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java.lang.Objectadventure.rooms.Inventory
public class Inventory
A special 'room' that is not really a room at all. It is just a placeholder for inventory. (When the player picks up an item, it is put in this room.) The player can never enter this room, and the student should not interact with it in their code.
| Constructor Summary | |
|---|---|
Inventory()
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| Method Summary | |
|---|---|
void |
draw(GameState game,
java.awt.Graphics g,
int windowWidth,
int windowHeight)
Does nothing - do not use. |
java.lang.String |
getName()
Returns the name of this room object as a String. |
void |
outputDescription(GameState game,
OutputPanel output)
Does nothing - do not use. |
boolean |
takeAction(GameState game,
OutputPanel output,
java.lang.String verb,
java.lang.String noun)
Does nothing - do not use. |
| Methods inherited from class java.lang.Object |
|---|
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Constructor Detail |
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public Inventory()
| Method Detail |
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public java.lang.String getName()
getName in interface Room
public void outputDescription(GameState game,
OutputPanel output)
outputDescription in interface Roomgame - the GameState object that is running / keeping track of this gameoutput - the output panel where text will be added
public boolean takeAction(GameState game,
OutputPanel output,
java.lang.String verb,
java.lang.String noun)
takeAction in interface Roomgame - the GameState object that is running / keeping track of this gameoutput - the output panel where text will be addedverb - the verb of the action, such as "get"noun - the noun of the action, such as "batteries"
public void draw(GameState game,
java.awt.Graphics g,
int windowWidth,
int windowHeight)
draw in interface Roomgame - the GameState object that is running / keeping track of this gameg - the Graphics object to do the drawingwindowWidth - the width of the windowwindowHeight - the height of the window
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