line of the buffer. You can use this feature to display messages--for example, to remind yourself of the conditions under which debug is called.

Internals of the Debugger

This section describes functions and variables used internally by the debugger.

Variable: debugger

The value of this variable is the function to call to invoke the debugger. Its value must be a function of any number of arguments (or, more typically, the name of a function). Presumably this function will enter some kind of debugger. The default value of the variable is debug.

The first argument that Lisp hands to the function indicates why it was called. The convention for arguments is detailed in the description of debug.

Command: backtrace

This function prints a trace of Lisp function calls currently active. This is the function used by debug to fill up the `*Backtrace*' buffer. It is written in C, since it must have access to the stack to determine which function calls are active. The return value is always nil.

In the following example, backtrace is called explicitly in a Lisp expression. When the expression is evaluated, the backtrace is printed to the stream standard-output: in this case, to the buffer `backtrace-output'. Each line of the backtrace represents one function call. If the arguments of the function call are all known, they are displayed; if they are being computed, that fact is stated. The arguments of special forms are elided.

(with-output-to-temp-buffer "backtrace-output"
  (let ((var 1))
    (save-excursion
      (setq var (eval '(progn
                         (1+ var)
                         (list 'testing (backtrace))))))))

     => nil

----------- Buffer: backtrace-output ------------
  backtrace()
  (list ...computing arguments...)
  (progn ...)
  eval((progn (1+ var) (list (quote testing) (backtrace))))
  (setq ...)
  (save-excursion ...)
  (let ...)
  (with-output-to-temp-buffer ...)
  eval-region(1973 2142 #<buffer *scratch*>)
  byte-code("...  for eval-print-last-sexp ...")
  eval-print-last-sexp(nil)
* call-interactively(eval-print-last-sexp)
----------- Buffer: backtrace-output ------------

The character `*' indicates a frame whose debug-on-exit flag is set.

Variable: debug-on-next-call

This variable determines whether the debugger is called before the next eval, apply or funcall. It is automatically reset to nil when the debugger is entered.

The d command in the debugger works by setting this variable.

Function: backtrace-debug level flag

This function sets the debug-on-exit flag of the eval frame level levels down to flag. If flag is non-nil, this will cause the debugger to be entered when that frame exits. Even a nonlocal exit through that frame will enter the debugger.

The debug-on-exit flag is an entry in the stack frame of a function call. This flag is examined on every exit from a function.

Normally, this function is only called by the debugger.

Variable: command-debug-status

This variable records the debugging status of current interactive command. Each time a command is called interactively, this variable is bound to nil. The debugger can set this variable to leave information for future debugger invocations during the same command.

The advantage of using this variable rather that defining another global variable is that the data will never carry over to a later other command invocation.

Function: backtrace-frame frame-number

The function backtrace-frame is intended for use in Lisp debuggers. It returns information about what computation is happening in the eval frame level levels down.

If that frame has not evaluated the arguments yet (or is a special form), the value is (nil function arg-forms...).

If that frame has evaluated its arguments and called its function already, the value is (t function arg-values...).

In the return value, function is whatever was supplied as CAR of evaluated list, or a lambda expression in the case of a macro call. If the function has a &rest argument, that is represented as the tail of the list arg-values.

If the argument is out of range, backtrace-frame returns nil.

Debugging Invalid Lisp Syntax

The Lisp reader reports invalid syntax, but cannot say where the real problem is. For example, the error "End of file during parsing" in evaluating an expression indicates an excess of open parentheses (or square brackets). The reader detects this imbalance at the end of the file, but it cannot figure out where the close parenthesis should have been. Likewise, "Invalid read syntax: ")"" indicates an excess close parenthesis or missing open parenthesis, but not where the missing parenthesis belongs. How, then, to find what to change?

If the problem is not simply an imbalance of parentheses, a useful technique is to try C-M-e at the beginning of each defun, and see if it goes to the place where that defun appears to end. If it does not, there is a problem in that defun.

However, unmatched parentheses are the most common syntax errors in Lisp, and we can give further advice for those cases.

Excess Open Parentheses

The first step is to find the defun that is unbalanced. If there is an excess open parenthesis, the way to do this is to insert a close parenthesis at the end of the file and type C-M-b (backward-sexp). This will move you to the beginning of the defun that is unbalanced. (Then type C-SPC C-_ C-u C-SPC to set the mark there, undo the insertion of the close parenthesis, and finally return to the mark.)

The next step is to determine precisely what is wrong. There is no way to be sure of this except to study the program, but often the existing indentation is a clue to where the parentheses should have been. The easiest way to use this clue is to reindent with C-M-q and see what moves.

Before you do this, make sure the defun has enough close parentheses. Otherwise, C-M-q will get an error, or will reindent all the rest of the file until the end. So move to the end of the defun and insert a close parenthesis there. Don't use C-M-e to move there, since that too will fail to work until the defun is balanced.

Then go to the beginning of the defun and type C-M-q. Usually all the lines from a certain point to the end of the function will shift to the right. There is probably a missing close parenthesis, or a superfluous open parenthesis, near that point. (However, don't assume this is true; study the code to make sure.) Once you have found the discrepancy, undo the C-M-q, since the old indentation is probably appropriate to the intended parentheses.

After you think you have fixed the problem, use C-M-q again. It should not change anything, if the problem is really fixed.

Excess Close Parentheses

To deal with an excess close parenthesis, first insert an open parenthesis at the beginning of the file and type C-M-f to find the end of the unbalanced defun. (Then type C-SPC C-_ C-u C-SPC to set the mark there, undo the insertion of the open parenthesis, and finally return to the mark.)

Then find the actual matching close parenthesis by typing C-M-f at the beginning of the defun. This will leave you somewhere short of the place where the defun ought to end. It is possible that you will find a spurious close parenthesis in that vicinity.

If you don't see a problem at that point, the next thing to do is to type C-M-q at the beginning of the defun. A range of lines will probably shift left; if so, the missing open parenthesis or spurious close parenthesis is probably near the first of those lines. (However, don't assume this is true; study the code to make sure.) Once you have found the discrepancy, undo the C-M-q, since the old indentation is probably appropriate to the intended parentheses.

Debugging Problems in Compilation

When an error happens during byte compilation, it is normally due to invalid syntax in the program you are compiling. The compiler prints a suitable error message in the `*Compile-Log*' buffer, and then stops. The message may state a function name in which the error was found, or it may not. Regardless, here is how to find out where in the file the error occurred.

What you should do is switch to the buffer ` *Compiler Input*'. (Note that the buffer name starts with a space, so it does not show up in M-x list-buffers.) This buffer contains the program being compiled, and point shows how far the byte compiler was able to read.

If the error was due to invalid Lisp syntax, point shows exactly where the invalid syntax was detected. The cause of the error is not necessarily near by! Use the techniques in the previous section to find the error.

If the error was detected while compiling a form that had been read successfully, then point is located at the end of the form. In this case, it can't localize the error precisely, but can still show you which function to check.

Edebug

Edebug is a source-level debugger for Emacs Lisp programs that provides the following features:

The first three sections of this chapter should tell you enough about Edebug to enable you to use it.

Using Edebug

To debug a Lisp program with Edebug, you must first prepare the Lisp functions that you want to debug. See section Preparing Functions for Edebug.

Once a function is prepared, any call to the function activates Edebug. This involves entering a recursive edit which is a level of Edebug activation.

Activating Edebug may stop execution and let you step through the function, or it may continue execution while checking for debugging commands, depending on the selected Edebug execution mode. See section Edebug Modes.

Within Edebug, you normally view an Emacs buffer showing the source of the Lisp function you are debugging. We call this the Edebug buffer---but note that it is not always the same buffer, and it is not reserved for Edebug use.

An arrow at the left margin indicates the line where the function is executing. Point initially shows where within the line the function is executing, but this ceases to be true if you move point yourself.

If you prepare the definition of fac (shown below) for Edebug and then execute (fac 3), here is what you normally see. Point is at the open-parenthesis before if.

(defun fac (n)
=>-!-(if (< 0 n)
      (* n (fac (1- n)))
    1))

The places within a function where Edebug can stop execution are called stop points. These occur both before and after each subexpression that is a list, and also after each variable reference. Stop points before variables are optional, under the control of the value of edebug-stop-before-symbols. Here we show with periods the stop points normally found in the function fac:

(defun fac (n)
  .(if .(< 0 n.).
      .(* n. .(fac (1- n.).).).
    1).)

While a buffer is the Edebug buffer, the special commands of Edebug are available in it, instead of many usual editing commands. Type ? to display a list of Edebug commands. In particular, you can exit the innermost Edebug activation level with C-], and you can return all the way to top level with q.

For example, you can type the Edebug command SPC to execute until the next stop point. If you type SPC once after entry to fac, here is the state that you get:

(defun fac (n)
=>(if -!-(< 0 n)
      (* n (fac (1- n)))
    1))

When Edebug stops execution after an expression, it displays the expression's value in the echo area. Use the r command to display the value again later.

While Edebug is active, it catches all errors (if debug-on-error is non-nil) and quits (if debug-on-quit is non-nil) instead of the standard debugger. When this happens, Edebug displays the last stop point that it knows about. This may be the location of a call to a function which was not prepared for Edebug debugging, within which the error actually occurred.

Preparing Functions for Edebug

In order to use Edebug to debug a function, you must first prepare the function. Preparing a function inserts additional code into it which invokes Edebug at the proper places.

Any call to an Edebug-prepared function activates Edebug. This may or may not stop execution, depending on the Edebug execution mode in use. Some Edebug modes only update the display to indicate the progress of the evaluation without stopping execution. The default initial Edebug mode is step which does stop execution. See section Edebug Modes.

Once you have loaded Edebug, the command C-M-x is redefined so that when used on a function or macro definition, it prepares the function or macro if given a prefix argument. If the variable edebug-all-defuns is non-nil, that inverts the meaning of the prefix argument: then C-M-x prepares the function or macro unless it has a prefix argument. The default value of edebug-all-defuns is nil. The command M-x edebug-all-defuns toggles the value of the variable edebug-all-defuns.

If edebug-all-defuns is non-nil, then the commands eval-region and eval-current-buffer also prepare any functions and macros whose definitions they evaluate.

Loading a file does not prepare functions and macros for Edebug.

See section Evaluation for discussion of other evaluation functions available inside of Edebug.

Edebug Modes

Edebug supports several execution modes for running the program you are debugging. We call these alternatives Edebug modes; do not confuse them with major modes or minor modes. The current Edebug mode determines how Edebug displays the progress of the evaluation, whether it stops at each stop point, or continues to the next breakpoint, for example.

Normally, you specify the Edebug mode for execution by typing a command to continue the program in a certain mode. Here is a table of these commands. All except for S resume execution of the program, at least for a certain distance.

S
Stop: don't execute any more of the program for now, just wait for more Edebug commands.

SPC
Step: stop at the next stop point encountered.

t
Trace: pause one second at each Edebug stop point.

T
Rapid trace: mention each stop point, but don't actually pause.

g
Go: run until the next breakpoint. See section Breakpoints.

c
Continue: pause for one second at each breakpoint, but don't stop.

C
Continue: mention each breakpoint, but don't actually pause.

G
Non-stop: ignore breakpoints. You can still stop the program by typing S.

In general, the execution modes earlier in the above list run the program more slowly or stop sooner.

When you enter a new Edebug level, the mode comes from the value of the variable edebug-initial-mode. By default, this specifies step mode. If the mode thus specified is not stop mode, then the Edebug level executes the program (or part of it).

While executing or tracing, you can interrupt the execution by typing any Edebug command. Edebug stops the program at the next stop point and then executes the command that you typed. For example, typing t during execution switches to trace mode at the next stop point.

You can use the S command to stop execution without doing anything else.

If your function happens to read input, a character you hit intending to interrupt execution may be read by the function instead. You can avoid such unintended results by paying attention to when your program wants input.

Keyboard macros containing the commands in this section do not completely work: exiting from Edebug, to resume the program, loses track of the keyboard macro. This is not easy to fix.

Stepping

f
Run the program forward over one expression. More precisely, set a temporary breakpoint at the position that C-M-f would reach, then execute in go mode so that the program will stop at breakpoints. See section Breakpoints for the details on breakpoints.

With a prefix argument n, the temporary breakpoint is placed n sexps beyond point. If the containing list ends before n more elements, then the place to stop is after the containing expression.

Be careful that the position C-M-f finds is a place that the program will really get to; this may not be true in a condition-case, for example.

This command does forward-sexp starting at point rather than the stop point, thus providing more flexibility. If you want to execute one expression from the current stop point, type w first, to move point there.

o
Run the program until the end of the containing sexp. If the containing sexp is the top level defun, run until just before the function returns. If that is where you are now, return from the function and then stop.

This command does not exit the currently executing function unless you are positioned after the last sexp of the function.

If the program does a non-local exit, it may fail to reach the temporary breakpoint that this command sets.

i
Step into the function about to be called. Use this command before any of the arguments of the function call are evaluated, since otherwise it is too late.

One undesirable side effect of using edebug-step-in is that the next time the stepped-into function is called, Edebug will be called there as well.

h
Proceed to the stop point near where point is. This uses a temporary breakpoint.

The f command runs the program forward over one expression. More precisely, set a temporary breakpoint at the position that C-M-f would reach, then execute in go mode so that the program will stop at breakpoints. See section Breakpoints for the details on breakpoints.

With a prefix argument n, the temporary breakpoint is placed n sexps beyond point. If the containing list ends before n more elements, then the place to stop is after the containing expression.

Be careful that the position C-M-f finds is a place that the program will really get to; this may not be true in a condition-case, for example.

The f command uses the existing value of point as the basis for setting the breakpoint, because that is more flexible. To execute one expression from the current stop point, type w and then f.

The o command continues "out of" an expression. It places a temporary breakpoints at the end of the containing sexp. If the containing sexp is the top level defun, it continues until just before the function returns. If that is where you are now, it returns from the function and then stops.

This command does not exit the currently executing function unless you are positioned after the last sexp of the function.

The i command steps into the function about to be called. Use this command before any of the arguments of the function call are evaluated, since otherwise it is too late.

One undesirable side effect of using i is that the next time the stepped-into function is called, Edebug will be called there as well.

The h command proceeds to the stop point near where point is, using a temporary breakpoint.

All the commands in this section may fail to work as expected in case of nonlocal exit, because a nonlocal exit can bypass the temporary breakpoint where you expected the program to stop.

Miscellaneous

Some miscellaneous commands are described here.

C-]
Abort one level of Edebug activity.

q
Return to the top level editor command loop. This exits all recursive editing levels, including all levels of Edebug activity.

r
Redisplay the result of the previous expression in the echo area.

d
Display a backtrace, excluding Edebug's own functions for clarity.

You cannot use debugger commands in the backtrace buffer in Edebug as you would in the standard debugger.

The backtrace buffer is killed automatically when you continue execution.

Breakpoints

While using Edebug, you can specify breakpoints in the program you are testing: points where execution should stop. You can set a breakpoint at any stop point, as defined in section Using Edebug---even before a symbol. For setting and unsetting breakpoints, the stop point that is affected is the first one at or after point in the Edebug buffer. Here are the Edebug commands for breakpoints:

b
Set a breakpoint at the stop point at or after point. If you use a prefix argument, the breakpoint is temporary (it turns off the first time it stops the program).

u
Unset the breakpoint (if any) at the stop point at or after the current point.

x cond RET
Set a conditional breakpoint which stops the program only if cond evaluates to a non-nil value. If you use a prefix argument, the breakpoint is temporary (it turns off the first time it stops the program).

B
Move point to the next breakpoint in the current function definition.

While in Edebug, you can set a breakpoint with b (edebug-set-breakpoint) and unset one with u (edebug-unset-breakpoint). First you must move point to a position at or before the desired Edebug stop point, then hit the key to change the breakpoint. Unsetting a breakpoint that has not been set does nothing.

Reevaluating the function with edebug-defun clears all breakpoints in the function.

A conditional breakpoint tests a condition each time the program gets there, to decide whether to stop. To set a conditional breakpoint, use x, and specify the condition expression in the minibuffer.

You can make both conditional and unconditional breakpoints temporary by using a prefix arg to the command to set the breakpoint. After breaking at a temporary breakpoint, it is automatically cleared.

Edebug always stops or pauses at a breakpoint except when the Edebug mode is Go-nonstop. In that mode, it ignores breakpoints entirely.

To find out where your breakpoints are, use the B (edebug-next-breakpoint) command, which moves point to the next breakpoint in the function following point, or to the first breakpoint if there are no following breakpoints. This command does not continue execution--it just moves point in the buffer.

Views

These Edebug commands let you view aspects of the buffer and window status that obtained before entry to Edebug.

v
View the outside window configuration.

p
Temporarily display the outside current buffer with point at its outside position.

w
Switch back to the buffer showing the currently executing function, and move point back to the current stop point.

W
Forget the saved outside window configuration--so that the current window configuration will remain unchanged when you next exit Edebug (by continuing the program). Also toggle the edebug-save-windows variable.

Evaluation

While within Edebug, you can evaluate expressions "as if" Edebug were not running. Edebug tries to be invisible to the expression's evaluation.

e exp RET
Evaluate expression exp in the context outside of Edebug. That is, Edebug tries to avoid altering the effect of exp.

M-ESC exp RET
Evaluate expression exp in the context of Edebug itself.

C-x C-e
Evaluate the expression in the buffer before point, in the context outside of Edebug.

Evaluation List Buffer

You can use the evaluation list buffer, called `*edebug*', to evaluate expressions interactively. You can also set up the evaluation list of expressions to be evaluated automatically each time Edebug is reentered.

E
Switch to the evaluation list buffer `*edebug*'.

In the `*edebug*' buffer you can use the commands of Lisp Interaction as well as these special commands:

LFD
Evaluate the expression before point, in the context outside of Edebug, and insert the value in the buffer.

C-x C-e
Evaluate the expression before point, in the context outside of Edebug.

C-c C-u
Build a new evaluation list from the first expression of each group, reevaluate and redisplay. Groups are separated by a line starting with a comment.

C-c C-d
Delete the evaluation list group that point is in.

C-c C-w
Switch back to the Edebug buffer at the current stop point.

You can evaluate expressions in the evaluation list window with LFD or C-x C-e, just as you would in `*scratch*'; but they are evaluated in the context outside of Edebug.

The expressions you enter interactively (and their results) are lost when you continue execution of your function unless you add them to the evaluation list with C-c C-u (edebug-update-eval-list). This command builds a new list from the first expression of each evaluation list group. Groups are separated by a line starting with a comment.

When the evaluation list is redisplayed, each expression is displayed followed by the result of evaluating it, and a comment line. If an error occurs during an evaluation, the error message is displayed in a string as if it were the result. Therefore expressions that use variables not currently valid do not interrupt your debugging.

Here is an example of what the evaluation list window looks like after several expressions have been added to it:

(current-buffer)
#<buffer *scratch*>
;---------------------------------------------------------------
(point-min)
1
;---------------------------------------------------------------
(point-max)
2
;---------------------------------------------------------------
edebug-outside-point-max
"Symbol's value as variable is void: edebug-outside-point-max"
;---------------------------------------------------------------
(recursion-depth)
0
;---------------------------------------------------------------
this-command
eval-last-sexp
;---------------------------------------------------------------

To delete a group, move point into it and type C-c C-d (edebug-delete-eval-item), or simply delete the text for it and update the evaluation list with C-c C-u. When you add a new group, be sure to add a comment at the beginning.

After selecting `*edebug*', you can return to the source code buffer (the Edebug buffer) with C-c C-w. The *edebug* buffer is killed when you continue execution of your function, and recreated next time it is needed.

Printing

If the results of your expressions contain circular references to other parts of the same structure, you can print them more usefully with the `custom-print'.

To load the package and activate custom printing only for Edebug, simply use the command edebug-install-custom-print-funcs. Then set the variable print-circle to enable special handling of circular structure. To restore the standard print functions, use edebug-reset-print-funcs.

The Outside Context

Edebug tries to be transparent to the program you are debugging, but it does not succeed completely. In addition, most evaluations you do within Edebug (see section Evaluation) occur in the same outside context which is temporarily restored for the evaluation. This section explains precisely how use Edebug fails to be completely transparent.

Just Checking

Whenever Edebug is entered just to think about whether to take some action, it needs to save and restore certain data.

Outside Window Configuration

When Edebug needs to display something (e.g., in trace mode), it saves the current window configuration from "outside" Edebug (see section Window Configurations). When you exit Edebug (by continuing the program), it restores the previous window configuration.

Emacs redisplays only when it pauses. Usually, when you continue Edebug, the program comes back into Edebug at a breakpoint or after stepping, without pausing or reading input in between. In such cases, Emacs never gets a chance to redisplay the "outside" configuration. What you see is the window configuration for within Edebug, with no interruption.

The window configuration proper does not include which buffer is current or where point and mark are in the current buffer, but Edebug saves and restores these also.

Entry to Edebug for displaying something also saves and restores the following data. (Some of these variables are deliberately not restored if an error or quit signal occurs.)

Recursive Edit

When Edebug is entered and actually reads commands from the user, it saves (and later restores) these additional data:

Side Effects

Edebug operation unavoidably alters some data in Emacs, and this can interfere with debugging certain programs.

Macro Calls

When Edebug prepares for stepping through an expression that uses a Lisp macro, it needs additional advice to do the job properly. This is because there is no way to tell which parts of the macro call are forms to be evaluated. You must explain the format of calls to each macro to enable Edebug to handle it. To do this, use def-edebug-form-spec to define the format of calls to a given macro.

Macro: def-edebug-form-spec macro argpattern

Specify which parts of a call to macro macro are subexpressions to be evaluated. The second argument, argpattern, details what the argument list looks like.

Here is a table of the possibilities for argpattern and its subexpressions:

t
A list of any number of evaluated arguments.

0
A list of unevaluated arguments.

sexp
A single unevaluated object.

form
A single evaluated expression.

symbolp
An unevaluated symbol.

integerp
An unevaluated number.

stringp
An unevaluated string.

vectorp
An unevaluated vector.

atom
An unevaluated object that is not a cons cell.

function
A function argument: a quoted symbol, a quoted lambda expression, or a form (that should evaluate to a function or lambda expression). Edebug treats the body of a lambda expression treated as evaluated.

function
A function serves as a predicate--it designates the set of possible arguments for which it would return non-nil.

'object
The precise object object, treated as unevaluated.

(patterns)
A list whose elements are described by patterns. A sublist of the same format as the top level, processed recursively.

[patterns]
A sequence of arguments that are described by patterns.

&optional
This symbol serves as a flag saying that all following elements in the specification list at this level are optional. They may or may not match arguments; as soon as one does not match, processing of the specification list at this level terminates. To make just one item optional, use [&optional pattern].

&rest
This symbol serves as a flag saying that the following elements in the specification list at this level may be repeated, in order, zero or more times. Only one &rest may appear at the same level of a specification list, and &rest must not be followed by &optional.

To specify repetition of certain types of arguments, followed by dissimilar arguments, use [&rest patterns...].

&or
This symbol serves as an operator saying that the following elements in the specification list at this level are alternatives. To group two or more list elements as one alternative, bracket them in [...]. Only one &or may appear in a list, and it may not be followed by &optional or &rest. One of the alternatives must match, unless the &or is preceded by &optional or &rest.

If the actual arguments of a macro call fail to match the specification, taking account of alternatives, optional arguments and repeated arguments, Edebug reports a syntax error in use of the macro.

The combination of backtracking, &optional, &rest, &or, and [...] for grouping provides the equivalent of regular expressions. The (...) lists require balanced parentheses, which is the only context free (finite state with stack) construct supported.

Here are some examples of using def-edebug-form-spec. First, for the let special form:

(def-edebug-form-spec let
  '((&rest
    &or symbolp (symbolp &optional form))
   &rest form))

Here's the spec for the for loop macro (see section Common Problems Using Macros) and for the case and do macros in `cl.el':

(def-edebug-form-spec for
  '(symbolp 'from form 'to form 'do &rest form))

(def-edebug-form-spec case
  '(form &rest (sexp form)))

(def-edebug-form-spec do
  '((&rest &or symbolp (symbolp &optional form form))
    (form &rest form)
    &rest body))

Finally, the functions mapcar, mapconcat, mapatoms, apply, and funcall all take function arguments, and Edebug defines specifications for them. Here's one example:

(def-edebug-form-spec apply '(function &rest form))

The backquote (`) macro results in an expression that is not necessarily evaluated. Edebug cannot step through code generated by use of backquote.

Edebug Options

These options affect the behavior of Edebug:

User Option: edebug-all-defuns

If non-nil, normal evaluation of defun and defmacro forms prepares the functions and macros for stepping with Edebug. This applies to eval-defun, eval-region and eval-current-buffer.

The default value is nil.

User Option: edebug-stop-before-symbols

If non-nil, Edebug places stop points before symbols as well as after.

This option takes effect for a function when you prepare it for stepping with Edebug. Changing the option's value during execution of Edebug has no effect on the functions already set up for Edebug execution.

User Option: edebug-save-windows

If non-nil, save and restore window configuration on Edebug calls. It takes some time to save and restore, so if your program does not care what happens to the window configurations, it is better to set this variable to nil.

The default value is t.

User Option: edebug-save-point

If non-nil, Edebug saves and restores point and the mark in source code buffers. The default value is t.

User Option: edebug-save-displayed-buffer-points

If non-nil, save and restore point in all buffers when entering Edebug mode.

Saving and restoring point in other buffers is necessary if you are debugging code that changes the point of a buffer which is displayed in a non-selected window. If Edebug or the user then selects the window, the buffer's point will be changed to the window's point.

Saving and restoring is an expensive operation since it visits each window and each displayed buffer twice for each Edebug call, so it is best to avoid it if you can.

The default value is nil.

User Option: edebug-initial-mode

If this variable is non-nil, it specifies an Edebug mode to start in each time the program enters a new Edebug recursive-edit level. Possible values are step, go, Go-nonstop, trace, Trace-fast, continue, and Continue-fast.

The default value is step.

User Option: edebug-trace

Non-nil means display a trace of function entry and exit. Tracing output is displayed in a buffer named `*edebug-trace*', one function entry or exit per line, indented by the recursion level. You can customize this display by replacing the functions edebug-print-trace-entry and edebug-print-trace-exit.

The default value is nil.

Reading and Printing Lisp Objects

Printing and reading are the operations of converting Lisp objects to textual form and vice versa. They use the printed representations and read syntax described in section Lisp Data Types.

This chapter describes the Lisp functions for reading and printing. It also describes streams, which specify where to get the text (if reading) or where to put it (if printing).

Introduction to Reading and Printing

Reading a Lisp object means parsing a Lisp expression in textual form and producing a corresponding Lisp object. This is how Lisp programs get into Lisp from files of Lisp code. We call the text the read syntax of the object. For example, reading the text `(a . 5)' returns a cons cell whose CAR is a and whose CDR is the number 5.

Printing a Lisp object means producing text that represents that object--converting the object to its printed representation. Printing the cons cell described above produces the text `(a . 5)'.

Reading and printing are more or less inverse operations: printing the object that results from reading a given piece of text often produces the same text, and reading the text that results from printing an object usually produces a similar-looking object. For example, printing the symbol foo produces the text `foo', and reading that text returns the symbol foo. Printing a list whose elements are a and b produces the text `(a b)', and reading that text produces a list (but not the same list) with elements are a and b.

However, these two operations are not precisely inverses. There are two kinds of exceptions:

Input Streams

Most of the Lisp functions for reading text take an input stream as an argument. The input stream specifies where or how to get the characters of the text to be read. Here are the possible types of input stream:

buffer
The input characters are read from buffer, starting with the character directly after point. Point advances as characters are read.

marker
The input characters are read from the buffer that marker is in, starting with the character directly after the marker. The marker position advances as characters are read. The value of point in the buffer has no effect when the stream is a marker.

string
The input characters are taken from string, starting at the first character in the string and using as many characters as required.

function
The input characters are generated by function, one character per call. Normally function is called with no arguments, and should return a character.

Occasionally function is called with one argument (always a character). When that happens, function should save the argument and arrange to return it on the next call. This is called unreading the character; it happens when the Lisp reader reads one character too many and want to "put it back where it came from".

t
t used as a stream means that the input is read from the minibuffer. In fact, the minibuffer is invoked once and the text given by the user is made into a string that is then used as the input stream.

nil
nil used as a stream means that the value of standard-input should be used instead; that value is the default input stream, and must be a non-nil input stream.

symbol
A symbol as output stream is equivalent to the symbol's function definition (if any).

Here is an example of reading from a stream which is a buffer, showing where point is located before and after:

---------- Buffer: foo ----------
This-!- is the contents of foo.
---------- Buffer: foo ----------

(read (get-buffer "foo"))
     => is
(read (get-buffer "foo"))
     => the

---------- Buffer: foo ----------
This is the-!- contents of foo.
---------- Buffer: foo ----------

Note that the first read skips a space at the beginning of the buffer. Reading skips any amount of whitespace preceding the significant text.

In Emacs 18, reading a symbol discarded the delimiter terminating the symbol. Thus, point would end up at the beginning of `contents' rather than after `the'. The Emacs 19 behavior is superior because it correctly handles input such as `bar(foo)' where the delimiter that ends one object is needed as the beginning of another object.

Here is an example of reading from a stream that is a marker, initialized to point at the beginning of the buffer shown. The value read is the symbol This.


---------- Buffer: foo ----------
This is the contents of foo.
---------- Buffer: foo ----------

(setq m (set-marker (make-marker) 1 (get-buffer "foo")))
     => #<marker at 1 in foo>
(read m)
     => This
m
     => #<marker at 6 in foo>   ;; After the first space.

Here we read from the contents of a string:

(read "(When in) the course")
     => (When in)

The following example reads from the minibuffer. The prompt is: `Lisp expression: '. (That is always the prompt used when you read from the stream t.) The user's input is shown following the prompt.

(read t)
     => 23
---------- Buffer: Minibuffer ----------
Lisp expression: 23 RET
---------- Buffer: Minibuffer ----------

Finally, here is an example of a stream that is a function, named useless-stream. Before we use the stream, we initialize the variable useless-list to a list of characters. Then each call to the function useless-stream obtains the next characters in the list or unreads a character by adding it to the front of the list.

(setq useless-list (append "XY()" nil))
     => (88 89 40 41)

(defun useless-stream (&optional unread)
  (if unread
      (setq useless-list (cons unread useless-list))
    (prog1 (car useless-list)
           (setq useless-list (cdr useless-list)))))
     => useless-stream

Now we read using the stream thus constructed:

(read 'useless-stream)
     => XY

useless-list
     => (41)

Note that the close parenthesis remains in the list. The reader has read it, discovered that it ended the input, and unread it. Another attempt to read from the stream at this point would get an error due to the unmatched close parenthesis.

Function: get-file-char

This function is used internally as an input stream to read from the input file opened by the function load. Don't use this function yourself.

Input Functions

This section describes the Lisp functions and variables that pertain to reading.

In the functions below, stream stands for an input stream (see the previous section). If stream is nil or omitted, it defaults to the value of standard-input.

An end-of-file error results if an unterminated list or vector is found.

Function: read &optional stream

This function reads one textual Lisp expression from stream, returning it as a Lisp object. This is the basic Lisp input function.

Function: read-from-string string &optional start end

This function reads the first textual Lisp expression from the text in string. It returns a cons cell whose CAR is that expression, and whose CDR is an integer giving the position of the next remaining character in the string (i.e., the first one not read).

If start is supplied, then reading begins at index start in the string (where the first character is at index 0). If end is also supplied, then reading stops at that index as if the rest of the string were not there.

For example:

(read-from-string "(setq x 55) (setq y 5)")
     => ((setq x 55) . 11)
(read-from-string "\"A short string\"")
     => ("A short string" . 16)

;; Read starting at the first character.
(read-from-string "(list 112)" 0)
     => ((list 112) . 10)
;; Read starting at the second character.
(read-from-string "(list 112)" 1)
     => (list . 6)
;; Read starting at the seventh character,
;;   and stopping at the ninth.
(read-from-string "(list 112)" 6 8)
     => (11 . 8)

Variable: standard-input

This variable holds the default input stream: the stream that read uses when the stream argument is nil.

Output Streams

An output stream specifies what to do with the characters produced by printing. Most print functions accept an output stream as an optional argument. Here are the possible types of output stream:

buffer
The output characters are inserted into buffer at point. Point advances as characters are inserted.

marker
The output characters are inserted into the buffer that marker is in at the marker position. The position advances as characters are inserted. The value of point in the buffer has no effect when the stream is a marker.

function
The output characters are passed to function, which is responsible for storing them away. It is called with a single character as argument, as many times as there are characters to be output, and is free to do anything at all with the characters it receives.

t
The output characters are displayed in the echo area.

nil
nil specified as an output stream means that the value of standard-output should be used as the output stream; that value is the default output stream, and must be a non-nil output stream.

symbol
A symbol as output stream is equivalent to the symbol's function definition (if any).

Here is an example of a buffer used as an output stream. Point is initially located as shown immediately before the `h' in `the'. At the end, point is located directly before that same `h'.

---------- Buffer: foo ----------
This is t-!-he contents of foo.
---------- Buffer: foo ----------

(print "This is the output" (get-buffer "foo"))
     => "This is the output"

---------- Buffer: foo ----------
This is t
"This is the output"
-!-he contents of foo.
---------- Buffer: foo ----------

Now we show a use of a marker as an output stream. Initially, the marker points in buffer foo, between the `t' and the `h' in the word `the'. At the end, the marker has been advanced over the inserted text so that it still points before the same `h'. Note that the location of point, shown in the usual fashion, has no effect.

---------- Buffer: foo ----------
"This is the -!-output"
---------- Buffer: foo ----------

m
     => #<marker at 11 in foo>

(print "More output for foo." m)
     => "More output for foo."

---------- Buffer: foo ----------
"This is t
"More output for foo."
he -!-output"
---------- Buffer: foo ----------

m
     => #<marker at 35 in foo>

The following example shows output to the echo area:

(print "Echo Area output" t)
     => "Echo Area output"
---------- Echo Area ----------
"Echo Area output"
---------- Echo Area ----------

Finally, we show an output stream which is a function. The function eat-output takes each character that it is given and conses it onto the front of the list last-output (see section Building Cons Cells and Lists). At the end, the list contains all the characters output, but in reverse order.

(setq last-output nil)
     => nil

(defun eat-output (c)
  (setq last-output (cons c last-output)))
     => eat-output

(print "This is the output" 'eat-output)
     => "This is the output"

last-output
     => (10 34 116 117 112 116 117 111 32 101 104 
    116 32 115 105 32 115 105 104 84 34 10)

Now we can put the output in the proper order by reversing the list:

(concat (nreverse last-output))
     => "
\"This is the output\"
"

Output Functions

This section describes the Lisp functions for printing Lisp objects.

Some of the Emacs printing functions add quoting characters to the output when necessary so that it can be read properly. The quoting characters used are `\' and `"'; they are used to distinguish strings from symbols, and to prevent punctuation characters in strings and symbols from being taken as delimiters. See section Printed Representation and Read Syntax, for full details. You specify quoting or no quoting by the choice of printing function.

If the text is to be read back into Lisp, then it is best to print with quoting characters to avoid ambiguity. Likewise, if the purpose is to describe a Lisp object clearly for a Lisp programmer. However, if the purpose of the output is to look nice for humans, then it is better to print without quoting.

Printing a self-referent Lisp object requires an infinite amount of text. In certain cases, trying to produce this text leads to a stack overflow. Emacs detects such recursion and prints `#level' instead of recursively printing an object already being printed. For example, here `#0' indicates a recursive reference to the object at level 0 of the current print operation:

(setq foo (list nil))
     => (nil)
(setcar foo foo)
     => (#0)

In the functions below, stream stands for an output stream. (See the previous section for a description of output streams.) If stream is nil or omitted, it defaults to the value of standard-output.

Function: print object &optional stream

The print is a convenient way of printing. It outputs the printed representation of object to stream, printing in addition one newline before object and another after it. Quoting characters are used. print returns object. For example:

(progn (print 'The\ cat\ in)
       (print "the hat")
       (print " came back"))
     -| 
     -| The\ cat\ in
     -| 
     -| "the hat"
     -| 
     -| " came back"
     -| 
     => " came back"

Function: prin1 object &optional stream

This function outputs the printed representation of object to stream. It does not print any spaces or newlines to separate output as print does, but it does use quoting characters just like print. It returns object.

(progn (prin1 'The\ cat\ in) 
       (prin1 "the hat") 
       (prin1 " came back"))
     -| The\ cat\ in"the hat"" came back"
     => " came back"

Function: princ object &optional stream

This function outputs the printed representation of object to stream. It returns object.

This function is intended to produce output that is readable by people, not by read, so quoting characters are not used and double-quotes are not printed around the contents of strings. It does not add any spacing between calls.

(progn
  (princ 'The\ cat)
  (princ " in the \"hat\""))
     -| The cat in the "hat"
     => " in the \"hat\""

Function: terpri &optional stream

This function outputs a newline to stream. The name stands for "terminate print".

Function: write-char character &optional stream

This function outputs character to stream. It returns character.

Function: prin1-to-string object &optional noescape

This function returns a string containing the text that prin1 would have printed for the same argument.

(prin1-to-string 'foo)
     => "foo"
(prin1-to-string (mark-marker))
     => "#<marker at 2773 in strings.texi>"

If noescape is non-nil, that inhibits use of quoting characters in the output. (This argument is supported in Emacs versions 19 and later.)

(prin1-to-string "foo")
     => "\"foo\""
(prin1-to-string "foo" t)
     => "foo"

See format, in section Conversion of Characters and Strings, for other ways to obtain the printed representation of a Lisp object as a string.

Variables Affecting Output

Variable: standard-output

The value of this variable is the default output stream, used when the stream argument is omitted or nil.

Variable: print-escape-newlines

If this variable is non-nil, then newline characters in strings are printed as `\n'. Normally they are printed as actual newlines.

This variable affects the print functions prin1 and print, as well as everything that uses them. It does not affect princ. Here is an example using prin1:

(prin1 "a\nb")
     -| "a
     -| b"
     => "a
     => b"

(let ((print-escape-newlines t))
  (prin1 "a\nb"))
     -| "a\nb"
     => "a
     => b"

In the second expression, the local binding of print-escape-newlines is in effect during the call to prin1, but not during the printing of the result.

Variable: print-length

The value of this variable is the maximum number of elements of a list that will be printed. If the list being printed has more than this many elements, then it is abbreviated with an ellipsis.

If the value is nil (the default), then there is no limit.

(setq print-length 2)
     => 2
(print '(1 2 3 4 5))
     -| (1 2 ...)
     => (1 2 ...)

Variable: print-level

The value of this variable is the maximum depth of nesting of parentheses that will be printed. Any list or vector at a depth exceeding this limit is abbreviated with an ellipsis. A value of nil (which is the default) means no limit.

This variable exists in version 19 and later versions.

Minibuffers

A minibuffer is a special buffer that Emacs commands use to read arguments more complicated than the single numeric prefix argument. These arguments include file names, buffer names, and command names (as in M-x). The minibuffer is displayed on the bottom line of the screen, in the same place as the echo area, but only while it is in use for reading an argument.

Introduction to Minibuffers

In most ways, a minibuffer is a normal Emacs buffer. Most operations within a buffer, such as editing commands, work normally in a minibuffer. However, many operations for managing buffers do not apply to minibuffers. The name of a minibuffer always has the form ` *Minibuf-number', and it cannot be changed. Minibuffers are displayed only in special windows used only for minibuffers; these windows always appear at the bottom of a frame. (Sometime frames have no minibuffer window, and sometimes a special kind of frame contains nothing but a minibuffer window; see section Minibuffers and Frames.)

The minibuffers window is normally a single line; you can resize it temporarily with the window sizing commands, but reverts to its normal size when the minibuffer is exited.

A recursive minibuffer may be created when there is an active minibuffer and a command is invoked that requires input from a minibuffer. The first minibuffer is named ` *Minibuf-0*'. Recursive minibuffers are named by incrementing the number at the end of the name. (The names begin with a space so that they won't show up in normal buffer lists.) Of several recursive minibuffers, the innermost (or most recently entered) is the active minibuffer. We usually call this "the" minibuffer. You can permit or forbid recursive minibuffers by setting the variable enable-recursive-minibuffers or by putting properties of that name on command symbols (see section Minibuffer Miscellany).

Like other buffers, a minibuffer may use any of several local keymaps (see section Keymaps); these contain various exit commands and in some cases completion commands. See section Completion.

Reading Text Strings with the Minibuffer

The minibuffer is usually used to read text which is returned as a string, but can also be used to read a Lisp object in textual form. The most basic primitive for minibuffer input is read-from-minibuffer.

Function: read-from-minibuffer prompt-string &optional initial keymap read hist

This function is the most general way to get input through the minibuffer. By default, it accepts arbitrary text and returns it as a string; however, if read is non-nil, then it uses read to convert the text into a Lisp object (see section Input Functions).

The first thing this function does is to activate a minibuffer and display it with prompt-string as the prompt. This value must be a string.

Then, if initial is a string; its contents are inserted into the minibuffer as initial contents. The text thus inserted is treated as if the user had inserted it; the user can alter it with Emacs editing commands.

The value of initial may also be a cons cell of the form (string . position). This means to insert string in the minibuffer but put the cursor position characters from the beginning, rather than at the end.

If keymap is non-nil, that keymap is the local keymap to use while reading. If keymap is omitted or nil, the value of minibuffer-local-map is used as the keymap. Specifying a keymap is the most important way to customize minibuffer input for various applications including completion.

The argument hist specifies which history list variable to use for saving the input and for history commands used in the minibuffer. It defaults to minibuffer-history. See section Minibuffer History.

When the user types a command to exit the minibuffer, the current minibuffer contents are usually made into a string which becomes the value of read-from-minibuffer. However, if read is non-nil, read-from-minibuffer converts the result to a Lisp object, and returns that object, unevaluated.

Suppose, for example, you are writing a search command and want to record the last search string and provide it as a default for the next search. Suppose that the previous search string is stored in the variable last-search-string. Here is how you can read a search string while providing the previous string as initial input to be edited:

(read-from-minibuffer "Find string: " last-search-string)

Assuming the value of last-search-string is `No', and the user wants to search for `Nope', the interaction looks like this:

(setq last-search-string "No")

(read-from-minibuffer "Find string: " last-search-string)
---------- Buffer: Minibuffer ----------
Find string: No-!-
---------- Buffer: Minibuffer ----------
;; The user now types pe RET:
     => "Nope"

This technique is no longer preferred for most applications; it is usually better to use a history list.

Function: read-string prompt &optional initial

This function reads a string from the minibuffer and returns it. The arguments prompt and initial are used as in read-from-minibuffer.

This is a simplified interface to the read-from-minibuffer function:

(read-string prompt initial)
==
(read-from-minibuffer prompt initial nil nil)

Variable: minibuffer-local-map

This is the default local keymap for reading from the minibuffer. It is the keymap used by the minibuffer for local bindings in the function read-string. By default, it makes the following bindings:

LFD
exit-minibuffer

RET
exit-minibuffer

C-g
abort-recursive-edit

M-n and M-p
next-history-element and previous-history-element

M-r
next-matching-history-element

M-s
previous-matching-history-element

Function: read-no-blanks-input prompt &optional initial

This function reads a string from the minibuffer, but does not allow whitespace characters as part of the input: instead, those characters terminate the input. The arguments prompt and initial are used as in read-from-minibuffer.

