Refreshments 3:20 p.m.
Lecture 3:40 p.m.
Abstract
The appearance of objects comes from the interaction of scene lighting
and surface materials, whose careful definition is necessary to achieve
the remarkable sophistication of today's synthetic imagery.
Currently, appearance design is one of the remaining roadblocks for a
ubiquitous use of computer-generated imagery, since slow user feedback
and cumbersome user interfaces make the process significantly time
consuming for expert designers, and beyond the reach of novices.
In this talk, I will quickly summarize our recent results in
rendering accurate lighting for complex environments where we
achieve interactivity by developing new approximation algorithms
that take advantage today's commodity hardware architectures to
bring artists' workflow from an offline to a fully interactive process.
I will then show results from algorithms that build on this
interactivity to support intuitive user interfaces for appearance
design that drastically simplify the time required for designing
appearance.