Colloquium
Katsu Yamane
Department of Mechano-Informatics
University of Tokyo
Monday, April 7, 2008
3147 MEB
Refreshments 3:20 p.m.
Lecture 3:40 p.m.
Host: John Hollerbach
Katsu's schedule
Title: Human Body and Motion Dynamics: Modeling, Computation, and
Applications
Abstract
Biomechanical modeling and simulation of the human body is a fundamental
technology in many fields such as graphics, robotics, and medical and
sport sciences. This talk presents our effort towards building
realistic human body and motion models and developing associated
computational algorithms. The key issue in handling real human body is
how to balance between the required precision/reality and available
computational resources. Appropriate level of approximation and
efficient algorithms should therefore be chosen based on the
application, although this is not straightforward due to the complexity
of the system. We have developed a number of modeling methodologies and
computational algorithms for dynamics simulation, motion analysis, and
motion synthesis for various applications including character animation,
robot control, and biomechanical analysis. In this talk, we describe
some of our main results, including (1) parallel forward dynamics
simulation of articulated rigid bodies, (2) flexible inverse kinematics
for character animation, (3) motion synthesis from human motion capture
database, and (4) detailed biomechanical modeling of the human body.
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