In 1965, the Department of Computer Science was founded. Its name was changed to the School of Computing on July 1, 2000, to reflect the broadening of academic pursuits already underway within the faculty, and to encourage the creation of multi-disciplinary programs with other university departments. The degree programs remain as degrees in Computer Science.
The School of Computing offers highly-regarded programs at both the undergraduate and graduate levels. School faculty and students have done pioneering work in interactive graphics, stack machine and dataflow architectures, digital recording, graphical user interfaces, three-dimensional rendering, asynchronous circuits, video games, computer algebra, and computer animation. Faculty and alumni have also founded a number of well-known companies, including Adobe Systems, Ashlar, Atari, Cirrus Logic, Evans & Sutherland, Myricom, Netscape, Pixar, Pixel-Planes, Silicon Graphics, and WordPerfect.
Graduate students immerse themselves in the research activities of the School, which can be approximately grouped into 7 broad areas. Many individual research groups do work spanning multiple areas.
These research activities are funded from a variety of federal, state, and industrial sources, including: the National Science Foundation (NSF), the Defense Advanced Research Projects Agency, the Department of Energy, the Office of Naval Research, and the National Institutes of Health; the Utah State Centers of Excellence Program; and Adobe, Cisco, Evans and Sutherland, Hewlett Packard, Microsoft, Nortel, Novell, and Silicon Graphics. Among the highlights:
Reflecting the broadened mandate that went into the creation of the School of Computing, the Scientific Computing and Imaging (SCI) Institute was recently formed within the School. Also, the School recently received the John E. and Marva M. Warnock Presidential Endowed Chair for Faculty Innovation, to support scholarship and creativity in the early career of an outstanding young faculty member. John Warnock is co-founder and president of Adobe.
Graduate students have access to hundreds of Unix and Windows NT
workstations and to the more specialized equipment that resides in the
various research laboratories. This equipment includes a 96 CPU SGI
Origin 2000 with 8 Infinite Reality Engines; a 200-node network
testbed and emulation facility; SGI ONYX2, Power
Challenge, Power Onyx, and Origin 200 computers; robot arms, mobile
robots, and image digitization and display systems; a variety of
visual, haptic, and locomotory virtual environment interfaces; a
professional-quality video editing and teleconferencing facility;
advanced graphics display workstations equipped with special-purpose
graphics hardware; and a collection of numerically controlled
equipment used to produce physical prototypes of computer-generated
designs.
The University of Utah is committed to policies of equal opportunity,
affirmative action, and nondiscrimination. The University seeks to provide
equal access to its programs, services, and activities for people with
disabilities. Reasonable prior notice is needed to arrange accommodations.