Purpose: To create our own board game or modify an existing board game (such as "Settlers of Catan") with heavy emphasis on artificial intelligence and machine learning.
Customer: Anyone interested in playing the game, especially those who will present a challenge to the CPU player. More particularly, our "customers" are Brandt and Professor Henderson.
Vision statement: The game would allow for someone to play against a customizable CPU player. We would like to use a game that we know little about the strategy and have the computer determine its own strategies and heuristics.
Objectives: