University of Utah Iris rendering
Aaron Lefohn, Richard Caruso, Erik Reinhard, Brian Budge and Peter Shirley
Computer Science

Abstract

Human irises acquire their beauty through a layered and highly complex structure that is difficult to model and render with conventional techniques. Capturing their complexity could be achieved with image-based techniques, but this would require a fairly elaborate set-up. Procedural models could be devised, but these would have to be based on descriptions of the iris that are currently unavailable. Instead, we present an approach that uses domain knowledge from the field of ocular prosthetics. We translate the methodology employed by ocularists into a simple and effective Lego-like toolkit which can be used to create and render realistic looking irises.

Resources

Paper in pdf format. This paper is currently under submission for IEEE Computer Graphics & Applications.

Authors

Aaron Lefohn University of Utah
Richard Caruso Eye Prosthetics of Utah
Erik Reinhard University of Utah
Brian Budge University of Utah
Peter Shirley University of Utah
Results

Green eye.

The iris is formed using 30 semi-transparent textured layers. It is matched to this eye:

Brown eye.

This iris consists of 12 layered textures. It is matched to this eye:

Blue eye.

This iris consists of 50 layered semi-transparent textures. It is matched to this eye: