Mark Schmelzenbach
This page serves as a place-holder to keep other links. These pages are
samples of work I have been doing while at University of Utah (though by
no means exhastive!)
RenderGibbon:A mostly RenderMan complient scanline renderer
CS684 I: Realistic Rendering (Raytracing)
CS684 II: Realistic Rendering
(Radiosity)
Using pixel reprojection to increase the
speed of conventional raytracing engines
Other Items of Interest