This is a simplified interface to the read-from-minibuffer function, and passes the value of the minibuffer-local-ns-map keymap as the keymap argument for that function. Since the keymap minibuffer-local-ns-map does not rebind C-q, it is possible to put a space into the string, by quoting it.

(read-no-blanks-input prompt initial)
==
(read-from-minibuffer prompt initial minibuffer-local-ns-map)

Variable: minibuffer-local-ns-map

This built-in variable is the keymap used as the minibuffer local keymap in the function read-no-blanks-input. By default, it makes the following bindings:

LFD
exit-minibuffer

SPC
exit-minibuffer

TAB
exit-minibuffer

RET
exit-minibuffer

C-g
abort-recursive-edit

?
self-insert-and-exit

M-n and M-p
next-history-element and previous-history-element

M-r
next-matching-history-element

M-s
previous-matching-history-element

Reading Lisp Objects with the Minibuffer

This section describes functions for reading Lisp objects with the minibuffer.

Function: read-minibuffer prompt &optional initial

This function reads a Lisp object in the minibuffer and returns it, without evaluating it. The arguments prompt and initial are used as in read-from-minibuffer; in particular, initial must be a string or nil.

This is a simplified interface to the read-from-minibuffer function:

(read-minibuffer prompt initial)
==
(read-from-minibuffer prompt initial nil t)

Here is an example in which we supply the string "(testing)" as initial input:

(read-minibuffer
 "Enter an expression: " (format "%s" '(testing)))

;; Here is how the minibuffer is displayed:

---------- Buffer: Minibuffer ----------
Enter an expression: (testing)-!-
---------- Buffer: Minibuffer ----------

The user can type RET immediately to use the initial input as a default, or can edit the input.

Function: eval-minibuffer prompt &optional initial

This function reads a Lisp expression in the minibuffer, evaluates it, then returns the result. The arguments prompt and initial are used as in read-from-minibuffer.

This function simply evaluates the result of a call to read-minibuffer:

(eval-minibuffer prompt initial)
==
(eval (read-minibuffer prompt initial))

Function: edit-and-eval-command prompt form

This function reads a Lisp expression in the minibuffer, and then evaluates it. The difference between this command and eval-minibuffer is that here the initial form is not optional and it is treated as a Lisp object to be converted to printed representation rather than as a string of text. It is printed with prin1, so if it is a string, double-quote characters (`"') appear in the initial text. See section Output Functions.

The first thing edit-and-eval-command does is to activate the minibuffer with prompt as the prompt. Then it inserts the printed representation of form in the minibuffer, and lets the user edit. When the user exits the minibuffer, the edited text is read with read and then evaluated. The resulting value becomes the value of edit-and-eval-command.

In the following example, we offer the user an expression with initial text which is a valid form already:

(edit-and-eval-command "Please edit: " '(forward-word 1))

;; After evaluating the preceding expression, 
;;   the following appears in the minibuffer:

---------- Buffer: Minibuffer ----------
Please edit: (forward-word 1)-!-
---------- Buffer: Minibuffer ----------

Typing RET right away would exit the minibuffer and evaluate the expression, thus moving point forward one word. edit-and-eval-command returns nil in this example.

Minibuffer History

A minibuffer history list records previous minibuffer inputs so the user can reuse them conveniently. There are many separate history lists which contain different kinds of inputs. The Lisp programmer's job is to specify the right history list for each use of the minibuffer.

The basic minibuffer input functions read-from-minibuffer and completing-read both accept an optional argument named hist which is how you specify the history list. Here are the possible values:

variable
If you specify a variable (a symbol), that variable is the history list.

(variable . startpos)
If you specify a cons cell of this form, then variable is the history list variable, and startpos specifies the initial history position (an integer, counting from zero which specifies the most recent element of the history).

If you specify startpos, then you should also specify that element of the history as initial, for consistency.

If you don't specify hist, then the default history list minibuffer-history is used. For other standard history lists, see below. You can also create your own history list variable; just initialize it to nil before the first use. The value of the history list variable is a list of strings, most recent first.

Both read-from-minibuffer and completing-read add new elements to the history list automatically, and provide commands to allow the user to reuse items on the list. The only thing your program needs to do to use a history list is to initialize it and to pass its name to the input functions when you wish. But it is safe to modify the list by hand when the minibuffer input functions are not using it.

Variable: minibuffer-history

The default history list for minibuffer history input.

Variable: query-replace-history

A history list for arguments to query-replace (and similar arguments to other commands).

Variable: file-name-history

A history list for file name arguments.

Completion

Completion is a feature that fills in the rest of a name starting from an abbreviation for it. Completion works by comparing the user's input against a list of valid names and determining how much of the name is determined uniquely by what the user has typed.

For example, when you type C-x b (switch-to-buffer) and then type the first few letters of the name of the buffer to which you wish to switch, and then type TAB (minibuffer-complete), Emacs extends the name as far as it can. Standard Emacs commands offer completion for names of symbols, files, buffers, and processes; with the functions in this section, you can implement completion for other kinds of names.

The try-completion function is the basic primitive for completion: it returns the longest determined completion of a given initial string, with a given set of strings to match against.

The function completing-read provides a higher-level interface for completion. A call to completing-read specifies how to determine the list of valid names. The function then activates the minibuffer with a local keymap that binds a few keys to commands useful for completion. Other functions provide convenient simple interfaces for reading certain kinds of names with completion.

Basic Completion Functions

Function: try-completion string collection &optional predicate

This function returns the longest common substring of all possible completions of string in collection. The value of collection must be an alist, an obarray, or a function which implements a virtual set of strings.

If collection is an alist (see section Association Lists), completion compares the CAR of each cons cell in it against string; if the beginning of the CAR equals string, the cons cell matches. If no cons cells match, try-completion returns nil. If only one cons cell matches, and the match is exact, then try-completion returns t. Otherwise, the value is the longest initial sequence common to all the matching strings in the alist.

If collection is an obarray (see section Creating and Interning Symbols), the names of all symbols in the obarray form the space of possible completions. They are tested and used just like the CARs of the elements of an association list. (The global variable obarray holds an obarray containing the names of all interned Lisp symbols.)

Note that the only valid way to make a new obarray is to create it empty and then add symbols to it one by one using intern. Also, you cannot intern a given symbol in more than one obarray.

If the argument predicate is non-nil, then it must be a function of one argument. It is used to test each possible match, and the match is accepted only if predicate returns non-nil. The argument given to predicate is either a cons cell from the alist (the CAR of which is a string) or else it is a symbol (not a symbol name) from the obarray.

It is also possible to use a function symbol as collection. Then the function is solely responsible for performing completion; try-completion returns whatever this function returns. The function is called with three arguments: string, predicate and nil. (The reason for the third argument is so that the same function can be used in all-completions and do the appropriate thing in either case.) See section Programmed Completion.

In the first of the following examples, the string `foo' is matched by three of the alist CARs. All of the matches begin with the characters `fooba', so that is the result. In the second example, there is only one possible match, and it is exact, so the value is t.

(try-completion 
 "foo"
 '(("foobar1" 1) ("barfoo" 2) ("foobaz" 3) ("foobar2" 4)))
     => "fooba"

(try-completion "foo" '(("barfoo" 2) ("foo" 3)))
     => t

In the following example, numerous symbols begin with the characters `forw', and all of them begin with the word `forward'. In most of the symbols, this is followed with a `-', but not in all, so no more than `forward' can be completed.

(try-completion "forw" obarray)
     => "forward"

Finally, in the following example, only two of the three possible matches pass the predicate test (the string `foobaz' is too short). Both of those begin with the string `foobar'.

(defun test (s) 
  (> (length (car s)) 6))
     => test
(try-completion 
 "foo"
 '(("foobar1" 1) ("barfoo" 2) ("foobaz" 3) ("foobar2" 4)) 
     'test)
     => "foobar"

Function: all-completions string collection &optional predicate

This function returns a list of all possible completions, instead of the longest substring they share. The parameters to this function are the same as to try-completion.

If collection is a function, it is called with three arguments: string, predicate and t, and all-completions returns whatever the function returns. See section Programmed Completion.

Here is an example, using the function test shown in the example for try-completion:

(defun test (s) 
  (> (length (car s)) 6))
     => test

(all-completions  
 "foo"
 '(("foobar1" 1) ("barfoo" 2) ("foobaz" 3) ("foobar2" 4))
 (function test))
     => ("foobar1" "foobar2")

Variable: completion-ignore-case

If the value of this variable is non-nil, Emacs does not consider case significant in completion.

The two functions try-completion and all-completions have nothing in themselves to do with minibuffers. However, completion is most often used there, which is why it is described in this chapter.

Programmed Completion

Sometimes it is not possible to create an alist or an obarray containing all the intended possible completions. In such a case, you can supply your own function to compute the completion of a given string. This is called programmed completion.

To use this feature, pass a symbol with a function definition as the collection argument to completing-read. This command arranges to pass the function along to try-completion and all-completions, which will then let your function do all the work.

The completion function should accept three arguments:

There are three flag values for three operations:

It would be consistent and clean for completion functions to allow lambda expressions (lists which are functions) as well as function symbols as collection, but this is impossible. Lists as completion tables are already assigned another meaning--as alists. It would be unreliable to fail to handle an alist normally because it is also a possible function. So you must arrange for any function you wish to use for completion to be encapsulated in a symbol.

Emacs uses programmed completion when completing file names. See section File Name Completion.

Completion and the Minibuffer

This section describes the basic interface for reading from the minibuffer with completion.

Function: completing-read prompt collection &optional predicate require-match initial hist

This function reads a string in the minibuffer, assisting the user by providing completion. It activates the minibuffer with prompt prompt, which must be a string. If initial is non-nil, completing-read inserts it into the minibuffer as part of the input. Then it allows the user to edit the input, providing several commands to attempt completion.

The actual completion is done by passing collection and predicate to the function try-completion. This happens in certain commands bound in the local keymaps used for completion.

If require-match is t, the user is not allowed to exit unless the input completes to an element of collection. If require-match is neither nil nor t, then completing-read does not exit unless the input typed is itself an element of collection. To accomplish this, completing-read calls read-minibuffer. It uses the value of minibuffer-local-completion-map as the keymap if require-match is nil, and uses minibuffer-local-must-match-map if require-match is non-nil.

The argument hist specifies which history list variable to use for saving the input and for minibuffer history commands. It defaults to minibuffer-history. See section Minibuffer History.

Case is ignored when comparing the input against the possible matches if the built-in variable completion-ignore-case is non-nil. See section Basic Completion Functions.

For example:

(completing-read
 "Complete a foo: "
 '(("foobar1" 1) ("barfoo" 2) ("foobaz" 3) ("foobar2" 4))
 nil t "fo")

;; After evaluating the preceding expression, 
;;   the following appears in the minibuffer:

---------- Buffer: Minibuffer ----------
Complete a foo: fo-!-
---------- Buffer: Minibuffer ----------

If the user then types DEL DEL b RET, completing-read returns barfoo.

The completing-read function binds three variables to pass information to the commands which actually do completion. Here they are:

minibuffer-completion-table
This variable is bound to the collection argument. It is passed to the try-completion function.

minibuffer-completion-predicate
This variable is bound to the predicate argument. It is passed to the try-completion function.

minibuffer-completion-confirm
This variable is bound to the require-match argument. It is used in the minibuffer-complete-and-exit function.

Minibuffer Commands That Do Completion

This section describes the keymaps, commands and user options used in the minibuffer to do completion.

Variable: minibuffer-local-completion-map

completing-read uses this value as the local keymap when an exact match of one of the completions is not required. By default, this keymap makes the following bindings:

?
minibuffer-completion-help

SPC
minibuffer-complete-word

TAB
minibuffer-complete

with other characters bound as in minibuffer-local-map.

Variable: minibuffer-local-must-match-map

completing-read uses this value as the local keymap when an exact match of one of the completions is required. Therefore, no keys are bound to exit-minibuffer, the command which exits the minibuffer unconditionally. By default, this keymap makes the following bindings:

?
minibuffer-completion-help

SPC
minibuffer-complete-word

TAB
minibuffer-complete

LFD
minibuffer-complete-and-exit

RET
minibuffer-complete-and-exit

with other characters bound as in minibuffer-local-map.

Variable: minibuffer-completion-table

The value of this variable is the alist or obarray used for completion in the minibuffer. This is the global variable that contains what completing-read passes to try-completion. It is used by all the minibuffer completion functions, such as minibuffer-complete-word.

Variable: minibuffer-completion-predicate

This variable's value is the predicate that completing-read passes to try-completion. The variable is also used by the other minibuffer completion functions.

Command: minibuffer-complete-word

This function completes the minibuffer contents by at most a single word. Even if the minibuffer contents have only one completion, minibuffer-complete-word does not add any characters beyond the first character that is not a word constituent. See section Syntax Tables.

Command: minibuffer-complete

This function completes the minibuffer contents as far as possible.

Command: minibuffer-complete-and-exit

This function completes the minibuffer contents, and exits if confirmation is not required, i.e., if minibuffer-completion-confirm is non-nil. If confirmation is required, it is given by repeating this command immediately.

Variable: minibuffer-completion-confirm

When the value of this variable is non-nil, Emacs asks for confirmation of a completion before exiting the minibuffer. The function minibuffer-complete-and-exit checks the value of this variable before it exits.

Command: minibuffer-completion-help

This function creates a list of the possible completions of the current minibuffer contents. It works by calling all-completions using the value of the variable minibuffer-completion-table as the collection argument, and the value of minibuffer-completion-predicate as the predicate argument. The list of completions is displayed as text in a buffer named `*Completions*'.

Function: display-completion-list completions

This function displays completions to the stream in standard-output, usually a buffer. (See section Reading and Printing Lisp Objects, for more information about streams.) The argument completions is normally a list of completions just returned by all-completions, but it does not have to be. Each element may be a symbol or a string, either of which is simply printed, or a list of two strings, which is printed as if the strings were concatenated.

This function is called by minibuffer-completion-help. The most common way to use it is together with with-output-to-temp-buffer, like this:

(with-output-to-temp-buffer " *Completions*"
  (display-completion-list
    (all-completions (buffer-string) my-alist)))

User Option: completion-auto-help

If this variable is non-nil, the completion commands automatically display a list of possible completions whenever nothing can be completed because the next character is not uniquely determined.

High-Level Completion Functions

This section describes the higher-level convenient functions for reading certain sorts of names with completion.

Function: read-buffer prompt &optional default existing

This function reads the name of a buffer and returns it as a string. The argument default is the default name to use, the value to return if the user exits with an empty minibuffer. If non-nil, it should be a string. It is mentioned in the prompt, but is not inserted in the minibuffer as initial input.

If existing is non-nil, then the name specified must be that of an existing buffer. The usual commands to exit the minibuffer do not exit if the text is not valid, and RET does completion to attempt to find a valid name. (However, default is not checked for this; it is returned, whatever it is, if the user exits with the minibuffer empty.)

In the following example, the user enters `minibuffer.t', and then types RET. The argument existing is t, and the only buffer name starting with the given input is `minibuffer.texi', so that name is the value.

(read-buffer "Buffer name? " "foo" t)

;; After evaluating the preceding expression, 
;;   the following prompt appears,
;;   with an empty minibuffer:

---------- Buffer: Minibuffer ----------
Buffer name? (default foo) -!-
---------- Buffer: Minibuffer ----------

;; The user types minibuffer.t RET.

     => "minibuffer.texi"

Function: read-command prompt

This function reads the name of a command and returns it as a Lisp symbol. The argument prompt is used as in read-from-minibuffer. Recall that a command is anything for which commandp returns t, and a command name is a symbol for which commandp returns t. See section Interactive Call.

(read-command "Command name? ")

;; After evaluating the preceding expression, 
;;   the following appears in the minibuffer:

---------- Buffer: Minibuffer ---------- 
Command name?  
---------- Buffer: Minibuffer ----------

If the user types forward-c RET, then this function returns forward-char.

The read-command function is a simplified interface to the completing-read function. It uses the commandp predicate to allow only commands to be entered, and it uses the variable obarray so as to be able to complete all extant Lisp symbols:

(read-command prompt)
==
(intern (completing-read prompt obarray 'commandp t nil))

Function: read-variable prompt

This function reads the name of a user variable and returns it as a symbol.

(read-variable "Variable name? ")

;; After evaluating the preceding expression, 
;;   the following prompt appears, 
;;   with an empty minibuffer:

---------- Buffer: Minibuffer ----------
Variable name? -!-
---------- Buffer: Minibuffer ----------

If the user then types fill-p RET, read-variable will return fill-prefix.

This function is similar to read-command, but uses the predicate user-variable-p instead of commandp:

(read-variable prompt)
==
(intern
 (completing-read prompt obarray 'user-variable-p t nil))

Reading File Names

Here is another high-level completion function, designed for reading a file name. It provides special features including automatic insertion of the default directory.

Function: read-file-name prompt &optional directory default existing initial

This function reads a file name in the minibuffer, prompting with prompt and providing completion. If default is non-nil, then the function returns default if the user just types RET.

If existing is non-nil, then the name must refer to an existing file; then RET performs completion to make the name valid if possible, and then refuses to exit if it is not valid. If the value of existing is neither nil nor t, then RET also requires confirmation after completion.

The argument directory specifies the directory to use for completion of relative file names. Usually it is inserted in the minibuffer as initial input as well. It defaults to the current buffer's default directory.

If you specify initial, that is an initial file name to insert in the buffer along with directory. In this case, point goes after directory, before initial. The default for initial is nil---don't insert any file name. To see what initial does, try the command C-x C-v.

Here is an example:

(read-file-name "The file is ")

;; After evaluating the preceding expression, 
;;   the following appears in the minibuffer:

---------- Buffer: Minibuffer ----------
The file is /gp/gnu/elisp/-!-
---------- Buffer: Minibuffer ----------

Typing manual TAB results in the following:

---------- Buffer: Minibuffer ----------
The file is /gp/gnu/elisp/manual.texi-!-
---------- Buffer: Minibuffer ----------

If the user types RET, read-file-name returns the string "/gp/gnu/elisp/manual.texi".

User Option: insert-default-directory

This variable is used by read-file-name. Its value controls whether read-file-name starts by placing the name of the default directory in the minibuffer, plus the initial file name if any. If the value of this variable is nil, then read-file-name does not place any initial input in the minibuffer. In that case, the default directory is still used for completion of relative file names, but is not displayed.

For example:

;; Here the minibuffer starts out containing the default directory.

(let ((insert-default-directory t))
  (read-file-name "The file is "))

---------- Buffer: Minibuffer ----------
The file is ~lewis/manual/-!-
---------- Buffer: Minibuffer ----------

;; Here the minibuffer is empty and only the prompt
;;   appears on its line.

(let ((insert-default-directory nil))
  (read-file-name "The file is "))

---------- Buffer: Minibuffer ----------
The file is -!-
---------- Buffer: Minibuffer ----------

Lisp Symbol Completion

If you type a part of a symbol, and then type M-TAB (lisp-complete-symbol), this command attempts to fill in as much more of the symbol name as it can. Not only does this save typing, but it can help you with the name of a symbol that you have partially forgotten.

Command: lisp-complete-symbol

This function performs completion on the symbol name preceding point. The name is completed against the symbols in the global variable obarray, and characters from the completion are inserted into the buffer, making the name longer. If there is more than one completion, a list of all possible completions is placed in the `*Help*' buffer. The bell rings if there is no possible completion in obarray.

If an open parenthesis immediately precedes the name, only symbols with function definitions are considered. (By reducing the number of alternatives, this may succeed in completing more characters.) Otherwise, symbols with either a function definition, a value, or at least one property are considered.

lisp-complete-symbol returns t if the symbol had an exact, and unique, match; otherwise, it returns nil.

In the following example, the user has already inserted `(forwa' into the buffer `foo.el'. The command lisp-complete-symbol then completes the name to `(forward-'.

---------- Buffer: foo.el ----------
(forwa-!-
---------- Buffer: foo.el ----------

(lisp-complete-symbol)
     => nil

---------- Buffer: foo.el ----------
(forward--!-
---------- Buffer: foo.el ----------

Yes-or-No Queries

This section describes functions used to ask the user a yes-or-no question. The function y-or-n-p can be answered with a single character; it is useful for questions where an inadvertent wrong answer will not have serious consequences. yes-or-no-p is suitable for more momentous questions, since it requires three or four characters to answer.

Strictly speaking, yes-or-no-p uses the minibuffer and y-or-n-p does not; but it seems best to describe them together.

Function: y-or-n-p prompt

This function asks the user a question, expecting input in the echo area. It returns t if the user types y, nil if the user types n. This function also accepts SPC to mean yes and DEL to mean no. It accepts C-] to mean "quit", like C-g, because the question might look like a minibuffer and for that reason the user might try to use C-] to get out. The answer is a single character, with no RET needed to terminate it. Upper and lower case are equivalent.

"Asking the question" means printing prompt in the echo area, followed by the string `(y or n) '. If the input is not one of the expected answers (y, n, SPC, DEL, or something that quits), the function responds `Please answer y or n.', and repeats the request.

This function does not actually use the minibuffer, since it does not allow editing of the answer. It actually uses the echo area (see section The Echo Area), which uses the same screen space as the minibuffer. The cursor moves to the echo area while the question is being asked.

The meanings of answers, even `y' and `n', are not hardwired. They are controlled by the keymap query-replace-map. See section Replacement.

In the following example, the user first types q, which is invalid. At the next prompt the user types n.

(y-or-n-p "Do you need a lift? ")

;; After evaluating the preceding expression, 
;;   the following prompt appears in the echo area:

---------- Echo area ----------
Do you need a lift? (y or n) 
---------- Echo area ----------

;; If the user then types q, the following appears:

---------- Echo area ----------
Please answer y or n.  Do you need a lift? (y or n) 
---------- Echo area ----------

;; When the user types a valid answer,
;;   it is displayed after the question:

---------- Echo area ----------
Do you need a lift? (y or n) y
---------- Echo area ----------

Note that we show successive lines of echo area messages here. Only one actually appears on the screen at a time.

Function: yes-or-no-p prompt

This function asks the user a question, expecting input in minibuffer. It returns t if the user enters `yes', nil if the user types `no'. The user must type RET to finalize the response. Upper and lower case are equivalent.

yes-or-no-p starts by displaying prompt in the echo area, followed by `(yes or no) '. The user must type one of the expected responses; otherwise, the function responds `Please answer yes or no.', waits about two seconds and repeats the request.

yes-or-no-p requires more work from the user than y-or-n-p and is appropriate for more crucial decisions.

Here is an example:

(yes-or-no-p "Do you really want to remove everything? ")

;; After evaluating the preceding expression, 
;;   the following prompt appears, 
;;   with an empty minibuffer:

---------- Buffer: minibuffer ----------
Do you really want to remove everything? (yes or no) 
---------- Buffer: minibuffer ----------

If the user first types y RET, which is invalid because this function demands the entire word `yes', it responds by displaying these prompts, with a brief pause between them:

---------- Buffer: minibuffer ----------
Please answer yes or no.
Do you really want to remove everything? (yes or no)
---------- Buffer: minibuffer ----------

Asking Multiple Y-or-N Queries

Function: map-y-or-n-p prompter actor list &optional help action-alist

This function, new in Emacs 19, asks the user a series of questions, reading a single-character answer in the echo area for each one.

The value of list specifies what varies from question to question within the series. It should be either a list of objects or a generator function. If it is a function, it should expect no arguments, and should return either the next object or nil meaning there are no more questions.

The argument prompter specifies how to ask each question. If prompter is a string, the question text is computed like this:

(format prompter object)

where object is the next object to ask about (as obtained from list).

If not a string, prompter should be a function of one argument (the next object to ask about) and should return the question text.

The argument actor says how to act on the answers that the user gives. It should be a function of one argument, and it is called with each object that the user says yes for. Its argument is always an object obtained from list.

If the argument help is given, it should be a list of this form:

(singular plural action)

where singular is a string containing a singular noun that describes the objects conceptually being acted on, plural is the corresponding plural noun, and action is a transitive verb describing what actor does.

If you don't specify help, the default is ("object" "objects" "act on").

Each time a question is asked, the user may enter y, Y, or SPC to act on that object; n, N, or DEL to skip that object; ! to act on all following objects; ESC or q to exit (skip all following objects); . (period) to act on the current object and then exit; or C-h to get help. These are the same answers that query-replace accepts. The keymap query-replace-map defines their meaning for map-y-or-n-p as well as for query-replace; see section Replacement.

You can use action-alist to specify additional possible answers and what they mean. It is an alist of elements of the form (char function help), each of which defines one additional answer. In this element, char is a character (the answer); function is a function of one argument (an object from list); help is a string.

When the user responds with char, map-y-or-n-p calls function. If it returns non-nil, the object is considered "acted upon", and map-y-or-n-p advances to the next object in list. If it returns nil, the prompt is repeated for the same object.

The return value of map-y-or-n-p is the number of objects acted on.

Minibuffer Miscellany

This section describes some basic functions and variables related to minibuffers.

Command: exit-minibuffer

This command exits the active minibuffer. It is normally bound to keys in minibuffer local keymaps.

Command: self-insert-and-exit

This command exits the active minibuffer after inserting the last character typed on the keyboard (found in last-command-char; see section Information from the Command Loop).

Command: previous-history-element n

This command replaces the minibuffer contents with the value of the nth previous (older) history element.

Command: next-history-element n

This command replaces the minibuffer contents with the value of the nth more recent history element.

Command: previous-matching-history-element pattern

This command replaces the minibuffer contents with the value of the previous (older) history element that matches pattern. At the time of printing, we have not made a final decision about how to get the pattern interactively or how to match it against history elements.

Command: next-matching-history-element pattern

This command replaces the minibuffer contents with the value of the next (newer) history element that matches pattern.

Variable: minibuffer-setup-hook

This is a normal hook that is run whenever the minibuffer is entered.

Variable: minibuffer-help-form

The current value of this variable is used to rebind help-form locally inside the minibuffer (see section Help Functions).

Function: minibuffer-window &optional frame

This function returns the window that is used for the minibuffer. In Emacs 18, there is one and only one minibuffer window; this window always exists and cannot be deleted. In Emacs 19, each frame can have its own minibuffer, and this function returns the minibuffer window used for frame frame (which defaults to the currently selected frame).

Function: window-minibuffer-p window

This function returns non-nil if window is a minibuffer window.

It is not correct to determine whether a given window is a minibuffer by comparing it with the result of (minibuffer-window), because there can be more than one minibuffer window there is more than one frame.

Function: minibuffer-window-active-p window

This function returns non-nil if window, assumed to be a minibuffer window, is currently active.

Variable: minibuffer-scroll-window

If the value of this variable is non-nil, it should be a window object. When the function scroll-other-window is called in the minibuffer, it scrolls this window.

Finally, some functions and variables deal with recursive minibuffers (see section Recursive Editing):

Function: minibuffer-depth

This function returns the current depth of activations of the minibuffer, a nonnegative integer. If no minibuffers are active, it returns zero.

User Option: enable-recursive-minibuffers

If this variable is non-nil, you can invoke commands (such as find-file) which use minibuffers even while in the minibuffer window. Such invocation produces a recursive editing level for a new minibuffer. The outer-level minibuffer is invisible while you are editing the inner one.

This variable only affects invoking the minibuffer while the minibuffer window is selected. If you switch windows while in the minibuffer, you can always invoke minibuffer commands while some other window is selected.

If a command name has a property enable-recursive-minibuffers which is non-nil, then the command can use the minibuffer to read arguments even if it is invoked from the minibuffer. The minibuffer command next-matching-history-element (normally bound to M-s in the minibuffer) uses this feature.

Command Loop

When you run Emacs, it enters the editor command loop almost immediately. This loop reads key sequences, executes their definitions, and displays the results. In this chapter, we describe how these things are done, and the subroutines that allow Lisp programs to do them.

Command Loop Overview

The first thing the command loop must do is read a key sequence, which is a sequence of events that translates into a command. It does this by calling the function read-key-sequence. Your Lisp code can also call this function (see section Key Sequence Input). Lisp programs can also do input at a lower level with read-event (see section Reading One Event) or discard pending input with discard-input (see section Peeking and Discarding).

The key sequence is translated into a command through the currently active keymaps. See section Key Lookup, for information on how this is done. The result should be a keyboard macro or an interactively callable function. If the key is M-x, then it reads the name of another command, which is used instead. This is done by the command execute-extended-command (see section Interactive Call).

Once the command is chosen, it must be executed, which includes reading arguments to be given to it. This is done by calling command-execute (see section Interactive Call). For commands written in Lisp, the interactive specification says how to read the arguments. This may use the prefix argument (see section Prefix Command Arguments) or may read with prompting in the minibuffer (see section Minibuffers). For example, the command find-file has an interactive specification which says to read a file name using the minibuffer. The command's function body does not use the minibuffer; if you call this command from Lisp code as a function, you must supply the file name string as an ordinary Lisp function argument.

If the command is a string or vector (i.e., a keyboard macro) then execute-kbd-macro is used to execute it. You can call this function yourself (see section Keyboard Macros).

If a command runs away, typing C-g terminates its execution immediately. This is called quitting (see section Quitting).

Variable: pre-command-hook

The editor command loop runs this normal hook before each command.

Variable: post-command-hook

The editor command loop runs this normal hook after each command, and also when the command loop is entered, or reentered after an error or quit.

Defining Commands

A Lisp function becomes a command when its body contains, at top level, a form which calls the special form interactive. This form does nothing when actually executed, but its presence serves as a flag to indicate that interactive calling is permitted. Its argument controls the reading of arguments for an interactive call.

Using interactive

This section describes how to write the interactive form that makes a Lisp function an interactively-callable command.

Special Form: interactive arg-descriptor

This special form declares that the function in which it appears is a command, and that it may therefore be called interactively (via M-x or by entering a key sequence bound to it). The argument arg-descriptor declares the way the arguments to the command are to be computed when the command is called interactively.

A command may be called from Lisp programs like any other function, but then the arguments are supplied by the caller and arg-descriptor has no effect.

The interactive form has its effect because the command loop (actually, its subroutine call-interactively) scans through the function definition looking for it, before calling the function. Once the function is called, all its body forms including the interactive form are executed, but at this time interactive simply returns nil without even evaluating its argument.

There are three possibilities for the argument arg-descriptor:

Code Characters for interactive

The code character descriptions below contain a number of key words, defined here as follows:

Completion
Provide completion. TAB, SPC, and RET perform name completion because the argument is read using completing-read (see section Completion). ? displays a list of possible completions.

Existing
Require the name of an existing object. An invalid name is not accepted; the commands to exit the minibuffer do not exit if the current input is not valid.

Default
A default value of some sort is used if the user enters no text in the minibuffer. The default depends on the code character.

No I/O
This code letter computes an argument without reading any input. Therefore, it does not use a prompt string, and any prompt string you supply is ignored.

Prompt
A prompt immediately follows the code character. The prompt ends either with the end of the string or with a newline.

Special
This code character is meaningful only at the beginning of the interactive string, and it does not look for a prompt or a newline. It is a single, isolated character.

Here are the code character descriptions for use with interactive:

`*'
Signal an error if the current buffer is read-only. Special.

`@'
Select the window mentioned in the first mouse event in the key sequence that invoked this command. Special.

`a'
A function name (i.e., a symbol which is fboundp). Existing, Completion, Prompt.

`b'
The name of an existing buffer. By default, uses the name of the current buffer (see section Buffers). Existing, Completion, Default, Prompt.

`B'
A buffer name. The buffer need not exist. By default, uses the name of a recently used buffer other than the current buffer. Completion, Prompt.

`c'
A character. The cursor does not move into the echo area. Prompt.

`C'
A command name (i.e., a symbol satisfying commandp). Existing, Completion, Prompt.

`d'
The position of point as a number (see section Point). No I/O.

`D'
A directory name. The default is the current default directory of the current buffer, default-directory (see section Operating System Environment). Existing, Completion, Default, Prompt.

`e'
The first or next mouse event in the key sequence that invoked the command. More precisely, `e' gets events which are lists, so you can look at the data in the lists. See section Input Events. No I/O.

You can use `e' more than once in a single command's interactive specification. If the key sequence which invoked the command has n events with parameters, the nth `e' provides the nth list event. Events which are not lists, such as function keys and ASCII characters, do not count where `e' is concerned.

Even though `e' does not use a prompt string, you must follow it with a newline if it is not the last code character.

`f'
A file name of an existing file (see section File Names). The default directory is default-directory. Existing, Completion, Default, Prompt.

`F'
A file name. The file need not exist. Completion, Default, Prompt.

`k'
A key sequence (see section Keymap Terminology). This keeps reading events until a command (or undefined command) is found in the current key maps. The key sequence argument is represented as a string or vector. The cursor does not move into the echo area. Prompt.

This kind of input is used by commands such as describe-key and global-set-key.

`m'
The position of the mark as a number. No I/O.

`n'
A number read with the minibuffer. If the input is not a number, the user is asked to try again. The prefix argument, if any, is not used. Prompt.

`N'
The raw prefix argument. If the prefix argument is nil, then a number is read as with n. Requires a number. Prompt.

`p'
The numeric prefix argument. (Note that this `p' is lower case.) No I/O.

`P'
The raw prefix argument. (Note that this `P' is upper case.) See section Prefix Command Arguments. No I/O.

`r'
Point and the mark, as two numeric arguments, smallest first. This is the only code letter that specifies two successive arguments rather than one. No I/O.

`s'
Arbitrary text, read in the minibuffer and returned as a string (see section Reading Text Strings with the Minibuffer). Terminate the input with either LFD or RET. (C-q may be used to include either of these characters in the input.) Prompt.

`S'
An interned symbol whose name is read in the minibuffer. Any whitespace character terminates the input. (Use C-q to include whitespace in the string.) Other characters that normally terminate a symbol (e.g., parentheses and brackets) do not do so here. Prompt.

`v'
A variable declared to be a user option (i.e., satisfying the predicate user-variable-p). See section High-Level Completion Functions. Existing, Completion, Prompt.

`x'
A Lisp object specified in printed representation, terminated with a LFD or RET. The object is not evaluated. See section Reading Lisp Objects with the Minibuffer. Prompt.

`X'
A Lisp form is read as with x, but then evaluated so that its value becomes the argument for the command. Prompt.

Examples of Using interactive

Here are some examples of interactive:

(defun foo1 ()              ; foo1 takes no arguments,
    (interactive)           ;   just moves forward two words.
    (forward-word 2))
     => foo1

(defun foo2 (n)             ; foo2 takes one argument,
    (interactive "p")       ;   which is the numeric prefix.
    (forward-word (* 2 n)))
     => foo2

(defun foo3 (n)             ; foo3 takes one argument,
    (interactive "nCount:") ;   which is read with the Minibuffer.
    (forward-word (* 2 n)))
     => foo3

(defun three-b (b1 b2 b3)
  "Select three existing buffers.
Put them into three windows, selecting the last one."
    (interactive "bBuffer1:\nbBuffer2:\nbBuffer3:")
    (delete-other-windows)
    (split-window (selected-window) 8)
    (switch-to-buffer b1)
    (other-window 1)
    (split-window (selected-window) 8)
    (switch-to-buffer b2)
    (other-window 1)
    (switch-to-buffer b3))
     => three-b
(three-b "*scratch*" "declarations.texi" "*mail*")
     => nil

Interactive Call

After the command loop has translated a key sequence into a definition, it invokes that definition using the function command-execute. If the definition is a function that is a command, command-execute calls call-interactively, which reads the arguments and calls the command. You can also call these functions yourself.

Function: commandp object

Returns t if object is suitable for calling interactively; that is, if object is a command. Otherwise, returns nil.

The interactively callable objects include strings and vectors (treated as keyboard macros), lambda expressions that contain a top-level call to interactive, byte-code function objects, autoload objects that are declared as interactive (non-nil fourth argument to autoload), and some of the primitive functions.

A symbol is commandp if its function definition is commandp.

Keys and keymaps are not commands. Rather, they are used to look up commands (see section Keymaps).

See documentation in section Access to Documentation Strings, for a realistic example of using commandp.

Function: call-interactively command &optional record-flag

This function calls the interactively callable function command, reading arguments according to its interactive calling specifications. An error is signaled if command cannot be called interactively (i.e., it is not a command). Note that keyboard macros (strings and vectors) are not accepted, even though they are considered commands.

If record-flag is non-nil, then this command and its arguments are unconditionally added to the list command-history. Otherwise, the command is added only if it uses the minibuffer to read an argument. See section Command History.

Function: command-execute command &optional record-flag

This function executes command as an editing command. The argument command must satisfy the commandp predicate; i.e., it must be an interactively callable function or a string.

A string or vector as command is executed with execute-kbd-macro. A function is passed to call-interactively, along with the optional record-flag.

A symbol is handled by using its function definition in its place. A symbol with an autoload definition counts as a command if it was declared to stand for an interactively callable function. Such a definition is handled by loading the specified library and then rechecking the definition of the symbol.

Command: execute-extended-command prefix-argument

This function reads a command name from the minibuffer using completing-read (see section Completion). Then it uses command-execute to call the specified command. Whatever that command returns becomes the value of execute-extended-command.

If the command asks for a prefix argument, the value prefix-argument is supplied. If execute-extended-command is called interactively, the current raw prefix argument is used for prefix-argument, and thus passed on to whatever command is run.

execute-extended-command is the normal definition of M-x, so it uses the string `M-x ' as a prompt. (It would be better to take the prompt from the events used to invoke execute-extended-command, but that is painful to implement.) A description of the value of the prefix argument, if any, also becomes part of the prompt.

(execute-extended-command 1)
---------- Buffer: Minibuffer ----------
M-x forward-word RET
---------- Buffer: Minibuffer ----------
     => t

Function: interactive-p

This function returns t if the containing function (the one that called interactive-p) was called interactively, with the function call-interactively. (It makes no difference whether call-interactively was called from Lisp or directly from the editor command loop.) Note that if the containing function was called by Lisp evaluation (or with apply or funcall), then it was not called interactively.

The usual application of interactive-p is for deciding whether to print an informative message. As a special exception, interactive-p returns nil whenever a keyboard macro is being run. This is to suppress the informative messages and speed execution of the macro.

For example:

(defun foo ()
  (interactive)
  (and (interactive-p)
       (message "foo")))
     => foo

(defun bar ()
  (interactive)
  (setq foobar (list (foo) (interactive-p))))
     => bar

;; Type M-x foo.
     -| foo

;; Type M-x bar.
;; This does not print anything.

foobar
     => (nil t)

Information from the Command Loop

The editor command loop sets several Lisp variables to keep status records for itself and for commands that are run.

Variable: last-command

This variable records the name of the previous command executed by the command loop (the one before the current command). Normally the value is a symbol with a function definition, but this is not guaranteed.

The value is set by copying the value of this-command when a command returns to the command loop, except when the command specifies a prefix argument for the following command.

Variable: this-command

This variable records the name of the command now being executed by the editor command loop. Like last-command, it is normally a symbol with a function definition.

This variable is set by the command loop just before the command is run, and its value is copied into last-command when the command finishes (unless the command specifies a prefix argument for the following command).

Some commands change the value of this variable during their execution, simply as a flag for whatever command runs next. In particular, the functions that kill text set this-command to kill-region so that any kill commands immediately following will know to append the killed text to the previous kill.

Function: this-command-keys

This function returns a string or vector containing the key sequence that invoked the present command, plus any previous commands that generated the prefix argument for this command. The value is a string if all those events were characters. See section Input Events.

(this-command-keys)
;; Now type C-u C-x C-e.
     => "^U^X^E"

Variable: last-nonmenu-event

This variable holds the last input event read as part of a key sequence, aside from events resulting from mouse menus.

One use of this variable is to figure out a good default location to pop up another menu.

Variable: last-command-event

Variable: last-command-char

This variable is set to the last input event that was read by the command loop as part of a command. The principal use of this variable is in self-insert-command, which uses it to decide which character to insert.

last-command-char 
;; Now type C-u C-x C-e.
     => 5

The value is 5 because that is the ASCII code for C-e.

The alias last-command-char exists for compatibility with Emacs version 18.

Variable: last-event-frame

This variable records which frame the last input event was directed to. Usually this is the frame that was selected when the event was generated, but if that frame has redirected input focus to another frame, the value is the frame to which the event was redirected. See section Input Focus.

Variable: echo-keystrokes

This variable determines how much time should elapse before command characters echo. Its value must be an integer, which specifies the number of seconds to wait before echoing. If the user types a prefix key (say C-x) and then delays this many seconds before continuing, the key C-x is echoed in the echo area. Any subsequent characters in the same command will be echoed as well.

If the value is zero, then command input is not echoed.

Input Events

The Emacs command loop reads a sequence of input events that represent keyboard or mouse activity. The events for keyboard activity are characters or symbols; mouse events are always lists. This section describes the representation and meaning of input events in detail.

A command invoked using events that are lists can get the full values of these events using the `e' interactive code. See section Code Characters for interactive.

A key sequence that starts with a mouse event is read using the keymaps of the buffer in the window that the mouse was in, not the current buffer. This does not imply that clicking in a window selects that window or its buffer--that is entirely under the control of the command binding of the key sequence.

Function: eventp object

This function returns non-nil if event is an input event.

Keyboard Events

There are two kinds of input you can get from the keyboard: ordinary keys, and function keys. Ordinary keys correspond to characters; the events they generate are represented in Lisp as characters. In Emacs versions 18 and earlier, characters were the only events.

An input character event consists of a basic code between 0 and 255, plus any or all of these modifier bits:

meta
The 2**23 bit in the character code indicates a character typed with the meta key held down.

control
The 2**22 bit in the character code indicates a non-ASCII control character.

ASCII control characters such as C-a have special basic codes of their own, so Emacs needs no special bit to indicate them. Thus, the code for C-a is just 1.

But if you type a control combination not in ASCII, such as % with the control key, the numeric value you get is the code for % plus 2**22 (assuming the terminal supports non-ASCII control characters).

shift
The 2**21 bit in the character code indicates an ASCII control character typed with the shift key held down.

For letters, the basic code indicates upper versus lower case; for digits and punctuation, the shift key selects an entirely different character with a different basic code. In order to keep within the ASCII character set whenever possible, Emacs avoids using the 2**21 bit for those characters.

However, ASCII provides no way to distinguish C-A from C-A, so Emacs uses the 2**21 bit in C-A and not in C-a.

hyper
The 2**20 bit in the character code indicates a character typed with the hyper key held down.

super
The 2**19 bit in the character code indicates a character typed with the super key held down.

alt
The 2**18 bit in the character code indicates a character typed with the alt key held down. (On some terminals, the key labeled ALT is actually the meta key.)

In the future, Emacs may support a larger range of basic codes. We may also move the modifier bits to larger bit numbers. Therefore, you should avoid mentioning specific bit numbers in your program. Instead, the way to test the modifier bits of a character is with the function event-modifiers (see section Classifying Events).

Function Keys

Most keyboards also have function keys---keys which have names or symbols that are not characters. Function keys are represented in Lisp as symbols; the symbol's name is the function key's label. For example, pressing a key labeled F1 places the symbol f1 in the input stream.

For all keyboard events, the event type (which classifies the event for key lookup purposes) is identical to the event--it is the character or the symbol. See section Classifying Events.

Here are a few special cases in the symbol naming convention for function keys:

backspace, tab, newline, return, delete
These keys correspond to common ASCII control characters that have special keys on most keyboards.

In ASCII, C-i and TAB are the same character. Emacs lets you distinguish them if you wish, by returning the former as the integer 9, and the latter as the symbol tab.

Most of the time, it's not useful to distinguish the two. So normally function-key-map is set up to map tab into 9. Thus, a key binding for character code 9 also applies to tab. Likewise for the other symbols in this group. The function read-char also converts these events into characters.

In ASCII, BS is really C-h. But backspace converts into the character code 127 (DEL), not into code 8 (BS). This is what most users prefer.

kp-add, kp-decimal, kp-divide, ...
Keypad keys (to the right of the regular keyboard).
kp-0, kp-1, ...
Keypad keys with digits.
kp-f1, kp-f2, kp-f3, kp-f4
Keypad PF keys.
left, up, right, down
Cursor arrow keys

You can use the modifier keys CTRL, META, HYPER, SUPER, ALT and SHIFT with function keys. The way to represent them is with prefixes in the symbol name:

`A-'
The alt modifier.
`C-'
The control modifier.
`H-'
The hyper modifier.
`M-'
The meta modifier.
`S-'
The shift modifier.
`s-'
The super modifier.

Thus, the symbol for the key F3 with META held down is M-F3. When you use more than one prefix, we recommend you write them in alphabetical order (though the order does not matter in arguments to the key-binding lookup and modification functions).

Click Events

When the user presses a mouse button and releases it at the same location, that generates a click event. Mouse click events have this form:

(event-type
 (window buffer-pos
  (column . row) timestamp)
 click-count)

Here is what the elements normally mean:

event-type
This is a symbol that indicates which mouse button was used. It is one of the symbols mouse-1, mouse-2, ..., where the buttons are numbered numbered left to right.

You can also use prefixes `A-', `C-', `H-', `M-', `S-' and `s-' for modifiers alt, control, hyper, meta, shift and super, just as you would with function keys.

This symbol also serves as the event type of the event. Key bindings describe events by their types; thus, if there is a key binding for mouse-1, that binding would apply to all events whose event-type is mouse-1.

window
This is the window in which the click occurred.

column
row
These are the column and row of the click, relative to the top left corner of window, which is (0 . 0).

buffer-pos
This is the buffer position of the character clicked on.

timestamp
This is the time at which the event occurred, in milliseconds. (Since this value wraps around the entire range of Emacs Lisp integers in about five hours, it is useful only for relating the times of nearby events.)

click-count
This is the number of rapid repeated presses so far of the same mouse button. See section Repeat Events.

The meanings of buffer-pos, row and column are somewhat different when the event location is in a special part of the screen, such as the mode line or a scroll bar.

If the location is in a scroll bar, then buffer-pos is the symbol vertical-scroll-bar or horizontal-scroll-bar, and the pair (column . row) is replaced with a pair (portion . whole), where portion is the distance of the click from the top or left end of the scroll bar, and whole is the length of the entire scroll bar.

If the position is on a mode line or the vertical line separating window from its neighbor to the right, then buffer-pos is the symbol mode-line or vertical-line. For the mode line, row does not have meaningful data. For the vertical line, column does not have meaningful data.

buffer-pos may be a list containing a symbol (one of the symbols listed above) instead of just the symbol. This is what happens after the imaginary prefix keys for these events are inserted into the input stream. See section Key Sequence Input.

Drag Events

With Emacs, you can have a drag event without even changing your clothes. A drag event happens every time the user presses a mouse button and then moves the mouse to a different character position before releasing the button. Like all mouse events, drag events are represented in Lisp as lists. The lists record both the starting mouse position and the final position, like this:

(event-type
 (window1 buffer-pos1
  (column1 . row1) timestamp1)
 (window2 buffer-pos2
  (column2 . row2) timestamp2)
 click-count)

For a drag event, the name of the symbol event-type contains the prefix `drag-'. The second and third elements of the event give the starting and ending position of the drag. Aside from that, the data have the same meanings as in a click event (see section Click Events). You can access the second element of any mouse event in the same way, with no need to distinguish drag events from others.

The `drag-' prefix follows the modifier key prefixes such as `C-' and `M-'.

If read-key-sequence receives a drag event which has no key binding, and the corresponding click event does have a binding, it changes the drag event into a click event at the drag's starting position. This means that you don't have to distinguish between click and drag events unless you want to.

Button-Down Events

Click and drag events happen when the user releases a mouse button. They cannot happen earlier, because there is no way to distinguish a click from a drag until the button is released.

If you want to take action as soon as a button is pressed, you need to handle button-down events.(2). These occur as soon as a button is pressed. They are represented by lists which look exactly like click events (see section Click Events), except that the name of event-type contains the prefix `down-'. The `down-' prefix follows the modifier key prefixes such as `C-' and `M-'.

The function read-key-sequence, and the Emacs command loop, ignore any button-down events that don't have command bindings. This means that you need not worry about defining button-down events unless you want them to do something. The usual reason to define a button-down event is so that you can track mouse motion (by reading motion events) until the button is released.

Repeat Events

If you press the same mouse button more than once in quick succession without moving the mouse, Emacs uses special repeat mouse events for the second and subsequent presses.

The most common repeat events are double-click events. Emacs generates a double-click event when you click a button twice; the event happens when you release the button (as is normal for all click events).

The event type of a double-click event contains the prefix double. Thus, a double click on the second mouse button with meta held down comes to the Lisp program as M-double-mouse-2. If a double-click event has no binding, the binding of the corresponding ordinary click event is used to execute it. Thus, you need not pay attention to the double click feature unless you really want to.

When the user performs a double click, Emacs generates first an ordinary click event, and then a double-click event. Therefore, the command binding of the double click event must be written to assume that the single-click command has already run. It must produce the desired results of a double click, starting from the results of a single click.

This means that it is most convenient to give double clicks a meaning that somehow "builds on" the meaning of a single click. This is what user interface experts recommend that double clicks should do.

If you click a button, then press it down again and start moving the mouse with the button held down, then you get a double-drag event when you ultimately release the button. Its event type contains `double-drag' instead of just `drag'. If a double-drag event has no binding, Emacs looks for an alternate binding as if the event were an ordinary click.

Before the double-click or double-drag event, Emacs generates a double-down event when the button is pressed down for the second time. Its event type contains `double-down' instead of just `down'. If a double-down event has no binding, Emacs looks for an alternate binding as if the event were an ordinary button-down event. If it finds no binding that way either, the double-down event is ignored.

To summarize, when you click a button and then press it again right away, Emacs generates a double-down event, followed by either a double-click or a double-drag.

If you click a button twice and then press it again, all in quick succession, Emacs generates a triple-down event, followed by either a triple-click or a triple-drag. The event types of these events contain `triple' instead of `double'. If any triple event has no binding, Emacs uses the binding that it would use for the corresponding double event.

If you click a button three or more times and then press it again, the events for the presses beyond the third are all triple events. Emacs does not have quadruple, quintuple, etc. events as separate event types. However, you can look at the event list to find out precisely how many times the button was pressed.

Function: event-click-count event

This function returns the number of consecutive button presses that led up to event. If event is a double-down, double-click or double-drag event, the value is 2. If event is a triple event, the value is 3 or greater. If event is an ordinary mouse event (not a repeat event), the value is 1.

Variable: double-click-time

To count as double- and triple-clicks, mouse clicks must be at the same location as the first click, and the number of milliseconds between the first release and the second must be less than the value of double-click-time. Setting double-click-time to nil disables multi-click detection entirely. Setting it to t removes the time limit; Emacs then detects multi-clicks by position only.

Motion Events

Emacs sometimes generates mouse motion events to describe motion of the mouse without any button activity. Mouse motion events are represented by lists that look like this:

(mouse-movement
 (window buffer-pos
  (column . row) timestamp))

The second element of the list describes the current position of the mouse, just as in a click event (see section Click Events).

The special form track-mouse enables generation of motion events within its body. Outside of track-mouse forms, Emacs does not generate events for mere motion of the mouse, and these events do not appear.

Special Form: track-mouse body...

This special form executes body, with generation of mouse motion events enabled. Typically body would use read-event to read the motion events and modify the display accordingly.

When the user releases the button, that generates a click event. Normally body should return when it sees the click event, and discard the event.

Focus Events

Window systems provide general ways for the user to control which window gets keyboard input. This choice of window is called the focus. When the user does something to switch between Emacs frames, that generates a focus event. The normal definition of a focus event, in the global keymap, is to select a new frame within Emacs, as the user would expect. See section Input Focus.

Focus events are represented in Lisp as lists that look like this:

(switch-frame new-frame)

where new-frame is the frame switched to.

In X windows, most window managers are set up so that just moving the mouse into a window is enough to set the focus there. Emacs appears to do this, because it changes the cursor to solid in the new frame. However, there is no need for the Lisp program to know about the focus change until some other kind of input arrives. So Emacs generates the focus event only when the user actually types a keyboard key or presses a mouse button in the new frame; just moving the mouse between frames does not generate a focus event.

A focus event in the middle of a key sequence would garble the sequence. So Emacs never generates a focus event in the middle of a key sequence. If the user changes focus in the middle of a key sequence--that is, after a prefix key--then Emacs reorders the events so that the focus event comes either before or after the multi-event key sequence, and not within it.

Event Examples

If the user presses and releases the left mouse button over the same location, that generates a sequence of events like this:

(down-mouse-1 (#<window 18 on NEWS> 2613 (0 . 38) -864320))
(mouse-1      (#<window 18 on NEWS> 2613 (0 . 38) -864180))

Or, while holding the control key down, the user might hold down the second mouse button, and drag the mouse from one line to the next. That produces two events, as shown here:

(C-down-mouse-2 (#<window 18 on NEWS> 3440 (0 . 27) -731219))
(C-drag-mouse-2 (#<window 18 on NEWS> 3440 (0 . 27) -731219)
                (#<window 18 on NEWS> 3510 (0 . 28) -729648))

Or, while holding down the meta and shift keys, the user might press the second mouse button on the window's mode line, and then drag the mouse into another window. That produces the following pair of events:

(M-S-down-mouse-2 (#<window 18 on NEWS> mode-line (33 . 31) -457844))
(M-S-drag-mouse-2 (#<window 18 on NEWS> mode-line (33 . 31) -457844)
                  (#<window 20 on carlton-sanskrit.tex> 161 (33 . 3)
                   -453816))

Classifying Events

Every event has an event type which classifies the event for key binding purposes. For a keyboard event, the event type equals the event value; thus, the event type for a character is the character, and the event type for a function key symbol is the symbol itself. For events which are lists, the event type is the symbol in the CAR of the list. Thus, the event type is always a symbol or a character.

Two events of the same type are equivalent where key bindings are concerned; thus, they always run the same command. That does not necessarily mean they do the same things, however, as some commands look at the whole event to decide what to do. For example, some commands use the location of a mouse event to decide what text to act on.

Sometimes broader classifications of events are useful. For example, you might want to ask whether an event involved the META key, regardless of which other key or mouse button was used.

The functions event-modifiers and event-basic-type are provided to get such information conveniently.

Function: event-modifiers event

This function returns a list of the modifiers that event has. The modifiers are symbols; they include shift, control, meta, alt, hyper and super. In addition, the property of a mouse event symbol always has one of click, drag, and down among the modifiers. For example:

(event-modifiers ?a)
     => nil
(event-modifiers ?\C-a)
     => (control)
(event-modifiers ?\C-%)
     => (control)
(event-modifiers ?\C-\S-a)
     => (control shift)
(event-modifiers 'f5)
     => nil
(event-modifiers 's-f5)
     => (super)
(event-modifiers 'M-S-f5)
     => (meta shift)
(event-modifiers 'mouse-1)
     => (click)
(event-modifiers 'down-mouse-1)
     => (down)

The modifiers list for a click event explicitly contains click, but the event symbol name itself does not contain `click'.

Function: event-basic-type event

This function returns the key or mouse button that event describes, with all modifiers removed. For example:

(event-basic-type ?a)
     => 97
(event-basic-type ?A)
     => 97
(event-basic-type ?\C-a)
     => 97
(event-basic-type ?\C-\S-a)
     => 97
(event-basic-type 'f5)
     => f5
(event-basic-type 's-f5)
     => f5
(event-basic-type 'M-S-f5)
     => f5
(event-basic-type 'down-mouse-1)
     => mouse-1

Function: mouse-movement-p object

This function returns non-nil if object is a mouse movement event.

Accessing Events

This section describes convenient functions for accessing the data in an event which is a list.

The following functions return the starting or ending position of a mouse-button event. The position is a list of this form:

(window buffer-position (col . row) timestamp)

Function: event-start event

This returns the starting position of event.

If event is a click or button-down event, this returns the location of the event. If event is a drag event, this returns the drag's starting position.

Function: event-end event

This returns the ending position of event.

If event is a drag event, this returns the position where the user released the mouse button. If event is a click or button-down event, the value is actually the starting position, which is the only position such events have.

These four functions take a position-list as described above, and return various parts of it.

Function: posn-window position

Return the window that position is in.

Function: posn-point position

Return the buffer location in position.

Function: posn-col-row position

Return the row and column in position, as a list (col . row).

Function: posn-timestamp position

Return the timestamp of position.

Function: scroll-bar-scale ratio total

This function multiples (in effect) ratio by total, rounding the result to an integer. ratio is not a number, but rather a pair (num . denom).

This is handy for scaling a position on a scroll bar into a buffer position. Here's how to do that:

(+ (point-min)
   (scroll-bar-scale
      (posn-col-row (event-start event))
      (- (point-max) (point-min))))

Putting Keyboard Events in Strings

In most of the places where strings are used, we conceptualize the string as containing text characters--the same kind of characters found in buffers or files. Occasionally Lisp programs use strings which conceptually contain keyboard characters; for example, they may be key sequences or keyboard macro definitions. There are special rules for how to put keyboard characters into a string, because they are not limited to the range of 0 to 255 as text characters are.

A keyboard character typed using the META key is called a meta character. The numeric code for such an event includes the 2**23 bit; it does not even come close to fitting in a string. However, earlier Emacs versions used a different representation for these characters, which gave them codes in the range of 128 to 255. That did fit in a string, and many Lisp programs contain string constants that use `\M-' to express meta characters, especially as the argument to define-key and similar functions.

We provide backward compatibility to run those programs with special rules for how to put a keyboard character event in a string. Here are the rules:

Functions such as read-key-sequence that can construct strings containing events follow these rules.

When you use the read syntax `\M-' in a string, it produces a code in the range of 128 to 255--the same code that you get if you modify the corresponding keyboard event to put it in the string. Thus, meta events in strings work consistently regardless of how they get into the strings.

New programs can avoid dealing with these rules by using vectors instead of strings for key sequences when there is any possibility that these issues might arise.

The reason we changed the representation of meta characters as keyboard events is to make room for basic character codes beyond 127, and support meta variants of such larger character codes.

Reading Input

The editor command loop reads keyboard input using the function read-key-sequence, which uses read-event. These and other functions for keyboard input are also available for use in Lisp programs. See also momentary-string-display in section Temporary Displays, and sit-for in section Waiting for Elapsed Time or Input. See section Terminal Input, for functions and variables for controlling terminal input modes and debugging terminal input.

For higher-level input facilities, see section Minibuffers.

Key Sequence Input

The command loop reads input a key sequence at a time, by calling read-key-sequence. Lisp programs can also call this function; for example, describe-key uses it to read the key to describe.

Function: read-key-sequence prompt

This function reads a key sequence and returns it as a string or vector. It keeps reading events until it has accumulated a full key sequence; that is, enough to specify a non-prefix command using the currently active keymaps.

If the events are all characters and all can fit in a string, then read-key-sequence returns a string (see section Putting Keyboard Events in Strings). Otherwise, it returns a vector, since a vector can hold all kinds of events--characters, symbols, and lists. The elements of the string or vector are the events in the key sequence.

Quitting is suppressed inside read-key-sequence. In other words, a C-g typed while reading with this function is treated like any other character, and does not set quit-flag. See section Quitting.

The argument prompt is either a string to be displayed in the echo area as a prompt, or nil, meaning not to display a prompt.

In the example below, the prompt `?' is displayed in the echo area, and the user types C-x C-f.

(read-key-sequence "?")

---------- Echo Area ----------
?C-x C-f
---------- Echo Area ----------

     => "^X^F"

Variable: num-input-keys

This variable's value is the number of key sequences processed so far in this Emacs session. This includes key sequences read from the terminal and key sequences read from keyboard macros being executed.

If an input character is an upper case letter and has no key binding, but the lower case equivalent has one, then read-key-sequence converts the character to lower case. Note that lookup-key does not perform case conversion in this way.

The function read-key-sequence also transforms some mouse events. It converts unbound drag events into click events, and discards unbound button-down events entirely. It also reshuffles focus events so that they never appear in a key sequence with any other events.

When mouse events occur in special parts of a window, such as a mode line or a scroll bar, the event itself shows nothing special--only the symbol that would normally represent that mouse button and modifier keys. The information about the screen region is kept elsewhere in the event--in the coordinates. But read-key-sequence translates this information into imaginary prefix keys, all of which are symbols: mode-line, vertical-line, horizontal-scroll-bar and vertical-scroll-bar.

For example, if you call read-key-sequence and then click the mouse on the window's mode line, this is what happens:

(read-key-sequence "Click on the mode line: ")
     => [mode-line
          (mouse-1
           (#<window 6 on NEWS> mode-line
            (40 . 63) 5959987))]

You can define meanings for mouse clicks in special window regions by defining key sequences using these imaginary prefix keys.

Reading One Event

The lowest level functions for command input are those which read a single event.

Function: read-event

This function reads and returns the next event of command input, waiting if necessary until an event is available. Events can come directly from the user or from a keyboard macro.

The function read-event does not display any message to indicate it is waiting for input; use message first, if you wish to display one. If you have not displayed a message, read-event does prompting: it displays descriptions of the events that led to or were read by the current command. See section The Echo Area.

If cursor-in-echo-area is non-nil, then read-event moves the cursor temporarily to the echo area, to the end of any message displayed there. Otherwise read-event does not move the cursor.

Here is what happens if you call read-event and then press the right-arrow function key:

(read-event)
     => right

Function: read-char

This function reads and returns a character of command input. It discards any events that are not characters until it gets a character.

In the first example, the user types 1 (which is ASCII code 49). The second example shows a keyboard macro definition that calls read-char from the minibuffer. read-char reads the keyboard macro's very next character, which is 1. The value of this function is displayed in the echo area by the command eval-expression.

(read-char)
     => 49

(symbol-function 'foo)
     => "^[^[(read-char)^M1"
(execute-kbd-macro foo)
     -| 49
     => nil

Quoted Character Input

You can use the function read-quoted-char when you want the user to specify a character, and allow the user to specify a control or meta character conveniently with quoting or as an octal character code. The command quoted-insert calls this function.

Function: read-quoted-char &optional prompt

This function is like read-char, except that if the first character read is an octal digit (0-7), it reads up to two more octal digits (but stopping if a non-octal digit is found) and returns the character represented by those digits as an octal number.

Quitting is suppressed when the first character is read, so that the user can enter a C-g. See section Quitting.

If prompt is supplied, it specifies a string for prompting the user. The prompt string is always printed in the echo area and followed by a single `-'.

In the following example, the user types in the octal number 177 (which is 127 in decimal).

(read-quoted-char "What character")

---------- Echo Area ----------
What character-177
---------- Echo Area ----------

     => 127

Peeking and Discarding

Variable: unread-command-events

This variable holds a list of events waiting to be read as command input. The events are used in the order they appear in the list.

The variable is used because in some cases a function reads a event and then decides not to use it. Storing the event in this variable causes it to be processed normally by the command loop or when the functions to read command input are called.

For example, the function that implements numeric prefix arguments reads any number of digits. When it finds a non-digit event, it must unread the event so that it can be read normally by the command loop. Likewise, incremental search uses this feature to unread events it does not recognize.

Variable: unread-command-char

This variable holds a character to be read as command input. A value of -1 means "empty".

This variable is pretty much obsolete now that you can use unread-command-events instead; it exists only to support programs written for Emacs versions 18 and earlier.

Function: listify-key-sequence key

This function converts the string or vector key to a list of events which you can put in unread-command-events. Converting a vector is simple, but converting a string is tricky because of the special representation used for meta characters in a string (see section Putting Keyboard Events in Strings).

Function: input-pending-p

This function determines whether any command input is currently available to be read. It returns immediately, with value t if there is input, nil otherwise. On rare occasions it may return t when no input is available.

Variable: last-input-event

Variable: last-input-char

This variable records the last terminal input event read, whether as part of a command or explicitly by a Lisp program.

In the example below, a character is read (the character 1, ASCII code 49). It becomes the value of last-input-char, while C-e (from the C-x C-e command used to evaluate this expression) remains the value of last-command-char.

(progn (print (read-char))
       (print last-command-char)
       last-input-char)
     -| 49
     -| 5
     => 49

The alias last-input-char exists for compatibility with Emacs version 18.

Function: discard-input

This function discards the contents of the terminal input buffer and cancels any keyboard macro that might be in the process of definition. It returns nil.

In the following example, the user may type a number of characters right after starting the evaluation of the form. After the sleep-for finishes sleeping, any characters that have been typed are discarded.

(progn (sleep-for 2)
  (discard-input))
     => nil

Waiting for Elapsed Time or Input

The waiting commands are designed to make Emacs wait for a certain amount of time to pass or until there is input. For example, you may wish to pause in the middle of a computation to allow the user time to view the display. sit-for pauses and updates the screen, and returns immediately if input comes in, while sleep-for pauses without updating the screen.

Function: sit-for seconds &optional millisec nodisp

This function performs redisplay (provided there is no pending input from the user), then waits seconds seconds, or until input is available. The result is t if sit-for waited the full time with no input arriving (see input-pending-p in section Peeking and Discarding). Otherwise, the value is nil.

The optional argument millisec specifies an additional waiting period measured in milliseconds. This adds to the period specified by seconds. Not all operating systems support waiting periods other than multiples of a second; on those that do not, you get an error if you specify nonzero millisec.

Redisplay is always preempted if input arrives, and does not happen at all if input is available before it starts. Thus, there is no way to force screen updating if there is pending input; however, if there is no input pending, you can force an update with no delay by using (sit-for 0).

If nodisp is non-nil, then sit-for does not redisplay, but it still returns as soon as input is available (or when the timeout elapses).

The usual purpose of sit-for is to give the user time to read text that you display.

Function: sleep-for seconds &optional millisec

This function simply pauses for seconds seconds without updating the display. It pays no attention to available input. It returns nil.

The optional argument millisec specifies an additional waiting period measured in milliseconds. This adds to the period specified by seconds. Not all operating systems support waiting periods other than multiples of a second; on those that do not, you get an error if you specify nonzero millisec.

Use sleep-for when you wish to guarantee a delay.

See section Time of Day, for functions to get the current time.

Quitting

Typing C-g while the command loop has run a Lisp function causes Emacs to quit whatever it is doing. This means that control returns to the innermost active command loop.

Typing C-g while the command loop is waiting for keyboard input does not cause a quit; it acts as an ordinary input character. In the simplest case, you cannot tell the difference, because C-g normally runs the command keyboard-quit, whose effect is to quit. However, when C-g follows a prefix key, the result is an undefined key. The effect is to cancel the prefix key as well as any prefix argument.

In the minibuffer, C-g has a different definition: it aborts out of the minibuffer. This means, in effect, that it exits the minibuffer and then quits. (Simply quitting would return to the command loop within the minibuffer.) The reason why C-g does not quit directly when the command reader is reading input is so that its meaning can be redefined in the minibuffer in this way. C-g following a prefix key is not redefined in the minibuffer, and it has its normal effect of canceling the prefix key and prefix argument. This too would not be possible if C-g quit directly.

C-g causes a quit by setting the variable quit-flag to a non-nil value. Emacs checks this variable at appropriate times and quits if it is not nil. Setting quit-flag non-nil in any way thus causes a quit.

At the level of C code, quits cannot happen just anywhere; only at the special places which check quit-flag. The reason for this is that quitting at other places might leave an inconsistency in Emacs's internal state. Because quitting is delayed until a safe place, quitting cannot make Emacs crash.

Certain functions such as read-key-sequence or read-quoted-char prevent quitting entirely even though they wait for input. Instead of quitting, C-g serves as the requested input. In the case of read-key-sequence, this serves to bring about the special behavior of C-g in the command loop. In the case of read-quoted-char, this is so that C-q can be used to quote a C-g.

You can prevent quitting for a portion of a Lisp function by binding the variable inhibit-quit to a non-nil value. Then, although C-g still sets quit-flag to t as usual, the usual result of this--a quit--is prevented. Eventually, inhibit-quit will become nil again, such as when its binding is unwound at the end of a let form. At that time, if quit-flag is still non-nil, the requested quit happens immediately. This behavior is ideal for a "critical section", where you wish to make sure that quitting does not happen within that part of the program.

In some functions (such as read-quoted-char), C-g is handled in a special way which does not involve quitting. This is done by reading the input with inhibit-quit bound to t and setting quit-flag to nil before inhibit-quit becomes nil again. This excerpt from the definition of read-quoted-char shows how this is done; it also shows that normal quitting is permitted after the first character of input.

(defun read-quoted-char (&optional prompt)
  "...documentation..."
  (let ((count 0) (code 0) char)
    (while (< count 3)
      (let ((inhibit-quit (zerop count))
            (help-form nil))
        (and prompt (message "%s-" prompt))
        (setq char (read-char))
        (if inhibit-quit (setq quit-flag nil)))
      ...)
    (logand 255 code)))

Variable: quit-flag

If this variable is non-nil, then Emacs quits immediately, unless inhibit-quit is non-nil. Typing C-g sets quit-flag non-nil, regardless of inhibit-quit.

Variable: inhibit-quit

This variable determines whether Emacs should quit when quit-flag is set to a value other than nil. If inhibit-quit is non-nil, then quit-flag has no special effect.

Command: keyboard-quit

This function signals the quit condition with (signal 'quit nil). This is the same thing that quitting does. (See signal in section Errors.)

You can specify a character other than C-g to use for quitting. See the function set-input-mode in section Terminal Input.

Prefix Command Arguments

Most Emacs commands can use a prefix argument, a number specified before the command itself. (Don't confuse prefix arguments with prefix keys.) The prefix argument is represented by a value that is always available (though it may be nil, meaning there is no prefix argument). Each command may use the prefix argument or ignore it.

There are two representations of the prefix argument: raw and numeric. The editor command loop uses the raw representation internally, and so do the Lisp variables that store the information, but commands can request either representation.

Here are the possible values of a raw prefix argument:

The various possibilities may be illustrated by calling the following function with various prefixes:

(defun display-prefix (arg)
  "Display the value of the raw prefix arg."
  (interactive "P")
  (message "%s" arg))

Here are the results of calling print-prefix with various raw prefix arguments:

        M-x print-prefix  -| nil

C-u     M-x print-prefix  -| (4)

C-u C-u M-x print-prefix  -| (16)

C-u 3   M-x print-prefix  -| 3

M-3     M-x print-prefix  -| 3      ; (Same as C-u 3.)

C-u -   M-x print-prefix  -| -      

M- -    M-x print-prefix  -| -      ; (Same as C-u -.)

C-u -7  M-x print-prefix  -| -7     

M- -7   M-x print-prefix  -| -7     ; (Same as C-u -7.)

Emacs uses two variables to store the prefix argument: prefix-arg and current-prefix-arg. Commands such as universal-argument that set up prefix arguments for other commands store them in prefix-arg. In contrast, current-prefix-arg conveys the prefix argument to the current command, so setting it has no effect on the prefix arguments for future commands.

Normally, commands specify which representation to use for the prefix argument, either numeric or raw, in the interactive declaration. (See section Interactive Call.) Alternatively, functions may look at the value of the prefix argument directly in the variable current-prefix-arg, but this is less clean.

Do not call the functions universal-argument, digit-argument, or negative-argument unless you intend to let the user enter the prefix argument for the next command.

Command: universal-argument

This command reads input and specifies a prefix argument for the following command. Don't call this command yourself unless you know what you are doing.

Command: digit-argument arg

This command adds to the prefix argument for the following command. The argument arg is the raw prefix argument as it was before this command; it is used to compute the updated prefix argument. Don't call this command yourself unless you know what you are doing.

Command: negative-argument arg

This command adds to the numeric argument for the next command. The argument arg is the raw prefix argument as it was before this command; its value is negated to form the new prefix argument. Don't call this command yourself unless you know what you are doing.

Function: prefix-numeric-value arg

This function returns the numeric meaning of a valid raw prefix argument value, arg. The argument may be a symbol, a number, or a list. If it is nil, the value 1 is returned; if it is any other symbol, the value -1 is returned. If it is a number, that number is returned; if it is a list, the CAR of that list (which should be a number) is returned.

Variable: current-prefix-arg

This variable is the value of the raw prefix argument for the current command. Commands may examine it directly, but the usual way to access it is with (interactive "P").

Variable: prefix-arg

The value of this variable is the raw prefix argument for the next editing command. Commands that specify prefix arguments for the following command work by setting this variable.

Recursive Editing

The Emacs command loop is entered automatically when Emacs starts up. This top-level invocation of the command loop is never exited until the Emacs is killed. Lisp programs can also invoke the command loop. Since this makes more than one activation of the command loop, we call it recursive editing. A recursive editing level has the effect of suspending whatever command invoked it and permitting the user to do arbitrary editing before resuming that command.

The commands available during recursive editing are the same ones available in the top-level editing loop and defined in the keymaps. Only a few special commands exit the recursive editing level; the others return to the recursive editing level when finished. (The special commands for exiting are always available, but do nothing when recursive editing is not in progress.)

All command loops, including recursive ones, set up all-purpose error handlers so that an error in a command run from the command loop will not exit the loop.

Minibuffer input is a special kind of recursive editing. It has a few special wrinkles, such as enabling display of the minibuffer and the minibuffer window, but fewer than you might suppose. Certain keys behave differently in the minibuffer, but that is only because of the minibuffer's local map; if you switch windows, you get the usual Emacs commands.

To invoke a recursive editing level, call the function recursive-edit. This function contains the command loop; it also contains a call to catch with tag exit, which makes it possible to exit the recursive editing level by throwing to exit (see section Explicit Nonlocal Exits: catch and throw). If you throw a value other than t, then recursive-edit returns normally to the function that called it. The command C-M-c (exit-recursive-edit) does this. Throwing a t value causes recursive-edit to quit, so that control returns to the command loop one level up. This is called aborting, and is done by C-] (abort-recursive-edit).

Most applications should not use recursive editing, except as part of using the minibuffer. Usually it is more convenient for the user if you change the major mode of the current buffer temporarily to a special major mode, which has a command to go back to the previous mode. (This technique is used by the w command in Rmail.) Or, if you wish to give the user different text to edit "recursively", create and select a new buffer in a special mode. In this mode, define a command to complete the processing and go back to the previous buffer. (The m command in Rmail does this.)

Recursive edits are useful in debugging. You can insert a call to debug into a function definition as a sort of breakpoint, so that you can look around when the function gets there. debug invokes a recursive edit but also provides the other features of the debugger.

Recursive editing levels are also used when you type C-r in query-replace or use C-x q (kbd-macro-query).

Function: recursive-edit

This function invokes the editor command loop. It is called automatically by the initialization of Emacs, to let the user begin editing. When called from a Lisp program, it enters a recursive editing level.

In the following example, the function simple-rec first advances point one word, then enters a recursive edit, printing out a message in the echo area. The user can then do any editing desired, and then type C-M-c to exit and continue executing simple-rec.

(defun simple-rec ()
  (forward-word 1)
  (message "Recursive edit in progress.")
  (recursive-edit)
  (forward-word 1))
     => simple-rec
(simple-rec)
     => nil

Command: exit-recursive-edit

This function exits from the innermost recursive edit (including minibuffer input). Its definition is effectively (throw 'exit nil).

Command: abort-recursive-edit

This function aborts the command that requested the innermost recursive edit (including minibuffer input), by signaling quit after exiting the recursive edit. Its definition is effectively (throw 'exit t). See section Quitting.

Command: top-level

This function exits all recursive editing levels; it does not return a value, as it jumps completely out of any computation directly back to the main command loop.

Function: recursion-depth

This function returns the current depth of recursive edits. When no recursive edit is active, it returns 0.

Disabling Commands

Disabling a command marks the command as requiring user confirmation before it can be executed. Disabling is used for commands which might be confusing to beginning users, to prevent them from using the commands by accident.

The low-level mechanism for disabling a command is to put a non-nil disabled property on the Lisp symbol for the command. These properties are normally set up by the user's `.emacs' file with Lisp expressions such as this:

(put 'upcase-region 'disabled t)

For a few commands, these properties are present by default and may be removed by the `.emacs' file.

If the value of the disabled property is a string, that string is included in the message printed when the command is used:

(put 'delete-region 'disabled
     "Text deleted this way cannot be yanked back!\n")

See section 'Disabling' in The GNU Emacs Manual, for the details on what happens when a disabled command is invoked interactively. Disabling a command has no effect on calling it as a function from Lisp programs.

Command: enable-command command

Allow command to be executed without special confirmation from now on. The user's `.emacs' file is optionally altered so that this will apply to future sessions.

Command: disable-command command

Require special confirmation to execute command from now on. The user's `.emacs' file is optionally altered so that this will apply to future sessions.

Variable: disabled-command-hook

This variable is a normal hook that is run instead of a disabled command, when the user runs the disabled command interactively. The hook functions can use this-command-keys to determine what the user typed to run the command, and thus find the command itself.

By default, disabled-command-hook contains a function that asks the user whether to proceed.

Command History

The command loop keeps a history of the complex commands that have been executed, to make it convenient to repeat these commands. A complex command is one for which the interactive argument reading uses the minibuffer. This includes any M-x command, any M-ESC command, and any command whose interactive specification reads an argument from the minibuffer. Explicit use of the minibuffer during the execution of the command itself does not cause the command to be considered complex.

Variable: command-history

This variable's value is a list of recent complex commands, each represented as a form to evaluate. It continues to accumulate all complex commands for the duration of the editing session, but all but the first (most recent) thirty elements are deleted when a garbage collection takes place (see section Garbage Collection).

command-history
=> ((switch-to-buffer "chistory.texi")
    (describe-key "^X^[")
    (visit-tags-table "~/emacs/src/")
    (find-tag "repeat-complex-command"))

This history list is actually a special case of minibuffer history (see section Minibuffer History), with one special twist: the elements are expressions rather than strings.

There are a number of commands devoted to the editing and recall of previous commands. The commands repeat-complex-command, and list-command-history are described in the user manual (see section 'Repetition' in The GNU Emacs Manual). Within the minibuffer, the history commands used are the same ones available in any minibuffer.

Keyboard Macros

A keyboard macro is a canned sequence of input events that can be considered a command and made the definition of a key. Don't confuse keyboard macros with Lisp macros (see section Macros).

Function: execute-kbd-macro macro &optional count

This function executes macro as a sequence of events. If macro is a string or vector, then the events in it are executed exactly as if they had been input by the user. The sequence is not expected to be a single key sequence; normally a keyboard macro definition consists of several key sequences concatenated.

If macro is a symbol, then its function definition is used in place of macro. If that is another symbol, this process repeats. Eventually the result should be a string or vector. If the result is not a symbol, string, or vector, an error is signaled.

The argument count is a repeat count; macro is executed that many times. If count is omitted or nil, macro is executed once. If it is 0, macro is executed over and over until it encounters an error or a failing search.

Variable: last-kbd-macro

This variable is the definition of the most recently defined keyboard macro. Its value is a string or vector, or nil.

Variable: executing-macro

This variable contains the string or vector that defines the keyboard macro that is currently executing. It is nil if no macro is currently executing.

Variable: defining-kbd-macro

This variable indicates whether a keyboard macro is being defined. It is set to t by start-kbd-macro, and nil by end-kbd-macro. You can use this variable to make a command behave differently when run from a keyboard macro (perhaps indirectly by calling interactive-p). However, do not set this variable yourself.

The commands are described in the user's manual (see section 'Keyboard Macros' in The GNU Emacs Manual).

Keymaps

The bindings between input events and commands are recorded in data structures called keymaps. Each binding in a keymap associates (or binds) an individual event type either with another keymap or with a command. When an event is bound to a keymap, that keymap is used to look up the next character typed; this continues until a command is found. The whole process is called key lookup.

Keymap Terminology

A keymap is a table mapping event types to definitions (which can be any Lisp objects, though only certain types are meaningful for execution by the command loop). Given an event (or an event type) and a keymap, Emacs can get the event's definition. Events include ordinary ASCII characters, function keys, and mouse actions (see section Input Events).

A sequence of input events that form a unit is called a key sequence, or key for short. A sequence of one event is always a key sequence, and so are some multi-event sequences.

A keymap determines a binding or definition for any key sequence. If the key sequence is a single event, its binding is the definition of the event in the keymap. The binding of a key sequence of more than one event is found by an iterative process: the binding of the first event is found, and must be a keymap; then the second event's binding is found in that keymap, and so on until all the events in the key sequence are used up.

If the binding of a key sequence is a keymap, we call the key sequence a prefix key. Otherwise, we call it a complete key (because no more characters can be added to it). If the binding is nil, we call the key undefined. Examples of prefix keys are C-c, C-x, and C-x 4. Examples of defined complete keys are X, RET, and C-x 4 C-f. Examples of undefined complete keys are C-x C-g, and C-c 3. See section Prefix Keys, for more details.

The rule for finding the binding of a key sequence assumes that the intermediate bindings (found for the events before the last) are all keymaps; if this is not so, the sequence of events does not form a unit--it is not really a key sequence. In other words, removing one or more events from the end of any valid key must always yield a prefix key. For example, C-f C-f is not a key; C-f is not a prefix key, so a longer sequence starting with C-f cannot be a key.

Note that the set of possible multi-event key sequences depends on the bindings for prefix keys; therefore, it can be different for different keymaps, and can change when bindings are changed. However, a one-event sequence is always a key sequence, because it does not depend on any prefix keys for its well-formedness.

At any time, several primary keymaps are active---that is, in use for finding key bindings. These are the global map, which is shared by all buffers; the local keymap, which is usually associated with a specific major mode; and zero or more minor mode keymaps which belong to currently enabled minor modes. (Not all minor modes have keymaps.) The local keymap bindings shadow (i.e., take precedence over) the corresponding global bindings. The minor mode keymaps shadow both local and global keymaps. See section Active Keymaps, for details.

Format of Keymaps

A keymap is a list whose CAR is the symbol keymap. The remaining elements of the list define the key bindings of the keymap. Use the function keymapp (see below) to test whether an object is a keymap.

An ordinary element is a cons cell of the form (type . binding). This specifies one binding which applies to events of type type. Each ordinary binding applies to events of a particular event type, which is always a character or a symbol. See section Classifying Events.

A cons cell whose CAR is t is a default key binding; any event not bound by other elements of the keymap is given binding as its binding. Default bindings allow a keymap to bind all possible event types without having to enumerate all of them. A keymap that has a default binding completely masks any lower-precedence keymap.

If an element of a keymap is a vector, the vector counts as bindings for all the ASCII characters; vector element n is the binding for the character with code n. This is a more compact way to record lots of bindings. A keymap with such a vector is called a full keymap. Other keymaps are called sparse keymaps.

When a keymap contains a vector, it always defines a binding for every ASCII character even if the vector element is nil. Such a binding of nil overrides any default binding in the keymap. However, default bindings are still meaningful for events that are not ASCII characters. A binding of nil does not override lower-precedence keymaps; thus, if the local map gives a binding of nil, Emacs uses the binding from the global map.

Aside from bindings, a keymap can also have a string as an element. This is called the overall prompt string and makes it possible to use the keymap as a menu. See section Menu Keymaps.

Keymaps do not directly record bindings for the meta characters, whose codes are from 128 to 255. Instead, meta characters are regarded for purposes of key lookup as sequences of two characters, the first of which is ESC (or whatever is currently the value of meta-prefix-char). Thus, the key M-a is really represented as ESC a, and its global binding is found at the slot for a in esc-map.

Here as an example is the local keymap for Lisp mode, a sparse keymap. It defines bindings for DEL and TAB, plus C-c C-l, M-C-q, and M-C-x.

lisp-mode-map
=> 
(keymap 
 ;; TAB
 (9 . lisp-indent-line)                 
 ;; DEL
 (127 . backward-delete-char-untabify)  
 (3 keymap 
    ;; C-c C-l
    (12 . run-lisp))                    
 (27 keymap 
     ;; M-C-q, treated as ESC C-q
     (17 . indent-sexp)                 
     ;; M-C-x, treated as ESC C-x
     (24 . lisp-send-defun)))           

Function: keymapp object

This function returns t if object is a keymap, nil otherwise. Practically speaking, this function tests for a list whose CAR is keymap.

(keymapp '(keymap))
    => t
(keymapp (current-global-map))
    => t

Creating Keymaps

Here we describe the functions for creating keymaps.

Function: make-keymap &optional prompt

This function creates and returns a new full keymap (i.e., one which contains a vector of length 128 for defining all the ASCII characters). The new keymap initially binds all ASCII characters to nil, and does not bind any other kind of event.

(make-keymap)
    => (keymap [nil nil nil ... nil nil])

If you specify prompt, that becomes the overall prompt string for the keymap. The prompt string is useful for menu keymaps (see section Menu Keymaps).

Function: make-sparse-keymap &optional prompt

This function creates and returns a new sparse keymap with no entries. The new keymap does not bind any events. The argument prompt specifies a prompt string, as in make-keymap.

(make-sparse-keymap)
    => (keymap)

Function: copy-keymap keymap

This function returns a copy of keymap. Any keymaps which appear directly as bindings in keymap are also copied recursively, and so on to any number of levels. However, recursive copying does not take place when the definition of a character is a symbol whose function definition is a keymap; the same symbol appears in the new copy.

(setq map (copy-keymap (current-local-map)))
=> (keymap
     ;; (This implements meta characters.)
     (27 keymap         
         (83 . center-paragraph)
         (115 . center-line))
     (9 . tab-to-tab-stop))

(eq map (current-local-map))
    => nil
(equal map (current-local-map))
    => t

Inheritance and Keymaps

A keymap can inherit the bindings of another keymap. Do do this, make a keymap whose "tail" is another existing keymap to inherit from. Such a keymap looks like this:

(keymap bindings... . other-keymap)

The effect is that this keymap inherits all the bindings of other-keymap, whatever they may be at the time a key is looked up, but can add to them or override them with bindings.

If you change the bindings in other-keymap using define-key or other key-binding functions, these changes are visible in the inheriting keymap unless shadowed by bindings. The converse is not true: if you use define-key to change the inheriting keymap, that affects bindings, but has no effect on other-keymap.

Here is an example showing how to make a keymap that inherits from text-mode-map:

(setq my-mode-map (cons 'keymap text-mode-map))

Prefix Keys

A prefix key has an associated keymap which defines what to do with key sequences that start with the prefix key. For example, C-x is a prefix key, and it uses a keymap which is also stored in the variable ctl-x-map. Here is a list of the standard prefix keys of Emacs and their keymaps:

The binding of a prefix key is the keymap to use for looking up the events that follow the prefix key. (It may instead be a symbol whose function definition is a keymap. The effect is the same, but the symbol serves as a name for the prefix key.) Thus, the binding of C-x is the symbol Control-X-prefix, whose function definition is the keymap for C-x commands. (The same keymap is also the value of ctl-x-map.)

Prefix key definitions of this sort can appear in any active keymap. The definitions of C-c, C-x, C-h and ESC as prefix keys appear in the global map, so these prefix keys are always available. Major and minor modes can redefine a key as a prefix by putting a prefix key definition for it in the local map or the minor mode's map. See section Active Keymaps.

If a key is defined as a prefix in more than one active map, then the various definitions are in effect merged: the commands defined in the minor mode keymaps come first, followed by those in the local map's prefix definition, and then by those from the global map.

In the following example, we make C-p a prefix key in the local keymap, in such a way that C-p is identical to C-x. Then the binding for C-p C-f is the function find-file, just like C-x C-f. The key sequence C-p 6 is not found in any active keymap.

(use-local-map (make-sparse-keymap))
    => nil
(local-set-key "\C-p" ctl-x-map)
    => nil
(key-binding "\C-p\C-f")
    => find-file

(key-binding "\C-p6")
    => nil

Function: define-prefix-command symbol

This function defines symbol as a prefix command: it creates a full keymap and stores it as symbol's function definition. Storing the symbol as the binding of a key makes the key a prefix key which has a name. It also sets symbol as a variable, to have the keymap as its value. The function returns symbol.

In Emacs version 18, only the function definition of symbol was set, not the value as a variable.

Menu Keymaps

A keymap can define a menu as well as ordinary keys and mouse button meanings. Menus are normally actuated with the mouse, but they can work with the keyboard also.

Defining Menus

A keymap is suitable for menu use if it has an overall prompt string, which is a string that appears as an element of the keymap. (See section Format of Keymaps.) The string should describe the purpose of the menu. The easiest way to construct a keymap with a prompt string is to specify the string as an argument when you call make-keymap or make-sparse-keymap (see section Creating Keymaps).

The individual bindings in the menu keymap should also have prompt strings; these strings become the items displayed in the menu. A binding with a prompt string looks like this:

(string . real-binding)

As far as define-key and lookup-key are concerned, the string is part of the event's binding. However, only real-binding is used for executing the key.

You can also supply a second string, called the help string, as follows:

(string help-string . real-binding)

Currently Emacs does not actually use help-string; it knows only how to ignore help-string in order to extract real-binding. In the future we hope to make help-string serve as extended documentation for the menu item, available on request.

The prompt string for a binding should be short--one or two words. It should describe the action of the command it corresponds to.

If real-binding is nil, then string appears in the menu but cannot be selected.

If real-binding is a symbol, and has a non-nil menu-enable property, that property is an expression which controls whether the menu item is enabled. Every time the keymap is used to display a menu, Emacs evaluates the expression, and it enables the menu item only if the expression's value is non-nil. When a menu item is disabled, it is displayed in a "fuzzy" fashion, and cannot be selected with the mouse.

The order of items in the menu is the same as the order of bindings in the keymap. Since define-key puts new bindings at the front, you should define the menu items starting at the bottom of the menu and moving to the top, if you care about the order.

Menus and the Mouse

The way to make a menu keymap produce a menu is to make it the definition of a prefix key.

When the prefix key ends with a mouse event, Emacs handles the menu keymap by popping up a visible menu, so that the user can select a choice with the mouse. When the user clicks on a menu item, the event generated is whatever character or symbol has the binding which brought about that menu item.

It's often best to use a button-down event to trigger the menu. Then the user can select a menu item by releasing the button.

A single keymap can appear as multiple menu panes, if you explicitly arrange for this. The way to do this is to make a keymap for each pane, then create a binding for each of those maps in the main keymap of the menu. Give each of these bindings a prompt string that starts with `@'. The rest of the prompt string becomes the name of the pane. See the file `lisp/mouse.el' for an example of this. Any ordinary bindings with `@'-less prompt strings are grouped into one pane, which appears along with the other panes explicitly created for the submaps.

You can also get multiple panes from separate keymaps. The full definition of a prefix key always comes from merging the definitions supplied by the various active keymaps (minor mode, local, and global). When more than one of these keymaps is a menu, each of them makes a separate pane or panes. See section Active Keymaps.

A Lisp program can explicitly pop up a menu and receive the user's choice. You can use keymaps for this also. See section Pop-Up Menus.

Menus and the Keyboard

When a prefix key ending with a keyboard event (a character or function key) has a definition that is a menu keymap, the user can use the keyboard to choose a menu item.

Emacs displays the menu alternatives (the prompt strings of the bindings) in the echo area. If they don't all fit at once, the user can type SPC to see the next line of alternatives. Successive uses of SPC eventually get to the end of the menu and then cycle around to the beginning.

When the user has found the desired alternative from the menu, he or she should type the corresponding character--the one whose binding is that alternative.

In a menu intended for keyboard use, each menu item must clearly indicate what character to type. The best convention to use is to make the character the first letter of the menu item prompt string. That is something users will understand without being told.

This way of using menus in an Emacs-like editor was inspired by the Hierarkey system.

Variable: menu-prompt-more-char

This variable specifies the character to use to ask to see the next line of a menu. Its initial value is 32, the code for SPC.

Menu Example

Here is a simple example of how to set up a menu for mouse use.

(defvar my-menu-map
  (make-sparse-keymap "Key Commands <==> Functions"))
(fset 'help-for-keys my-menu-map)

(define-key my-menu-map [bindings]
  '("List all keystroke commands" . describe-bindings))
(define-key my-menu-map [key]
  '("Describe key briefly" . describe-key-briefly))
(define-key my-menu-map [key-verbose]
  '("Describe key verbose" . describe-key))
(define-key my-menu-map [function]
  '("Describe Lisp function" . describe-function))
(define-key my-menu-map [where-is]
  '("Where is this command" . where-is))

(define-key global-map [C-S-down-mouse-1] 'help-for-keys)

The symbols used in the key sequences bound in the menu are fictitious "function keys"; they don't appear on the keyboard, but that doesn't stop you from using them in the menu. Their names were chosen to be mnemonic, because they show up in the output of where-is and apropos to identify the corresponding menu items.

However, if you want the menu to be usable from the keyboard as well, you must use real ASCII characters instead of fictitious function keys.

The Menu Bar

Under X Windows, each frame can have a menu bar---a permanently displayed menu stretching horizontally across the top of the frame. The items of the menu bar are the subcommands of the fake "function key" menu-bar, as defined by all the active keymaps.

To add an item to the menu bar, invent a fake "function key" of your own (let's call it key), and make a binding for the key sequence [menu-bar key]. Most often, the binding is a menu keymap, so that pressing a button on the menu bar item leads to another menu.

When more than one active keymap defines the same fake function key for the menu bar, the item appears just once. If the user clicks on that menu bar item, it brings up a single, combined submenu containing all the subcommands of that item--the global subcommands, the local subcommands, and the minor mode subcommands, all together.

In order for a frame to display a menu bar, its menu-bar-lines property must be greater than zero. Emacs uses just one line for the menu bar itself; if you specify more than one line, the other lines serve to separate the menu bar from the windows in the frame. We recommend you try one or two as the value of menu-bar-lines. See section X Window Frame Parameters.

Here's an example of setting up a menu bar item:

(modify-frame-parameters (selected-frame) '((menu-bar-lines . 2)))

;; Make a menu keymap (with a prompt string)
;; to be the menu bar item's definition.
(define-key global-map [menu-bar words]
  (cons "Words" (make-sparse-keymap "Words")))

;; Make specific subcommands in the item's submenu.
(define-key global-map
  [menu-bar words forward]
  '("Forward word" . forward-word))
(define-key global-map
  [menu-bar words backward]
  '("Backward word" . backward-word))

A local keymap can cancel a menu bar item made by the global keymap by rebinding the same fake function key with undefined as the binding. For example, this is how Dired suppresses the `Edit' menu bar item:

(define-key dired-mode-map [menu-bar edit] 'undefined)

edit is the fake function key used by the global map for the `Edit' menu bar item. The main reason to suppress a global menu bar item is to regain space for mode-specific items.

Variable: menu-bar-final-items

Normally the menu bar shows global items followed by items defined by the local maps.

This variable holds a list of fake function keys for items to display at the end of the menu bar rather than in normal sequence. The default value is (help); thus, the `Help' menu item normally appears at the end of the menu bar, following local menu items.

Modifying Menus

When you insert a new item in an existing menu, you probably want to put it in a particular place among the menu's existing items. If you use define-key to add the item, it normally goes at the front of the menu. To put it elsewhere, use define-key-after:

Function: define-key-after map key binding after

Define a binding in map for key, with value binding, just like define-key, but position the binding in map after the binding for the key after. For example,

(define-key my-menu [drink]
            '("Drink" . drink-command) [eat])

makes a binding for the fake function key drink and puts it right after the binding for eat.

Active Keymaps

Emacs normally contains many keymaps; at any given time, just a few of them are active in that they participate in the interpretation of user input. These are the global keymap, the current buffer's local keymap, and the keymaps of any enabled minor modes.

The global keymap holds the bindings of keys that are defined regardless of the current buffer, such as C-f. The variable global-map holds this keymap, which is always active.

Each buffer may have another keymap, its local keymap, which may contain new or overriding definitions for keys. At all times, the current buffer's local keymap is active. Text properties can specify an alternative local map for certain parts of the buffer; see section Special Properties.

Each minor mode may have a keymap; if it does, the keymap is active whenever the minor mode is enabled.

All the active keymaps are used together to determine what command to execute when a key is entered. The key lookup proceeds as described earlier (see section Key Lookup), but Emacs first searches for the key in the minor mode maps (one map at a time); if they do not supply a binding for the key, Emacs searches the local map; if that too has no binding, Emacs then searches the global map.

Since every buffer that uses the same major mode normally uses the very same local keymap, it may appear as if the keymap is local to the mode. A change to the local keymap of a buffer (using local-set-key, for example) will be seen also in the other buffers that share that keymap.

The local keymaps that are used for Lisp mode, C mode, and several other major modes exist even if they have not yet been used. These local maps are the values of the variables lisp-mode-map, c-mode-map, and so on. For most other modes, which are less frequently used, the local keymap is constructed only when the mode is used for the first time in a session.

The minibuffer has local keymaps, too; they contain various completion and exit commands. See section Minibuffers.

See section Standard Keymaps, for a list of standard keymaps.

Variable: global-map

This variable contains the default global keymap that maps Emacs keyboard input to commands. Normally this keymap is the global keymap. The default global keymap is a full keymap that binds self-insert-command to all of the printing characters.

Function: current-global-map

This function returns the current global keymap. This is always the same as the value of global-map unless you change one or the other.

(current-global-map)
=> (keymap [set-mark-command beginning-of-line ... 
            delete-backward-char])

Function: current-local-map

This function returns the current buffer's local keymap, or nil if it has none. In the following example, the keymap for the `*scratch*' buffer (using Lisp Interaction mode) is a sparse keymap in which the entry for ESC, ASCII code 27, is another sparse keymap.

(current-local-map)
=> (keymap 
    (10 . eval-print-last-sexp) 
    (9 . lisp-indent-line) 
    (127 . backward-delete-char-untabify) 
    (27 keymap 
        (24 . eval-defun) 
        (17 . indent-sexp)))

Function: current-minor-mode-maps

This function returns a list of the keymaps of currently enabled minor modes.

Function: use-global-map keymap

This function makes keymap the new current global keymap. It returns nil.

It is very unusual to change the global keymap.

Function: use-local-map keymap

This function makes keymap the new current local keymap of the current buffer. If keymap is nil, then there will be no local keymap. It returns nil. Most major modes use this function.

Variable: minor-mode-map-alist

This variable is an alist describing keymaps that may or may not be active according to the values of certain variables. Its elements look like this:

(variable . keymap)

The keymap keymap is active whenever variable has a non-nil value. Typically variable is the variable which enables or disables a minor mode. See section Keymaps and Minor Modes.

When more than one minor mode keymap is active, their order of priority is the order of minor-mode-map-alist.

See also minor-mode-key-binding in section Functions for Key Lookup.

Key Lookup

Key lookup is the process of finding the binding of a key sequence from a given keymap. Actual execution of the binding is not part of key lookup.

Key lookup uses just the event types of each event in the key sequence; the rest of the event is ignored. In fact, a key sequence used for key lookup may designate mouse events with just their types (symbols) instead of with entire mouse events (lists). See section Input Events. Such a pseudo-key-sequence is insufficient for command-execute, but it is sufficient for looking up or rebinding a key.

When the key sequence consists of multiple events, key lookup processes the events sequentially: the binding of the first event is found, and must be a keymap; then the second event's binding is found in that keymap, and so on until all the events in the key sequence are used up. (The binding thus found for the last event may or may not be a keymap.) Thus, the process of key lookup is defined in terms of a simpler process for looking up a single event in a keymap. How that is done depends on the type of object associated with the event in that keymap.

Let's use the term keymap entry to describe the value directly associated with an event type in a keymap. While any Lisp object may be stored as a keymap entry, not all make sense for key lookup. Here is a list of the meaningful kinds of keymap entries:

nil
nil means that the events used so far in the lookup form an undefined key. When a keymap fails to mention an event type at all, that is equivalent to an entry of nil for that type.

keymap
The events used so far in the lookup form a prefix key. The next event of the key sequence is looked up in keymap.

command
The events used so far in the lookup form a complete key, and command is its binding.

string
vector
The events used so far in the lookup form a complete key, whose binding is a keyboard macro. See section Keyboard Macros, for more information.

list
The meaning of a list depends on the types of the elements of the list.

symbol
The function definition of symbol is used in place of symbol. If that too is a symbol, then this process is repeated, any number of times. Ultimately this should lead to an object which is a keymap, a command or a keyboard macro. A list is allowed if it is a keymap or a command, but indirect entries are not understood when found via symbols.

Note that keymaps and keyboard macros (strings and vectors) are not valid functions, so a symbol with a keymap, string or vector as its function definition is also invalid as a function. It is, however, valid as a key binding. If the definition is a keyboard macro, then the symbol is also valid as an argument to command-execute (see section Interactive Call).

The symbol undefined is worth special mention: it means to treat the key as undefined. Strictly speaking, the key is defined, and its binding is the command undefined; but that command does the same thing that is done automatically for an undefined key: it rings the bell (by calling ding) but does not signal an error.

undefined is used in local keymaps to override a global key binding and make the key "undefined" locally. A local binding of nil would fail to do this because it would not override the global binding.

anything else
If any other type of object is found, the events used so far in the lookup form a complete key, and the object is its binding, but the binding is not executable as a command.

In short, a keymap entry may be a keymap, a command, a keyboard macro, a symbol which leads to one of them, or an indirection or nil. Here is an example of a sparse keymap with two characters bound to commands and one bound to another keymap. This map is the normal value of emacs-lisp-mode-map. Note that 9 is the code for TAB, 127 for DEL, 27 for ESC, 17 for C-q and 24 for C-x.

(keymap (9 . lisp-indent-line)
        (127 . backward-delete-char-untabify)
        (27 keymap (17 . indent-sexp) (24 . eval-defun)))

Functions for Key Lookup

Here are the functions and variables pertaining to key lookup.

Function: lookup-key keymap key &optional accept-defaults

This function returns the definition of key in keymap. If the string or vector key is not a valid key sequence according to the prefix keys specified in keymap (which means it is "too long" and has extra events at the end), then the value is a number, the number of events at the front of key that compose a complete key.

If accept-defaults is non-nil, then lookup-key considers default bindings as well as bindings for the specific events in key. Otherwise, lookup-key reports only bindings for the specific sequence key, ignoring default bindings except when an element of key is t.

All the other functions described in this chapter that look up keys use lookup-key.

(lookup-key (current-global-map) "\C-x\C-f")
    => find-file
(lookup-key (current-global-map) "\C-x\C-f12345")
    => 2

If key contains a meta character, that character is implicitly replaced by a two-character sequence: the value of meta-prefix-char, followed by the corresponding non-meta character. Thus, the first example below is handled by conversion into the second example.

(lookup-key (current-global-map) "\M-f")
    => forward-word
(lookup-key (current-global-map) "\ef")
    => forward-word

This function does not modify the specified events in ways that discard information as read-key-sequence does (see section Key Sequence Input). In particular, it does not convert letters to lower case and it does not change drag events to clicks.

Command: undefined

Used in keymaps to undefine keys. It calls ding, but does not cause an error.

Function: key-binding key &optional accept-defaults

This function returns the binding for key in the current keymaps, trying all the active keymaps. The result is nil if key is undefined in the keymaps.

The argument accept-defaults controls checking for default bindings, as in lookup-key.

An error is signaled if key is not a string or a vector.

(key-binding "\C-x\C-f")
    => find-file

Function: local-key-binding key &optional accept-defaults

This function returns the binding for key in the current local keymap, or nil if it is undefined there.

The argument accept-defaults controls checking for default bindings, as in lookup-key (above).

Function: global-key-binding key &optional accept-defaults

This function returns the binding for command key in the current global keymap, or nil if it is undefined there.

The argument accept-defaults controls checking for default bindings, as in lookup-key (above).

Function: minor-mode-key-binding key &optional accept-defaults

This function returns a list of all the active minor mode bindings of key. More precisely, it returns an alist of pairs (modename . binding), where modename is the the variable which enables the minor mode, and binding is key's binding in that mode. If key has no minor-mode bindings, the value is nil.

If the first binding is a non-prefix, all subsequent bindings from other minor modes are omitted, since they would be completely shadowed. Similarly, the list omits non-prefix bindings that follow prefix bindings.

The argument accept-defaults controls checking for default bindings, as in lookup-key (above).

Variable: meta-prefix-char

This variable is the meta-prefix character code. It is used when translating a meta character to a two-character sequence so it can be looked up in a keymap. For useful results, the value should be a prefix event (see section Prefix Keys). The default value is 27, which is the ASCII code for ESC.

As long as the value of meta-prefix-char remains 27, key lookup translates M-b into ESC b, which is normally defined as the backward-word command. However, if you set meta-prefix-char to 24, the code for C-x, then Emacs will translate M-b into C-x b, whose standard binding is the switch-to-buffer command.

meta-prefix-char                    ; The default value.
     => 27
(key-binding "\M-b")
     => backward-word
?\C-x                               ; The print representation
     => 24                          ;   of a character.
(setq meta-prefix-char 24)
     => 24      
(key-binding "\M-b")
     => switch-to-buffer            ; Now, typing M-b is
                                    ;   like typing C-x b.

(setq meta-prefix-char 27)          ; Avoid confusion!
     => 27                          ; Restore the default value!

Changing Key Bindings

The way to rebind a key is to change its entry in a keymap. You can change the global keymap, so that the change is effective in all buffers (except those that override the global binding with a local one). Or you can change the current buffer's local map, which usually affects all buffers using the same major mode. The global-set-key and local-set-key functions are convenient interfaces for these operations. Or you can use define-key and specify explicitly which map to change.

People often use global-set-key in their `.emacs' file for simple customization. For example,

(global-set-key "\C-x\C-\\" 'next-line)

or

(global-set-key [?\C-x ?\C-\\] 'next-line)

redefines C-x C-\ to move down a line.

(global-set-key [M-mouse-1] 'mouse-set-point)

redefines the first (leftmost) mouse button, typed with the Meta key, to set point where you click.

In writing the key sequence to rebind, it is useful to use the special escape sequences for control and meta characters (see section String Type). The syntax `\C-' means that the following character is a control character and `\M-' means that the following character is a meta character. Thus, the string "\M-x" is read as containing a single M-x, "\C-f" is read as containing a single C-f, and "\M-\C-x" and "\C-\M-x" are both read as containing a single C-M-x.

For the functions below, an error is signaled if keymap is not a keymap or if key is not a string or vector representing a key sequence. However, you can use event types (symbols) as shorthand for events that are lists.

Function: define-key keymap key binding

This function sets the binding for key in keymap. (If key is more than one event long, the change is actually made in another keymap reached from keymap.) The argument binding can be any Lisp object, but only certain types are meaningful. (For a list of meaningful types, see section Key Lookup.) The value returned by define-key is binding.

Every prefix of key must be a prefix key (i.e., bound to a keymap) or undefined; otherwise an error is signaled.

If some prefix of key is undefined, then define-key defines it as a prefix key so that the rest of key may be defined as specified.

The following example creates a sparse keymap and makes a number of bindings:

(setq map (make-sparse-keymap))
    => (keymap)
(define-key map "\C-f" 'forward-char)
    => forward-char
map
    => (keymap (6 . forward-char))

;; Build sparse submap for C-x and bind f in that.
(define-key map "\C-xf" 'forward-word)
    => forward-word
map
=> (keymap 
    (24 keymap                ; C-x
        (102 . forward-word)) ;      f
    (6 . forward-char))       ; C-f

;; Bind C-p to the ctl-x-map.
(define-key map "\C-p" ctl-x-map)
;; ctl-x-map
=> [nil ... find-file ... backward-kill-sentence] 

;; Bind C-f to foo in the ctl-x-map.
(define-key map "\C-p\C-f" 'foo)
=> 'foo
map
=> (keymap     ; Note foo in ctl-x-map.
    (16 keymap [nil ... foo ... backward-kill-sentence])
    (24 keymap 
        (102 . forward-word))
    (6 . forward-char))

Note that storing a new binding for C-p C-f actually works by changing an entry in ctl-x-map, and this has the effect of changing the bindings of both C-p C-f and C-x C-f in the default global map.

Function: substitute-key-definition olddef newdef keymap &optional oldmap

This function replaces olddef with newdef for any keys in keymap that were bound to olddef. In other words, olddef is replaced with newdef wherever it appears. The function returns nil.

For example, this redefines C-x C-f, if you do it in an Emacs with standard bindings:

(substitute-key-definition 
 'find-file 'find-file-read-only (current-global-map))

If oldmap is non-nil, then its bindings determine which keys to rebind. The rebindings still happen in newmap, not in oldmap. Thus, you can change one map under the control of the bindings in another. For example,

(substitute-key-definition
  'delete-backward-char 'my-funny-delete
  my-map global-map)

puts the special deletion command in my-map for whichever keys are globally bound to the standard deletion command.

Here is an example showing a keymap before and after substitution:

(setq map '(keymap 
            (?1 . olddef-1) 
            (?2 . olddef-2) 
            (?3 . olddef-1)))
=> (keymap (49 . olddef-1) (50 . olddef-2) (51 . olddef-1))

(substitute-key-definition 'olddef-1 'newdef map)
=> nil
map
=> (keymap (49 . newdef) (50 . olddef-2) (51 . newdef))

Function: suppress-keymap keymap &optional nodigits

This function changes the contents of the full keymap keymap by replacing the self-insertion commands for numbers with the digit-argument function, unless nodigits is non-nil, and by replacing the functions for the rest of the printing characters with undefined. This means that ordinary insertion of text is impossible in a buffer with a local keymap on which suppress-keymap has been called.

suppress-keymap returns nil.

The suppress-keymap function does not make it impossible to modify a buffer, as it does not suppress commands such as yank and quoted-insert. To prevent any modification of a buffer, make it read-only (see section Read-Only Buffers).

Since this function modifies keymap, you would normally use it on a newly created keymap. Operating on an existing keymap that is used for some other purpose is likely to cause trouble; for example, suppressing global-map would make it impossible to use most of Emacs.

Most often, suppress-keymap is used to initialize local keymaps of modes such as Rmail and Dired where insertion of text is not desirable and the buffer is read-only. Here is an example taken from the file `emacs/lisp/dired.el', showing how the local keymap for Dired mode is set up:

  ...
  (setq dired-mode-map (make-keymap))
  (suppress-keymap dired-mode-map)
  (define-key dired-mode-map "r" 'dired-rename-file)
  (define-key dired-mode-map "\C-d" 'dired-flag-file-deleted)
  (define-key dired-mode-map "d" 'dired-flag-file-deleted)
  (define-key dired-mode-map "v" 'dired-view-file)
  (define-key dired-mode-map "e" 'dired-find-file)
  (define-key dired-mode-map "f" 'dired-find-file)
  ...

Commands for Binding Keys

This section describes some convenient interactive interfaces for changing key bindings. They work by calling define-key.

Command: global-set-key key definition

This function sets the binding of key in the current global map to definition.

(global-set-key key definition)
==
(define-key (current-global-map) key definition)

Command: global-unset-key key

This function removes the binding of key from the current global map.

One use of this function is in preparation for defining a longer key which uses it implicitly as a prefix--which would not be allowed if key has a non-prefix binding. For example:

(global-unset-key "\C-l")
    => nil
(global-set-key "\C-l\C-l" 'redraw-display)
    => nil

This function is implemented simply using define-key:

(global-unset-key key)
==
(define-key (current-global-map) key nil)

Command: local-set-key key definition

This function sets the binding of key in the current local keymap to definition.

(local-set-key key definition)
==
(define-key (current-local-map) key definition)

Command: local-unset-key key

This function removes the binding of key from the current local map.

(local-unset-key key)
==
(define-key (current-local-map) key nil)

Scanning Keymaps

This section describes functions used to scan all the current keymaps for the sake of printing help information.

Function: accessible-keymaps keymap &optional prefix

This function returns a list of all the keymaps that can be accessed (via prefix keys) from keymap. The value is an association list with elements of the form (key . map), where key is a prefix key whose definition in keymap is map.

The elements of the alist are ordered so that the key increases in length. The first element is always ("" . keymap), because the specified keymap is accessible from itself with a prefix of no events.

If prefix is given, it should be a prefix key sequence; then accessible-keymaps includes only the submaps whose prefixes start with prefix. These elements look just as they do in the value of (accessible-keymaps); the only difference is that some elements are omitted.

In the example below, the returned alist indicates that the key ESC, which is displayed as `^[', is a prefix key whose definition is the sparse keymap (keymap (83 . center-paragraph) (115 . foo)).

(accessible-keymaps (current-local-map))
=>(("" keymap 
      (27 keymap   ; Note this keymap for ESC is repeated below.
          (83 . center-paragraph)
          (115 . center-line))
      (9 . tab-to-tab-stop))

   ("^[" keymap 
    (83 . center-paragraph) 
    (115 . foo)))

In the following example, C-h is a prefix key that uses a sparse keymap starting with (keymap (118 . describe-variable)...). Another prefix, C-x 4, uses a keymap which happens to be ctl-x-4-map. The event mode-line is one of several dummy events used as prefixes for mouse actions in special parts of a window.

(accessible-keymaps (current-global-map))
=> (("" keymap [set-mark-command beginning-of-line ... 
                   delete-backward-char])
    ("^H" keymap (118 . describe-variable) ...
     (8 . help-for-help))
    ("^X" keymap [x-flush-mouse-queue ...
     backward-kill-sentence])
    ("^[" keymap [mark-sexp backward-sexp ...
     backward-kill-word])
    ("^X4" keymap (15 . display-buffer) ...)
    ([mode-line] keymap
     (S-mouse-2 . mouse-split-window-horizontally) ...))

These are not all the keymaps you would see in an actual case.

Function: where-is-internal command &optional keymap firstonly

This function returns a list of key sequences (of any length) that are bound to command in keymap and the global keymap. The argument command can be any object; it is compared with all keymap entries using eq. If keymap is not supplied, then the global map alone is used.

If firstonly is non-nil, then the value is a single string representing the first key sequence found, rather than a list of all possible key sequences.

This function is used by where-is (see section 'Help' in The GNU Emacs Manual).

(where-is-internal 'describe-function)
    => ("\^hf" "\^hd")

Command: describe-bindings prefix

This function creates a listing of all defined keys, and their definitions. The listing is put in a buffer named `*Help*', which is then displayed in a window.

A meta character is shown as ESC followed by the corresponding non-meta character. Control characters are indicated with C-.

When several characters with consecutive ASCII codes have the same definition, they are shown together, as `firstchar..lastchar'. In this instance, you need to know the ASCII codes to understand which characters this means. For example, in the default global map, the characters `SPC .. ~' are described by a single line. SPC is ASCII 32, ~ is ASCII 126, and the characters between them include all the normal printing characters, (e.g., letters, digits, punctuation, etc.); all these characters are bound to self-insert-command.

If prefix is non-nil, it should be a prefix key; then only keys that start with prefix are described.

Major and Minor Modes

A mode is a set of definitions that customize Emacs and can be turned on and off while you edit. There are two varieties of modes: major modes, which are mutually exclusive and used for editing particular kinds of text, and minor modes, which provide features that may be enabled individually.

This chapter covers both major and minor modes, the way they are indicated in the mode line, and how they run hooks supplied by the user. Related topics such as keymaps and syntax tables are covered in separate chapters. (See section Keymaps, and section Syntax Tables.)

Major Modes

Major modes specialize Emacs for editing particular kinds of text. Each buffer has only one major mode at a time.

The least specialized major mode is called Fundamental mode. This mode has no mode-specific definitions or variable settings, so each Emacs command behaves in its default manner, and each option is in its default state. All other major modes redefine various keys and options. For example, Lisp Interaction mode provides special key bindings for LFD (eval-print-last-sexp), TAB (lisp-indent-line), and other keys.

When you need to write several editing commands to help you perform a specialized editing task, creating a new major mode is usually a good idea. In practice, writing a major mode is easy (in contrast to writing a minor mode, which is often difficult).

If the new mode is similar to an old one, it is often unwise to modify the old one to serve two purposes, since it may become harder to use and maintain. Instead, copy and rename an existing major mode definition and alter it for its new function. For example, Rmail Edit mode, which is in `emacs/lisp/rmailedit.el', is a major mode that is very similar to Text mode except that it provides three additional commands. Its definition is distinct from that of Text mode, but was derived from it.

Rmail Edit mode is an example of a case where one piece of text is put temporarily into a different major mode so it can be edited in a different way (with ordinary Emacs commands rather than Rmail). In such cases, the temporary major mode usually has a command to switch back to the buffer's usual mode (Rmail mode, in this case). You might be tempted to present the temporary redefinitions inside a recursive edit and restore the usual ones when the user exits; but this is a bad idea because it constrains the user's options when it is done in more than one buffer: recursive edits must be exited most-recently-entered first. Using alternative major modes avoids this limitation. See section Recursive Editing.

The standard GNU Emacs Lisp library directory contains the code for several major modes, in files including `text-mode.el', `texinfo.el', `lisp-mode.el', `c-mode.el', and `rmail.el'. You can look at these libraries to see how modes are written. Text mode is perhaps the simplest major mode aside from Fundamental mode. Rmail mode is a rather complicated, full-featured mode.

Major Mode Conventions

The code for existing major modes follows various coding conventions, including conventions for local keymap and syntax table initialization, global names, and hooks. Please keep these conventions in mind when you create a new major mode:

Major Mode Examples

Text mode is perhaps the simplest mode besides Fundamental mode. Here are excerpts from `text-mode.el' that illustrate many of the conventions listed above:

;; Create mode-specific tables.
(defvar text-mode-syntax-table nil 
  "Syntax table used while in text mode.")

(if text-mode-syntax-table
    ()              ; Do not change the table if it is already set up.
  (setq text-mode-syntax-table (make-syntax-table))
  (modify-syntax-entry ?\" ".   " text-mode-syntax-table)
  (modify-syntax-entry ?\\ ".   " text-mode-syntax-table)
  (modify-syntax-entry ?' "w   " text-mode-syntax-table))

(defvar text-mode-abbrev-table nil
  "Abbrev table used while in text mode.")
(define-abbrev-table 'text-mode-abbrev-table ())

(defvar text-mode-map nil)   ; Create a mode-specific keymap.

(if text-mode-map
    ()              ; Do not change the keymap if it is already set up.
  (setq text-mode-map (make-sparse-keymap))
  (define-key text-mode-map "\t" 'tab-to-tab-stop)
  (define-key text-mode-map "\es" 'center-line)
  (define-key text-mode-map "\eS" 'center-paragraph))

Here is the complete major mode function definition for Text mode:

(defun text-mode ()
  "Major mode for editing text intended for humans to read. 
 Special commands: \\{text-mode-map}
Turning on text-mode runs the hook `text-mode-hook'."
  (interactive)
  (kill-all-local-variables)
  (use-local-map text-mode-map)     ; This provides the local keymap.
  (setq mode-name "Text")           ; This name goes into the mode line.
  (setq major-mode 'text-mode)      ; This is how describe-mode
                                    ;   finds the doc string to print.
  (setq local-abbrev-table text-mode-abbrev-table)
  (set-syntax-table text-mode-syntax-table)
  (run-hooks 'text-mode-hook))      ; Finally, this permits the user to
                                    ;   customize the mode with a hook.

The three Lisp modes (Lisp mode, Emacs Lisp mode, and Lisp Interaction mode) have more features than Text mode and the code is correspondingly more complicated. Here are excerpts from `lisp-mode.el' that illustrate how these modes are written.

;; Create mode-specific table variables.
(defvar lisp-mode-syntax-table nil "")  
(defvar emacs-lisp-mode-syntax-table nil "")
(defvar lisp-mode-abbrev-table nil "")

(if (not emacs-lisp-mode-syntax-table) ; Do not change the table
                                       ;   if it is already set.
    (let ((i 0))
      (setq emacs-lisp-mode-syntax-table (make-syntax-table))

      ;; Set syntax of chars up to 0 to class of chars that are
      ;;   part of symbol names but not words.
      ;;   (The number 0 is 48 in the ASCII character set.)
      (while (< i ?0) 
        (modify-syntax-entry i "_   " emacs-lisp-mode-syntax-table)
        (setq i (1+ i)))
      ...
      ;; Set the syntax for other characters.
      (modify-syntax-entry ?  "    " emacs-lisp-mode-syntax-table)
      (modify-syntax-entry ?\t "    " emacs-lisp-mode-syntax-table)
      ...
      (modify-syntax-entry ?\( "()  " emacs-lisp-mode-syntax-table)
      (modify-syntax-entry ?\) ")(  " emacs-lisp-mode-syntax-table)
      ...))
;; Create an abbrev table for lisp-mode.
(define-abbrev-table 'lisp-mode-abbrev-table ())

Much code is shared among the three Lisp modes. The following function sets various variables; it is called by each of the major Lisp mode functions:

(defun lisp-mode-variables (lisp-syntax)
  ;; The lisp-syntax argument is nil in Emacs Lisp mode,
  ;;   and t in the other two Lisp modes.
  (cond (lisp-syntax
         (if (not lisp-mode-syntax-table)
             ;; The Emacs Lisp mode syntax table always exists, but
             ;;   the Lisp Mode syntax table is created the first time a
             ;;   mode that needs it is called.  This is to save space.
             (progn (setq lisp-mode-syntax-table
                       (copy-syntax-table emacs-lisp-mode-syntax-table))
                    ;; Change some entries for Lisp mode.
                    (modify-syntax-entry ?\| "\"   "
                                         lisp-mode-syntax-table)
                    (modify-syntax-entry ?\[ "_   "
                                         lisp-mode-syntax-table)
                    (modify-syntax-entry ?\] "_   "
                                         lisp-mode-syntax-table)))
          (set-syntax-table lisp-mode-syntax-table)))
  (setq local-abbrev-table lisp-mode-abbrev-table)
  ...)

Functions such as forward-paragraph use the value of the paragraph-start variable. Since Lisp code is different from ordinary text, the paragraph-start variable needs to be set specially to handle Lisp. Also, comments are indented in a special fashion in Lisp and the Lisp modes need their own mode-specific comment-indent-function. The code to set these variables is the rest of lisp-mode-variables.

  (make-local-variable 'paragraph-start)
  (setq paragraph-start (concat "^$\\|" page-delimiter))
  ...
  (make-local-variable 'comment-indent-function)
  (setq comment-indent-function 'lisp-comment-indent))

Each of the different Lisp modes has a slightly different keymap. For example, Lisp mode binds C-c C-l to run-lisp, but the other Lisp modes do not. However, all Lisp modes have some commands in common. The following function adds these common commands to a given keymap.

(defun lisp-mode-commands (map)
  (define-key map "\e\C-q" 'indent-sexp)
  (define-key map "\177" 'backward-delete-char-untabify)
  (define-key map "\t" 'lisp-indent-line))

Here is an example of using lisp-mode-commands to initialize a keymap, as part of the code for Emacs Lisp mode. First we declare a variable with defvar to hold the mode-specific keymap. When this defvar executes, it sets the variable to nil if it was void. Then we set up the keymap if the variable is nil.

This code avoids changing the keymap or the variable if it is already set up. This lets the user customize the keymap if he or she so wishes.

(defvar emacs-lisp-mode-map () "") 

(if emacs-lisp-mode-map
    ()
  (setq emacs-lisp-mode-map (make-sparse-keymap))
  (define-key emacs-lisp-mode-map "\e\C-x" 'eval-defun)
  (lisp-mode-commands emacs-lisp-mode-map))

Finally, here is the complete major mode function definition for Emacs Lisp mode.

(defun emacs-lisp-mode ()
  "Major mode for editing Lisp code to run in Emacs.
Commands:
Delete converts tabs to spaces as it moves back.
Blank lines separate paragraphs.  Semicolons start comments.
\\{emacs-lisp-mode-map}
Entry to this mode runs the hook `emacs-lisp-mode-hook'."
  (interactive)
  (kill-all-local-variables)
  (use-local-map emacs-lisp-mode-map)    ; This provides the local keymap.
  (set-syntax-table emacs-lisp-mode-syntax-table)
  (setq major-mode 'emacs-lisp-mode)     ; This is how describe-mode
                                         ;   finds out what to describe.
  (setq mode-name "Emacs-Lisp")          ; This goes into the mode line.
  (lisp-mode-variables nil)              ; This define various variables.
  (run-hooks 'emacs-lisp-mode-hook))     ; This permits the user to use a
                                         ;   hook to customize the mode.

How Emacs Chooses a Major Mode

Based on information in the file name or in the file itself, Emacs automatically selects a major mode for the new buffer when a file is visited.

Command: fundamental-mode

Fundamental mode is a major mode that is not specialized for anything in particular. Other major modes are defined in effect by comparison with this one--their definitions say what to change, starting from Fundamental mode. The fundamental-mode function does not run any hooks, so it is not readily customizable.

Command: normal-mode &optional find-file

This function establishes the proper major mode and local variable bindings for the current buffer. First it calls set-auto-mode, then it runs hack-local-variables to parse, and bind or evaluate as appropriate, any local variables.

If the find-file argument to normal-mode is non-nil, normal-mode assumes that the find-file function is calling it. In this case, it may process a local variables list at the end of the file. The variable enable-local-variables controls whether to do so.

If you run normal-mode yourself, the argument find-file is normally nil. In this case, normal-mode unconditionally processes any local variables list. See section 'Local Variables in Files' in The GNU Emacs Manual, for the syntax of the local variables section of a file.

normal-mode uses condition-case around the call to the major mode function, so errors are caught and reported as a `File mode specification error', followed by the original error message.

User Option: enable-local-variables

This variable controls processing of local variables lists in files being visited. A value of t means process the local variables lists unconditionally; nil means ignore them; anything else means ask the user what to do for each file. The default value is t.

User Option: enable-local-eval

This variable controls processing of `Eval:' in local variables lists in files being visited. A value of t means process them unconditionally; nil means ignore them; anything else means ask the user what to do for each file. The default value is maybe.

Function: set-auto-mode

This function selects the major mode that is appropriate for the current buffer. It may base its decision on the value of the `-*-' line, on the visited file name (using auto-mode-alist), or on the value of a local variable). However, this function does not look for the `mode:' local variable near the end of a file; the hack-local-variables function does that. See section 'How Major Modes are Chosen' in The GNU Emacs Manual.

User Option: default-major-mode

This variable holds the default major mode for new buffers. The standard value is fundamental-mode.

If the value of default-major-mode is nil, Emacs uses the (previously) current buffer's major mode for the major mode of a new buffer. However, if the major mode symbol has a mode-class property with value special, then it is not used for new buffers; Fundamental mode is used instead. The modes that have this property are those such as Dired and Rmail that are useful only with text that has been specially prepared.

Variable: initial-major-mode

The value of this variable determines the major mode of the initial `*scratch*' buffer. The value should be a symbol that is a major mode command name. The default value is lisp-interaction-mode.

Variable: auto-mode-alist

This variable contains an association list of file name patterns (regular expressions; see section Regular Expressions) and corresponding major mode functions. Usually, the file name patterns test for suffixes, such as `.el' and `.c', but this need not be the case. Each element of the alist looks like (regexp . mode-function).

For example,

(("^/tmp/fol/" . text-mode)
 ("\\.texinfo$" . texinfo-mode)
 ("\\.texi$" . texinfo-mode)
 ("\\.el$" . emacs-lisp-mode)
 ("\\.c$" . c-mode) 
 ("\\.h$" . c-mode)
 ...)

When you visit a file whose expanded file name (see section Functions that Expand Filenames) matches a regexp, set-auto-mode calls the corresponding mode-function. This feature enables Emacs to select the proper major mode for most files.

Here is an example of how to prepend several pattern pairs to auto-mode-alist. (You might use this sort of expression in your `.emacs' file.)

(setq auto-mode-alist
  (append 
   ;; Filename starts with a dot.
   '(("/\\.[^/]*$" . fundamental-mode)  
     ;; Filename has no dot.
     ("[^\\./]*$" . fundamental-mode)   
     ("\\.C$" . c++-mode))
   auto-mode-alist))

Function: hack-local-variables &optional force

This function parses, and binds or evaluates as appropriate, any local variables for the current buffer.

The handling of enable-local-variables documented for normal-mode actually takes place here. The argument force reflects the argument find-file given to normal-mode.

Getting Help about a Major Mode

The describe-mode function is used to provide information about major modes. It is normally called with C-h m. The describe-mode function uses the value of major-mode, which is why every major mode function needs to set the major-mode variable.

Command: describe-mode

This function displays the documentation of the current major mode.

The describe-mode function calls the documentation function using the value of major-mode as an argument. Thus, it displays the documentation string of the major mode function. (See section Access to Documentation Strings.)

Variable: major-mode

This variable holds the symbol for the current buffer's major mode. This symbol should be the name of the function that is called to initialize the mode. The describe-mode function uses the documentation string of this symbol as the documentation of the major mode.

Minor Modes

A minor mode provides features that users may enable or disable independently of the choice of major mode. Minor modes can be enabled individually or in combination. Minor modes would be better named "Generally available, optional feature modes" except that such a name is unwieldy.

A minor mode is not usually a modification of single major mode. For example, Auto Fill mode may be used in any major mode that permits text insertion. To be general, a minor mode must be effectively independent of the things major modes do.

A minor mode is often much more difficult to implement than a major mode. One reason is that you should be able to deactivate a minor mode and restore the environment of the major mode to the state it was in before the minor mode was activated.

Often the biggest problem in implementing a minor mode is finding a way to insert the necessary hook into the rest of Emacs. Minor mode keymaps make this easier.

Conventions for Writing Minor Modes

There are conventions for writing minor modes just as there are for major modes. Several of the major mode conventions apply to minor modes as well: those regarding the name of the mode initialization function, the names of global symbols, and the use of keymaps and other tables.

In addition, there are several conventions that are specific to minor modes.

Keymaps and Minor Modes

As of Emacs version 19, each minor mode can have its own keymap which is active when the mode is enabled. See section Active Keymaps. To set up a keymap for a minor mode, add an element to the alist minor-mode-map-alist.

One use of minor mode keymaps is to modify the behavior of certain self-inserting characters so that they do something else as well as self-insert. This is the only way to accomplish this in general, since there is no way to customize what self-insert-command does except in certain special cases (designed for abbrevs and Auto Fill mode). (Do not try substituting your own definition of self-insert-command for the standard one. The editor command loop handles this function specially.)

Variable: minor-mode-map-alist

This variable is an alist of elements element that look like this:

(variable . keymap)

where variable is the variable which indicates whether the minor mode is enabled, and keymap is the keymap. The keymap keymap is active whenever variable has a non-nil value.

Note that elements of minor-mode-map-alist do not have the same structure as elements of minor-mode-alist. The map must be the CDR of the element; a list with the map as the second element will not do.

What's more, the keymap itself must appear in the CDR. It does not work to store a variable in the CDR and make the map the value of that variable.

When more than one minor mode keymap is active, their order of priority is the order of minor-mode-map-alist. But you should design minor modes so that they don't interfere with each other. If you do this properly, the order will not matter.

Mode Line Format

Each Emacs window (aside from minibuffer windows) includes a mode line which displays status information about the buffer displayed in the window. The mode line contains information about the buffer such as its name, associated file, depth of recursive editing, and the major and minor modes of the buffer.

This section describes how the contents of the mode line are controlled. It is in the chapter on modes because much of the information displayed in the mode line relates to the enabled major and minor modes.

mode-line-format is a buffer-local variable that holds a template used to display the mode line of the current buffer. All windows for the same buffer use the same mode-line-format and the mode lines will appear the same (except perhaps for the percentage of the file scrolled off the top).

The mode line of a window is normally updated whenever a different buffer is shown in the window, or when the buffer's modified-status changes from nil to t or vice-versa. If you modify any of the variables referenced by mode-line-format, you may want to force an update of the mode line so as to display the new information.

Function: force-mode-line-update

Force redisplay of the current buffer's mode line.

The mode line is usually displayed in inverse video; see mode-line-inverse-video in section Inverse Video.

The Data Structure of the Mode Line

The mode line contents are controlled by a data structure of lists, strings, symbols and numbers kept in the buffer-local variable mode-line-format. The data structure is called a mode line construct, and it is built in recursive fashion out of simpler mode line constructs.

Variable: mode-line-format

The value of this variable is a mode line construct with overall responsibility for the mode line format. The value of this variable controls which other variables are used to form the mode line text, and where they appear.

A mode line construct may be as simple as a fixed string of text, but it usually specifies how to use other variables to construct the text. Many of these variables are themselves defined to have mode line constructs as their values.

The default value of mode-line-format incorporates the values of variables such as mode-name and minor-mode-alist. Because of this, very few modes need to alter mode-line-format. For most purposes, it is sufficient to alter the variables referenced by mode-line-format.

A mode line construct may be a list, cons cell, symbol, or string. If the value is a list, each element may be a list, a cons cell, a symbol, or a string.

string
A string as a mode line construct is displayed verbatim in the mode line except for %-constructs. Decimal digits after the % specify the field width for space filling on the right (i.e., the data is left justified). See section %-Constructs in the Mode Line.

symbol
A symbol as a mode line construct stands for its value. The value of symbol is used in place of symbol unless symbol is t or nil, or is void, in which case symbol is ignored.

There is one exception: if the value of symbol is a string, it is processed verbatim in that the %-constructs are not recognized.

(string rest...) or (list rest...)
A list whose first element is a string or list, means to concatenate all the elements. This is the most common form of mode line construct.

(symbol then else)
A list whose first element is a symbol is a conditional. Its meaning depends on the value of symbol. If the value is non-nil, the second element of the list (then) is processed recursively as a mode line element. But if the value of symbol is nil, the third element of the list (if there is one) is processed recursively.

(width rest...)
A list whose first element is an integer specifies truncation or padding of the results of rest. The remaining elements rest are processed recursively as mode line constructs and concatenated together. Then the result is space filled (if width is positive) or truncated (to -width columns, if width is negative) on the right.

For example, the usual way to show what percentage of a buffer is above the top of the window is to use a list like this: (-3 . "%p").

If you do alter mode-line-format itself, the new value should use all the same variables that are used by the default value, rather than duplicating their contents or displaying the information in another fashion. This permits customizations made by the user, by libraries (such as display-time) or by major modes via changes to those variables remain effective.

Here is an example of a mode-line-format that might be useful for shell-mode since it contains the hostname and default directory.

(setq mode-line-format
  (list ""
   'mode-line-modified
   "%b--" 
   (getenv "HOST")      ; One element is not constant.
   ":" 
   'default-directory
   "   "
   'global-mode-string
   "   %[(" 'mode-name 
   'minor-mode-alist 
   "%n" 
   'mode-line-process  
   ")%]----"
   '(-3 . "%p")
   "-%-"))

Variables Used in the Mode Line

This section describes variables incorporated by the standard value of mode-line-format into the text of the mode line. There is nothing inherently special about these variables; any other variables could have the same effects on the mode line if mode-line-format were changed to use them.

Variable: mode-line-modified

This variable holds the value of the mode-line construct that displays whether the current buffer is modified.

The default value of mode-line-modified is ("--%1*%1*-"). This means that the mode line displays `--**-' if the buffer is modified, `-----' if the buffer is not modified, and `--%%-' if the buffer is read only.

Changing this variable does not force an update of the mode line.

Variable: mode-line-buffer-identification

This variable identifies the buffer being displayed in the window. Its default value is `Emacs: %17b', which means that it displays `Emacs:' followed by the buffer name. You may want to change this in modes such as Rmail that do not behave like a "normal" Emacs.

Variable: global-mode-string

This variable holds a string that is displayed in the mode line. The command display-time puts the time and load in this variable. The `%M' construct substitutes the value of global-mode-string, but this is obsolete, since the variable is included directly in the mode line.

Variable: mode-name

This buffer-local variable holds the "pretty" name of the current buffer's major mode. Each major mode should set this variable so that the mode name will appear in the mode line.

Variable: minor-mode-alist

This variable holds an association list whose elements specify how the mode line should indicate that a minor mode is active. Each element of the minor-mode-alist should be a two-element list:

(minor-mode-variable mode-line-string)

The string mode-line-string is included in the mode line when the value of minor-mode-variable is non-nil and not otherwise. These strings should begin with spaces so that they don't run together. Conventionally, the minor-mode-variable for a specific mode is set to a non-nil value when that minor mode is activated.

The default value of minor-mode-alist is:

minor-mode-alist
=> ((abbrev-mode " Abbrev") 
    (overwrite-mode " Ovwrt") 
    (auto-fill-function " Fill")         
    (defining-kbd-macro " Def"))

(In earlier Emacs versions, auto-fill-function was called auto-fill-hook.)

minor-mode-alist is not buffer-local. The variables mentioned in the alist should be buffer-local if the minor mode can be enabled separately in each buffer.

Variable: mode-line-process

This buffer-local variable contains the mode line information on process status in modes used for communicating with subprocesses. It is displayed immediately following the major mode name, with no intervening space. For example, its value in the `*shell*' buffer is (": %s"), which allows the shell to display its status along with the major mode as: `(Shell: run)'. Normally this variable is nil.

Variable: default-mode-line-format

This variable holds the default mode-line-format for buffers that do not override it. This is the same as (default-value 'mode-line-format).

The default value of default-mode-line-format is:

(""
 mode-line-modified
 mode-line-buffer-identification
 "   "
 global-mode-string
 "   %[("
 mode-name 
 minor-mode-alist 
 "%n" 
 mode-line-process
 ")%]----"
 (-3 . "%p")
 "-%-")

%-Constructs in the Mode Line

The following table lists the recognized %-constructs and what they mean.

%b
the current buffer name, using the buffer-name function.

%f
the visited file name, using the buffer-file-name function.

%*
`%' if the buffer is read only (see buffer-read-only);
`*' if the buffer is modified (see buffer-modified-p);
`-' otherwise.

%s
the status of the subprocess belonging to the current buffer, using process-status.

%p
the percent of the buffer above the top of window, or `Top', `Bottom' or `All'.

%n
`Narrow' when narrowing is in effect; nothing otherwise (see narrow-to-region in section Narrowing).

%[
an indication of the depth of recursive editing levels (not counting minibuffer levels): one `[' for each editing level.

%]
one `]' for each recursive editing level (not counting minibuffer levels).

%%
the character `%'---this is how to include a literal `%' in a string in which %-constructs are allowed.

%-
dashes sufficient to fill the remainder of the mode line.

The following two %-constructs are still supported but are obsolete since use of the mode-name and global-mode-string variables will produce the same results.

%m
the value of mode-name.

%M
the value of global-mode-string. Currently, only display-time modifies the value of global-mode-string.

Hooks

A hook is a variable where you can store a function or functions to be called on a particular occasion by an existing program. Emacs provides lots of hooks for the sake of customization. Most often, hooks are set up in the `.emacs' file, but Lisp programs can set them also. See section Standard Hooks, for a list of standard hook variables.

Most of the hooks in Emacs are normal hooks. These variables contain lists of functions to be called with no arguments. The reason most hooks are normal hooks is so that you can use them in a uniform way. You can always tell when a hook is a normal hook, because its name ends in `-hook'.

The recommended way to add a hook function to a normal hook is by calling add-hook (see below). The hook functions may be any of the valid kinds of functions that funcall accepts (see section What Is a Function?). Most normal hook variables are initially void; add-hook knows how to deal with this.

As for abnormal hooks, those whose names end in `-function' have a value which is a single function. Those whose names end in `-hooks' have a value which is a list of functions. Any hook which is abnormal is abnormal because a normal hook won't do the job; either the functions are called with arguments, or their values are meaningful. The name shows you that the hook is abnormal and you need to look up how to use it properly.

Most major modes run hooks as the last step of initialization. This makes it easy for a user to customize the behavior of the mode, by overriding the local variable assignments already made by the mode. But hooks may also be used in other contexts. For example, the hook suspend-hook runs just before Emacs suspends itself (see section Suspending Emacs).

For example, you can put the following expression in your `.emacs' file if you want to turn on Auto Fill mode when in Lisp Interaction mode:

(add-hook 'lisp-interaction-mode-hook 'turn-on-auto-fill)

The next example shows how to use a hook to customize the way Emacs formats C code. (People often have strong personal preferences for one format compared to another.) Here the hook function is an anonymous lambda expression.

(add-hook 'c-mode-hook 
  (function (lambda ()
              (setq c-indent-level 4
                    c-argdecl-indent 0
                    c-label-offset -4
                    c-continued-statement-indent 0
                    c-brace-offset 0
                    comment-column 40))))

(setq c++-mode-hook c-mode-hook)

Finally, here is an example of how to use the Text mode hook to provide a customized mode line for buffers in Text mode, displaying the default directory in addition to the standard components of the mode line. (This may cause the mode line to run out of space if you have very long file names or display the time and load.)

(add-hook 'text-mode-hook
  (function (lambda ()
              (setq mode-line-format
                    '(mode-line-modified
                      "Emacs: %14b"
                      "  "  
                      default-directory
                      " "
                      global-mode-string
                      "%[(" 
                      mode-name 
                      minor-mode-alist 
                      "%n" 
                      mode-line-process  
                      ") %]---"
                      (-3 . "%p")
                      "-%-")))))

At the appropriate time, Emacs uses the run-hooks function to run particular hooks. This function calls the hook functions you have added with add-hooks.

Function: run-hooks &rest hookvar

This function takes one or more hook names as arguments and runs each one in turn. Each hookvar argument should be a symbol that is a hook variable. These arguments are processed in the order specified.

If a hook variable has a non-nil value, that value may be a function or a list of functions. If the value is a function (either a lambda expression or a symbol with a function definition), it is called. If it is a list, the elements are called, in order. The hook functions are called with no arguments.

For example:

(run-hooks 'emacs-lisp-mode-hook)

Major mode functions use this function to call any hooks defined by the user.

Function: add-hook hook function &optional append

This function is the handy way to add function function to hook variable hook. For example,

(add-hook 'text-mode-hook 'my-text-hook-function)

adds my-text-hook-function to the hook called text-mode-hook.

It is best to design your hook functions so that the order in which they are executed does not matter. Any dependence on the order is "asking for trouble." However, the order is predictable: normally, function goes at the front of the hook list, so it will be executed first (barring another add-hook call).

If the optional argument append is non-nil, the new hook function goes at the end of the hook list and will be executed last.

Documentation

GNU Emacs Lisp has convenient on-line help facilities, most of which derive their information from the documentation strings associated with functions and variables. This chapter describes how to write good documentation strings for your Lisp programs, as well as how to write programs to access documentation.

Note that the documentation strings for Emacs are not the same thing as the Emacs manual. Manuals have their own source files, written in the Texinfo language; documentation strings are specified in the definitions of the functions and variables they apply to. A collection of documentation strings is not sufficient as a manual because a good manual is not organized in that fashion; it is organized in terms of topics of discussion.

Documentation Basics

A documentation string is written using the Lisp syntax for strings, with double-quote characters surrounding the text of the string. This is because it really is a Lisp string object. The string serves as documentation when it is written in the proper place in the definition of a function or variable. In a function definition, the documentation string follows the argument list. In a variable definition, the documentation string follows the initial value of the variable.

When you write a documentation string, make the first line a complete sentence (or two complete sentences) since some commands, such as apropos, print only the first line of a multi-line documentation string. Also, you should not indent the second line of a documentation string, if you have one, because that looks odd when you use C-h f (describe-function) or C-h v (describe-variable).

Documentation strings may contain several special substrings, which stand for key bindings to be looked up in the current keymaps when the documentation is displayed. This allows documentation strings to refer to the keys for related commands and be accurate even when a user rearranges the key bindings. (See section Access to Documentation Strings.)

Within the Lisp world, a documentation string is kept with the function or variable that it describes:

However, to save space, the documentation for preloaded functions and variables (including primitive functions and autoloaded functions) are stored in the `emacs/etc/DOC-version' file. The `emacs/etc/DOC-version' file can be accessed by both the documentation and the documentation-property functions, and the process is transparent to the user. In this case, the documentation string is replaced with an integer offset into the `emacs/etc/DOC-version' file. Keeping the documentation strings out of the Emacs core image saves a significant amount of space. See section Building Emacs.

For information on the uses of documentation strings, see section 'Help' in The GNU Emacs Manual.

The `emacs/etc' directory contains two utilities that you can use to print nice-looking hardcopy for the file `emacs/etc/DOC-version'. These are `sorted-doc.c' and `digest-doc.c'.

Access to Documentation Strings

Function: documentation-property symbol property &optional verbatim

This function returns the documentation string that is recorded symbol's property list under property property. This uses the function get, but does more than that: it also retrieves the string from the file `emacs/etc/DOC-version' if necessary, and runs substitute-command-keys to substitute the actual (current) key bindings.

If verbatim is non-nil, that inhibits running substitute-command-keys. (The verbatim argument exists only as of Emacs 19.)

(documentation-property 'command-line-processed
   'variable-documentation)
     => "t once command line has been processed"
(symbol-plist 'command-line-processed)
     => (variable-documentation 188902)

Function: documentation function &optional verbatim

This function returns the documentation string of function. This function will access the documentation string if it is stored in the `emacs/etc/DOC-version' file.

In addition, documentation runs substitute-command-keys on the resulting string, so the value contains the actual (current) key bindings. (This is not done if verbatim is non-nil; the verbatim argument exists only as of Emacs 19.)

The function documentation signals a void-function error unless function has a function definition. However, function does not need to have a documentation string. If there is no documentation string, documentation returns nil.

Here is an example of using the two functions, documentation and documentation-property, to display the documentation strings for several symbols in a `*Help*' buffer.

(defun describe-symbols (pattern)
  "Describe the Emacs Lisp symbols matching PATTERN.
All symbols that have PATTERN in their name are described
in the `*Help*' buffer."
  (interactive "sDescribe symbols matching: ")
  (let ((describe-func
         (function 
          (lambda (s)
            ;; Print description of symbol.
            (if (fboundp s)             ; It is a function.
                (princ
                 (format "%s\t%s\n%s\n\n" s
                   (if (commandp s) 
                       (let ((keys (where-is-internal s)))
                         (if keys
                             (concat
                              "Keys: "
                              (mapconcat 'key-description 
                                         keys " "))
                           "Keys: none"))
                     "Function")
                   (or (documentation s) 
                       "not documented"))))
            
            (if (boundp s)              ; It is a variable.
                (princ
                 (format "%s\t%s\n%s\n\n" s
                   (if (user-variable-p s) 
                       "Option " "Variable")
                   (or (documentation-property 
                         s 'variable-documentation)
                       "not documented")))))))
        sym-list)

    ;; Build a list of symbols that match pattern.
    (mapatoms (function 
               (lambda (sym)
                 (if (string-match pattern (symbol-name sym))
                     (setq sym-list (cons sym sym-list))))))

    ;; Display the data.
    (with-output-to-temp-buffer "*Help*"
      (mapcar describe-func (sort sym-list 'string<))
      (print-help-return-message))))

The describe-symbols function works like apropos, but provides more information.

(describe-symbols "goal")

---------- Buffer: *Help* ----------
goal-column     Option 
*Semipermanent goal column for vertical motion, as set by C-x C-n, or nil.

set-goal-column Command: C-x C-n
Set the current horizontal position as a goal for C-n and C-p.
Those commands will move to this position in the line moved to
rather than trying to keep the same horizontal position.
With a non-nil argument, clears out the goal column
so that C-n and C-p resume vertical motion.
The goal column is stored in the variable `goal-column'.

temporary-goal-column   Variable
Current goal column for vertical motion.
It is the column where point was
at the start of current run of vertical motion commands.
When the `track-eol' feature is doing its job, the value is 9999.
---------- Buffer: *Help* ----------

Function: Snarf-documentation filename

This function is used only during Emacs initialization, just before the runnable Emacs is dumped. It finds the file offsets of the documentation strings stored in the file filename, and records them in the in-core function definitions and variable property lists in place of the actual strings. See section Building Emacs.

Emacs finds the file filename in the `emacs/etc' directory. When the dumped Emacs is later executed, the same file is found in the directory data-directory. Usually filename is "DOC-version".

Variable: data-directory

This variable holds the name of the directory in which Emacs finds certain data files that come with Emacs or are built as part of building Emacs. (In older Emacs versions, this directory was the same as exec-directory.)

Substituting Key Bindings in Documentation

This function makes it possible for you to write a documentation string that enables a user to display information about the current, actual key bindings. if you call documentation with non-nil verbatim, you might later call this function to do the substitution that you prevented documentation from doing.

Function: substitute-command-keys string

This function returns string with certain special substrings replaced by the actual (current) key bindings. This permits the documentation to be displayed with accurate information about key bindings. (The key bindings may be changed by the user between the time Emacs is built and the time that the documentation is asked for.)

This table lists the forms of the special substrings and what they are replaced with:

\[command]
is replaced either by a keystroke sequence that will invoke command, or by `M-x command' if command is not bound to any key sequence.

\{mapvar}
is replaced by a summary of the value of mapvar, taken as a keymap. (The summary is made by describe-bindings.)

\<mapvar>
makes this call to substitute-command-keys use the value of mapvar as the keymap for future `\[command]' substrings. This special string does not produce any replacement text itself; it only affects the replacements done later.

Please note: each `\' must be doubled when written in a string in Emacs Lisp.

Here are examples of the special substrings:

(substitute-command-keys 
   "To abort recursive edit, type: \\[abort-recursive-edit]")

=> "To abort recursive edit, type: C-]"

(substitute-command-keys 
   "The keys that are defined for the minibuffer here are:
  \\{minibuffer-local-must-match-map}")

=> "The keys that are defined for the minibuffer here are:

?               minibuffer-completion-help
SPC             minibuffer-complete-word
TAB             minibuffer-complete
LFD             minibuffer-complete-and-exit
RET             minibuffer-complete-and-exit
C-g             abort-recursive-edit
"

(substitute-command-keys
   "To abort a recursive edit from the minibuffer, type\
\\<minibuffer-local-must-match-map>\\[abort-recursive-edit].")
=> "To abort a recursive edit from the minibuffer, type C-g."

Describing Characters for Help Messages

These functions convert events, key sequences or characters to textual descriptions. These descriptions are useful for including arbitrary text characters or key sequences in messages, because they convert non-printing characters to sequences of printing characters. The description of a printing character is the character itself.

Function: key-description sequence

This function returns a string containing the Emacs standard notation for the input events in sequence. The argument sequence may be a string, vector or list. See section Input Events, for more information about valid events. See also the examples for single-key-description, below.

Function: single-key-description event

This function returns a string describing event in the standard Emacs notation for keyboard input. A normal printing character is represented by itself, but a control character turns into a string starting with `C-', a meta character turns into a string starting with `M-', and space, linefeed, etc. are transformed to `SPC', `LFD', etc. A function key is represented by its name. An event which is a list is represented by the name of the symbol in the CAR of the list.

(single-key-description ?\C-x)
     => "C-x"
(key-description "\C-x \M-y \n \t \r \f123")
     => "C-x SPC M-y SPC LFD SPC TAB SPC RET SPC C-l 1 2 3"
(single-key-description 'C-mouse-1)
     => "C-mouse-1"

Function: text-char-description character

This function returns a string describing character in the standard Emacs notation for characters that appear in text--like single-key-description, except that control characters are represented with a leading caret (which is how control characters in Emacs buffers are usually displayed).

(text-char-description ?\C-c)
     => "^C"
(text-char-description ?\M-m)
     => "M-m"
(text-char-description ?\C-\M-m)
     => "M-^M"

Help Functions

Emacs provides a variety of on-line help functions, all accessible to the user as subcommands of the prefix C-h. For more information about them, see section 'Help' in The GNU Emacs Manual. Here we describe some program-level interfaces to the same information.

Command: apropos regexp &optional do-all predicate

This function finds all symbols whose names contain a match for the regular expression regexp, and returns a list of them. It also displays the symbols in a buffer named `*Help*', each with a one-line description.

If do-all is non-nil, then apropos also shows key bindings for the functions that are found.

If predicate is non-nil, it should be a function to be called on each symbol that has matched regexp. Only symbols for which predicate returns a non-nil value are listed or displayed.

In the first of the following examples, apropos finds all the symbols with names containing `exec'. In the second example, it finds and returns only those symbols that are also commands. (We don't show the output that results in the `*Help*' buffer.)

(apropos "exec")
     => (Buffer-menu-execute command-execute exec-directory
    exec-path execute-extended-command execute-kbd-macro
    executing-kbd-macro executing-macro)

(apropos "exec" nil 'commandp)
     => (Buffer-menu-execute execute-extended-command)

The command C-h a (command-apropos) calls apropos, but specifies a predicate to restrict the output to symbols that are commands. The call to apropos looks like this:

(apropos string t 'commandp)

Command: super-apropos regexp &optional do-all

This function differs from apropos in that it searches documentation strings as well as symbol names for matches for regexp. By default, it searches only the documentation strings, and only those of functions and variables that are included in Emacs when it is dumped. If do-all is non-nil, it scans the names and documentation strings of all functions and variables.

Command: help-command

This command is not a function, but rather a symbol which is equivalent to the keymap called help-map. It is defined in `help.el' as follows:

(define-key global-map "\C-h" 'help-command)
(fset 'help-command help-map)

Variable: help-map

The value of this variable is a local keymap for characters following the Help key, C-h.

Function: print-help-return-message &optional function

This function builds a string which is a message explaining how to restore the previous state of the windows after a help command. After building the message, it applies function to it if function is non-nil. Otherwise it calls message to display it in the echo area.

This function expects to be called inside a with-output-to-temp-buffer special form, and expects standard-output to have the value bound by that special form. For an example of its use, see the example in the section describing the documentation function (see section Access to Documentation Strings).

The constructed message will have one of the forms shown below.

---------- Echo Area ----------
Type C-x 1 to remove help window.
---------- Echo Area ----------

---------- Echo Area ----------
Type C-x 4 b RET to restore old contents of help window.
---------- Echo Area ----------

Variable: help-char

The value of this variable is the character that Emacs recognizes as meaning Help. When Emacs reads this character (which is usually 8, the value of C-h), Emacs evaluates (eval help-form), and displays the result if it is a string. If help-form's value is nil, this character is read normally.

Variable: help-form

The value of this variable is a form to execute when the character help-char is read. If the form returns a string, that string is displayed. If help-form is nil, then the help character is not recognized.

Entry to the minibuffer binds this variable to the value of minibuffer-help-form.

Variable: prefix-help-command

This variable holds a command that prints help for a prefix character. The command is run when the user types the help character after a prefix character. The default value of prefix-help-command is describe-prefix-bindings; that command uses this-command-keys to find what prefix character was used, then uses describe-bindings to describe it.

The following two functions are found in the library `helper'. They are for modes that want to provide help without relinquishing control, such as the "electric" modes. You must load that library with (require 'helper) in order to use them. Their names begin with `Helper' to distinguish them from the ordinary help functions.

Command: Helper-describe-bindings

This command pops up a window displaying a help buffer containing a listing of all of the key bindings from both the local and global keymaps. It works by calling describe-bindings.

Command: Helper-help

This command provides help for the current mode. It prompts the user in the minibuffer with the message `Help (Type ? for further options)', and then provides assistance in finding out what the key bindings are, and what the mode is intended for. It returns nil.

This can be customized by changing the map Helper-help-map.

Files

In Emacs, you can find, create, view, save, and otherwise work with files and file directories. This chapter describes most of the file-related functions of Emacs Lisp, but a few others are described in section Buffers, and those related to backups and auto-saving are described in section Backups and Auto-Saving.

Visiting Files

Visiting a file means reading a file into a buffer. Once this is done, we say that the buffer is visiting that file, and call the file "the visited file" of the buffer.

A file and a buffer are two different things. A file is information recorded permanently in the computer (unless you delete it). A buffer, on the other hand, is information inside of Emacs that will vanish at the end of the editing session (or when you kill the buffer). Usually, a buffer contains information that you have copied from a file; then we say the buffer is visiting that file. The copy in the buffer is what you modify with editing commands. Such changes to the buffer do not change the file; therefore, to make the changes permanent, you must save the buffer, which means copying the altered buffer contents back into the file.

In spite of the distinction between files and buffers, people often refer to a file when they mean a buffer and vice-versa. Indeed, we say, "I am editing a file," rather than, "I am editing a buffer which I will soon save as a file of the same name." Humans do not usually need to make the distinction explicit. When dealing with a computer program, however, it is good to keep the distinction in mind.

Functions for Visiting Files

This section describes the functions normally used to visit files. For historical reasons, these functions have names starting with `find-' rather than `visit-'. See section Buffer File Name, for functions and variables that access the visited file name of a buffer or that find an existing buffer by its visited file name.

Command: find-file filename

This function reads the file filename into a buffer and displays that buffer in the selected window so that the user can edit it.

The body of the find-file function is very simple and looks like this:

(switch-to-buffer (find-file-noselect filename))

(See switch-to-buffer in section Displaying Buffers in Windows.)

When find-file is called interactively, it prompts for filename in the minibuffer.

Function: find-file-noselect filename

This function is the guts of all the file-visiting functions. It reads a file into a buffer and returns the buffer. You may then make the buffer current or display it in a window if you wish, but this function does not do so.

If no buffer is currently visiting filename, then one is created and the file is visited. If filename does not exist, the buffer is left empty, and find-file-noselect displays the message `New file' in the echo area.

If a buffer is already visiting filename, then the find-file-noselect function uses that buffer rather than creating a new one. However, it does verify that the file has not changed since it was last visited or saved in that buffer. If the file has changed, then this function asks the user whether to reread the changed file. If the user says `yes', any changes previously made in the buffer are lost.

The find-file-noselect function calls after-find-file after the file is read in (see section Subroutines of Visiting). The after-find-file function sets the buffer major mode, parses local variables, warns the user if there exists an auto-save file more recent than the file just visited, and finishes by running the functions in find-file-hooks.

The find-file-noselect function returns the buffer that is visiting the file filename.

(find-file-noselect "/etc/fstab")
     => #<buffer fstab>

Command: find-alternate-file filename

This function reads the file filename into a buffer and selects it, killing the buffer current at the time the command is run. It is useful if you have visited the wrong file by mistake, so that you can get rid of the buffer that you did not want to create, at the same time as you visit the file you intended.

When this function is called interactively, it prompts for filename.

Command: find-file-other-window filename

This function visits the file filename and displays its buffer in a window other than the selected window. It may use another existing window or split a window; see section Displaying Buffers in Windows.

When this function is called interactively, it prompts for filename.

Command: find-file-read-only filename

This function visits the file named filename and selects its buffer, just like find-file, but it marks the buffer as read-only. See section Read-Only Buffers, for related functions and variables.

When this function is called interactively, it prompts for filename.

Command: view-file filename

This function views filename in View mode, returning to the previous buffer when done. View mode is a mode that allows you to skim rapidly through the file but does not let you modify it.

After loading the file, view-file runs the normal hook view-hook using run-hooks. See section Hooks.

When this function is called interactively, it prompts for filename.

Variable: find-file-hooks

The value of this variable is a list of functions to be called after a file is visited. The file's local-variables specification (if any) will have been processed before the hooks are run. The buffer visiting the file is current when the hook functions are run.

This variable could be a normal hook, but we think that renaming it would not be advisable.

Variable: find-file-not-found-hooks

The value of this variable is a list of functions to be called when find-file or find-file-noselect is passed a nonexistent filename. These functions are called as soon as the error is detected. buffer-file-name is already set up. The functions are called in the order given, until one of them returns non-nil.

This is not a normal hook because the values of the functions are used and they may not all be run.

Subroutines of Visiting

The find-file-noselect function uses the create-file-buffer and after-find-file functions as subroutines. Sometimes it is useful to call them directly.

Function: create-file-buffer filename

This function creates a suitably named buffer for visiting filename, and returns it. The string filename (sans directory) is used unchanged if that name is free; otherwise, a string such as `<2>' is appended to get an unused name. See also section Creating Buffers.

Please note: create-file-buffer does not associate the new buffer with a file and does not make it the current buffer.

(create-file-buffer "foo")
     => #<buffer foo>
(create-file-buffer "foo")
     => #<buffer foo<2>>
(create-file-buffer "foo")
     => #<buffer foo<3>>

This function is used by find-file-noselect. It uses generate-new-buffer (see section Creating Buffers).

Function: after-find-file &optional error warn

This function is called by find-file-noselect and by the default revert function (see section Reverting). It sets the buffer major mode, and parses local variables (see section How Emacs Chooses a Major Mode).

If there was an error in opening the file, the calling function should pass error a non-nil value. In that case, after-find-file issues a warning: `(New File)'. Note that, for serious errors, you would not even call after-find-file. Only "file not found" errors get here with a non-nil error.

If warn is non-nil, then this function issues a warning if an auto-save file exists and is more recent than the visited file.

The last thing after-find-file does is call all the functions in find-file-hooks.

Saving Buffers

When you edit a file in Emacs, you are actually working on a buffer that is visiting that file--that is, the contents of the file are copied into the buffer and the copy is what you edit. Changes to the buffer do not change the file until you save the buffer, which means copying the contents of the buffer into the file.

Command: save-buffer &optional backup-option

This function saves the contents of the current buffer in its visited file if the buffer has been modified since it was last visited or saved. Otherwise it does nothing.

save-buffer is responsible for making backup files. Normally, backup-option is nil, and save-buffer makes a backup file only if this is the first save or if the buffer was previously modified. Other values for backup-option request the making of backup files in other circumstances:

Command: save-some-buffers &optional save-silently-p exiting

This command saves some modified file-visiting buffers. Normally it asks the user about each buffer. But if save-silently-p is non-nil, it saves all the file-visiting buffers without querying the user.

The optional exiting argument, if non-nil, requests this function to offer also to save certain other buffers that are not visiting files. These are buffers that have a non-nil local value of buffer-offer-save. (A user who says yes to saving one of these is asked to specify a file name to use.) The save-buffers-kill-emacs function passes a non-nil value for this argument.

Variable: buffer-offer-save

When this variable is non-nil in a buffer, Emacs offers to save the buffer on exit even if the buffer is not visiting a file. The variable is automatically local in all buffers. Normally, Mail mode (used for editing outgoing mail) sets this to t.

Command: write-file filename

This function writes the current buffer into file filename, makes the buffer visit that file, and marks it not modified. The buffer is renamed to correspond to filename unless that name is already in use.

Variable: write-file-hooks

The value of this variable is a list of functions to be called before writing out a buffer to its visited file. If one of them returns non-nil, the file is considered already written and the rest of the functions are not called, nor is the usual code for writing the file executed.

If a function in write-file-hooks returns non-nil, it is responsible for making a backup file (if that is appropriate). To do so, execute the following code:

(or buffer-backed-up (backup-buffer))

You might wish to save the file modes value returned by backup-buffer and use that to set the mode bits of the file that you write. This is what basic-save-buffer does when it writes a file in the usual way.

Here is an example showing how to add an element to write-file-hooks but avoid adding it twice:

(or (memq 'my-write-file-hook write-file-hooks)
    (setq write-file-hooks 
          (cons
          'my-write-file-hook write-file-hooks)))

Variable: local-write-file-hooks

This works just like write-file-hooks, but it is intended to be made local to particular buffers. It's not a good idea to make write-file-hooks local to a buffer--use this variable instead.

The variable is marked as a permanent local, so that changing the major mode does not alter a buffer-local value. This is convenient for packages that read "file" contents in special ways, and set up hooks to save the data in a corresponding way.

Variable: write-contents-hooks

This works just like write-file-hooks, but it is intended to be used for hooks that pertain to the contents of the file, as opposed to hooks that pertain to where the file came from.

Variable: after-save-hook

This normal hook runs after a buffer has been saved in its visited file.

Variable: file-precious-flag

If this variable is non-nil, then save-buffer protects against I/O errors while saving by writing the new file to a temporary name instead of the name it is supposed to have, and then renaming it to the intended name after it is clear there are no errors. This procedure prevents problems such as a lack of disk space from resulting in an invalid file.

(This feature worked differently in older Emacs versions.)

Some modes set this non-nil locally in particular buffers.

User Option: require-final-newline

This variable determines whether files may be written out that do not end with a newline. If the value of the variable is t, then Emacs silently puts a newline at the end of the file whenever the buffer being saved does not already end in one. If the value of the variable is non-nil, but not t, then Emacs asks the user whether to add a newline each time the case arises.

If the value of the variable is nil, then Emacs doesn't add newlines at all. nil is the default value, but a few major modes set it to t in particular buffers.

Reading from Files

You can copy a file from the disk and insert it into a buffer using the insert-file-contents function. Don't use the user-level command insert-file in a Lisp program, as that sets the mark.

Function: insert-file-contents filename &optional visit beg end

This function inserts the contents of file filename into the current buffer after point. It returns a list of the absolute file name and the length of the data inserted. An error is signaled if filename is not the name of a file that can be read.

If visit is non-nil, it also marks the buffer as unmodified and sets up various fields in the buffer so that it is visiting the file filename: these include the buffer's visited file name and its last save file modtime. This feature is used by find-file-noselect and you should probably not use it yourself.

If beg and end are non-nil, they should be integers specifying the portion of the file to insert. In this case, visit must be nil. For example,

(insert-file-contents filename nil 0 500)

inserts the first 500 characters of a file.

If you want to pass a file name to another process so that another program can read the file, see the function file-local-copy in section Making Certain File Names "Magic".

Writing to Files

You can write the contents of a buffer, or part of a buffer, directly to a file on disk using the append-to-file and write-region functions. Don't use these functions to write to files that are being visited; that could cause confusion in the mechanisms for visiting.

Command: append-to-file start end filename

This function appends the contents of the region delimited by start and end in the current buffer to the end of file filename. If that file does not exist, it is created. This function returns nil.

An error is signaled if filename specifies a nonwritable file, or a nonexistent file in a directory where files cannot be created.

Command: write-region start end filename &optional append visit

This function writes the region (of the current buffer) delimited by start and end into the file specified by filename.

If start is a string, then write-region writes or appends that string, rather than text from the buffer.

If append is non-nil, then the region is appended to the existing file contents (if any).

If visit is t, then Emacs establishes an association between the buffer and the file: the buffer is then visiting that file. It also sets the last file modification time for the current buffer to filename's modtime, and marks the buffer as not modified. This feature is used by write-file and you should probably not use it yourself.

If visit is a string, it specifies the file name to visit. This way, you can write the data to one file (filename) while recording the buffer as visiting another file (visit). The argument visit is used in the echo area message and also for file locking; visit is stored in buffer-file-name. This feature is used to implement file-precious-flag; don't use it yourself unless you really know what you're doing.

Normally, write-region displays a message `Wrote file filename' in the echo area. If visit is neither t nor nil nor a string, then this message is inhibited. This feature is useful for programs that use files for internal purposes, files which the user does not need to know about.

File Locks

When two users edit the same file at the same time, they are likely to interfere with each other. Emacs tries to prevent this situation from arising by recording a file lock when a file is being modified. Emacs can then detect the first attempt to modify a buffer visiting a file that is locked by another Emacs job, and ask the user what to do.

File locks do not work properly when multiple machines can share file systems, such as with NFS. Perhaps a better file locking system will be implemented in the future. When file locks do not work, it is possible for two users to make changes simultaneously, but Emacs can still warn the user who saves second. Also, the detection of modification of a buffer visiting a file changed on disk catches some cases of simultaneous editing; see section Comparison of Modification Time.

Function: file-locked-p filename

This function returns nil if the file filename is not locked by this Emacs process. It returns t if it is locked by this Emacs, and it returns the name of the user who has locked it if it is locked by someone else.

(file-locked-p "foo")
     => nil

Function: lock-buffer &optional filename

This function locks the file filename, if the current buffer is modified. The argument filename defaults to the current buffer's visited file. Nothing is done if the current buffer is not visiting a file, or is not modified.

Function: unlock-buffer

This function unlocks the file being visited in the current buffer, if the buffer is modified. If the buffer is not modified, then the file should not be locked, so this function does nothing. It also does nothing if the current buffer is not visiting a file.

Function: ask-user-about-lock file other-user

This function is called when the user tries to modify file, but it is locked by another user name other-user. The value it returns tells Emacs what to do next:

The default definition of this function asks the user to choose what to do. If you wish, you can replace the ask-user-about-lock function with your own version that decides in another way. The code for its usual definition is in `userlock.el'.

Information about Files

The functions described in this section are similar in as much as they all operate on strings which are interpreted as file names. All have names that begin with the word `file'. These functions all return information about actual files or directories, so their arguments must all exist as actual files or directories unless otherwise noted.

Most of the file-oriented functions take a single argument, filename, which must be a string. The file name is expanded using expand-file-name, so `~' is handled correctly, as are relative file names (including `../'). Environment variable substitutions, such as `$HOME', are not recognized by these functions. See section Functions that Expand Filenames.

Testing Accessibility

These functions test for permission to access a file in specific ways.

Function: file-exists-p filename

This function returns t if a file named filename appears to exist. This does not mean you can necessarily read the file, only that you can find out its attributes. (On Unix, this is true if the file exists and you have execute permission on the containing directories, regardless of the protection of the file itself.)

If the file does not exist, or if fascist access control policies prevent you from finding the attributes of the file, this function returns nil.

Function: file-readable-p filename

This function returns t if a file named filename exists and you can read it. It returns nil otherwise.

(file-readable-p "files.texi")
     => t
(file-exists-p "/usr/spool/mqueue")
     => t
(file-readable-p "/usr/spool/mqueue")
     => nil

Function: file-executable-p filename

This function returns t if a file named filename exists and you can execute it. It returns nil otherwise. If the file is a directory, execute permission means you can access files inside the directory.

Function: file-writable-p filename

This function returns t if filename can be written or created by you. It is writable if the file exists and you can write it. It is creatable if the file does not exist, but the specified directory does exist and you can write in that directory. file-writable-p returns nil otherwise.

In the third example below, `foo' is not writable because the parent directory does not exist, even though the user could create it.

(file-writable-p "~rms/foo")
     => t
(file-writable-p "/foo")
     => nil
(file-writable-p "~rms/no-such-dir/foo")
     => nil

Function: file-accessible-directory-p dirname

This function returns t if you have permission to open existing files in directory dirname; otherwise (and if there is no such directory), it returns nil. The value of dirname may be either a directory name or the file name of a directory.

Example: after the following,

(file-accessible-directory-p "/foo")
     => nil

we can deduce that any attempt to read a file in `/foo/' will give an error.

Function: file-newer-than-file-p filename1 filename2

This functions returns t if the file filename1 is newer than file filename2. If filename1 does not exist, it returns nil. If filename2 does not exist, it returns t.

You can use file-attributes to get a file's last modification time as a list of two numbers. See section Other Information about Files.

In the following example, assume that the file `aug-19' was written on the 19th, and `aug-20' was written on the 20th. The file `no-file' doesn't exist at all.

(file-newer-than-file-p "aug-19" "aug-20")
     => nil
(file-newer-than-file-p "aug-20" "aug-19")
     => t
(file-newer-than-file-p "aug-19" "no-file")
     => t
(file-newer-than-file-p "no-file" "aug-19")
     => nil

Distinguishing Kinds of Files

This section describes how to distinguish directories and symbolic links from ordinary files.

Function: file-symlink-p filename

If filename is a symbolic link, the file-symlink-p function returns the file name to which it is linked. This may be the name of a text file, a directory, or even another symbolic link, or of no file at all.

If filename is not a symbolic link (or there is no such file), file-symlink-p returns nil.

(file-symlink-p "foo")
     => nil
(file-symlink-p "sym-link")
     => "foo"
(file-symlink-p "sym-link2")
     => "sym-link"
(file-symlink-p "/bin")
     => "/pub/bin"

Function: file-directory-p filename

This function returns t if filename is the name of an existing directory, nil otherwise.

(file-directory-p "~rms")
     => t
(file-directory-p "~rms/lewis/files.texi")
     => nil
(file-directory-p "~rms/lewis/no-such-file")
     => nil
(file-directory-p "$HOME")
     => nil
(file-directory-p
 (substitute-in-file-name "$HOME"))
     => t

Truenames

The truename of a file is the name that you get by following symbolic links until none remain, then expanding to get rid of `.' and `..' as components. Strictly speaking, a file need not have a unique truename; the number of distinct truenames a file has is equal to the number of hard links to the file. However, truenames are useful because they eliminate symbolic links as a cause of name variation.

Function: file-truename filename

The function file-truename returns the true name of the file filename. This is the name that you get by following symbolic links until none remain. The argument must be an absolute file name.

See section Buffer File Name, for related information.

Other Information about Files

This section describes the functions for getting detailed information about a file, other than its contents. This information includes the mode bits that control access permission, the owner and group numbers, the number of names, the inode number, the size, and the times of access and modification.

Function: file-modes filename

This function returns the mode bits of filename, as an integer. The mode bits are also called the file permissions, and they specify access control in the usual Unix fashion. If the low-order bit is 1, then the file is executable by all users, if the second lowest-order bit is 1, then the file is writable by all users, etc.

The highest value returnable is 4095 (7777 octal), meaning that everyone has read, write, and execute permission, that the SUID bit is set for both others and group, and that the sticky bit is set.

(file-modes "~/junk/diffs")
     => 492               ; Decimal integer.
(format "%o" 492)
     => 754               ; Convert to octal.

(set-file-modes "~/junk/diffs" 438)
     => nil

(format "%o" 438)
     => 666               ; Convert to octal.

% ls -l diffs
  -rw-rw-rw-  1 lewis 0 3063 Oct 30 16:00 diffs

Function: file-nlinks filename

This functions returns the number of names (i.e., hard links) that file filename has. If the file does not exist, then this function returns nil. Note that symbolic links have no effect on this function, because they are not considered to be names of the files they link to.

% ls -l foo*
-rw-rw-rw-  2 rms       4 Aug 19 01:27 foo
-rw-rw-rw-  2 rms       4 Aug 19 01:27 foo1

(file-nlinks "foo")
     => 2
(file-nlinks "doesnt-exist")
     => nil

Function: file-attributes filename

This function returns a list of attributes of file filename. If the specified file cannot be opened, it returns nil.

The elements of the list, in order, are:

  1. t for a directory, a string for a symbolic link (the name linked to), or nil for a text file.

  2. The number of names the file has. Alternate names, also known as hard links, can be created by using the add-name-to-file function (see section Changing File Names and Attributes).

  3. The file's UID.

  4. The file's GID.

  5. The time of last access, as a list of two integers. The first integer has the high-order 16 bits of time, the second has the low 16 bits. (This is similar to the value of current-time; see section Time of Day.)

  6. The time of last modification as a list of two integers (as above).

  7. The time of last status change as a list of two integers (as above).

  8. The size of the file in bytes.

  9. The file's modes, as a string of ten letters or dashes as in `ls -l'.

  10. t if the file's GID would change if file were deleted and recreated; nil otherwise.

  11. The file's inode number.

  12. The file system number of the file system that the file is in. This element together with the file's inode number, give enough information to distinguish any two files on the system--no two files can have the same values for both of these numbers.

For example, here are the file attributes for `files.texi':

(file-attributes "files.texi")
     =>  (nil 
          1 
          2235 
          75 
          (8489 20284) 
          (8489 20284) 
          (8489 20285)
          14906 
          "-rw-rw-rw-" 
          nil 
          129500
          -32252)

and here is how the result is interpreted:

nil
is neither a directory nor a symbolic link.

1
has only one name (the name `files.texi' in the current default directory).

2235
is owned by the user with UID 2235.

75
is in the group with GID 75.

(8489 20284)
was last accessed on Aug 19 00:09. Unfortunately, you cannot convert this number into a time string in Emacs.

(8489 20284)
was last modified on Aug 19 00:09.

(8489 20285)
last had its inode changed on Aug 19 00:09.

14906
is 14906 characters long.

"-rw-rw-rw-"
has a mode of read and write access for the owner, group, and world.

nil
would retain the same GID if it were recreated.

129500
has an inode number of 129500.
-32252
is on file system number -32252.

Contents of Directories

A directory is a kind of file that contains other files entered under various names. Directories are a feature of the file system.

Emacs can list the names of the files in a directory as a Lisp list, or display the names in a buffer using the ls shell command. In the latter case, it can optionally display information about each file, depending on the value of switches passed to the ls command.

Function: directory-files directory &optional full-name match-regexp nosort

This function returns a list of the names of the files in the directory directory. By default, the list is in alphabetical order.

If full-name is non-nil, the function returns the files' absolute file names. Otherwise, it returns just the names relative to the specified directory.

If match-regexp is non-nil, this function returns only those file names that contain that regular expression--the other file names are discarded from the list.

If nosort is non-nil, that inhibits sorting the list, so you get the file names in no particular order. Use this if you want the utmost possible speed and don't care what order the files are processed in. If the order of processing is visible to the user, then the user will probably be happier if you do sort the names.

(directory-files "~lewis")
     => ("#foo#" "#foo.el#" "." ".."
         "dired-mods.el" "files.texi" 
         "files.texi.~1~")

An error is signaled if directory is not the name of a directory that can be read.

Function: file-name-all-versions file dirname

This function returns a list of all versions of the file named file in directory dirname.

Function: insert-directory file switches &optional wildcard full-directory-p

This function inserts a directory listing for directory dir, formatted according to switches. It leaves point after the inserted text.

The argument dir may be either a directory name or a file specification including wildcard characters. If wildcard is non-nil, that means treat file as a file specification with wildcards.

If full-directory-p is non-nil, that means file is a directory and switches do not contain `d', so that a full listing is expected.

This function works by running a directory listing program whose name is in the variable insert-directory-program. If wildcard is non-nil, it also runs the shell specified by shell-file-name, to expand the wildcards.

Variable: insert-directory-program

This variable's value is the program to run to generate a directory listing for the function insert-directory.

Creating and Deleting Directories

Function: make-directory dirname

This function creates a directory named dirname.

Function: delete-directory dirname

This function deletes the directory named dirname. The function delete-file does not work for files that are directories; you must use delete-directory in that case.

Changing File Names and Attributes

The functions in this section rename, copy, delete, link, and set the modes of files.

In the functions that have an argument newname, if a file by the name of newname already exists, the actions taken depend on the value of the argument ok-if-already-exists:

Function: add-name-to-file oldname newname &optional ok-if-already-exists

This function gives the file named oldname the additional name newname. This means that newname becomes a new "hard link" to oldname.

In the first part of the following example, we list two files, `foo' and `foo3'.

% ls -l fo*
-rw-rw-rw-  1 rms       29 Aug 18 20:32 foo
-rw-rw-rw-  1 rms       24 Aug 18 20:31 foo3

Then we evaluate the form (add-name-to-file "~/lewis/foo" "~/lewis/foo2"). Again we list the files. This shows two names, `foo' and `foo2'.

(add-name-to-file "~/lewis/foo1" "~/lewis/foo2")
     => nil

% ls -l fo*
-rw-rw-rw-  2 rms       29 Aug 18 20:32 foo
-rw-rw-rw-  2 rms       29 Aug 18 20:32 foo2
-rw-rw-rw-  1 rms       24 Aug 18 20:31 foo3

Finally, we evaluate the following:

(add-name-to-file "~/lewis/foo" "~/lewis/foo3" t)

and list the files again. Now there are three names for one file: `foo', `foo2', and `foo3'. The old contents of `foo3' are lost.

(add-name-to-file "~/lewis/foo1" "~/lewis/foo3")
     => nil

% ls -l fo*
-rw-rw-rw-  3 rms       29 Aug 18 20:32 foo
-rw-rw-rw-  3 rms       29 Aug 18 20:32 foo2
-rw-rw-rw-  3 rms       29 Aug 18 20:32 foo3

This function is meaningless on VMS, where multiple names for one file are not allowed.

See also file-nlinks in section Other Information about Files.

Command: rename-file filename newname &optional ok-if-already-exists

This command renames the file filename as newname.

If filename has additional names aside from filename, it continues to have those names. In fact, adding the name newname with add-name-to-file and then deleting filename has the same effect as renaming, aside from momentary intermediate states.

In an interactive call, this function prompts for filename and newname in the minibuffer; also, it requests confirmation if newname already exists.

Command: copy-file oldname newname &optional ok-if-exists time

This command copies the file oldname to newname. An error is signaled if oldname does not exist.

If time is non-nil, then this functions gives the new file the same last-modified time that the old one has. (This works on only some operating systems.)

In an interactive call, this function prompts for filename and newname in the minibuffer; also, it requests confirmation if newname already exists.

Command: delete-file filename

This command deletes the file filename, like the shell command `rm filename'. If the file has multiple names, it continues to exist under the other names.

A suitable kind of file-error error is signaled if the file does not exist, or is not deletable. (In Unix, a file is deletable if its directory is writable.)

See also delete-directory in section Creating and Deleting Directories.

Command: make-symbolic-link filename newname &optional ok-if-exists

This command makes a symbolic link to filename, named newname. This is like the shell command `ln -s filename newname'.

In an interactive call, filename and newname are read in the minibuffer, and ok-if-exists is set to the numeric prefix argument.

Function: define-logical-name varname string

This function defines the logical name name to have the value string. It is available only on VMS.

Function: set-file-modes filename mode

This function sets mode bits of filename to mode (which must be an integer). Only the 12 low bits of mode are used.

Function: set-default-file-modes mode

This function sets the default file protection for new files created by Emacs and its subprocesses. Every file created with Emacs initially has this protection. On Unix, the default protection is the bitwise complement of the "umask" value.

The argument mode must be an integer. Only the 9 low bits of mode are used.

Saving a modified version of an existing file does not count as creating the file; it does not change the file's mode, and does not use the default file protection.

Function: default-file-modes

This function returns the current default protection value.

File Names

Files are generally referred to by their names, in Emacs as elsewhere. File names in Emacs are represented as strings. The functions that operate on a file all expect a file name argument.

In addition to operating on files themselves, Emacs Lisp programs often need to operate on the names; i.e., to take them apart and to use part of a name to construct related file names. This section describes how to manipulate file names.

The functions in this section do not actually access files, so they can operate on file names that do not refer to an existing file or directory.

On VMS, all these functions understand both VMS file name syntax and Unix syntax. This is so that all the standard Lisp libraries can specify file names in Unix syntax and work properly on VMS without change.

File Name Components

The operating system groups files into directories. To specify a file, you must specify the directory, and the file's name in that directory. Therefore, a file name in Emacs is considered to have two main parts: the directory name part, and the nondirectory part (or file name within the directory). Either part may be empty. Concatenating these two parts reproduces the original file name.

On Unix, the directory part is everything up to and including the last slash; the nondirectory part is the rest. The rules in VMS syntax are complicated.

For some purposes, the nondirectory part is further subdivided into the name proper and the version number. On Unix, only backup files have version numbers in their names; on VMS, every file has a version number, but most of the time the file name actually used in Emacs omits the version number. Version numbers are found mostly in directory lists.

Function: file-name-directory filename

This function returns the directory part of filename (or nil if filename does not include a directory part). On Unix, the function returns a string ending in a slash. On VMS, it returns a string ending in one of the three characters `:', `]', or `>'.

(file-name-directory "lewis/foo")  ; Unix example
     => "lewis/"
(file-name-directory "foo")        ; Unix example
     => nil
(file-name-directory "[X]FOO.TMP") ; VMS example
     => "[X]"

Function: file-name-nondirectory filename

This function returns the nondirectory part of filename.

(file-name-nondirectory "lewis/foo")
     => "foo"
(file-name-nondirectory "foo")
     => "foo"
;; The following example is accurate only on VMS.
(file-name-nondirectory "[X]FOO.TMP")
     => "FOO.TMP"

Function: file-name-sans-versions filename

This function returns filename without any file version numbers, backup version numbers, or trailing tildes.

(file-name-sans-versions "~rms/foo.~1~")
     => "~rms/foo"
(file-name-sans-versions "~rms/foo~")
     => "~rms/foo"
(file-name-sans-versions "~rms/foo")
     => "~rms/foo"
;; The following example applies to VMS only.
(file-name-sans-versions "foo;23")
     => "foo"

Directory Names

A directory name is the name of a directory. A directory is a kind of file, and it has a file name, which is related to the directory name but not identical to it. (This is not quite the same as the usual Unix terminology.) These two different names for the same entity are related by a syntactic transformation. On Unix, this is simple: a directory name ends in a slash, whereas the directory's name as a file lacks that slash. On VMS, the relationship is more complicated.

The difference between a directory name and its name as a file is subtle but crucial. When an Emacs variable or function argument is described as being a directory name, a file name of a directory is not acceptable.

These two functions take a single argument, filename, which must be a string. Environment variable substitutions such as `$HOME', and the symbols `~', and `..', are not expanded. Use expand-file-name or substitute-in-file-name for that (see section Functions that Expand Filenames).

Function: file-name-as-directory filename

This function returns a string representing filename in a form that the operating system will interpret as the name of a directory. In Unix, this means that a slash is appended to the string. On VMS, the function converts a string of the form `[X]Y.DIR.1' to the form `[X.Y]'.

(file-name-as-directory "~rms/lewis")
     => "~rms/lewis/"

Function: directory-file-name dirname

This function returns a string representing dirname in a form that the operating system will interpret as the name of a file. On Unix, this means removing a final slash from the string. On VMS, the function converts a string of the form `[X.Y]' to `[X]Y.DIR.1'.

(directory-file-name "~lewis/")
     => "~lewis"

Directory name abbreviations are useful for directories that are normally accessed through symbolic links. Sometimes the users recognize primarily the link's name as "the name" of the directory, and find it annoying to see the directory's "real" name. If you define the link name as an abbreviation for the "real" name, Emacs shows users the abbreviation instead.

If you wish to convert a directory name to its abbreviation, use this function:

Function: abbreviate-file-name dirname

This function applies abbreviations from directory-abbrev-alist to its argument, and substitutes `~' for the user's home directory.

Variable: directory-abbrev-alist

The variable directory-abbrev-alist contains an alist of abbreviations to use for file directories. Each element has the form (from . to), and says to replace from with to when it appears in a directory name. The from string is actually a regular expression; it should always start with `^'. The function abbreviate-file-name performs these substitutions.

You can set this variable in `site-init.el' to describe the abbreviations appropriate for your site.

Here's an example, from a system on which file system `/home/fsf' and so on are normally accessed through symbolic links named `/fsf' and so on.

(("^/home/fsf" . "/fsf")
 ("^/home/gp" . "/gp")
 ("^/home/gd" . "/gd"))

Absolute and Relative File Names

All the directories in the file system form a tree starting at the root directory. A file name can specify all the directory names starting from the root of the tree; then it is called an absolute file name. Or it can specify the position of the file in the tree relative to a default directory; then it is called an relative file name. On Unix, an absolute file name starts with a slash or a tilde (`~'), and a relative one does not. The rules on VMS are complicated.

Function: file-name-absolute-p filename

This function returns t if file filename is an absolute file name, nil otherwise. On VMS, this function understands both Unix syntax and VMS syntax.

(file-name-absolute-p "~rms/foo")
     => t
(file-name-absolute-p "rms/foo")
     => nil
(file-name-absolute-p "/user/rms/foo")
     => t

Functions that Expand Filenames

Expansion of a file name means converting a relative file name to an absolute one. Since this is done relative to a default directory, you must specify the default directory name as well as the file name to be expanded. Expansion also simplifies file names by eliminating redundancies such as `./' and `name/../'.

Function: expand-file-name filename &optional directory

This function converts filename to an absolute file name. If directory is supplied, it is the directory to start with if filename is relative. (The value of directory should itself be an absolute, expanded file name; it should not start with `~'.) Otherwise, the current buffer's value of default-directory is used. For example:

(expand-file-name "foo")
     => "/xcssun/users/rms/lewis/foo"
(expand-file-name "../foo")
     => "/xcssun/users/rms/foo"
(expand-file-name "foo" "/usr/spool/")
     => "/usr/spool/foo"
(expand-file-name "$HOME/foo")
     => "/xcssun/users/rms/lewis/$HOME/foo"

Filenames containing `.' or `..' are simplified to their canonical form:

(expand-file-name "bar/../foo")
     => "/xcssun/users/rms/lewis/foo"

`~/' is expanded into the user's home directory. A `/' or `~' following a `/' is taken to be the start of an absolute file name that overrides what precedes it, so everything before that `/' or `~' is deleted. For example:

(expand-file-name 
 "/a1/gnu//usr/local/lib/emacs/etc/MACHINES")
     => "/usr/local/lib/emacs/etc/MACHINES"
(expand-file-name "/a1/gnu/~/foo")
     => "/xcssun/users/rms/foo"

In both cases, `/a1/gnu/' is discarded because an absolute file name follows it.

Note that expand-file-name does not expand environment variables; that is done only by substitute-in-file-name.

Function: file-relative-name filename directory

This function does the inverse of expansion--it tries to return a relative name which is equivalent to filename when interpreted relative to directory. (If such a relative name would be longer than the absolute name, it returns the absolute name instead.)

(file-relative-name "/foo/bar" "/foo/")
     => "bar")
(file-relative-name "/foo/bar" "/hack/")
     => "/foo/bar")

Variable: default-directory

The value of this buffer-local variable is the default directory for the current buffer. It is local in every buffer. expand-file-name uses the default directory when its second argument is nil.

On Unix systems, the value is always a string ending with a slash.

default-directory
     => "/user/lewis/manual/"

Function: substitute-in-file-name filename

This function replaces environment variables names in filename with the values to which they are set by the operating system. Following standard Unix shell syntax, `$' is the prefix to substitute an environment variable value.

The environment variable name is the series of alphanumeric characters (including underscores) that follow the `$'. If the character following the `$' is a `{', then the variable name is everything up to the matching `}'.

Here we assume that the environment variable HOME, which holds the user's home directory name, has value `/xcssun/users/rms'.

(substitute-in-file-name "$HOME/foo")
     => "/xcssun/users/rms/foo"

If a `~' or a `/' appears following a `/', after substitution, everything before the following `/' is discarded:

(substitute-in-file-name "bar/~/foo")
     => "~/foo"
(substitute-in-file-name "/usr/local/$HOME/foo")
     => "/xcssun/users/rms/foo"

On VMS, `$' substitution is not done, so this function does nothing on VMS except discard superfluous initial components as shown above.

Generating Unique File Names

Some programs need to write temporary files. Here is the usual way to construct a name for such a file:

(make-temp-name (concat "/tmp/" name-of-application))

Here we use the directory `/tmp/' because that is the standard place on Unix for temporary files. The job of make-temp-name is to prevent two different users or two different jobs from trying to use the same name.

Function: make-temp-name string

This function generates string that can be used as a unique name. The name starts with the prefix string, and ends with a number that is different in each Emacs job.

(make-temp-name "/tmp/foo")
     => "/tmp/foo021304"

To prevent conflicts among different application libraries run in the same Emacs, each application should have its own string. The number added to the end of the name distinguishes between the same application running in different Emacs jobs.

File Name Completion

This section describes low-level subroutines for completing a file name. For other completion functions, see section Completion.

Function: file-name-all-completions partial-filename directory

This function returns a list of all possible completions for a file whose name starts with partial-filename in directory directory. The order of the completions is the order of the files in the directory, which is unpredictable and conveys no useful information.

The argument partial-filename must be a file name containing no directory part and no slash. The current buffer's default directory is prepended to directory, if directory is not an absolute file name.

In the following example, suppose that the current default directory, `~rms/lewis', has five files whose names begin with `f': `foo', `file~', `file.c', `file.c.~1~', and `file.c.~2~'.

(file-name-all-completions "f" "")
     => ("foo" "file~" "file.c.~2~" 
                "file.c.~1~" "file.c")

(file-name-all-completions "fo" "")  
     => ("foo")

Function: file-name-completion filename directory

This function completes the file name filename in directory directory. It returns the longest prefix common to all file names in directory directory that start with filename.

If only one match exists and filename matches it exactly, the function returns t. The function returns nil if directory directory contains no name starting with filename.

In the following example, suppose that the current default directory has five files whose names begin with `f': `foo', `file~', `file.c', `file.c.~1~', and `file.c.~2~'.

(file-name-completion "fi" "")
     => "file"

(file-name-completion "file.c.~1" "")
     => "file.c.~1~"

(file-name-completion "file.c.~1~" "")
     => t

(file-name-completion "file.c.~3" "")
     => nil

User Option: completion-ignored-extensions

file-name-completion usually ignores file names that end in any string in this list. It does not ignore them when all the possible completions end in one of these suffixes or when a buffer showing all possible completions is displayed.

A typical value might look like this:

completion-ignored-extensions
     => (".o" ".elc" "~" ".dvi")

Making Certain File Names "Magic"

You can implement special handling for certain file names. This is called making those names magic. You must supply a regular expression to define the class of names (all those which match the regular expression), plus a handler that implements all the primitive Emacs file operations for file names that do match.

The value of file-name-handler-alist is a list of handlers, together with regular expressions that decide when to apply each handler. Each element has this form:

(regexp . handler)

All the Emacs primitives for file access and file name transformation check the given file name against file-name-handler-alist. If the file name matches regexp, the primitives handle that file by calling handler.

The first argument given to handler is the name of the primitive; the remaining arguments are the arguments that were passed to that operation. (The first of these arguments is typically the file name itself.) For example, if you do this:

(file-exists-p filename)

and filename has handler handler, then handler is called like this:

(funcall handler 'file-exists-p filename)

Here are the operations that you can handle for a magic file name:

add-name-to-file, copy-file, delete-directory,
delete-file, directory-file-name, directory-files,
dired-compress-file, dired-uncache,
expand-file-name, file-accessible-directory-p,
file-attributes, file-directory-p,
file-executable-p, file-exists-p, file-local-copy,
file-modes, file-name-all-completions,
file-name-as-directory, file-name-completion,
file-name-directory, file-name-nondirectory,
file-name-sans-versions, file-newer-than-file-p,
file-readable-p, file-symlink-p, file-writable-p,
insert-directory, insert-file-contents, load,
make-directory, make-symbolic-link, rename-file,
set-file-modes, set-visited-file-modtime,
unhandled-file-name-directory,
verify-visited-file-modtime, write-region.

The handler function must handle all of the above operations, and possibly others to be added in the future. Therefore, it should always reinvoke the ordinary Lisp primitive when it receives an operation it does not recognize. Here's one way to do this:

(defun my-file-handler (operation &rest args)
  ;; First check for the specific operations
  ;; that we have special handling for.
  (cond ((eq operation 'insert-file-contents) ...)
        ((eq operation 'write-region) ...)
        ...
        ;; Handle any operation we don't know about.
        (t (let (file-name-handler-alist)
             (apply operation args)))))

Function: find-file-name-handler file

This function returns the handler function for file name file, or nil if there is none.

Function: file-local-copy filename

This function copies file filename to the local site, if it isn't there already. If filename specifies a "magic" file name which programs outside Emacs cannot directly read or write, this copies the contents to an ordinary file and returns that file's name.

If filename is an ordinary file name, not magic, then this function does nothing and returns nil.

Function: unhandled-file-name-directory filename

This function returns the name of a directory that is not magic. It uses the directory part of filename if that is not magic. Otherwise, it asks the handler what to do.

This is used for running a subprocess; any subprocess must have a non-magic directory to serve as its current directory.

Backups and Auto-Saving

Backup files and auto-save files are two methods by which Emacs tries to protect the user from the consequences of crashes or of the user's own errors. Auto-saving preserves the text from earlier in the current editing session; backup files preserve file contents prior to the current session.

Backup Files

A backup file is a copy of the old contents of a file you are editing. Emacs makes a backup file the first time you save a buffer into its visited file. Normally, this means that the backup file contains the contents of the file as it was before the current editing session. The contents of the backup file normally remain unchanged once it exists.

Backups are usually made by renaming the visited file to a new name. Optionally, you can specify that backup files should be made by copying the visited file. This choice makes a difference for files with multiple names; it also can affect whether the edited file remains owned by the original owner or becomes owned by the user editing it.

By default, Emacs makes a single backup file for each file edited. You can alternatively request numbered backups; then each new backup file gets a new name. You can delete old numbered backups when you don't want them any more, or Emacs can delete them automatically.

Making Backup Files

Function: backup-buffer

This function makes a backup of the file visited by the current buffer, if appropriate. It is called by save-buffer before saving the buffer the first time.

Variable: buffer-backed-up

This buffer-local variable indicates whether this buffer's file has been backed up on account of this buffer. If it is non-nil, then the backup file has been written. Otherwise, the file should be backed up when it is next saved (if backup files are enabled). This is a permanent local; kill-local-variables does not alter it.

User Option: make-backup-files

This variable determines whether or not to make backup files. If it is non-nil, then Emacs creates a backup of each file when it is saved for the first time.

The following example shows how to change the make-backup-files variable only in the `RMAIL' buffer and not elsewhere. Setting it nil stops Emacs from making backups of the `RMAIL' file, which may save disk space. (You would put this code in your `.emacs' file.)

(add-hook 'rmail-mode-hook 
          (function (lambda ()
                      (make-local-variable 
                       'make-backup-files)
                      (setq make-backup-files nil))))

Variable: backup-enable-predicate filename

This variable's value is a function to be called on certain occasions to decide whether a there should be backup files for file name filename. If it returns nil, backups are disabled. Otherwise, backups are enabled (if make-backup-files is true).

Backup by Renaming or by Copying?

There are two ways that Emacs can make a backup file:

The first method, renaming, is the default.

The variable backup-by-copying, if non-nil, says to use the second method, which is to copy the original file and overwrite it with the new buffer contents. The variable file-precious-flag, if non-nil, also has this effect (as a sideline of its main significance). See section Saving Buffers.

The following two variables, when non-nil, cause the second method to be used in certain special cases. They have no effect on the treatment of files that don't fall into the special cases.

Variable: backup-by-copying

This variable controls whether to make backup files by copying. If it is non-nil, then Emacs always copies the current contents of the file into the backup file before writing the buffer to be saved to the file. (In many circumstances, this has the same effect as file-precious-flag.)

Variable: backup-by-copying-when-linked

This variable controls whether to make backups by copying for files with multiple names (hard links). If it is non-nil, then Emacs uses copying to create backups for those files.

This variable is significant only if backup-by-copying is nil, since copying is always used when that variable is non-nil.

Variable: backup-by-copying-when-mismatch

This variable controls whether to make backups by copying in cases where renaming would change either the owner or the group of the file. If it is non-nil then Emacs creates backups by copying in such cases.

The value has no effect when renaming would not alter the owner or group of the file; that is, for files which are owned by the user and whose group matches the default for a new file created there by the user.

This variable is significant only if backup-by-copying is nil, since copying is always used when that variable is non-nil.

Making and Deleting Numbered Backup Files

If a file's name is `foo', the names of its numbered backup versions are `foo.~v~', for various integers v, like this: `foo.~1~', `foo.~2~', `foo.~3~', ..., `foo.~259~', and so on.

User Option: version-control

This variable controls whether to make a single non-numbered backup file or multiple numbered backups.

nil
Make numbered backups if the visited file already has numbered backups; otherwise, do not.

never
Do not make numbered backups.

anything else
Do make numbered backups.

The use of numbered backups ultimately leads to a large number of backup versions, which must then be deleted. Emacs can do this automatically.

User Option: kept-new-versions

The value of this variable is the number of oldest versions to keep when a new numbered backup is made. The newly made backup is included in the count. The default value is 2.

User Option: kept-old-versions

The value of this variable is the number of oldest versions to keep when a new numbered backup is made. The default value is 2.

User Option: dired-kept-versions

This variable plays a role in Dired's dired-clean-directory (.) command like that played by kept-old-versions when a backup file is made. The default value is 2.

If there are backups numbered 1, 2, 3, 5, and 7, and both of these variables have the value 2, then the backups numbered 1 and 2 are kept as old versions and those numbered 5 and 7 are kept as new versions; backup version 3 is deleted. The function find-backup-file-name (see section Naming Backup Files) is responsible for determining which backup versions to delete, but does not delete them itself.

User Option: trim-versions-without-asking

If this variable is non-nil, then saving a file deletes excess backup versions silently. Otherwise, it asks the user whether to delete them.

Naming Backup Files

The functions in this section are documented mainly because you can customize the naming conventions for backup files by redefining them. If you change one, you probably need to change the rest.

Function: backup-file-name-p filename

This function returns a non-nil value if filename is a possible name for a backup file. A file with the name filename need not exist; the function just checks the name.

(backup-file-name-p "foo")
     => nil
(backup-file-name-p "foo~")
     => 3

The standard definition of this function is as follows:

(defun backup-file-name-p (file)
  "Return non-nil if FILE is a backup file \
name (numeric or not)..."
  (string-match "~$" file))

Thus, the function returns a non-nil value if the file name ends with a `~'. (We use a backslash to split the documentation string's first line into two lines in the text, but produce just one line in the string itself.)

This simple expression is placed in a separate function to make it easy to redefine for customization.

Function: make-backup-file-name filename

This function returns a string which is the name to use for a non-numbered backup file for file filename. On Unix, this is just filename with a tilde appended.

The standard definition of this function is as follows:

(defun make-backup-file-name (file)
  "Create the non-numeric backup file name for FILE..."
  (concat file "~"))

You can change the backup file naming convention by redefining this function. In the following example, make-backup-file-name is redefined to prepend a `.' as well as to append a tilde.

(defun make-backup-file-name (filename)
  (concat "." filename "~"))

(make-backup-file-name "backups.texi")
     => ".backups.texi~"

Function: find-backup-file-name filename

This function computes the file name for a new backup file for filename. It may also propose certain existing backup files for deletion. find-backup-file-name returns a list whose CAR is the name for the new backup file and whose CDR is a list of backup files whose deletion is proposed.

Two variables, kept-old-versions and kept-new-versions, determine which old backup versions should be kept (by excluding them from the list of backup files ripe for deletion). See section Making and Deleting Numbered Backup Files.

In this example, the value says that `~rms/foo.~5~' is the name to use for the new backup file, and `~rms/foo.~3~' is an "excess" version that the caller should consider deleting now.

(find-backup-file-name "~rms/foo")
     => ("~rms/foo.~5~" "~rms/foo.~3~")

Function: file-newest-backup filename

This function returns the name of the most recent backup file for filename, or nil that file has no backup files.

Some file comparison commands use this function in order to compare a file by default with its most recent backup.

Auto-Saving

Emacs periodically saves all files that you are visiting; this is called auto-saving. Auto-saving prevents you from losing more than a limited amount of work if the system crashes. By default, auto-saves happen every 300 keystrokes, or after around 30 seconds of idle time. See section 'Auto-Saving: Protection Against Disasters' in The GNU Emacs Manual, for information on auto-save for users. Here we describe the functions used to implement auto-saving and the variables that control them.

Variable: buffer-auto-save-file-name

This buffer-local variable is the name of the file used for auto-saving the current buffer. It is nil if the buffer should not be auto-saved.

buffer-auto-save-file-name
=> "/xcssun/users/rms/lewis/#files.texi#"

Command: auto-save-mode arg

When used interactively without an argument, this command is a toggle switch: it turns on auto-saving of the current buffer if it is off, and vice-versa. With an argument arg, the command turns auto-saving on if the value of arg is t, a nonempty list, or a positive integer. Otherwise, it turns auto-saving off.

Function: auto-save-file-name-p filename

This function returns a non-nil value if filename is a string that could be the name of an auto-save file. It works based on knowledge of the naming convention for auto-save files: a name that begins and ends with hash marks (`#') is a possible auto-save file name. The argument filename should not contain a directory part.

(make-auto-save-file-name)
     => "/xcssun/users/rms/lewis/#files.texi#"
(auto-save-file-name-p "#files.texi#")
     => 0
(auto-save-file-name-p "files.texi")
     => nil

The standard definition of this function is as follows:

(defun auto-save-file-name-p (filename)
  "Return non-nil if FILENAME can be yielded by..."
  (string-match "^#.*#$" filename))

This function exists so that you can customize it if you wish to change the naming convention for auto-save files. If you redefine it, be sure to redefine the function make-auto-save-file-name correspondingly.

Function: make-auto-save-file-name

This function returns the file name to use for auto-saving the current buffer. This is just the file name with hash marks (`#') appended and prepended to it. This function does not look at the variable auto-save-visited-file-name; that should be checked before this function is called.

(make-auto-save-file-name)
     => "/xcssun/users/rms/lewis/#backup.texi#"

The standard definition of this function is as follows:

(defun make-auto-save-file-name ()
  "Return file name to use for auto-saves \
of current buffer..."
  (if buffer-file-name
      (concat
       (file-name-directory buffer-file-name)
       "#"
       (file-name-nondirectory buffer-file-name)
       "#")
    (expand-file-name
     (concat "#%" (buffer-name) "#"))))

This exists as a separate function so that you can redefine it to customize the naming convention for auto-save files. Be sure to change auto-save-file-name-p in a corresponding way.

Variable: auto-save-visited-file-name

If this variable is non-nil, Emacs auto-saves buffers in the files they are visiting. That is, the auto-save is done in the same file which you are editing. Normally, this variable is nil, so auto-save files have distinct names that are created by make-auto-save-file-name.

When you change the value of this variable, the value does not take effect until the next time auto-save mode is reenabled in any given buffer. If auto-save mode is already enabled, auto-saves continue to go in the same file name until auto-save-mode is called again.

Function: recent-auto-save-p

This function returns t if the current buffer has been auto-saved since the last time it was read in or saved.

Function: set-buffer-auto-saved

This function marks the current buffer as auto-saved. The buffer will not be auto-saved again until the buffer text is changed again. The function returns nil.

User Option: auto-save-interval

The value of this variable is the number of characters that Emacs reads from the keyboard between auto-saves. Each time this many more characters are read, auto-saving is done for all buffers in which it is enabled.

User Option: auto-save-timeout

The value of this variable is the number of seconds of idle time that should cause auto-saving. Each time the user pauses for this long, Emacs auto-saves any buffers that need it. (Actually, the specified timeout is multiplied by a factor depending on the size of the current buffer.)

Variable: auto-save-hook

This normal hook is run whenever an auto-save is about to happen.

User Option: auto-save-default

If this variable is non-nil, buffers that are visiting files have auto-saving enabled by default. Otherwise, they do not.

Command: do-auto-save &optional no-message

This function auto-saves all buffers that need to be auto-saved. This is all buffers for which auto-saving is enabled and that have been changed since the last time they were auto-saved.

Normally, if any buffers are auto-saved, a message that says `Auto-saving...' is displayed in the echo area while auto-saving is going on. However, if no-message is non-nil, the message is inhibited.

Function: delete-auto-save-file-if-necessary

This function deletes the current buffer's auto-save file if delete-auto-save-files is non-nil. It is called every time a buffer is saved.

Variable: delete-auto-save-files

This variable is used by the function delete-auto-save-file-if-necessary. If it is non-nil, Emacs deletes auto-save files when a true save is done (in the visited file). This saves on disk space and unclutters your directory.

Function: rename-auto-save-file

This function adjusts the current buffer's auto-save file name if the visited file name has changed. It also renames an existing auto-save file. If the visited file name has not changed, this function does nothing.

Reverting

If you have made extensive changes to a file and then change your mind about them, you can get rid of them by reading in the previous version of the file with the revert-buffer command. See section 'Reverting a Buffer' in The GNU Emacs Manual.

Command: revert-buffer &optional check-auto-save noconfirm

This command replaces the buffer text with the text of the visited file on disk. This action undoes all changes since the file was visited or saved.

If the argument check-auto-save is non-nil, and the latest auto-save file is more recent than the visited file, revert-buffer asks the user whether to use that instead. Otherwise, it always uses the text of the visited file itself. Interactively, check-auto-save is set if there is a numeric prefix argument.

When the value of the noconfirm argument is non-nil, revert-buffer does not ask for confirmation for the reversion action. This means that the buffer contents are deleted and replaced by the text from the file on the disk, with no further opportunities for the user to prevent it.

Since reverting works by deleting the entire text of the buffer and inserting the file contents, all the buffer's markers are relocated to point at the beginning of the buffer. This is not "correct", but then, there is no way to determine what would be correct. It is not possible to determine, from the text before and after, which characters after reversion correspond to which characters before.

If the value of the revert-buffer-function variable is non-nil, it is called as a function with no arguments to do the work.

Variable: revert-buffer-function

The value of this variable is the function to use to revert this buffer; but if the value of this variable is nil, then the revert-buffer function carries out its default action. Modes such as Dired mode, in which the text being edited does not consist of a file's contents but can be regenerated in some other fashion, give this variable a buffer-local value that is a function to regenerate the contents.

Variable: revert-buffer-insert-file-contents-function

The value of this variable, if non-nil, is the function to use to insert contents when reverting this buffer. The function receives two arguments, first the file name to use, and second, t if the user has asked to read the auto-save file.

Command: recover-file filename

This function visits filename, but gets the contents from its last auto-save file. This is useful after the system has crashed, to resume editing the same file without losing all the work done in the previous session.

An error is signaled if there is no auto-save file for filename, or if filename is newer than its auto-save file. If filename does not exist, but its auto-save file does, then the auto-save file is read as usual. This last situation may occur if you visited a nonexistent file and never actually saved it.

Buffers

A buffer is a Lisp object containing text to be edited. Buffers are used to hold the contents of files that are being visited; there may also be buffers which are not visiting files. While several buffers may exist at one time, exactly one buffer is designated the current buffer at any time. Most editing commands act on the contents of the current buffer. Each buffer, including the current buffer, may or may not be displayed in any windows.

Buffer Basics

Buffers in Emacs editing are objects which have distinct names and hold text that can be edited. Buffers appear to Lisp programs as a special data type. The contents of a buffer may be viewed as an extendable string; insertions and deletions may occur in any part of the buffer. See section Text.

A Lisp buffer object contains numerous pieces of information. Some of this information is directly accessible to the programmer through variables, while other information is only accessible through special-purpose functions. For example, the width of a tab character is directly accessible through a variable, while the value of point is accessible only through a primitive function.

Buffer-specific information that is directly accessible is stored in buffer-local variable bindings, which are variable values that are effective only in a particular buffer. This feature allows each buffer to override the values of certain variables. Most major modes override variables such as fill-column or comment-column in this way. For more information about buffer-local variables and functions related to them, see section Buffer-Local Variables.

For functions and variables related to visiting files in buffers, see section Visiting Files and section Saving Buffers. For functions and variables related to the display of buffers in windows, see section Buffers and Windows.

Function: bufferp object

This function returns t if object is a buffer, nil otherwise.

Buffer Names

Each buffer has a unique name, which is a string. Many of the functions that work on buffers accept either a buffer or a buffer name as an argument. Any argument called buffer-or-name is of this sort, and an error is signaled if it is neither a string nor a buffer. Any argument called buffer is required to be an actual buffer object, not a name.

Buffers that are ephemeral and generally uninteresting to the user have names starting with a space, which prevents them from being listed by the list-buffers or buffer-menu commands. (A name starting with space also initially disables recording undo information; see section Undo.)

Function: buffer-name &optional buffer

This function returns the name of buffer as a string. If buffer is not supplied, it defaults to the current buffer.

If buffer-name returns nil, it means that buffer has been killed. See section Killing Buffers.

(buffer-name)
     => "buffers.texi"

(setq foo (get-buffer "temp"))
     => #<buffer temp>
(kill-buffer foo)
     => nil
(buffer-name foo)
     => nil
foo
     => #<killed buffer>

Command: rename-buffer newname &optional unique

This function renames the current buffer to newname. An error is signaled if newname is not a string, or if there is already a buffer with that name. The function returns nil.

Ordinarily, rename-buffer signals an error if newname is already in use. However, if unique is non-nil, it modifies newname to make a name that is not in use. Interactively, you can make unique non-nil with a numeric prefix argument.

One application of this command is to rename the `*shell*' buffer to some other name, thus making it possible to create a second shell buffer under the name `*shell*'.

Function: get-buffer buffer-or-name

This function returns the buffer specified by buffer-or-name. If buffer-or-name is a string and there is no buffer with that name, the value is nil. If buffer-or-name is a buffer, it is returned as given. (That is not very useful, so the argument is usually a name.) For example:

(setq b (get-buffer "lewis"))
     => #<buffer lewis>
(get-buffer b)
     => #<buffer lewis>
(get-buffer "Frazzle-nots")
     => nil

See also the function get-buffer-create in section Creating Buffers.

Function: generate-new-buffer-name starting-name

This function returns a name that would be unique for a new buffer--but does not create the buffer. It starts with starting-name, and produces a name not currently in use for any buffer by appending a number inside of `<...>'.

See the related function generate-new-buffer in section Creating Buffers.

Buffer File Name

The buffer file name is the name of the file that is visited in that buffer. When a buffer is not visiting a file, its buffer file name is nil. Most of the time, the buffer name is the same as the nondirectory part of the buffer file name, but the buffer file name and the buffer name are distinct and can be set independently. See section Visiting Files.

Function: buffer-file-name &optional buffer

This function returns the absolute file name of the file that buffer is visiting. If buffer is not visiting any file, buffer-file-name returns nil. If buffer is not supplied, it defaults to the current buffer.

(buffer-file-name (other-buffer))
     => "/usr/user/lewis/manual/files.texi"

Variable: buffer-file-name

This buffer-local variable contains the name of the file being visited in the current buffer, or nil if it is not visiting a file. It is a permanent local, unaffected by kill-local-variables.

buffer-file-name
     => "/usr/user/lewis/manual/buffers.texi"

It is risky to change this variable's value without doing various other things. See the definition of set-visited-file-name in `files.el'; some of the things done there, such as changing the buffer name, are not strictly necessary, but others are essential to avoid confusing Emacs.

Variable: buffer-file-truename

This buffer-local variable holds the truename of the file visited in the current buffer, or nil if no file is visited. It is a permanent local, unaffected by kill-local-variables. See section Truenames.

Variable: buffer-file-number

This buffer-local variable holds the file number and directory device number of the file visited in the current buffer, or nil if no file or a nonexistent file is visited. It is a permanent local, unaffected by kill-local-variables. See section Truenames.

The value is normally a list of the form (filenum devnum). This pair of numbers uniquely identifies the file among all files accessible on the system. See the function file-attributes, in section Other Information about Files, for more information about them.

Function: get-file-buffer filename

This function returns the buffer visiting file filename. If there is no such buffer, it returns nil. The argument filename, which must be a string, is expanded (see section Functions that Expand Filenames), then compared against the visited file names of all live buffers.

(get-file-buffer "buffers.texi")
    => #<buffer buffers.texi>

In unusual circumstances, there can be more than one buffer visiting the same file name. In such cases, this function returns the first such buffer in the buffer list.

Command: set-visited-file-name filename

If filename is a non-empty string, this function changes the name of the file visited in current buffer to filename. (If the buffer had no visited file, this gives it one.) The next time the buffer is saved it will go in the newly-specified file. This command marks the buffer as modified, since it does not (as far as Emacs knows) match the contents of filename, even if it matched the former visited file.

If filename is nil or the empty string, that stands for "no visited file". In this case, set-visited-file-name marks the buffer as having no visited file.

When the function set-visited-file-name is called interactively, it prompts for filename in the minibuffer.

See also clear-visited-file-modtime and verify-visited-file-modtime in section Buffer Modification.

Variable: list-buffers-directory

This buffer-local variable records a string to display in a buffer listing in place of the visited file name, for buffers that don't have a visited file name. Dired buffers use this variable.

Buffer Modification

Emacs keeps a flag called the modified flag for each buffer, to record whether you have changed the text of the buffer. This flag is set to t whenever you alter the contents of the buffer, and cleared to nil when you save it. Thus, the flag shows whether there are unsaved changes. The flag value is normally shown in the mode line (see section Variables Used in the Mode Line), and controls saving (see section Saving Buffers) and auto-saving (see section Auto-Saving).

Some Lisp programs set the flag explicitly. For example, the function set-visited-file-name sets the flag to t, because the text does not match the newly-visited file, even if it is unchanged from the file formerly visited.

The functions that modify the contents of buffers are described in section Text.

Function: buffer-modified-p &optional buffer

This function returns t if the buffer buffer has been modified since it was last read in from a file or saved, or nil otherwise. If buffer is not supplied, the current buffer is tested.

Function: set-buffer-modified-p flag

This function marks the current buffer as modified if flag is non-nil, or as unmodified if the flag is nil.

Another effect of calling this function is to cause unconditional redisplay of the mode line for the current buffer. In fact, the function force-mode-line-update works by doing this:

(set-buffer-modified-p (buffer-modified-p))

Command: not-modified

This command marks the current buffer as unmodified, and not needing to be saved. Don't use this function in programs, since it prints a message in the echo area; use set-buffer-modified-p (above) instead.

Function: buffer-modified-tick &optional buffer

This function returns buffer`s modification-count. This is a counter that increments every time the buffer is modified. If buffer is nil (or omitted), the current buffer is used.

Comparison of Modification Time

Suppose that you visit a file and make changes in its buffer, and meanwhile the file itself is changed on disk. At this point, saving the buffer would overwrite the changes in the file. Occasionally this may be what you want, but usually it would lose valuable information. Emacs therefore checks the file's modification time using the functions described below before saving the file.

Function: verify-visited-file-modtime buffer

This function compares Emacs's record of the modification time for the file that the buffer is visiting against the actual modification time of the file as recorded by the operating system. The two should be the same unless some other process has written the file since Emacs visited or saved it.

The function returns t if the last actual modification time and Emacs's recorded modification time are the same, nil otherwise.

Function: clear-visited-file-modtime

This function clears out the record of the last modification time of the file being visited by the current buffer. As a result, the next attempt to save this buffer will not complain of a discrepancy in file modification times.

This function is called in set-visited-file-name and other exceptional places where the usual test to avoid overwriting a changed file should not be done.

Function: set-visited-file-modtime &optional time

This function updates the buffer's record of the last modification time of the visited file, to the value specified by time if time is not nil, and otherwise to the last modification time of the visited file.

If time is not nil, it should have the form (high . low) or (high low), in either case containing two integers, each of which holds 16 bits of the time. (This is the same format that file-attributes uses to return time values; see section Other Information about Files.)

This function is useful if the buffer was not read from the file normally, or if the file itself has been changed for some known benign reason.

Function: visited-file-modtime

This function returns the buffer's recorded last file modification time, as a list of the form (high . low). Note that this is not identical to the last modification time of the file that is visited (though under normal circumstances the values are equal).

Function: ask-user-about-supersession-threat fn

This function is used to ask a user how to proceed after an attempt to modify an obsolete buffer. An obsolete buffer is an unmodified buffer for which the associated file on disk is newer than the last save-time of the buffer. This means some other program has probably altered the file.

This function is called automatically by Emacs on the proper occasions. It exists so you can customize Emacs by redefining it. See the file `userlock.el' for the standard definition.

Depending on the user's answer, the function may return normally, in which case the modification of the buffer proceeds, or it may signal a file-supersession error with data (fn), in which case the proposed buffer modification is not allowed.

See also the file locking mechanism in section File Locks.

Read-Only Buffers

A buffer may be designated as read-only. This means that the buffer's contents may not be modified, although you may change your view of the contents by scrolling, narrowing, or widening, etc.

Read-only buffers are used in two kinds of situations:

Variable: buffer-read-only

This buffer-local variable specifies whether the buffer is read-only. The buffer is read-only if this variable is non-nil.

Variable: inhibit-read-only

If this variable is non-nil, then read-only buffers and read-only characters may be modified. The value of buffer-read-only does not matter when inhibit-read-only is non-nil.

If inhibit-read-only is t, all read-only text properties have no effect (see section Special Properties). If inhibit-read-only is a list, then read-only text properties are ignored if they are members of the list (comparison is done with eq).

Command: toggle-read-only

This command changes whether the current buffer is read-only. It is intended for interactive use; don't use it in programs. At any given point in a program, you should know whether you want the read-only flag on or off; so you can set buffer-read-only explicitly to the proper value, t or nil.

Function: barf-if-buffer-read-only

This function signals a buffer-read-only error if the current buffer is read-only. See section Interactive Call, for another way to signal an error if the current buffer is read-only.

The Buffer List

The buffer list is a list of all buffers that have not been killed. The order of the buffers in the list is based primarily on how recently each buffer has been displayed in the selected window. Several functions, notably other-buffer, make use of this ordering.

Function: buffer-list

This function returns a list of all buffers, including those whose names begin with a space. The elements are actual buffers, not their names.

(buffer-list)
     => (#<buffer buffers.texi>
         #<buffer  *Minibuf-1*> #<buffer buffer.c>
         #<buffer *Help*> #<buffer TAGS>)

;; Note that the name of the minibuffer
;;   begins with a space!

(mapcar (function buffer-name) (buffer-list))
    => ("buffers.texi" " *Minibuf-1*" 
         "buffer.c" "*Help*" "TAGS")

Buffers appear earlier in the list if they were current more recently.

This list is a copy of a list used inside Emacs; modifying it has no effect on the buffers.

Function: other-buffer &optional buffer-or-name visible-ok

This function returns the first buffer in the buffer list other than buffer-or-name. Usually this is the buffer most recently shown in the selected window, aside from buffer-or-name. Buffers are moved to the front of the list when they are selected and to the end when they are buried. Buffers whose names start with a space are not even considered.

If buffer-or-name is not supplied (or if it is not a buffer), then other-buffer returns the first buffer on the buffer list that is not visible in any window in a visible frame.

Normally, other-buffer avoids returning a buffer visible in any window on any visible frame, except as a last resort. However, if visible-ok is non-nil, then a buffer displayed in some window is admissible to return.

If no suitable buffer exists, the buffer `*scratch*' is returned (and created, if necessary).

Command: list-buffers &optional files-only

This function displays a listing of the names of existing buffers. It clears the buffer `*Buffer List*', then inserts the listing into that buffer and displays it in a window. list-buffers is intended for interactive use, and is described fully in The GNU Emacs Manual. It returns nil.

Command: bury-buffer &optional buffer-or-name

This function puts buffer-or-name at the end of the buffer list without changing the order of any of the other buffers on the list. This buffer therefore becomes the least desirable candidate for other-buffer to return, and appears last in the list displayed by list-buffers.

If buffer-or-name is nil or omitted, this means to bury the current buffer. In addition, this switches to some other buffer (obtained using other-buffer) in the selected window. If the buffer is displayed in a window other than the selected one, it remains there.

If you wish to remove a buffer from all the windows that display it, you can do so with a loop that uses get-buffer-window. See section Buffers and Windows.

Creating Buffers

This section describes the two primitives for creating buffers. get-buffer-create creates a buffer if it finds no existing buffer; generate-new-buffer always creates a new buffer, and gives it a unique name.

Other functions you can use to create buffers include with-output-to-temp-buffer (see section Temporary Displays) and create-file-buffer (see section Visiting Files).

Function: get-buffer-create name

This function returns a buffer named name. If such a buffer already exists, it is returned. If such a buffer does not exist, one is created and returned. The buffer does not become the current buffer--this function does not change which buffer is current.

An error is signaled if name is not a string.

(get-buffer-create "foo")
     => #<buffer foo>

The major mode for the new buffer is set by the value of default-major-mode. See section How Emacs Chooses a Major Mode.

Function: generate-new-buffer name

This function returns a newly created, empty buffer, but does not make it current. If there is no buffer named name, then that is the name of the new buffer. If that name is in use, this function adds suffixes of the form `<n>' are added to name, where n is an integer. It tries successive integers starting with 2 until it finds an available name.

An error is signaled if name is not a string.

(generate-new-buffer "bar")
     => #<buffer bar>
(generate-new-buffer "bar")
     => #<buffer bar<2>>
(generate-new-buffer "bar")
     => #<buffer bar<3>>

The major mode for the new buffer is set by the value of default-major-mode. See section How Emacs Chooses a Major Mode.

See the related function generate-new-buffer-name in section Buffer Names.

Killing Buffers

Killing a buffer makes its name unknown to Emacs and makes its space available for other use.

The buffer object for the buffer which has been killed remains in existence as long as anything refers to it, but it is specially marked so that you cannot make it current or display it. Killed buffers retain their identity, however; two distinct buffers, when killed, remain distinct according to eq.

If you kill a buffer that is current or displayed in a window, Emacs automatically selects or displays some other buffer instead. This means that killing a buffer can in general change the current buffer. Therefore, when you kill a buffer, you should also take the precautions associated with changing the current buffer (unless you happen to know that the buffer being killed isn't current). See section The Current Buffer.

The buffer-name of a killed buffer is nil. You can use this feature to test whether a buffer has been killed:

(defun killed-buffer-p (buffer)
  "Return t if BUFFER is killed."
  (not (buffer-name buffer)))

Command: kill-buffer buffer-or-name

This function kills the buffer buffer-or-name, freeing all its memory for use as space for other buffers. (Emacs version 18 and older was unable to return the memory to the operating system.) It returns nil.

Any processes that have this buffer as the process-buffer are sent the SIGHUP signal, which normally causes them to terminate. (The usual meaning of SIGHUP is that a dialup line has been disconnected.) See section Deleting Processes.

If the buffer is visiting a file when kill-buffer is called and the buffer has not been saved since it was last modified, the user is asked to confirm before the buffer is killed. This is done even if kill-buffer is not called interactively. To prevent the request for confirmation, clear the modified flag before calling kill-buffer. See section Buffer Modification.

Just before actually killing the buffer, after asking all questions, kill-buffer runs the normal hook kill-buffer-hook. The buffer to be killed is current when the hook functions run. See section Hooks.

Killing a buffer that is already dead has no effect.

(kill-buffer "foo.unchanged")
     => nil
(kill-buffer "foo.changed")

---------- Buffer: Minibuffer ----------
Buffer foo.changed modified; kill anyway? (yes or no) yes
---------- Buffer: Minibuffer ----------

     => nil

The Current Buffer

There are, in general, many buffers in an Emacs session. At any time, one of them is designated as the current buffer. This is the buffer in which most editing takes place, because most of the primitives for examining or changing text in a buffer operate implicitly on the current buffer (see section Text). Normally the buffer that is displayed on the screen in the selected window is the current buffer, but this is not always so: a Lisp program can designate any buffer as current temporarily in order to operate on its contents, without changing what is displayed on the screen.

The way to designate a current buffer in a Lisp program is by calling set-buffer. The specified buffer remains current until a new one is designated.

When an editing command returns to the editor command loop, the command loop designates the buffer displayed in the selected window as current, to prevent confusion: the buffer that the cursor is in, when Emacs reads a command, is the one to which the command will apply. (See section Command Loop.) Therefore, set-buffer is not usable for switching visibly to a different buffer so that the user can edit it. For this, you must use the functions described in section Displaying Buffers in Windows.

However, Lisp functions that change to a different current buffer should not leave it to the command loop to set it back afterwards. Editing commands written in Emacs Lisp can be called from other programs as well as from the command loop. It is convenient for the caller if the subroutine does not change which buffer is current (unless, of course, that is the subroutine's purpose). Therefore, you should normally use set-buffer within a save-excursion that will restore the current buffer when your program is done (see section Excursions). Here is an example, the code for the command append-to-buffer (with the documentation string abridged):

(defun append-to-buffer (buffer start end)
  "Append to specified buffer the text of the region..."
  (interactive "BAppend to buffer: \nr")
  (let ((oldbuf (current-buffer)))
    (save-excursion
      (set-buffer (get-buffer-create buffer))
      (insert-buffer-substring oldbuf start end))))

This function binds a local variable to the current buffer, and then save-excursion records the values of point, the mark, and the original buffer. Next, set-buffer makes another buffer current. Finally, insert-buffer-substring copies the string from the original current buffer to the new current buffer.

If the buffer appended to happens to be displayed in some window, then the next redisplay will show how its text has changed. Otherwise, you will not see the change immediately on the screen. The buffer becomes current temporarily during the execution of the command, but this does not cause it to be displayed.

Changing the current buffer between the binding and unbinding of a buffer-local variable can cause it to be bound in one buffer, and then unbound in another! You can avoid this problem by using save-excursion to make sure that the buffer from which the variable was bound is current again whenever the variable is unbound.

(let (buffer-read-only)
  (save-excursion
    (set-buffer ...)
    ...))

Function: current-buffer

This function returns the current buffer.

(current-buffer)
     => #<buffer buffers.texi>

Function: set-buffer buffer-or-name

This function makes buffer-or-name the current buffer. However, it does not display the buffer in the currently selected window or in any other window. This means that the user cannot necessarily see the buffer, but Lisp programs can in any case work on it.

This function returns the buffer identified by buffer-or-name. An error is signaled if buffer-or-name does not identify an existing buffer.

Windows

This chapter describes most of the functions and variables related to Emacs windows. See section Emacs Display, for information on how text is displayed in windows.

Basic Concepts of Emacs Windows

A window is the physical area of the screen in which a buffer is displayed. The term is also used to refer to a Lisp object which represents that screen area in Emacs Lisp. It should be clear from the context which is meant.

There is always at least one window displayed on the screen, and there is exactly one window that we call the selected window. The cursor is in the selected window. The selected window's buffer is usually the current buffer (except when set-buffer has been used.) See section The Current Buffer.

For all intents, a window only exists while it is displayed on the terminal. Once removed from the display, the window is effectively deleted and should not be used, even though there may still be references to it from other Lisp objects. Restoring a saved window configuration is the only way for a window no longer on the screen to come back to life. (See section Deleting Windows.)

Each window has the following attributes:

Applications use multiple windows for a variety of reasons, but most often to give different views of the same information. In Rmail, for example, you can move through a summary buffer in one window while the other window shows messages one at a time as they are reached.

The term "window" in Emacs means something similar to what it means in the context of general purpose window systems such as X, but not identical. The X Window System subdivides the screen into X windows; Emacs uses one or more X windows, called frames in Emacs terminology, and subdivides each of them into (nonoverlapping) Emacs windows. When you use Emacs on an ordinary display terminal, Emacs subdivides the terminal screen into Emacs windows.

Most window systems support arbitrarily located overlapping windows. In contrast, Emacs windows are tiled; they never overlap, and together they fill the whole of the screen or frame. Because of the way in which Emacs creates new windows and resizes them, you can't create every conceivable tiling on an Emacs screen. See section Splitting Windows. Also, see section The Size of a Window.

See section Emacs Display, for information on how the contents of the window's buffer are displayed in the window.

Function: windowp object

This function returns t if object is a window.

Splitting Windows

The functions described here are the primitives used to split a window into two windows. Two higher level functions sometimes split a window, but not always: pop-to-buffer and display-buffer (see section Displaying Buffers in Windows).

The functions described here do not accept a buffer as an argument. They let the two "halves" of the split window display the same buffer previously visible in the window that was split.

Function: one-window-p &optional no-mini

This function returns non-nil if there is only one window. The argument no-mini, if non-nil, means don't count the minibuffer even if it is active; otherwise, the minibuffer window is included, if active, in the total number of windows which is compared against one.

Command: split-window &optional window size horizontal

This function splits window into two windows. The original window window remains the selected window, but occupies only part of its former screen area. The rest is occupied by a newly created window which is returned as the value of this function.

If horizontal is non-nil, then window splits side by side, keeping the leftmost size columns and giving the rest of the columns to the new window. Otherwise, it splits into halves one above the other, keeping the upper size lines and giving the rest of the lines to the new window. The original window is therefore the right-hand or upper of the two, and the new window is the left-hand or lower.

If window is omitted or nil, then the selected window is split. If size is omitted or nil, then window is divided evenly into two parts. (If there is an odd line, it is allocated to the new window.) When split-window is called interactively, all its arguments are nil.

The following example starts with one window on a screen that is 50 lines high by 80 columns wide; then the window is split.

(setq w (selected-window))
     => #<window 8 on windows.texi>
(window-edges)          ; Edges in order:
     => (0 0 80 50)     ;   left--top--right--bottom

;; Returns window created
(setq w2 (split-window w 15))   
     => #<window 28 on windows.texi>
(window-edges w2)
     => (0 15 80 50)    ; Bottom window;
                        ;   top is line 15
(window-edges w)
     => (0 0 80 15)     ; Top window

The screen looks like this:

         __________ 
        |          |  line 0  
        |    w     |
        |__________|
        |          |  line 15
        |    w2    |
        |__________|
                      line 50
 column 0   column 80

Next, the top window is split horizontally:

(setq w3 (split-window w 35 t))
     => #<window 32 on windows.texi>
(window-edges w3)
     => (35 0 80 15)  ; Left edge at column 35
(window-edges w)
     => (0 0 35 15)   ; Right edge at column 35
(window-edges w2)
     => (0 15 80 50)  ; Bottom window unchanged

Now, the screen looks like this:

     column 35
         __________ 
        |   |      |  line 0  
        | w |  w3  |
        |___|______|
        |          |  line 15
        |    w2    |
        |__________|
                      line 50
 column 0   column 80

Command: split-window-vertically size

This function splits the selected window into two windows, one above the other, leaving the selected window with size lines.

This function is simply an interface to split-windows. Here is the complete function definition for it:

(defun split-window-vertically (&optional arg)
  "Split selected window into two windows,
one above the other..."
  (interactive "P")
  (split-window nil (and arg (prefix-numeric-value arg))))

Command: split-window-horizontally size

This function splits the selected window into two windows side-by-side, leaving the selected window with size columns.

This function is simply an interface to split-windows. Here is the complete definition for split-window-horizontally (except for part of the documentation string):

(defun split-window-horizontally (&optional arg)
  "Split selected window into two windows
side by side..."
  (interactive "P")
  (split-window nil (and arg (prefix-numeric-value arg)) t))

Deleting Windows

A window remains visible on its frame unless you delete it by calling certain functions that delete windows. A deleted window cannot appear on the screen, but continues to exist as a Lisp object until there are no references to it. There is no way to cancel the deletion of a window aside from restoring a saved window configuration (see section Window Configurations). Restoring a window configuration also deletes any windows that aren't part of that configuration.

When you delete a window, the space it took up is given to one adjacent sibling. (In Emacs version 18, the space was divided evenly among all the siblings.)

Function: window-live-p window

This function returns nil if window is deleted, and t otherwise.

Warning: erroneous information or fatal errors may result from using a deleted window as if it were live.

Command: delete-window &optional window

This function removes window from the display. If window is omitted, then the selected window is deleted. An error is signaled if there is only one window when delete-window is called.

This function returns nil.

When delete-window is called interactively, window defaults to the selected window.

Command: delete-other-windows &optional window

This function makes window the only window on its frame, by deleting all the other windows. If window is omitted or nil, then the selected window is used by default.

The result is nil.

Command: delete-windows-on buffer &optional frame

This function deletes all windows showing buffer. If there are no windows showing buffer, then this function does nothing. If all windows in some frame are showing buffer (including the case where there is only one window), then the frame reverts to having a single window showing the buffer chosen by other-buffer. See section The Buffer List.

If there are several windows showing different buffers, then those showing buffer are removed, and the others are expanded to fill the void.

If frame is a frame, then delete-windows-on considers just the windows on frame. If frame is nil, all windows on all frames are considered. If frame is t, that stands for the selected frame.

This function always returns nil.

Selecting Windows

When a window is selected, the buffer in the window becomes the current buffer, and the cursor will appear in it.

Function: selected-window

This function returns the selected window. This is the window in which the cursor appears and to which many commands apply.

Function: select-window window

This function makes window the selected window. The cursor then appears in window (on redisplay). The buffer being displayed in window is immediately designated the current buffer.

The return value is window.

(setq w (next-window))
(select-window w)
     => #<window 65 on windows.texi>

The following functions choose one of the windows on the screen, offering various criteria for the choice.

Function: get-lru-window &optional all-frames

This function returns the window least recently "used" (that is, selected). The selected window is always the most recently used window.

The selected window can be the least recently used window if it is the only window. A newly created window becomes the least recently used window until it is selected. The minibuffer window is not considered a candidate.

The argument all-frames controls which set of windows are considered. If it is non-nil, then all windows on all frames are considered. Otherwise, only windows in the selected frame are considered.

Function: get-largest-window &optional all-frames

This function returns the window with the largest area (height times width). If there are no side-by-side windows, then this is the window with the most lines. The minibuffer window is not considered a candidate.

If there are two windows of the same size, then the function returns the window which is first in the cyclic ordering of windows (see following section), starting from the selected window.

The argument all-frames controls which set of windows are considered. If it is non-nil, then all windows on all frames are considered. Otherwise, only windows in the selected frame are considered.

Cycling Ordering of Windows

When you use the command C-x o (other-window) to select the next window, it moves through all the windows on the screen in a specific cyclic order. For any given configuration of windows, this order never varies. It is called the cyclic ordering of windows.

This ordering generally goes from top to bottom, and from left to right. But it may go down first or go right first, depending on the order in which the windows were split.

If the first split was vertical (into windows one above each other), and then the subwindows were split horizontally, then the ordering is left to right in the top, and then left to right in the next lower part of the frame, and so on. If the first split was horizontal, the ordering is top to bottom in the left part, and so on. In general, within each set of siblings at any level in the window tree, the order is left to right, or top to bottom.

Function: next-window window &optional minibuf all-frames

This function returns the window following window in the cyclic ordering of windows. This is the window which C-x o would select if done when window is selected. If window is the only window visible, then this function returns window.

The value of the argument minibuf determines whether the minibuffer is included in the window order. Normally, when minibuf is nil, the minibuffer is included if it is currently active; this is the behavior of C-x o.

If minibuf is t, then the cyclic ordering includes the minibuffer window even if it is not active.

If minibuf is neither t nor nil, then the minibuffer window is not included even if it is active. (The minibuffer window is active while the minibuffer is in use. See section Minibuffers.)

When there are multiple frames, this functions normally cycles through all the windows in the selected frame, plus the minibuffer used by the selected frame even if it lies in some other frame.

If all-frames is t, then it cycles through all the windows in all the frames that currently exist.

If all-frames is neither t nor nil, then it cycles through precisely the windows in the selected frame, excluding the minibuffer in use if it lies in some other frame.

This example shows two windows, which both happen to be displaying the same buffer:

(selected-window)
     => #<window 56 on windows.texi>
(next-window (selected-window))
     => #<window 52 on windows.texi>
(next-window (next-window (selected-window)))
     => #<window 56 on windows.texi>

Function: previous-window window &optional minibuf all-frames

This function returns the window preceding window in the cyclic ordering of windows. The other arguments affect which windows are included in the cycle, as in next-window.

Command: other-window count

This function selects the countth next window in the cyclic order. If count is negative, then it selects the -countth preceding window. It returns nil.

In an interactive call, count is the numeric prefix argument.

Function: walk-windows proc &optional minibuf all-frames

This function cycles through all visible windows, calling proc once for each window with the window as its sole argument.

The optional argument minibuf says whether to include minibuffer windows. A value of t means count the minibuffer window even if not active. A value of nil means count it only if active. Any other value means not to count the minibuffer even if it is active.

If the optional third argument all-frames is t, that means include all windows in all frames. If all-frames is nil, it means to cycle within the selected frame, but include the minibuffer window (if minibuf says so) that that frame uses, even if it is on another frame. If all-frames is neither nil nor t, walk-windows sticks strictly to the selected frame.

Buffers and Windows

This section describes low-level functions to examine windows or to show buffers in windows in a precisely controlled fashion. See the following section for related functions that find a window to use and specify a buffer for it. The functions described there are easier to use than these, but they employ heuristics in choosing or creating a window; use these functions when you need complete control.

Function: set-window-buffer window buffer-or-name

This function makes window display buffer-or-name as its contents. It returns nil.

(set-window-buffer (selected-window) "foo")
     => nil

Function: window-buffer &optional window

This function returns the buffer that window is displaying. If window is omitted, then this function returns the buffer for the selected window.

(window-buffer)
     => #<buffer windows.texi>

Function: get-buffer-window buffer-or-name &optional all-frames

This function returns a window currently displaying buffer-or-name, or nil if there is none. If there are several such windows, then the function returns the first one in the cyclic ordering of windows, starting from the selected window. See section Cycling Ordering of Windows.

The argument all-frames controls which set of windows are considered.

Command: replace-buffer-in-windows buffer

This function replaces buffer with some other buffer in all windows displaying it. The other buffer used is chosen with other-buffer. In the usual applications of this function, you don't care which other buffer is used; you just want to make sure that buffer is no longer displayed.

This function returns nil.

Displaying Buffers in Windows

In this section we describe convenient functions that choose a window automatically and use it to display a specified buffer. These functions can also split an existing window in certain circumstances. We also describe variables that parameterize the heuristics used for choosing a window. See the preceding section for low-level functions that give you more precise control.

Do not use the functions in this section in order to make a buffer current so that a Lisp program can access or modify it; they are too drastic for that purpose, since they change the display of buffers in windows, which is gratuitous and will surprise the user. Instead, use set-buffer (see section The Current Buffer) and save-excursion (see section Excursions), which designate buffers as current for programmed access without affecting the display of buffers in windows.

Command: switch-to-buffer buffer-or-name &optional norecord

This function makes buffer-or-name the current buffer, and also displays the buffer in the selected window. This means that a human can see the buffer and subsequent keyboard commands will apply to it. Contrast this with set-buffer, which makes buffer-or-name the current buffer but does not display it in the selected window. See section The Current Buffer.

If buffer-or-name does not identify an existing buffer, then a new buffer by that name is created.

Normally the specified buffer is put at the front of the buffer list. This affects the operation of other-buffer. However, if norecord is non-nil, this is not done. See section The Buffer List.

The switch-to-buffer function is often used interactively, as the binding of C-x b. It is also used frequently in programs. It always returns nil.

Command: switch-to-buffer-other-window buffer-or-name

This function makes buffer-or-name the current buffer and displays it in a window not currently selected. It then selects that window. The handling of the buffer is the same as in switch-to-buffer.

The previously selected window is absolutely never used to display the buffer. If it is the only window, then it is split to make a distinct window for this purpose. If the selected window is already displaying the buffer, then it continues to do so, but another window is nonetheless found to display it in as well.

Function: pop-to-buffer buffer-or-name &optional other-window

This function makes buffer-or-name the current buffer and switches to it in some window, preferably not the window previously selected. The "popped-to" window becomes the selected window.

If the variable pop-up-frames is non-nil, pop-to-buffer creates a new frame to display the buffer in. Otherwise, if the variable pop-up-windows is non-nil, windows may be split to create a new window that is different from the original window. For details, see section Choosing a Window.

If other-window is non-nil, pop-to-buffer finds or creates another window even if buffer-or-name is already visible in the selected window. Thus buffer-or-name could end up displayed in two windows. On the other hand, if buffer-or-name is already displayed in the selected window and other-window is nil, then the selected window is considered sufficient display for buffer-or-name, so that nothing needs to be done.

If buffer-or-name is a string that does not name an existing buffer, a buffer by that name is created.

An example use of this function is found at the end of section Process Filter Functions.

Choosing a Window

This section describes the basic facility which chooses a window to display a buffer in---display-buffer. All the higher-level functions and commands use this subroutine. Here we describe how to use display-buffer and how to customize it.

Function: display-buffer buffer-or-name &optional not-this-window

This function makes buffer-or-name appear in some window, like pop-to-buffer, but it does not select that window and does not make the buffer current. The identity of the selected window is unaltered by this function.

If not-this-window is non-nil, it means that the specified buffer should be displayed in a window other than the selected one, even if it is already on display in the selected window. This can cause the buffer to appear in two windows at once. Otherwise, if buffer-or-name is already being displayed in any window, that is good enough, so this function does nothing.

display-buffer returns the window chosen to display buffer-or-name.

Precisely how display-buffer finds or creates a window depends on the variables described below.

A window can be marked as "dedicated" to its buffer. Then display-buffer does not try to use that window.

Function: window-dedicated-p window

This function returns t if window is marked as dedicated; otherwise nil.

Function: set-window-dedicated-p window flag

This function marks window as dedicated if flags is non-nil, and nondedicated otherwise.

User Option: pop-up-windows

This variable controls whether display-buffer makes new windows. If it is non-nil and there is only one window, then that window is split. If it is nil, then display-buffer does not split the single window, but rather replaces its buffer.

User Option: split-height-threshold

This variable determines when display-buffer may split a window, if there are multiple windows. display-buffer splits the largest window if it has at least this many lines.

If there is only one window, it is split regardless of this value, provided pop-up-windows is non-nil.

User Option: pop-up-frames

This variable controls whether display-buffer makes new frames. If it is non-nil, display-buffer makes a new frame. If it is nil, then display-buffer either splits a window or reuses one.

If this is non-nil, the variables pop-up-windows and split-height-threshold do not matter.

See section Frames, for more information.

Variable: pop-up-frame-function

This variable specifies how to make a new frame if pop-up-frame is non-nil.

Its value should be a function of no arguments. When display-buffer makes a new frame, it does so by calling that function, which should return a frame. The default value of the variable is a function which creates a frame using parameters from pop-up-frame-alist.

Variable: pop-up-frame-alist

This variable holds an alist specifying frame parameters used when display-buffer makes a new frame. See section Frame Parameters, for more information about frame parameters.

Variable: display-buffer-function

This variable is the most flexible way to customize the behavior of display-buffer. If it is non-nil, it should be a function that display-buffer calls to do the work. The function should accept two arguments, the same two arguments that display-buffer received. It should choose or create a window, display the specified buffer, and then return the window.

This hook takes precedence over all the other options and hooks described above.

Window Point

Each window has its own value of point, independent of the value of point in other windows displaying the same buffer. This makes it useful to have multiple windows showing one buffer.

As far as the user is concerned, point is where the cursor is, and when the user switches to another buffer, the cursor jumps to the position of point in that buffer.

Function: window-point window

This function returns the current position of point in window. For a nonselected window, this is the value point would have (in that window's buffer) if that window were selected.

When window is the selected window and its buffer is also the current buffer, the value returned is the same as point in that buffer.

Strictly speaking, it would be more correct to return the "top-level" value of point, outside of any save-excursion forms. But that value is hard to find.

Function: set-window-point window position

This function positions point in window at position position in window's buffer.

The Window Start Position

Each window contains a marker used to keep track of a buffer position which specifies where in the buffer display should start. This position is called the display-start position of the window (or just the start). The character after this position is the one that appears at the upper left corner of the window. It is usually, but not inevitably, at the beginning of a text line.

Function: window-start &optional window

This function returns the display-start position of window window. If window is nil, the selected window is used.

(window-start)
     => 7058

For a more complicated example of use, see the description of count-lines in section Motion by Text Lines.

Function: window-end &optional window

This function returns the position of the end of the display in window window. If window is nil, the selected window is used.

Function: set-window-start window position &optional noforce

This function sets the display-start position of window to position in window's buffer.

The display routines insist that the position of point be visible when a buffer is displayed. Normally, they change the display-start position (that is, scroll the window) whenever necessary to make point visible. However, if you specify the start position with this function with nil for noforce, it means you want display to start at position even if that would put the location of point off the screen. What the display routines do in this case is move point instead, to the left margin on the middle line in the window.

For example, if point is 1 and you attempt to set the start of the window to 2, then the position of point would be "above" the top of the window. The display routines would automatically move point if it is still 1 when redisplay occurs. Here is an example:

;; Here is what `foo' looks like before executing
;;   the set-window-start expression.

---------- Buffer: foo ----------
-!-This is the contents of buffer foo.
2
3
4
5
6
---------- Buffer: foo ----------

(set-window-start
 (selected-window)
 (1+ (window-start)))

;; Here is what `foo' looks like after executing
;;   the set-window-start expression.

---------- Buffer: foo ----------
his is the contents of buffer foo.
2
3
-!-4
5
6
---------- Buffer: foo ----------

     => 2

However, when noforce is non-nil, set-window-start does nothing if the specified start position would make point invisible.

This function returns position, regardless of whether the noforce option caused that position to be overruled.

Function: pos-visible-in-window-p &optional position window

This function returns t if position is within the range of text currently visible on the screen in window. It returns nil if position is scrolled vertically out of view. The argument position defaults to the current position of point; window, to the selected window. Here is an example:

(or 
(pos-visible-in-window-p
 (point) (selected-window))
    (recenter 0))

The pos-visible-in-window-p function considers only vertical scrolling. It returns t if position is out of view only because window has been scrolled horizontally. See section Horizontal Scrolling.

Vertical Scrolling

Vertical scrolling means moving the text up or down in a window. It works by changing the value of the window's display-start location. It may also change the value of window-point to keep it on the screen.

In the commands scroll-up and scroll-down, the directions "up" and "down" refer to the motion of the text in the buffer at which you are looking through the window. Imagine that the text is written on a long roll of paper and that the scrolling commands move the paper up and down. Thus, if you are looking at text in the middle of a buffer and repeatedly call scroll-down, you will eventually see the beginning of the buffer.

Some people have urged that the opposite convention be used: they imagine that the window moves over text that remains in place. Then "down" commands would take you to the end of the buffer. This view is more consistent with the actual relationship between windows and the text in the buffer, but it is less like what the user sees. The position of a window on the terminal does not move, and short scrolling commands clearly move the text up or down on the screen. We have chosen names that fit the user's point of view.

The scrolling functions (aside from scroll-other-window) will have unpredictable results if the current buffer is different from the buffer that is displayed in the selected window. See section The Current Buffer.

Command: scroll-up &optional count

This function scrolls the text in the selected window upward count lines. If count is negative, scrolling is actually downward.

If count is nil (or omitted), then the length of scroll is next-screen-context-lines lines less than the usable height of the window (not counting its mode line).

scroll-up returns nil.

Command: scroll-down &optional count

This function scrolls the text in the selected window downward count lines. If count is negative, scrolling is actually upward.

If count is omitted or nil, then the length of the scroll is next-screen-context-lines lines less than the usable height of the window.

scroll-down returns nil.

Command: scroll-other-window &optional count

This function scrolls the text in another window upward count lines. Negative values of count, or nil, are handled as in scroll-up.

The window that is scrolled is normally the one following the selected window in the cyclic ordering of windows--the window that next-window would return. See section Cycling Ordering of Windows.

If the selected window is the minibuffer, the next window is normally the one at the top left corner. However, you can specify the window to scroll by binding the variable minibuffer-scroll-window. This variable has no effect when any other window is selected. See section Minibuffer Miscellany.

When the minibuffer is active, it is the next window if the selected window is the one at the bottom right corner. In this case, scroll-other-window attempts to scroll the minibuffer. If the minibuffer contains just one line, it has nowhere to scroll to, so the line reappears after the echo area momentarily displays the message "Beginning of buffer".

Variable: other-window-scroll-buffer

If this variable is non-nil, it tells scroll-other-window which buffer to scroll.

User Option: scroll-step

This variable controls how scrolling is done automatically when point moves off the screen. If the value is zero, then the text is scrolled so that point is centered vertically in the window. If the value is a positive integer n, then if it is possible to bring point back on screen by scrolling n lines in either direction, that is done; otherwise, point is centered vertically as usual. The default value is zero.

User Option: next-screen-context-lines

The value of this variable is the number of lines of continuity to retain when scrolling by full screens. For example, when scroll-up executes, this many lines that were visible at the bottom of the window move to the top of the window. The default value is 2.

Command: recenter &optional count

This function scrolls the selected window to put the text where point is located at a specified vertical position within the window.

If count is a nonnegative number, it puts the line containing point count lines down from the top of the window. If count is a negative number, then it counts upward from the bottom of the window, so that -1 stands for the last usable line in the window. If count is a non-nil list, then it stands for the line in the middle of the window.

If count is nil, then it puts the line containing point in the middle of the window, then clears and redisplays the entire selected frame.

When recenter is called interactively, Emacs sets count to the raw prefix argument. Thus, typing C-u as the prefix sets the count to a non-nil list, while typing C-u 4 sets count to 4, which positions the current line four lines from the top.

Typing C-u 0 C-l positions the current line at the top of the window. This action is so handy that some people bind the command to a function key. For example,

(defun line-to-top-of-window ()
  "Scroll current line to top of window.
Replaces three keystroke sequence C-u 0 C-l."
  (interactive) 
  (recenter 0))

(global-set-key "\C-cl" 'line-to-top-of-window)  

Horizontal Scrolling

Because we read English first from top to bottom and second from left to right, horizontal scrolling is not like vertical scrolling. Vertical scrolling involves selection of a contiguous portion of text to display. Horizontal scrolling causes part of each line to go off screen. The amount of horizontal scrolling is therefore specified as a number of columns rather than as a position in the buffer. It has nothing to do with the display-start position returned by window-start.

Usually, no horizontal scrolling is in effect; then the leftmost column is at the left edge of the window. In this state, scrolling to the right is meaningless, since there is no data to the left of the screen to be revealed by it, so it is not allowed. Scrolling to the left is allowed; it causes the first columns of text to go off the edge of the window and can reveal additional columns on the right that were truncated before. Once a window has a nonzero amount of leftward horizontal scrolling, you can scroll it back to the right, but only so far as to reduce the net horizontal scroll to zero. There is no limit to how far left you can scroll, but eventually all the text will disappear off the left edge.

Command: scroll-left count

This function scrolls the selected window count columns to the left (or to the right if count is negative). The return value is the total amount of leftward horizontal scrolling in effect after the change--just like the value returned by window-hscroll.

Command: scroll-right count

This function scrolls the selected window count columns to the right (or to the left if count is negative). The return value is the total amount of leftward horizontal scrolling in effect after the change--just like the value returned by window-hscroll.

Once you scroll a window as far right as it can go, back to its normal position where the total leftward scrolling is zero, attempts to scroll any farther have no effect.

Function: window-hscroll &optional window

This function returns the total leftward horizontal scrolling of window---the number of columns by which the text in window is scrolled left past the left margin.

The value is never negative. It is zero when no horizontal scrolling has been done in window (which is usually the case).

If window is nil, the selected window is used.

(window-hscroll)
     => 0
(scroll-left 5)
     => 5
(window-hscroll)
     => 5

Function: set-window-hscroll window columns

This function sets the number of columns from the left margin that window is scrolled to the value of columns. The argument columns should be zero or positive; if not, it is taken as zero.

The value returned is columns.

(set-window-hscroll (selected-window) 10)
     => 10

Here is how you can determine whether a given position position is off the screen due to horizontal scrolling:

(save-excursion 
  (goto-char position)
  (and 
   (>= (- (current-column) (window-hscroll window)) 0)
   (< (- (current-column) (window-hscroll window))
      (window-width window))))

The Size of a Window

An Emacs window is rectangular, and its size information consists of the height (the number of lines) and the width (the number of character positions in each line). The mode line is included in the height. For a window that does not abut the right hand edge of the screen, the column of `|' characters that separates it from the window on the right is included in the width.

The following three functions return size information about a window:

Function: window-height &optional window

This function returns the number of lines in window, including its mode line. If window fills its entire frame, this is one less than the value of frame-height on that frame (since the last line is always reserved for the minibuffer).

If window is nil, the function uses the selected window.

(window-height)
     => 23
(split-window-vertically)
     => #<window 4 on windows.texi>
(window-height)
     => 11

Function: window-width &optional window

This function returns the number of columns in window. If window fills its entire frame, this is the same as the value of frame-width on that frame.

If window is nil, the function uses the selected window.

(window-width)
     => 80

Function: window-edges &optional window

This function returns a list of the edge coordinates of window. If window is nil, the selected window is used.

The order of the list is (left top right bottom), all elements relative to 0, 0 at the top left corner of the frame. The element right of the value is one more than the rightmost column used by window, and bottom is one more than the bottommost row used by window and its mode-line.

Here is the result obtained on a typical 24-line terminal with just one window:

(window-edges (selected-window))
     => (0 0 80 23)

If window is at the upper left corner of its frame, right and bottom are the same as the values returned by (window-width) and (window-height) respectively, and top and bottom are zero. For example, the edges of the following window are `0 0 5 8'. Assuming that the frame has more than 8 columns, the last column of the window (column 7) holds a border rather than text. The last row (row 4) holds the mode line, shown here with `xxxxxxxxx'.

           0    
           _______
        0 |       | 
          |       |   
          |       | 
          |       | 
          xxxxxxxxx  4

                  7  

When there are side-by-side windows, any window not at the right edge of its frame has a border in its last column. This border counts as one column in the width of the window. A window never includes a border on its left, since the border there belongs to the window to the left.

In the following example, let's imagine that the frame is 7 columns wide. Then the edges of the left window are `0 0 4 3' and the edges of the right window are `4 0 7 3'.

           ___ ___
          |   |   |    
          |   |   |    
          xxxxxxxxx 

           0  34  7

Changing the Size of a Window

The window size functions fall into two classes: high-level commands that change the size of windows and low-level functions that access window size. Emacs does not permit overlapping windows or gaps between windows, so resizing one window affects other windows.

Command: enlarge-window size &optional horizontal

This function makes the selected window size lines bigger, stealing lines from neighboring windows. It takes the lines from one window at a time until that window is used up, then takes from another. If a window from which lines are stolen shrinks below window-min-height lines, then that window disappears.

If horizontal is non-nil, then this function makes window wider by size columns, stealing columns instead of lines. If a window from which columns are stolen shrinks below window-min-width columns, then that window disappears.

If the window's frame is smaller than size lines (or columns), then the function makes the window occupy the entire height (or width) of the frame.

If size is negative, this function shrinks the window by -size lines. If it becomes shorter than window-min-height, it disappears.

enlarge-window returns nil.

Command: enlarge-window-horizontally columns

This function makes the selected window columns wider. It could be defined as follows:

(defun enlarge-window-horizontally (columns)
  (enlarge-window columns t))

Command: shrink-window size &optional horizontal

This function is like enlarge-window but negates the argument size, making the selected window smaller by giving lines (or columns) to the other windows. If the window shrinks below window-min-height or window-min-width, then it disappears.

If size is negative, the window is enlarged by -size lines.

Command: shrink-window-horizontally columns

This function makes the selected window columns narrower. It could be defined as follows:

(defun shrink-window-horizontally (columns)
  (shrink-window columns t))

The following two variables constrain the window size changing functions to a minimum height and width.

User Option: window-min-height

The value of this variable determines how short a window may become before it disappears. A window disappears when it becomes smaller than window-min-height, and no window may be created that is smaller. The absolute minimum height is two (allowing one line for the mode line, and one line for the buffer display). Actions which change window sizes reset this variable to two if it is less than two. The default value is 4.

User Option: window-min-width

The value of this variable determines how narrow a window may become before it disappears. A window disappears when it becomes narrower than window-min-width, and no window may be created that is narrower. The absolute minimum width is one; any value below that is ignored. The default value is 10.

Coordinates and Windows

This section describes how to compare screen coordinates with windows.

Function: window-at x y &optional frame

This function returns the window containing the specified cursor position in the frame frame. The coordinates x and y are measured in characters and count from the top left corner of the screen or frame.

If you omit frame, the selected frame is used.

Function: coordinates-in-window-p coordinates window

This function checks whether a particular frame position falls within the window window.

The argument coordinates is a cons cell of this form:

(x . y)

The coordinates x and y are measured in characters, and count from the top left corner of the screen or frame.

The value of coordinates-in-window-p is non-nil if the coordinates are inside window. The value also indicates what part of the window the position is in, as follows:

(relx . rely)
The coordinates are inside window. The numbers relx and rely are the equivalent window-relative coordinates for the specified position, counting from 0 at the top left corner of the window.

mode-line
The coordinates are in the mode line of window.

vertical-split
The coordinates are in the vertical line between window and its neighbor to the right.

nil
The coordinates are not in any sense within window.

The function coordinates-in-window-p does not require a frame as argument because it always uses the frame that window window is on.

Window Configurations

A window configuration records the entire layout of a frame--all windows, their sizes, which buffers they contain, what part of each buffer is displayed, and the values of point and the mark. You can bring back an entire previous layout by restoring a window configuration previously saved.

If you want to record all frames instead of just one, use a frame configuration instead of a window configuration. See section Frame Configurations.

Function: current-window-configuration

This function returns a new object representing Emacs's current window configuration, namely the number of windows, their sizes and current buffers, which window is the selected window, and for each window the displayed buffer, the display-start position, and the positions of point and the mark. An exception is made for point in the current buffer, whose value is not saved.

Function: set-window-configuration configuration

This function restores the configuration of Emacs's windows and buffers to the state specified by configuration. The argument configuration must be a value that was previously returned by current-window-configuration.

Here is a way of using this function to get the same effect as save-window-excursion:

(let ((config (current-window-configuration)))
  (unwind-protect
      (progn (split-window-vertically nil)
             ...)
    (set-window-configuration config)))

Special Form: save-window-excursion forms...

This special form executes forms in sequence, preserving window sizes and contents, including the value of point and the portion of the buffer which is visible. It also preserves the choice of selected window. However, it does not restore the value of point in the current buffer; use save-excursion for that.

The return value is the value of the final form in forms. For example:

(split-window)
     => #<window 25 on control.texi>
(setq w (selected-window))
     => #<window 19 on control.texi>
(save-window-excursion
  (delete-other-windows w)
  (switch-to-buffer "foo")
  'do-something)
     => do-something
     ;; The screen is now split again.

