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Colloquium

Chris Crick
Brown University


Wednesday, March 16, 2011
101 Lower WEB
Refreshments 3:20 p.m.
Lecture 3:40 p.m.


Title: Learning from (Almost) Nothing

Abstract
I present a system which observes humans participating in various playground games and infers their goals and intentions through detecting and analyzing their spatiotemporal activity in relation to one another, and then builds a coherent narrative out of the succession of these intentional states. I show that these narratives capture a great deal of essential information about the observed social roles, types of activity and game rules by demonstrating the system's ability to correctly recognize and group together different runs of the same game, while differentiating them from other games. The system can build a coherent account of the actions it witnesses similar to the stories humans tell. Furthermore, the system can use the narratives it constructs to learn and theorize about novel observations, allowing it to guess at the rules governing the games it watches. Thus a rich and layered trove of social, intentional and cultural information can be drawn out of extremely impoverished and low-context trajectory data. I then develop this process into control systems for mobile robots, and explore the ramifications of extracting and using low-dimensional data for social learning, human-robot interaction and learning from demonstration.



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