Research Assistant Professor, School of Computing
Ph.D., Cornell, 1994
Professor Smits has been working in the areas of
global illumination, ray tracing, and terrain rendering. His work in
global illumination has been directed towards making radiosity
effective in complex environments through a process of bounding errors
in the computations. Recently he has been investigating the synthesis
of Monte Carlo techniques with finite element methods for global
illumination. In the area of ray tracing, he has done some work with
interactive ray tracing on large, shared memory, systems. He has also
looked at lower-level efficiency issues for reducing the cost of ray
tracing. He is currently looking at automatic generation of improved
acceleration hierarchies for ray tracing. His work in terrain
rendering has been directed towards improving the models of
atmospheric effects and day light for faster, more accurate,
renderings of outdoor environments.
- Smits, B.,
"Efficiency Issues for Ray Tracing,"
Journal of Graphics Tools (In Press), 1999.
- Preetham, A. J., Shirley, P., Smits, B.,
"A Practical Analytic Model for Daylight",
In SIGGRAPH 1999.
- Parker, S., Martin, W., Sloan, P.-P., Shirley, P., Smits, B.,
and Hansen, C.,
"Interactive Ray Tracing,"
In Proceedings of Symposium for Interactive 3D Graphics
- B. Smits, J. Arvo, D. Greenberg, "A Clustering Algorithm for
Radiosity in Complex Environments,",
In SIGGRAPH 1994.
- B. Smits, J. Arvo, D. Salesin, "An Importance-Driven
Radiosity Algorithm," In SIGGRAPH 1992.