Function: window-configuration-p object

This function returns t if object is a window configuration.

Primitives to look inside of window configurations would make sense, but none are implemented. It is not clear they are useful enough to be worth implementing.

Frames

A frame is a rectangle on the screen that contains one or more Emacs windows. A frame initially contains a single main window (plus perhaps a minibuffer window) which you can subdivide vertically or horizontally into smaller windows.

When Emacs runs on a text-only terminal, it has just one frame, a terminal frame. There is no way to create another terminal frame after startup. If Emacs has an X display, it does not make a terminal frame; instead, it initially creates a single X window frame. You can create more; see section Creating Frames.

Function: framep object

This predicate returns t if object is a frame, and nil otherwise.

See section Emacs Display, for related information.

Creating Frames

To create a new frame, call the function make-frame.

Function: make-frame alist

This function creates a new frame, if the display mechanism permits creation of frames. (An X server does; an ordinary terminal does not.)

The argument is an alist specifying frame parameters. Any parameters not mentioned in alist default according to the value of the variable default-frame-alist; parameters not specified there either default from the standard X defaults file and X resources.

The set of possible parameters depends in principle on what kind of window system Emacs uses to display its the frames. See section X Window Frame Parameters, for documentation of individual parameters you can specify when creating an X window frame.

Variable: default-frame-alist

An alist specifying default values of frame parameters. Each element has the form:

(parameter . value)

If you use options that specify window appearance when you invoke Emacs, they take effect by adding elements to default-frame-alist.

Frame Parameters

A frame has many parameters that control how it displays.

Access to Frame Parameters

These functions let you read and change the parameter values of a frame.

Function: frame-parameters frame

The function frame-parameters returns an alist of all the parameters of frame.

Function: modify-frame-parameters frame alist

This function alters the parameters of frame frame based on the elements of alist. Each element of alist has the form (parm . value), where parm is a symbol naming a parameter. If you don't mention a parameter in alist, its value doesn't change.

Initial Frame Parameters

You can specify the parameters for the initial startup frame by setting initial-frame-alist in your `.emacs' file.

Variable: initial-frame-alist

This variable's value is an alist of parameter values to when creating the initial X window frame.

If these parameters specify a separate minibuffer-only frame, and you have not created one, Emacs creates one for you.

Variable: minibuffer-frame-alist

This variable's value is an alist of parameter values to when creating an initial minibuffer-only frame--if such a frame is needed, according to the parameters for the main initial frame.

X Window Frame Parameters

Just what parameters a frame has depends on what display mechanism it uses. Here is a table of the parameters of an X window frame:

name
The name of the frame.

left
The screen position of the left edge, in pixels.

top
The screen position of the top edge, in pixels.

height
The height of the frame contents, in pixels.

width
The width of the frame contents, in pixels.

window-id
The number of the X window for the frame.

minibuffer
Whether this frame has its own minibuffer. The value t means yes, nil means no, only means this frame is just a minibuffer, a minibuffer window (in some other frame) means the new frame uses that minibuffer.

font
The name of the font for text in the frame. This is a string.

auto-raise
Whether selecting the frame raises it (non-nil means yes).

auto-lower
Whether deselecting the frame lowers it (non-nil means yes).

vertical-scroll-bars
Whether the frame has a scroll bar for vertical scrolling (non-nil means yes).

horizontal-scroll-bars
Whether the frame has a scroll bar for horizontal scrolling (non-nil means yes). (Horizontal scroll bars are not currently implemented.)

icon-type
The type of icon to use for this frame when it is iconified. Non-nil specifies a bitmap icon, nil a text icon.

foreground-color
The color to use for the inside of a character. We use strings to designate colors; the X server defines the meaningful color names.

background-color
The color to use for the background of text.

mouse-color
The color for the mouse cursor.

cursor-color
The color for the cursor that shows point.

border-color
The color for the border of the frame.

cursor-type
The way to display the cursor. There are two legitimate values: bar and box. The value bar specifies a vertical bar between characters as the cursor. The value box specifies an ordinary black box overlaying the character after point; that is the default.

border-width
The width in pixels of the window border.

internal-border-width
The distance in pixels between text and border.

unsplittable
If non-nil, this frame's window is never split automatically.

visibility
The state of visibility of the frame. There are three possibilities: nil for invisible, t for visible, and icon for iconified. See section Visibility of Frames.

menu-bar-lines
The number of lines to allocate at the top of the frame for a menu bar. The default is zero. See section The Menu Bar.

parent-id
The X Window number of the window that should be the parent of this one. Specifying this lets you create an Emacs window inside some other application's window. (It is not certain this will be implemented; try it and see if it works.)

Frame Size And Position

You can read or change the size and position of a frame using the frame parameters left, top, height and width. When you create a frame, you must specify either both size parameters or neither. Likewise, you must specify either both position parameters or neither. Whatever geometry parameters you don't specify are chosen by the window manager in its usual fashion.

Here are some special features for working with sizes and positions:

Function: set-frame-position frame left top

This function sets the position of the top left corner of frame---to left and top. These arguments are measured in pixels, counting from the top left corner of the screen.

Function: frame-height &optional frame

Function: frame-width &optional frame

These functions return the height and width of frame, measured in characters. If you don't supply frame, they use the selected frame.

Function: frame-pixel-height &optional frame

Function: frame-pixel-width &optional frame

These functions return the height and width of frame, measured in pixels. If you don't supply frame, they use the selected frame.

Function: frame-char-height &optional frame

Function: frame-char-width &optional frame

These functions return the height and width, respectively, of a character in frame, measured in pixels. The values depend on the choice of font. If you don't supply frame, these functions use the selected frame.

Function: set-frame-size frame cols rows

This function sets the size of frame, measured in characters; cols and rows specify the new width and height.

To set the size with values measured in pixels, use modify-frame-parameters to set the width and height parameters. See section X Window Frame Parameters.

The old-fashioned functions set-screen-height and set-screen-width, which were used to specify the height and width of the screen in Emacs versions that did not support multiple frames, are still usable. They apply to the selected frame. See section Screen Size.

Function: x-parse-geometry geom

The function x-parse-geometry converts a standard X windows geometry string to an alist which you can use as part of the argument to x-create-frame.

The alist describes which parameters were specified in geom, and gives the values specified for them. Each element looks like (parameter . value). The possible parameter values are left, top, width, and height.

(x-geometry "35x70+0-0")
     => ((width . 35) (height . 70) (left . 0) (top . -1))

Deleting Frames

Frames remain potentially visible until you explicitly delete them. A deleted frame cannot appear on the screen, but continues to exist as a Lisp object until there are no references to it. There is no way to cancel the deletion of a frame aside from restoring a saved frame configuration (see section Frame Configurations); this is similar to the way windows behave.

Command: delete-frame &optional frame

This function deletes the frame frame. By default, frame is the selected frame.

Function: frame-live-p frame

The function frame-live-p returns non-nil if the frame frame has not been deleted.

Finding All Frames

Function: frame-list

The function frame-list returns a list of all the frames that have not been deleted. It is analogous to buffer-list for buffers. The list that you get is newly created, so modifying the list doesn't have any effect on the internals of Emacs.

Function: visible-frame-list

This function returns a list of just the currently visible frames.

Function: next-frame &optional frame minibuf

The function next-frame lets you cycle conveniently through all the frames from an arbitrary starting point. It returns the "next" frame after frame in the cycle. If frame is omitted or nil, it defaults to the selected frame.

The second argument, minibuf, says which frames to consider:

nil
Exclude minibuffer-only frames.
a window
Consider only the frames using that particular window as their minibuffer.
anything else
Consider all frames.

Function: previous-frame &optional frame minibuf

Like next-frame, but cycles through all frames in the opposite direction.

Frames and Windows

All the non-minibuffer windows in a frame are arranged in a tree of subdivisions; the root of this tree is available via the function frame-root-window. Each window is part of one and only one frame; you can get the frame with window-frame.

Function: frame-root-window frame

This returns the root window of frame frame.

Function: window-frame window

This function returns the frame that window is on.

At any time, exactly one window on any frame is selected within the frame. The significance of this designation is that selecting the frame also selects this window. You can get the frame's current selected window with frame-selected-window.

Function: frame-selected-window frame

This function returns the window on frame which is selected within frame.

Conversely, selecting a window for Emacs with select-window also makes that window selected within its frame. See section Selecting Windows.

Minibuffers and Frames

Normally, each frame has its own minibuffer window at the bottom, which is used whenever that frame is selected. If the frame has a minibuffer, you can get it with minibuffer-window (see section Minibuffer Miscellany).

However, you can also create a frame with no minibuffer. Such a frame must use the minibuffer window of some other frame. When you create the frame, you can specify explicitly the frame on which to find the minibuffer to use. If you don't, then the minibuffer is found in the frame which is the value of the variable default-minibuffer-frame. Its value should be a frame which does have a minibuffer.

Input Focus

At any time, one frame in Emacs is the selected frame. The selected window always resides on the selected frame.

Function: selected-frame

This function returns the selected frame.

The X server normally directs keyboard input to the X window that the mouse is in. Some window managers use mouse clicks or keyboard events to shift the focus to various X windows, overriding the normal behavior of the server.

Lisp programs can switch frames "temporarily" by calling the function select-frame. This does not override the window manager; rather, it escapes from the window manager's control until that control is somehow reasserted.

Function: select-frame frame

This function selects frame frame, temporarily disregarding the X Windows focus. The selection of frame lasts until the next time the user does something to select a different frame, or until the next time this function is called.

Emacs cooperates with the X server and the window managers by arranging to select frames according to what the server and window manager ask for. It does so by generating a special kind of input event, called a focus event. The command loop handles a focus event by calling internal-select-frame. See section Focus Events.

Function: internal-select-frame frame

This function selects frame frame, assuming that the X server focus already points to frame.

Focus events normally do their job by invoking this command. Don't call it for any other reason.

Visibility of Frames

A frame may be visible, invisible, or iconified. If it is visible, you can see its contents. If it is iconified, the frame's contents do not appear on the screen, but an icon does. If the frame is invisible, it doesn't show in the screen, not even as an icon.

Command: make-frame-visible &optional frame

This function makes frame frame visible. If you omit frame, it makes the selected frame visible.

Command: make-frame-invisible &optional frame

This function makes frame frame invisible. If you omit frame, it makes the selected frame invisible.

Command: iconify-frame &optional frame

This function iconifies frame frame. If you omit frame, it iconifies the selected frame.

Function: frame-visible-p frame

This returns the visibility status of frame frame. The value is t if frame is visible, nil if it is invisible, and icon if it is iconified.

The visibility status of a frame is also available as a frame parameter. You can read or change it as such. See section X Window Frame Parameters.

Raising and Lowering Frames

The X window system uses a desktop metaphor. Part of this metaphor is the idea that windows are stacked in a notional third dimension perpendicular to the screen surface, and thus ordered from "highest" to "lowest". Where two windows overlap, the one higher up covers the one underneath. Even a window at the bottom of the stack can be seen if no other window overlaps it.

A window's place in this ordering is not fixed; in fact, users tend to change the order frequently. Raising a window means moving it "up", to the top of the stack. Lowering a window means moving it to the bottom of the stack. This motion is in the notional third dimension only, and does not change the position of the window on the screen.

You can raise and lower Emacs's X windows with these functions:

Function: raise-frame frame

This function raises frame frame.

Function: lower-frame frame

This function lowers frame frame.

You can also specify auto-raise (raising automatically when a frame is selected) or auto-lower (lowering automatically when it is deselected) for any frame using frame parameters. See section X Window Frame Parameters.

Frame Configurations

Function: current-frame-configuration

This function returns a frame configuration list which describes the current arrangement of frames, all their properties, and the window configuration of each one.

Function: set-frame-configuration configuration

This function restores the state of frames described in configuration.

Mouse Tracking

Sometimes it is useful to track the mouse, which means, to display something to indicate where the mouse is and move the indicator as the mouse moves. For efficient mouse tracking, you need a way to wait until the mouse actually moves.

The convenient way to track the mouse is to ask for events to represent mouse motion. Then you can wait for motion by waiting for an event. In addition, you can easily handle any other sorts of events that may occur. That is useful, because normally you don't want to track the mouse forever--only until some other event, such as the release of a button.

Special Form: track-mouse body...

Execute body, meanwhile generating input events for mouse motion. The code in body can read these events with read-event or read-key-sequence. See section Motion Events, for the format of mouse motion events.

The value of track-mouse is that of the last form in body.

The usual purpose of tracking mouse motion is to indicate on the screen the consequences of pushing or releasing a button at the current position.

Mouse Position

The new functions mouse-position and set-mouse-position give access to the current position of the mouse.

Function: mouse-position

This function returns a description of the position of the mouse. The value looks like (frame x . y), where x and y are integers giving the position in pixels relative to the top left corner of the inside of frame.

Function: set-mouse-position frame x y

This function warps the mouse to position x, y in frame frame. The arguments x and y are integers, giving the position in pixels relative to the top left corner of the inside of frame.

Warping the mouse means changing the screen position of the mouse as if the user had moved the physical mouse--thus simulating the effect of actual mouse motion.

Pop-Up Menus

Function: x-popup-menu position menu

This function displays a pop-up menu and returns an indication of what selection the user makes.

The argument position specifies where on the screen to put the menu. It can be either a mouse button event (which says to put the menu where the user actuated the button) or a list of this form:

((xoffset yoffset) window)

where xoffset and yoffset are positions measured in characters, counting from the top left corner of window's frame.

The argument menu says what to display in the menu. It can be a keymap or a list of keymaps (see section Menu Keymaps). Alternatively, it can have the following form:

(title pane1 pane2...)

where each pane is a list of form

(title (line item)...)

Each line should be a string, and each item should be the value to return if that line is chosen.

X Selections

The X server records a set of selections which permit transfer of data between application programs. The various selections are distinguished by selection types, represented in Emacs by symbols. X clients including Emacs can read or set the selection for any given type.

Function: x-set-selection type data

This function sets a "selection" in the X server. It takes two arguments: a selection type type, and the value to assign to it, data. If data is nil, it means to clear out the selection. Otherwise, data may be a string, a symbol, an integer (or a cons of two integers or list of two integers), or a cons of two markers pointing to the same buffer. In the last case, the selection is considered to be the text between the markers. The data may also be a vector of valid non-vector selection values.

Each possible type has its own selection value, which changes independently. The usual values of type are PRIMARY and SECONDARY; these are symbols with upper-case names, in accord with X Windows conventions. The default is PRIMARY.

Function: x-get-selection type data-type

This function accesses selections set up by Emacs or by other X clients. It takes two optional arguments, type and data-type. The default for type, the selection type, is PRIMARY.

The data-type argument specifies the form of data conversion to use, to convert the raw data obtained from another X client into Lisp data. Meaningful values include TEXT, STRING, TARGETS, LENGTH, DELETE, FILE_NAME, CHARACTER_POSITION, LINE_NUMBER, COLUMN_NUMBER, OWNER_OS, HOST_NAME, USER, CLASS, NAME, ATOM, and INTEGER. (These are symbols with upper-case names in accord with X conventions.) The default for data-type is STRING.

The X server also has a set of numbered cut buffers which can store text or other data being moved between applications. Cut buffers are considered obsolete, but Emacs supports them for the sake of X clients that still use them.

Function: x-get-cut-buffer n

This function returns the contents of cut buffer number n.

Function: x-set-cut-buffer string

This function stores string into the first cut buffer (cut buffer 0), moving the other values down through the series of cut buffers, kill-ring-style.

X Server

This section describes how to access and change the overall status of the X server Emacs is using.

X Connections

You can close the connection with the X server with the function x-close-current-connection, and open a new one with x-open-connection (perhaps with a different server and display).

Function: x-close-current-connection

This function closes the connection to the X server. It deletes all frames, making Emacs effectively inaccessible to the user; therefore, a Lisp program that closes the connection should open another one.

Function: x-open-connection display &optional resource-string

This function opens a connection to an X server, for use of display display.

The optional argument resource-string is a string of resource names and values, in the same format used in the `.Xresources' file. The values you specify override the resource values recorded in the X server itself. Here's an example of what this string might look like:

"*BorderWidth: 3\n*InternalBorder: 2\n"

Function: x-color-display-p

This returns t if the connected X display has color, and nil otherwise.

Function: x-color-defined-p color

This function reports whether a color name is meaningful and supported on the X display Emacs is using. It returns t if the display supports that color; otherwise, nil.

Black-and-white displays support just two colors, "black" or "white". Color displays support many other colors.

Function: x-synchronize flag

The function x-synchronize enables or disables synchronous communication with the X server. It enables synchronous communication if flag is non-nil, and disables it if flag is nil.

In synchronous mode, Emacs waits for a response to each X protocol command before doing anything else. This is useful for debugging Emacs, because protocol errors are reported right away, which helps you find the erroneous command. Synchronous mode is not the default because it is much slower.

Resources

Function: x-get-resource attribute &optional name class

The function x-get-resource retrieves a resource value from the X Windows defaults database.

Resources are indexed by a combination of a key and a class. This function searches using a key of the form `instance.attribute', where instance is the name under which Emacs was invoked, and uses `Emacs' as the class.

The optional arguments component and subclass add to the key and the class, respectively. You must specify both of them or neither. If you specify them, the key is `instance.component.attribute', and the class is `Emacs.subclass'.

Data about the X Server

This section describes functions and a variable that you can use to get information about the capabilities and origin of the X server that Emacs is displaying its frames on.

Function: x-display-screens

This function returns the number of screens associated with the current display.

Function: x-server-version

This function returns the list of version numbers of the X server in use.

Function: x-server-vendor

This function returns the vendor supporting the X server in use.

Function: x-display-pixel-height

This function returns the height of this X screen in pixels.

Function: x-display-mm-height

This function returns the height of this X screen in millimeters.

Function: x-display-pixel-width

This function returns the width of this X screen in pixels.

Function: x-display-mm-width

This function returns the width of this X screen in millimeters.

Function: x-display-backing-store

This function returns the backing store capability of this screen. Values can be the symbols always, when-mapped, or not-useful.

Function: x-display-save-under

This function returns non-nil if this X screen supports the SaveUnder feature.

Function: x-display-planes

This function returns the number of planes this display supports.

Function: x-display-visual-class

This function returns the visual class for this X screen. The value is one of the symbols static-gray, gray-scale, static-color, pseudo-color, true-color, and direct-color.

Function: x-display-color-p

This function returns t if the X screen in use is a color screen.

Function: x-display-color-cells

This function returns the number of color cells this X screen supports.

Variable: x-no-window-manager

This variable's value is is t if no X window manager is in use.

Positions

A position is the index of a character in the text of buffer. More precisely, a position identifies the place between two characters (or before the first character, or after the last character), so we can speak of the character before or after a given position. However, the character after a position is often said to be "at" that position.

Positions are usually represented as integers starting from 1, but can also be represented as markers---special objects which relocate automatically when text is inserted or deleted so they stay with the surrounding characters. See section Markers.

Point

Point is a special buffer position used by many editing commands, including the self-inserting typed characters and text insertion functions. Other commands move point through the text to allow editing and insertion at different places.

Like other positions, point designates a place between two characters (or before the first character, or after the last character), rather than a particular character. Many terminals display the cursor over the character that immediately follows point; on such terminals, point is actually before the character on which the cursor sits.

The value of point is a number between 1 and the buffer size plus 1. If narrowing is in effect (see section Narrowing), then point is constrained to fall within the accessible portion of the buffer (possibly at one end of it).

Each buffer has its own value of point, which is independent of the value of point in other buffers. Each window also has a value of point, which is independent of the value of point in other windows on the same buffer. This is why point can have different values in various windows that display the same buffer. When a buffer appears in only one window, the buffer's point and the window's point normally have the same value, so the distinction is rarely important. See section Window Point, for more details.

Function: point

This function returns the position of point in the current buffer, as an integer.

(point)
     => 175

Function: point-min

This function returns the minimum accessible value of point in the current buffer. This is 1, unless narrowing is in effect, in which case it is the position of the start of the region that you narrowed to. (See section Narrowing.)

Function: point-max

This function returns the maximum accessible value of point in the current buffer. This is (1+ (buffer-size)), unless narrowing is in effect, in which case it is the position of the end of the region that you narrowed to. (See section Narrowing).

Function: buffer-end flag

This function returns (point-min) if flag is less than 1, (point-max) otherwise. The argument flag must be a number.

Function: buffer-size

This function returns the total number of characters in the current buffer. In the absence of any narrowing (see section Narrowing), point-max returns a value one larger than this.

(buffer-size)
     => 35
(point-max)
     => 36

Variable: buffer-saved-size

The value of this buffer-local variable is the former length of the current buffer, as of the last time it was read in, saved or auto-saved.

Motion

Motion functions change the value of point, either relative to the current value of point, relative to the beginning or end of the buffer, or relative to the edges of the selected window. See section Point.

Motion by Characters

These functions move point based on a count of characters. goto-char is a fundamental primitive because it is the way to move point to a specified position.

Command: goto-char position

This function sets point in the current buffer to the value position. If position is less than 1, then point is set to the beginning of the buffer. If it is greater than the length of the buffer, then point is set to the end of the buffer.

If narrowing is in effect, then the position is still measured from the beginning of the buffer, but point cannot be moved outside of the accessible portion. Therefore, if position is too small, point is set to the beginning of the accessible portion of the text; if position is too large, point is set to the end.

When this function is called interactively, position is the numeric prefix argument, if provided; otherwise it is read from the minibuffer.

goto-char returns position.

Command: forward-char &optional count

This function moves point forward, towards the end of the buffer, count characters (or backward, towards the beginning of the buffer, if count is negative). If the function attempts to move point past the beginning or end of the buffer (or the limits of the accessible portion, when narrowing is in effect), an error is signaled with error code beginning-of-buffer or end-of-buffer.

In an interactive call, count is the numeric prefix argument.

Command: backward-char &optional count

This function moves point backward, towards the beginning of the buffer, count characters (or forward, towards the end of the buffer, if count is negative). If the function attempts to move point past the beginning or end of the buffer (or the limits of the accessible portion, when narrowing is in effect), an error is signaled with error code beginning-of-buffer or end-of-buffer.

In an interactive call, count is the numeric prefix argument.

Motion by Words

These functions for parsing words use the syntax table to decide whether a given character is part of a word. See section Syntax Tables.

Command: forward-word count

This function moves point forward count words (or backward if count is negative). Normally it returns t. If this motion encounters the beginning or end of the buffer, or the limits of the accessible portion when narrowing is in effect, point stops there and the value is nil.

In an interactive call, count is set to the numeric prefix argument.

Command: backward-word count

This function just like forward-word, except that it moves backward until encountering the front of a word, rather than forward.

In an interactive call, count is set to the numeric prefix argument.

This function is rarely used in programs, as it is more efficient to call forward-word with negative argument.

Variable: words-include-escapes

This variable affects the behavior of forward-word and everything that uses it. If it is non-nil, then characters in the "escape" and "character quote" syntax classes count as part of words. Otherwise, they do not.

Motion to an End of the Buffer

To move point to the beginning of the buffer, write:

(goto-char (point-min))

Likewise, to move to the end of the buffer, use:

(goto-char (point-max))

Here are two commands which users use to do these things. They are documented here to warn you not to use them in Lisp programs, because they set the mark and display messages in the echo area.

Command: beginning-of-buffer &optional n

This function moves point to the beginning of the buffer (or the limits of the accessible portion, when narrowing is in effect), setting the mark at the previous position. If n is non-nil, then it puts point n tenths of the way from the beginning of the buffer.

In an interactive call, n is the numeric prefix argument, if provided; otherwise n defaults to nil.

Don't use this function in Lisp programs!

Command: end-of-buffer &optional n

This function moves point to the end of the buffer (or the limits of the accessible portion, when narrowing is in effect), setting the mark at the previous position. If n is non-nil, then it puts point n tenths of the way from the end.

In an interactive call, n is the numeric prefix argument, if provided; otherwise n defaults to nil.

Don't use this function in Lisp programs!

Motion by Text Lines

Text lines are portions of the buffer delimited by newline characters, which are regarded as part of the previous line. The first text line begins at the beginning of the buffer, and the last text line ends at the end of the buffer whether or not the last character is a newline. The division of the buffer into text lines is not affected by the width of the window, or by how tabs and control characters are displayed.

Command: goto-line line

This function moves point to the front of the lineth line, counting from line 1 at beginning of buffer. If line is less than 1, then point is set to the beginning of the buffer. If line is greater than the number of lines in the buffer, then point is set to the end of the last line of the buffer.

If narrowing is in effect, then line still counts from the beginning of the buffer, but point cannot go outside the accessible portion. So point is set at the beginning or end of the accessible portion of the text if the line number specifies a position that is inaccessible.

The return value of goto-line is the difference between line and the line number of the line to which point actually was able move (before taking account of any narrowing). Thus, the value is positive if the scan encounters the end of the buffer.

In an interactive call, line is the numeric prefix argument if one has been provided. Otherwise line is read in the minibuffer.

Command: beginning-of-line &optional count

This function moves point to the beginning of the current line. With an argument count not nil or 1, it moves forward count-1 lines and then to the beginning of the line.

If this function reaches the end of the buffer (or of the accessible portion, if narrowing is in effect), it positions point at the beginning of the last line. No error is signaled.

Command: end-of-line &optional count

This function moves point to the end of the current line. With an argument count not nil or 1, it moves forward count-1 lines and then to the end of the line.

If this function reaches the end of the buffer (or of the accessible portion, if narrowing is in effect), it positions point at the end of the last line. No error is signaled.

Command: forward-line &optional count

This function moves point forward count lines, to the beginning of the line. If count is negative, it moves point -count lines backward, to the beginning of the line.

If the beginning or end of the buffer (or of the accessible portion) is encountered before that many lines are found, then point stops at the beginning or end. No error is signaled.

forward-line returns the difference between count and the number of lines actually moved. If you attempt to move down five lines from the beginning of a buffer that has only three lines, point will positioned at the end of the last line, and the value will be 2.

In an interactive call, count is the numeric prefix argument.

Function: count-lines start end

This function returns the number of lines between the positions start and end in the current buffer. If start and end are equal, then it returns 0. Otherwise it returns at least 1, even if start and end are on the same line. This is because the text between them, considered in isolation, must contain at least one line unless it is empty.

Here is an example of using count-lines:

(defun current-line ()
  "Return the vertical position of point 
in the selected window.  Top line is 0. 
Counts each text line only once, even if it wraps."
  (+ (count-lines (window-start) (point))
     (if (= (current-column) 0) 1 0)
     -1))

Also see the functions bolp and eolp in section Examining Text Near Point. These functions do not move point, but test whether it is already at the beginning or end of a line.

Motion by Screen Lines

The line functions in the previous section count text lines, delimited only by newline characters. By contrast, these functions count screen lines, which are defined by the way the text appears on the screen. A text line is a single screen line if it is short enough to fit the width of the selected window, but otherwise it may occupy several screen lines.

In some cases, text lines are truncated on the screen rather than continued onto additional screen lines. Then vertical-motion moves point just like forward-line. See section Truncation.

Because the width of a given string depends on the flags which control the appearance of certain characters, vertical-motion will behave differently on a given piece of text found in different buffers. It will even act differently in different windows showing the same buffer, because the width may differ and so may the truncation flag. See section Usual Display Conventions.

Function: vertical-motion count

This function moves point to the start of the screen line count screen lines down from the screen line containing point. If count is negative, it moves up instead.

This function returns the number of lines moved. The value may be less in absolute value than count if the beginning or end of the buffer was reached.

Command: move-to-window-line count

This function moves point with respect to the text currently displayed in the selected window. Point is moved to the beginning of the screen line count screen lines from the top of the window. If count is negative, point moves either to the beginning of the line -count lines from the bottom or else to the last line of the buffer if the buffer ends above the specified screen position.

If count is nil, then point moves to the beginning of the line in the middle of the window. If the absolute value of count is greater than the size of the window, then point moves to the place which would appear on that screen line if the window were tall enough. This will probably cause the next redisplay to scroll to bring that location onto the screen.

In an interactive call, count is the numeric prefix argument.

The value returned is the window line number, with the top line in the window numbered 0.

The User-Level Vertical Motion Commands

A goal column is useful if you want to edit text such as a table in which you want to move point to a certain column on each line. The goal column affects the vertical text line motion commands, next-line and previous-line. See section 'Basic Editing Commands' in The GNU Emacs Manual.

User Option: goal-column

This variable holds an explicitly specified goal column for vertical line motion commands. If it is an integer, it specifies a column, and these commands try to move to that column on each line. If it is nil, then the commands set their own goal columns. Any other value is invalid.

Variable: temporary-goal-column

This variable holds the temporary goal column during a sequence of consecutive vertical line motion commands. It is overridden by goal-column if that is non-nil. It is set each time a vertical motion command is invoked, unless the previous command was also a vertical motion command.

User Option: track-eol

This variable controls how the vertical line motion commands operate when starting at the end of a line. If track-eol is non-nil, then vertical motion starting at the end of a line will keep to the ends of lines. This means moving to the end of each line moved onto. The value of track-eol has no effect if point is not at the end of a line when the first vertical motion command is given.

track-eol has its effect by causing temporary-goal-column to be set to 9999 instead of to the current column.

Command: set-goal-column unset

This command sets the variable goal-column to specify a permanent goal column for the vertical line motion commands. If unset is nil, then goal-column is set to the current column of point. If unset is non-nil, then goal-column is set to nil.

This function is intended for interactive use; and in an interactive call, unset is the raw prefix argument.

Moving over Balanced Expressions

Here are several functions concerned with balanced-parenthesis expressions (also called sexps in connection with moving across them in Emacs). The syntax table controls how these functions interpret various characters; see section Syntax Tables. See section Parsing Balanced Expressions, for lower-level primitives for scanning sexps or parts of sexps. For user-level commands, see section 'Lists and Sexps' in GNU Emacs Manual.

Command: forward-list arg

Move forward across arg balanced groups of parentheses. (Other syntactic entities such as words or paired string quotes are ignored.)

Command: backward-list arg

Move backward across arg balanced groups of parentheses. (Other syntactic entities such as words or paired string quotes are ignored.)

Command: up-list arg

Move forward out of arg levels of parentheses. A negative argument means move backward but still to a less deep spot.

Command: down-list arg

Move forward down arg levels of parentheses. A negative argument means move backward but still go down arg level.

Command: forward-sexp arg

Move forward across arg balanced expressions. Balanced expressions include both those delimited by parentheses and other kinds, such as words and string constants. For example,

---------- Buffer: foo ----------
(concat-!- "foo " (car x) y z)
---------- Buffer: foo ----------

(forward-sexp 3)
     => nil

---------- Buffer: foo ----------
(concat "foo " (car x) y-!- z)
---------- Buffer: foo ----------

Command: backward-sexp arg

Move backward across arg balanced expressions.

Skipping Characters

The following two functions move point over a specified set of characters. For example, they are often used to skip whitespace. For related functions, see section Motion and Syntax.

Function: skip-chars-forward character-set &optional limit

This function moves point in the current buffer forward, skipping over a given set of characters. Emacs first examines the character following point; if it matches character-set, then point is advanced and the next character is examined. This continues until a character is found that does not match. The function returns nil.

The argument character-set is like the inside of a `[...]' in a regular expression except that `]' is never special and `\' quotes `^', `-' or `\'. Thus, "a-zA-Z" skips over all letters, stopping before the first nonletter, and "^a-zA-Z" skips nonletters stopping before the first letter. See section Regular Expressions.

If limit is supplied (it must be a number or a marker), it specifies the maximum position in the buffer that point can be skipped to. Point will stop at or before limit.

In the following example, point is initially located directly before the `T'. After the form is evaluated, point is located at the end of that line (between the `t' of `hat' and the newline). The function skips all letters and spaces, but not newlines.

---------- Buffer: foo ----------
I read "-!-The cat in the hat
comes back" twice.
---------- Buffer: foo ----------

(skip-chars-forward "a-zA-Z ")
     => nil

---------- Buffer: foo ----------
I read "The cat in the hat-!-
comes back" twice.
---------- Buffer: foo ----------

Function: skip-chars-backward character-set &optional limit

This function moves point backward, skipping characters that match character-set. It just like skip-chars-forward except for the direction of motion.

Excursions

It is often useful to move point "temporarily" within a localized portion of the program, or to switch buffers temporarily. This is called an excursion, and it is done with the save-excursion special form. This construct saves the current buffer and its values of point and the mark so they can be restored after the completion of the excursion.

The forms for saving and restoring the configuration of windows are described elsewhere (see section Window Configurations, and see section Frame Configurations).

Special Form: save-excursion forms...

The save-excursion special form saves the identity of the current buffer and the values of point and the mark in it, evaluates forms, and finally restores the buffer and its saved values of point and the mark. All three saved values are restored even in case of an abnormal exit via throw or error (see section Nonlocal Exits).

The save-excursion special form is the standard way to switch buffers or move point within one part of a program and avoid affecting the rest of the program. It is used more than 500 times in the Lisp sources of Emacs.

The values of point and the mark for other buffers are not saved by save-excursion, so any changes made to point and the mark in the other buffers will remain in effect after save-excursion exits.

Likewise, save-excursion does not restore window-buffer correspondences altered by functions such as switch-to-buffer. One way to restore these correspondences, and the selected window, is to use save-window-excursion inside save-excursion (see section Window Configurations).

The value returned by save-excursion is the result of the last of forms, or nil if no forms are given.

(save-excursion
  forms)
==      
(let ((old-buf (current-buffer))
      (old-pnt (point-marker))
      (old-mark (copy-marker (mark-marker))))
  (unwind-protect
      (progn forms)
    (set-buffer old-buf)
    (goto-char old-pnt)
    (set-marker (mark-marker) old-mark)))

Narrowing

Narrowing means limiting the text addressable by Emacs editing commands to a limited range of characters in a buffer. The text that remains addressable is called the accessible portion of the buffer.

Narrowing is specified with two buffer positions which become the beginning and end of the accessible portion. For most editing commands these positions replace the values of the beginning and end of the buffer. While narrowing is in effect, no text outside the accessible portion is displayed, and point cannot move outside the accessible portion.

Values such as positions or line numbers which usually count from the beginning of the buffer continue to do so, but the functions which use them will refuse to operate on text that is inaccessible.

The commands for saving buffers are unaffected by narrowing; the entire buffer is saved regardless of the any narrowing.

Command: narrow-to-region start end

This function sets the accessible portion of the current buffer to start at start and end at end. Both arguments should be character positions.

In an interactive call, start and end are set to the bounds of the current region (point and the mark, with the smallest first).

Command: narrow-to-page move-count

This function sets the accessible portion of the current buffer to include just the current page. An optional first argument move-count non-nil means to move forward or backward by move-count pages and then narrow.

In an interactive call, move-count is set to the numeric prefix argument.

Command: widen

This function cancels any narrowing in the current buffer, so that the entire contents are accessible. This is called widening. It is equivalent to the following expression:

(narrow-to-region 1 (1+ (buffer-size)))

Special Form: save-restriction body...

This special form saves the current bounds of the accessible portion, evaluates the body forms, and finally restores the saved bounds, thus restoring the same state of narrowing (or absence thereof) formerly in effect. The state of narrowing is restored even in the event of an abnormal exit via throw or error (see section Nonlocal Exits). Therefore, this construct is a clean way to narrow a buffer temporarily.

The value returned by save-restriction is that returned by the last form in body, or nil if no body forms were given.

Caution: it is easy to make a mistake when using the save-restriction function. Read the entire description here before you try it.

If body changes the current buffer, save-restriction still restores the restrictions on the original buffer (the buffer they came from), but it does not restore the identity of the current buffer.

Point and the mark are not restored by this special form; use save-excursion for that. If you use both save-restriction and save-excursion together, save-excursion should come first (on the outside). Otherwise, the old point value would be restored with temporary narrowing still in effect. If the old point value were outside the limits of the temporary narrowing, this would fail to restore it accurately.

The save-restriction special form records the values of the beginning and end of the accessible portion as distances from the beginning and end of the buffer. In other words, it records the amount of inaccessible text before and after the accessible portion.

This technique yields correct results if body does further narrowing. However, save-restriction can become confused if they widen and then make changes outside the area of the saved narrowing. When this is what you want to do, save-restriction is not the right tool for the job. Here is what you must use instead:

(let ((beg (point-min-marker))
      (end (point-max-marker)))
  (unwind-protect
      (progn body)
    (save-excursion
      (set-buffer (marker-buffer beg))
      (narrow-to-region beg end))))

Here is a simple example of correct use of save-restriction:

---------- Buffer: foo ----------
This is the contents of foo
This is the contents of foo
This is the contents of foo-!-
---------- Buffer: foo ----------

(save-excursion
  (save-restriction
    (goto-char 1)
    (forward-line 2)
    (narrow-to-region 1 (point))
    (goto-char (point-min))
    (replace-string "foo" "bar")))

---------- Buffer: foo ----------
This is the contents of bar
This is the contents of bar
This is the contents of foo-!-
---------- Buffer: foo ----------

Markers

A marker is a Lisp object used to specify a position in a buffer relative to the surrounding text. A marker changes its offset from the beginning of the buffer automatically whenever text is inserted or deleted, so that it stays with the two characters on either side of it.

Overview of Markers

A marker specifies a buffer and a position in that buffer. The marker can be used to represent a position in the functions that require one, just as an integer could be used. See section Positions, for a complete description of positions.

A marker has two attributes: the marker position, and the marker buffer. The marker position is an integer which is equivalent (at the moment) to the marker as a position in that buffer; however, as text is inserted or deleted in the buffer, the marker is relocated, so that its integer equivalent changes. The idea is that a marker positioned between two characters in a buffer will remain between those two characters despite any changes made to the contents of the buffer; thus, a marker's offset from the beginning of a buffer may change often during the life of the marker.

If the text around a marker is deleted, the marker is repositioned between the characters immediately before and after the deleted text. If text is inserted at the position of a marker, the marker remains in front of the new text unless it is inserted with insert-before-markers (see section Insertion). When text is inserted or deleted somewhere before the marker position (not next to the marker), the marker moves back and forth with the two neighboring characters.

When a buffer is modified, all of its markers must be checked so that they can be relocated if necessary. This slows processing in a buffer with a large number of markers. For this reason, it is a good idea to make a marker point nowhere if you are sure you don't need it any more. Unreferenced markers will eventually be garbage collected, but until then will continue to be updated if they do point somewhere.

Because it is quite common to perform arithmetic operations on a marker position, most of the arithmetic operations (including + and -) accept markers as arguments. In such cases, the current position of the marker is used.

Here are examples of creating markers, setting markers, and moving point to markers:

;; Make a new marker that initially does not point anywhere:
(setq m1 (make-marker))
     => #<marker in no buffer>

;; Set m1 to point between the 100th and 101st characters
;;   in the current buffer:
(set-marker m1 100)
     => #<marker at 100 in markers.texi>

;; Now insert one character at the beginning of the buffer:
(goto-char (point-min))
     => 1
(insert "Q")
     => nil

;; m1 is updated appropriately.
m1
     => #<marker at 101 in markers.texi>

;; Two markers that point to the same position
;;   are not eq, but they are equal.
(setq m2 (copy-marker m1))
     => #<marker at 101 in markers.texi>
(eq m1 m2)
     => nil
(equal m1 m2)
     => t

;; When you are finished using a marker, make it point nowhere.
(set-marker m1 nil)
     => #<marker in no buffer>

Predicates on Markers

You can test an object to see whether it is a marker, or whether it is either an integer or a marker. The latter test is useful when you are using the arithmetic functions that work with both markers and integers.

Function: markerp object

This function returns t if object is a marker, nil otherwise. In particular, integers are not markers, even though many functions will accept either a marker or an integer.

Function: integer-or-marker-p object

This function returns t if object is an integer or a marker, nil otherwise.

Function: number-or-marker-p object

This function returns t if object is a number (of any type) or a marker, nil otherwise.

Functions That Create Markers

When you create a new marker, you can make it point nowhere, or point to the present position of point, or to the beginning or end of the accessible portion of the buffer, or to the same place as another given marker.

Function: make-marker

This functions returns a newly allocated marker that does not point anywhere.

(make-marker)
     => #<marker in no buffer>

Function: point-marker

This function returns a new marker that points to the present position of point in the current buffer. See section Point. For an example, see copy-marker, below.

Function: point-min-marker

This function returns a new marker that points to the beginning of the accessible portion of the buffer. This will be the beginning of the buffer unless narrowing is in effect. See section Narrowing.

Function: point-max-marker

This function returns a new marker that points to the end of the accessible portion of the buffer. This will be the end of the buffer unless narrowing is in effect. See section Narrowing.

Here are examples of this function and point-min-marker, shown in a buffer containing a version of the source file for the text of this chapter.

(point-min-marker)
     => #<marker at 1 in markers.texi>
(point-max-marker)
     => #<marker at 15573 in markers.texi>

(narrow-to-region 100 200)
     => nil
(point-min-marker)
     => #<marker at 100 in markers.texi>
(point-max-marker)
     => #<marker at 200 in markers.texi>

Function: copy-marker marker-or-integer

If passed a marker as its argument, copy-marker returns a new marker that points to the same place and the same buffer as does marker-or-integer. If passed an integer as its argument, copy-marker returns a new marker that points to position marker-or-integer in the current buffer.

If passed an argument that is an integer whose value is less than 1, copy-marker returns a new marker that points to the beginning of the current buffer. If passed an argument that is an integer whose value is greater than the length of the buffer, then copy-marker returns a new marker that points to the end of the buffer.

An error is signaled if marker is neither a marker nor an integer.

(setq p (point-marker))
     => #<marker at 2139 in markers.texi>

(setq q (copy-marker p))
     => #<marker at 2139 in markers.texi>

(eq p q)
     => nil

(equal p q)
     => t

(copy-marker 0)
     => #<marker at 1 in markers.texi>

(copy-marker 20000)
     => #<marker at 7572 in markers.texi>

Information from Markers

This section describes the functions for accessing the components of a marker object.

Function: marker-position marker

This function returns the position that marker points to, or nil if it points nowhere.

Function: marker-buffer marker

This function returns the buffer that marker points into, or nil if it points nowhere.

(setq m (make-marker))
     => #<marker in no buffer>
(marker-position m)
     => nil
(marker-buffer m)
     => nil

(set-marker m 3770 (current-buffer))
     => #<marker at 3770 in markers.texi>
(marker-buffer m)
     => #<buffer markers.texi>
(marker-position m)
     => 3770

Two distinct markers will be found equal (even though not eq) to each other if they have the same position and buffer, or if they both point nowhere.

Changing Markers

This section describes how to change the position of an existing marker. When you do this, be sure you know whether the marker is used outside of your program, and, if so, what effects will result from moving it--otherwise, confusing things may happen in other parts of Emacs.

Function: set-marker marker position &optional buffer

This function moves marker to position in buffer. If buffer is not provided, it defaults to the current buffer.

If position is less than 1, set-marker moves marker to the beginning of the buffer. If the value of position is greater than the size of the buffer, set-marker moves marker to the end of the buffer. If position is nil or a marker that points nowhere, then marker is set to point nowhere.

The value returned is marker.

(setq m (point-marker))
     => #<marker at 4714 in markers.texi>
(set-marker m 55)
     => #<marker at 55 in markers.texi>
(setq b (get-buffer "foo"))
     => #<buffer foo>
(set-marker m 0 b)
     => #<marker at 1 in foo>

Function: move-marker marker position &optional buffer

This is another name for set-marker.

The Mark

A special marker in each buffer is designated the mark. It records a position for the user f