Professor of Computer Science
School of Computing
50 So. Central Campus Dr., Room MEB-3190
University of Utah
Salt Lake City, UT 84112-9205
Tel: (801) 585-3302
Fax: (801) 581-5843
Research:
Professor Thompson's primary research interest is in the area of
computational vision, with an emphasis on problems involving the
determination of spatial organization.
This research focuses on increasing the effectiveness of computer
graphics in conveying information about the three-dimensional world. It
is an interdisciplinary effort involving computer graphics,
perceptual psychology, and computational vision. We are interested in
better understanding the spatial information potentially available in
CG imagery, determining what spatial cues are actually used when CG
imagery is viewed, and using this information to inform the development
of improved rendering algorithms.
Research ultimately aimed at provide tools to enable the design of safe
environments for the mobility of low-vision individuals who may need to
operate under low luminance and other visually challenging
conditions. This is a multi-university, multi-disciplinary effort
involving clinical low vision, visual science, perceptual psychology,
and computer graphics.
Immersive interfaces are devices which surround a user with the
sensations of being in a simulated world. Most existing immersive
interfaces are primarily or exclusively visual in nature. Our own work
explores the hypothesis that immersive interfaces can convey a better
sense of spatial orientation when visual and biomechanical cues are
effectively integrated in the display.
Much of Prof. Thompson's prior research deal with the analysis of
visual motion. This included optical flow estimation, detection and
interpretation of discontinuities in optical flow, and the detection of
moving objects from non-stationary viewpoints.
A model of the process by which current location can be determined
from views of outdoor environments and maps representing topographic
information was developed. This required an interdisciplinary approach,
involving laboratory and field studies of highly expert map readers,
computational analysis, and computer simulations.
Accurately rendering naturally occurring outdoor terrain requires a
number of techniques that are very different from those involved in
realistic rendering of indoor scenes. Prof. Thompson's work has
involved
ways in which commonly available GIS data can be used to produce
correct
depictions of actual geographic locations and methods for producing
images which convey a perceptual sense of night scenes, even when
viewed
under bright light conditions.
Other (potentially) useful/interesting information: