Refreshments 3:20 p.m.
Abstract
Virtualization has brought in disruptive change to the way we use
compute servers allowing for greater consolidation ratios, reduction of
capital expenses and energy costs, and ease of IT management. But along
with the benefits have come some serious challenges, the biggest one
being the I/O bottleneck for virtual machines. Most hypervisors require
the use of shared storage. While the I/O demands of any single VM may
not be great, the aggregate I/O requirements of many VMs running on a
single server quickly add up. Primary storage vendors have been the
beneficiaries and monetized this surprise blessing that landed on their
laps. Flash memory has changed the way we can look at both the I/O as
well as the virtual memory subsystem of operating systems, allowing us
to use Flash as a part of the new memory to storage hierarchy. The
ability to use Flash transparently in compute servers to offload
hundreds of thousands of IOPS from primary storage is now theoretically
possible but still a daunting task given the idiosyncratic nature of the
Flash medium and the need to seamlessly and transparently modify
commercial/proprietary operating systems to deal with high I/O loads.
This talk gets into the inner workings of unifying the memory I/O
subsystems of OS-es to open up the flood gates for current and future
needs of I/O in virtualized environments.
BIO // Vikram Joshi
Vikram is a VP & Chief Technologist at Fusion-io. His technical
background spans multiple disciplines such as operating systems,
parallel and distributed systems, databases, storage, media and
computer graphics. Prior to co-founding IO Turbine (acquired by
Fusion-io), he founded PixBlitz Studios which developed high-definition
virtual advertising technology for broadcast sports and entertainment.
At Oracle, his work included doubling database performance on 12-64 way
SMPs and laying the foundation for the Exadata appliance group. Vikram
pioneered high-speed texture-mapped graphics for video, worked on video
on demand, and video game server (CosmoSoft) at Silicon Graphics. At
Sun Microsystems, he worked on the Solaris virtual memory subsystem to
increase scalable OS performance up to 10X, and on the Spring
Microkernel (Sunlabs). He holds a MS (Hons.) in Physics and a BE (Hons.)
in Engineering from the Birla Institute of Technology and Science,
Pilani, India.
BIO // Prashanth Radhakrishnan
Prashanth Radhakrishnan is a software engineer at Fusion-io, interested
in most things related to systems software. He received his Master's
from the University of Utah in 2007 and worked in the Flux research
group as a graduate student. Prior to joining Fusion-io he was a
software engineer in the Advanced Development Group at Netapp.