Refreshments 3:20 p.m.
Abstract
I present a system which observes humans participating in various
playground games and infers their goals and intentions through
detecting and analyzing their spatiotemporal activity in relation
to one another, and then builds a coherent narrative out of the
succession of these intentional states. I show that these
narratives capture a great deal of essential information about
the observed social roles, types of activity and game rules by
demonstrating the system's ability to correctly recognize and
group together different runs of the same game, while
differentiating them from other games. The system can build a
coherent account of the actions it witnesses similar to the
stories humans tell. Furthermore, the system can use the
narratives it constructs to learn and theorize about novel
observations, allowing it to guess at the rules governing the
games it watches. Thus a rich and layered trove of social,
intentional and cultural information can be drawn out of
extremely impoverished and low-context trajectory data. I then
develop this process into control systems for mobile robots, and
explore the ramifications of extracting and using low-dimensional
data for social learning, human-robot interaction and learning
from demonstration.